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Made in gb
Savage Khorne Berserker Biker





UK

I have to agree with you, Koooaei. Special rules are the biggest complexity in the game.
I don't think I've ever played a game and used ALL the special rules that I should have. it's just not worth the hassle when all I want to do is go RRRRRAH BLOOD FOR THE BLOOD GOD! CHARGE!

pronouns: she/her
We're going to need more skulls - My blogspot
Quanar wrote:you were able to fit regular guardsmen in drop pods before the FAQ and they'd just come out as a sort of soup..
 
   
Made in us
Clousseau





East Bay, Ca, US

Honestly - when you're learning - if you can't find an immediate answer in your rules and codex, just agree to play it a certain way in this scenario and find clarity later.

In my first game of 40k ever, we misplayed:

Cover saves
Strength vs toughness, instant death
Barrage weapons
Salvo weapons
Hitting vehicles in melee
Specialist weapons
Leadership tests
Doctrines

Just make a mental note of when you do something that you aren't sure of, and look it up later. For instance my friend and I played "start collecting: Space marines" versus "start collecting: blood angels". My dreadnought punched his Terminator Captain, getting 1 wound through the invuln save. That should have been instant death, at strength 10. But, the Captain went ahead and swung his thunder hammer at initiative 1, exploding the dreadnought, having lost only 1 wound. Whoops! We didn't even disagree on it, just learned the instant death rule later upon more reading.

If you require that everything be absolutely dead on balls accurate in every game you play, from the start, you'll have cripplingly long games, while still trying to figure out if strength 5 versus toughness 4 wounds on 2s, 3s, or 4s, on top of very obscure rules that require way more investigation than referencing a table.

This message was edited 2 times. Last update was at 2017/03/22 21:19:04


 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Focused Fire Warrior





Lexington, MA

BrianDavion wrote:
 AnomanderRake wrote:
 TheCadreofFi'rios wrote:
Yea so I played my entire game today in about 2.5 hours at 1250 points. It was definitely a faster than normal game for me though because my opponent conceded half way through my 2nd turn after I blew up his command squad.


...2.5hrs for a turn and a half? At 1,250pts? What armies were you using?


"his command squad" is a clue if his regular partner plays say... a IG full foot platoon list, I could see why games would take forever.


Well he was playing space marines and put too many of his useful units in one or two squads. Which I concentrated on and destroyed. He had a command squad that got roasted the turn after it dropped and that made him quit. He played a pretty sloppy game to be honest.

The kinds of games I usually play are 2000 points and tend to drag on for various reasons. My second to last game never finished because my opponent wanted to use special tournament rules for scoring that made every turn go a lot longer. It turned out to be a giant stalemate that no one really won in the end. That was a game that lasted more than 5 hours.

FOR THE GREATER F-ING GOOD!  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

 TheCadreofFi'rios wrote:
BrianDavion wrote:
 AnomanderRake wrote:
 TheCadreofFi'rios wrote:
Yea so I played my entire game today in about 2.5 hours at 1250 points. It was definitely a faster than normal game for me though because my opponent conceded half way through my 2nd turn after I blew up his command squad.


...2.5hrs for a turn and a half? At 1,250pts? What armies were you using?


"his command squad" is a clue if his regular partner plays say... a IG full foot platoon list, I could see why games would take forever.


Well he was playing space marines and put too many of his useful units in one or two squads. Which I concentrated on and destroyed. He had a command squad that got roasted the turn after it dropped and that made him quit. He played a pretty sloppy game to be honest.

The kinds of games I usually play are 2000 points and tend to drag on for various reasons. My second to last game never finished because my opponent wanted to use special tournament rules for scoring that made every turn go a lot longer. It turned out to be a giant stalemate that no one really won in the end. That was a game that lasted more than 5 hours.


But how was the time allocated in general?

Take your typical game and break down where you are spending time.

Like how long does movement on turn 1-2 take? How long does the psychic phase take? How long does the shooting phase take? How long does the assault phase take?

For any phase where you are taking a long amount of time, what is that time spent doing?

Stuff like that would help us identify where you are getting bogged down.

Self-proclaimed evil Cat-person. Dues Ex Felines

Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.

MURICA!!! IN SPESS!!! 
   
 
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