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Have Mission cards made 40k untactical?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Abel





Washington State

 Desubot wrote:
This game hasn't been about tactics forever.

its all about the strategy.


How can you have any kind of strategy when you don't even know what the objectives are at the beginning of the game, and they change from turn to turn?

Unless your strategy is based on the #1 rule: To have fun. In which case, your strategy has nothing to do with the army you take or the mission being played and everything to do with your friends, the amount of beer available, and the snacks brought to the table. That's really the only strategy you can plan for in a 40K game.

Kara Sloan shoots through Time and Design Space for a Negative Play Experience  
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It's not strategy at this level, it's just tactics.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in ca
Frenzied Berserker Terminator





Canada

To continue where I left off.

Hegehebbajah.

There, maybe now my phone will stop trying to translate into Mongolian?

Probably not though.

I'm sure there are plenty of fun ways to use the cards. However, the way GW would have you do it is nonsensical and after a run through of all sx missions the novelty wears off instantly.

Its best to sort the cards out and implement them in some fashion that less resembles 52 card pick-up.



Gets along better with animals... Go figure. 
   
 
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