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Made in us
Douglas Bader






Lanrak wrote:
@as it is a bit harsh on the game devs at GW towers...


Actually it isn't harsh enough. Every person involved in writing GW's rules should be fired for incompetence. It's bad enough that "sleeping with the CEO" becomes a plausible explanation for why these idiots are still employed.

And I disagree with your "corrections". GW certainly believes stupid things about their market, but if you look at the statements from their game designers you'll see that they're "casual at all costs" types who believe that wargames should be played by creating a "fluffy" army and then using the rules to put it on the table, and anyone who builds an army based on how effective it is at winning games is doing it wrong. This has been true for a lot longer than GW's current market research idiocy, they've always made a big deal about how superior "beer and pretzels"* play is to all those WAAC TFGs who dare to defile the sacred ideal of a "casual" game.

*This is especially amusing because 40k is not even close to a "beer and pretzels" game.

This message was edited 1 time. Last update was at 2014/09/22 08:43:18


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ie
Calculating Commissar




Frostgrave

 Peregrine wrote:
*This is especially amusing because 40k is not even close to a "beer and pretzels" game.


It can be if someone hosts/GM's it. There's almost no tactical depth to it, and if someone is telling you what rolls you need to make there's very little work to it either.

Of course, if having someone GM the game is the only way for it to work, there's almost no point having the game anyway.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

No game as esoteric and poorly written as 40k can be considered a "Beer and Pretzels" game.

Despite almost completely lacking in tactical depth, and essentially being a glorified version of Yahtzee, it's a massively convoluted mess that flies right in the face of everything that makes a game good for such play.
   
Made in pt
Tea-Kettle of Blood




Herzlos wrote:
 Peregrine wrote:
*This is especially amusing because 40k is not even close to a "beer and pretzels" game.


It can be if someone hosts/GM's it. There's almost no tactical depth to it, and if someone is telling you what rolls you need to make there's very little work to it either.

Of course, if having someone GM the game is the only way for it to work, there's almost no point having the game anyway.


Tactical depth has nothing to do with a game being a "beer and pretzels" game. The reasons why 40k is not a "beer and pretzels" game in any way is because you have to read several hundred pages of rules to be able to play it, spend tens of hours assembling and painting miniatures and perhaps more important, spend several hundred dollars to have anything resembling a playing force.

Beer and pretzels games are supposed to be cheap, fast to learn and fast to play. 40k is none of those.
   
Made in ie
Calculating Commissar




Frostgrave

That's why I said if it was hosted/GM'd, then the players don't need to learn anything beyond what the units are; "those are regular guys, those are super-armoured guys, that's a transport and that's a big tank". The GM can then tell them "with those guys you need a 4 to hit on 20 dice" and so on.

Without that hand holding it's about as far away from a beer and pretzel game as is possible without going for something like DBA or the table heavy Naval games.


For perspective; I've been playing 40K on and off for 18 years and I still don't quite know how it works. By my 2nd game of Bolt Action (the same author) I was helping my opponent play, because it's just so much clearer and has less pointless options (weapons are in classes - pistol,rifle,light-mortar, light anti-tank, medium anti-tank and so on -so there's only about 15 of them). You get better balance and the options are still there (you just don't get a choice of 4+ more (las,auto,bolt,plasma) or less similar pistols).

In terms of gaming, BA manages to be both more balanced and more casual, whilst having more strategy and tactical depth.

This message was edited 1 time. Last update was at 2014/09/22 11:42:27


 
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

Herzlos wrote:
In terms of gaming, BA manages to be both more balanced and more casual, whilst having more strategy and tactical depth.


Highly ironic that Bolt Action is, for all intents and purposes, a better 40k than 40k right now. Meaningful choices, tactical depth, clear and interesting rules, the normal game size is that sweet spot between "too small" and "too large" and a normal sized force is reasonably priced ($125USD for a 1,000 point Bolt Action army). Everything 40k fails to hit.

