My problems with
40k.
Technical aspects of rules writing..
Poor standard of writing and editing in a rule set that is usually, double or triple the cost of other rule sets that are written and edited to a professional level.
A rule set should be a clearly defined instruction on how to play a game.
The
40k rule set is JUST a collection of cool ideas that have not been fully developed into a functioning game system.
Technical aspects of game design.
Complete lack of definition in terms of scale of scope of the intended game play.
Complete lack of synergy with the background.
Complete lack of development direction.
Complete commitment to using an unsuitable set of core rules from an ancient rule set
GW just abandoned .
Complete focus on boosting short term sales with 'special snowflake rules writing'.
I will not actually refer to unsuitability of the game mechanics and resolution methods used in
40k on an individual basis , as it would take far too long.
I am sure people can co-operate and spend ages fixing all the issues they may have with the books
GW plc sell them as a rule set.
And after hours of negotiating and fine tuning arrive at an enjoyable game.
In the same way I could build a serviceable car from a bunch of random scrap car parts, from my local scrap yard.
However, I would not dream of selling a pile of scap parts you could have fun making into a useable car, for the same price as a fully assembled and tested road worthy car from a main dealer.