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Made in ca
Grumpy Longbeard





Canada

 Retrogamer0001 wrote:
Seems like the love-fest for 8th is coming to an end for a lot of people...I'm still on the fence about it personally, and rules-wise, it doesn't seem like a huge improvement over 7th, simply dumbed down and homogenized.


It's definitely a huge improvement on 7th. It does still have many of the usual GW problems (like unclear rules), but at least they correct things fairly promptly.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

By doing exactly what I predicted: Buffing the strong, nerfing the weak, and ignoring glaring issues. A la FAQ.

This message was edited 1 time. Last update was at 2017/07/03 10:38:42


 
   
Made in gb
Mighty Vampire Count






UK

 Melissia wrote:
Vast improvement over seventh.


Agreed - there are many improvements:

Engagement with the community is continuing - they are already collecting issues for the next faq - I would rather they be doing that than just igoring everything as they did on 7th ed.

The gernal rules work fine and I think many players do need to read the recent pdf which talks about the changes between systems.

There is also def room for improvement in terms of the iritating need to keep looking at various charts to work out army costs rather than the dataslate.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Its fun. Takes some getting used to, but its fun.

People have complained about vehicle rules, but when Im tearing around 12" a turn with a Predator and firing all its weapons. . . Its pretty sweet.


Automatically Appended Next Post:
 CoreCommander wrote:
Regarding vehicles, it is puzzling why all vehicles don't have a relentless like rule that allows them to retreat and shoot. Hive fleet Charybdis' ones have it.... The vehicles for me are prolly the only thing that the new edition fails with. Bringing them under the unified rules for infantry allows for some unwanted interactions.


Because then all vehicles would behave the same way. IG vehicles are at their best not moving, but a Land Raider is a well oiled attack machine.

This message was edited 1 time. Last update was at 2017/07/03 16:32:00


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
 
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