Ranor wrote:As it happens, I managed to buy a pack of
TWC. I'm thinking of dropping the Rune Priest, and perhaps in exchange getting a Wolf Lord on the mount. And perhaps a Wolf Priest to lead the Blood Claws as opposed to a Pack Leader (Healing Balm gives
FNP and they can re-roll 1's on hits and wounds
iirc), which ought to give them a heft boost in their charge. Perhaps throw a Wolf Amulet to the Wolf Priest to give the Blood Claws Furious Charge and the Priest Rage?
The
TWC box is great. You need to think a little bit about how you play them though. Even though they have T:5, 3+/3++ (with
SS), and 2 wounds they are major bullet magnets and will draw crazy amounts of fire. So if you want to make sure that they actually reach combat you may want to include even more protection in the unit. These are some ways of doing that,
- Add a Wolf lord/
WGBL with runic armor + 2 Fenrisian wolves to tank AP>2 shots, and for some ablative wounds.
- Add a Rune priest on bike with runic armor and Biomancy (and pray to the dice gods for Endurance, Life Leech or Iron arm). He can buff the unit and tank some shots if needed (but with only 2 wounds he won't be that good in that role).
- Add an Iron priest on wolf+ 2-4 Cyber wolves. Runic armor and ablative wounds make him a great tank. He's also a major offensive threat.
- Wolf priest on bike in runic armor. Another great way to buff the unit both defensively and offensively.
Or use all of the above for a TWCstar...
A wolf priest leading Blood Claws is cool and thematic. You need to think about how to get them into combat though. Unless you put them in a
LR or Stormwolf they will likely have to endure at least one round of shooting. It could be worth trying a footslogging max size
BC unit + a Wolf priest, where you also include a terminator pack leader with
SS who can protect the unit.