- Wayne
Formerly WayneTheGame 
   
Made in ie
Calculating Commissar




Frostgrave

I'd certainly be up for trying to play BA 40K - I think even the order dice alone would revolutionise the game.
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

Herzlos wrote:
That's why I said if it was hosted/GM'd, then the players don't need to learn anything beyond what the units are; "those are regular guys, those are super-armoured guys, that's a transport and that's a big tank". The GM can then tell them "with those guys you need a 4 to hit on 20 dice" and so on.

At which point, why the hell are you even trying to play 40k?
   
Made in gb
Calculating Commissar




Frostgrave

The fluff, just like everyone else. Or beer and pretsels. Hosted narrative games with home brew rules seem to be what the studo do.

This message was edited 1 time. Last update was at 2014/09/23 06:56:43


 
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

I see that you haven't read or taken into account any of the previous points.
   
Made in ie
Calculating Commissar




Frostgrave

How so?

As much as people claim 40K is a casual game (because the rules aren't important) it's a terrible example of one - it's convoluted and unclear whilst providing no real in game decision making. In terms of game play it's pretty casual (once you ignore the mess of the rules) in that all you can really do is move forward, shoot and then assault. The in-game decisions boil down to "These guys will shoot those guys".

You can make it casual by hosting it - taking all of the rules decisions out of the players hands and doing all the work for them, leaving them the casual element. I get the impression from reading WD's from the last year or 2 that that's largely how the design studio play 40K - someone sets it up, decides on the mission and any special rules, then the others come over and roll some dice.

That's fine - but if you're doing that you can do it with pretty much any other game more easily, and it really doesn't fit in with how most games, especially those that play in stores/clubs play.
   
Made in gb
Lieutenant Colonel




@Peregrine.
Professional games developers develop the game in the way they are instructed to by their employer.(If they want to remain employed.)

So when the 'sales department' is put in charge of a game development studio, the focus can becomes 'short term sales pitches', rather than long term growth.

And ALL game developers seem to improve their quality of game design massively , when they are free from the idiocy at GW towers.
(Andy Chambers,Alessio Cavatore, Jake Thornton, etc.)

So the game developers developers realize 40k rules are rubbish, and they want to improve them.
(There has been constant call for major changes to the 40k rules by the game devs ,every edition since 3rd ed.No major changes to fix core problems have ever been approved!)

They can get fed up of the constant aggravation/frustration trying to get higher ups to listen and approve changes needed, and leave GW .
Or they keep trying , (and failing) to improve the 40k rules .

I am not saying that 'Kirby Kulture' is totally responsible for the horrid state of the 40k rules.But it has a massive impact on what changes the devs could actually make.

I prefer to judge game developers on work they produce free of GW influence, as this seems to be a better measure of their capability.

   
Made in us
Brigadier General






Chicago

Just wanted to add that 40k is only beer and pretzels if you're regular games are Tractics and Starfleet Battles and Advanced Squad Leader is your idea of light fare.
40k has to many rules to be beer and pretezels. Beer and Pretzels games need to be simple enough to be playable while drunk and 40k just has too much going on.

Herzlos wrote:
I'd certainly be up for trying to play BA 40K - I think even the order dice alone would revolutionise the game.


You should check out "Gates of Antares" from Warlord. It's very much based on the Bolt Action game with additional rules for the sci-fi setting. You can get the beta for free by signing up at their forums.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in au
Grizzled Space Wolves Great Wolf





I interpret "beer and pretzels" in the context of 40k to mean "you can only enjoy it while drunk"
   
Made in ca
Renegade Inquisitor with a Bound Daemon





Tied and gagged in the back of your car

The last thing I want to do when drunk is begin arguing over convoluted rules with ambiguous ruling.
   
Made in au
Grizzled Space Wolves Great Wolf





I guess it depends what sort of drunk you are, I tend to be more easy going when drunk, some of my friends are angry drunks and I imagine there would be models and tables broken by the end of the game
   
 
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