jeffersonian000 wrote:
No, but I am advocating for posters to read the thread before posting out of context. My point has always been that a game of chance requires chance. Removing all randomness changes the game from a table top dice game to a variant of Chess. Sure, there are areas of the current game that seem too random to some, but not to others. My challenge still stands: play a game with all the dice rolls removed, no randomness, and report back. Let us know how much fun it was.
Oh for feth's sake. Are you sure you're reading this thread and not just repeating the same rubbish over and over?
>Game of chance requires chance
Sure, and games of chance tend to do well in casinos. However,
40k is a
TT RPG with tactical elements. So far it achieves neither of those things, primarily due to the extreme amounts of excessive random. Wanna Forge the Narrative by running a campaign with Commander Evilstein of the Landsharks regiment? Cool, but he forgets his commanding abilities each game. And sometimes gets bonus points for slaying an irrelevant character. Nope, not fulfilling an
RPG there. Wanna lead your army to victory? Cool, just wait until we- oh, there we go, you opponent wins because he has a psyker and you don;t, and thus gets a free
VP. Despite that psyker being an amnesiac who specialises in nothing at all. Sometimes he can make his platoon invisible, but most days he just makes that battlecannon shell more accurate.
>Removing all randomness changes the game to chess.
Sure. I never denied that. But I also never advocated it either. Quote me if you disagree.
>Play a game with all dice rolls removed and report back
Me from 10 years ago says "hi". It was cool for playing chess with my dad, and making pew pew noises with an action man figure when I was six was funny, but this is a system and universe that really can only be played and understood by older teens, and adults. And only the latter can buy into it these days.
>Advocates reading the thread
>Fails to read the thread