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Brandon_me wrote: So question, with all these point reductions for Space Marines, do Dark Angels/Space Wolves/Blood Angels have to stick with the old points until they each get their own individual codex?
Unless it says in the Codex they don't they have to wait till their own codexes or a offical update from GW - another issue with the Codex update format.
might be able to Huse rule it though.
Likely these will be some of the 10 codexes updated before Christmas though.
That's from the purely index games dakka's recorded.
Space Marines absolutely needed a buff OUTSIDE of stormravens and guilliman which both need nerfing
There are appears to be zero nerfs in the new Codex only bonuses - hence my worry - if this continues not a good thing except for sales as there will be armies that get nothing for 6, 8 or even 12 months - perhaps never. So its fine for me who has lots of armies but someone who plays one or two Index armies rather the Chosen ones... not so good.
re the Armies - I still think there should be an Imperial category to cover all those armies that mix and match across the Imperium.
Also huge disaprity in the number of games played between say Sisters (37) and Marines (200+) so difficult to compare, especially when many games will actually be Marines vs Marines.
This message was edited 1 time. Last update was at 2017/07/23 13:38:18
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Mr Morden wrote: Unless it says in the Codex they don't they have to wait till their own codexes or a offical update from GW - another issue with the Codex update format.
Mr Morden wrote: Unless it says in the Codex they don't they have to wait till their own codexes or a offical update from GW - another issue with the Codex update format.
LIke said - 10 codexes before Christmas - how many will be a different coloured Marine dex? I reckon 8.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
casvalremdeikun wrote: I did confirm that Inceptors went down to 30 pts per model. That makes a squad much cheaper. 180 pts is a much easier pill to swallow than 225 pts. Now I might actually make use of them.
Pts changes that I can see or new unit points(excluding wargear):
Captain in Terminator Armor - 105 pts (down from 122 pts)
Lieutenants - 60 pts each
Primaris Chaplain - 85 pts
Primaris Apothecary - 64 pts
Repulsor - 210 pts
Inceptors - 30 pts (down from 45 pts)
Drop Pod - 93 pts (down from 103 pts)
Land Speeder Storm - 75 pts (down from 80 pts)
Chaplain Cassius - 98 pts (down from 138 pts!)
Emperor's Champion - 75 pts (down from 108 pts!)
Vindicator - 135 pts (down from 160 pts)
Whirlwind - 75 pts (down from 90 pts)
Predator - 90 pts (down from 102 pts)
Hellblasters - 18 pts (down from 20 pts)
Stalker - 80 pts (down from 90 pts)
Ok so a new Codex.
1. Considerable points reduction on some units - apparently not a single unit increases cost - is that correct?
2. Extremely Powerful new Chapter Tactics - esp Raven Guard (no cost) (nominal list building skills needed to circumvent the "negative" - that specific detachment has to be on Chapter)
3. Loads of Strategems (CP only cost) so increased flexibility.
4. Relics (free!!!!) (minor CP cost for multiples)
Codex power creep is worrying evident - especially given that only 10 more before Christmas and mostly Marines (of different hues)
That's from the purely index games dakka's recorded.
Space Marines absolutely needed a buff OUTSIDE of stormravens and guilliman which both need nerfing
We live in an era where a little data is a dangerous thing. We put some numbers on something and assume that means no further interpretation is needed. I'm not saying any armies need buffing/nerfing. I am saying that there is a lot of mathHammer that doesn't mean what people seem to think it means.
This message was edited 1 time. Last update was at 2017/07/23 13:46:56
That's not mathhammer - just data from games reported. Not pretending to be anything. You draw your own conclusions out of it. Just data. You can add your games to the thread. It's on the first page of general discussion atm.
This message was edited 1 time. Last update was at 2017/07/23 13:49:19
casvalremdeikun wrote: I did confirm that Inceptors went down to 30 pts per model. That makes a squad much cheaper. 180 pts is a much easier pill to swallow than 225 pts. Now I might actually make use of them.
Pts changes that I can see or new unit points(excluding wargear):
Captain in Terminator Armor - 105 pts (down from 122 pts)
Lieutenants - 60 pts each
Primaris Chaplain - 85 pts
Primaris Apothecary - 64 pts
Repulsor - 210 pts
Inceptors - 30 pts (down from 45 pts)
Drop Pod - 93 pts (down from 103 pts)
Land Speeder Storm - 75 pts (down from 80 pts)
Chaplain Cassius - 98 pts (down from 138 pts!)
Emperor's Champion - 75 pts (down from 108 pts!)
Vindicator - 135 pts (down from 160 pts)
Whirlwind - 75 pts (down from 90 pts)
Predator - 90 pts (down from 102 pts)
Hellblasters - 18 pts (down from 20 pts)
Stalker - 80 pts (down from 90 pts)
Ok so a new Codex.
1. Considerable points reduction on some units - apparently not a single unit increases cost - is that correct?
2. Extremely Powerful new Chapter Tactics - esp Raven Guard (no cost) (nominal list building skills needed to circumvent the "negative" - that specific detachment has to be on Chapter)
3. Loads of Strategems (CP only cost) so increased flexibility.
4. Relics (free!!!!) (minor CP cost for multiples)
Codex power creep is worrying evident - especially given that only 10 more before Christmas and mostly Marines (of different hues)
That's from the purely index games dakka's recorded.
Space Marines absolutely needed a buff OUTSIDE of stormravens and guilliman which both need nerfing
I don't think there should be a points increase... idk this reference but it seems the golden boys are getting crushed lol.
Mr Morden wrote: Unless it says in the Codex they don't they have to wait till their own codexes or a offical update from GW - another issue with the Codex update format.
koooaei wrote: That's not mathhammer - just data from games reported. Not pretending to be anything. You draw your own conclusions out of it. Just data. You can add your games to the thread. It's on the first page of general discussion atm.
Sure, whatever, but the fact remains that this data is basically useless for trying to figure out whether factions are balanced. It's an extremely misleading use of data.
That doesn't sound right. If you treat it like that the Imperium will never get balanced.
Sure they have more possible alliances, but most people still run more individual armies.
Yes but thats an issue with having one vast faction with so many combinations.
Best you could do herer was have "pure" sub faction lists with a maximum points spend on non subfaction.
The table above also needs Games played column like the one on the thread?
This message was edited 1 time. Last update was at 2017/07/23 14:36:31
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Tyel wrote: Point reduction of units no one took because they were overcosted isn't an issue. If players are now putting points into them they are not putting points into things like stormravens.
Its all been said before but that RG chapter tactics seems clearly broken compared to the others. A Raven Guard gunline also doesn't seem very fluffy. I guess the upside is that under the new way of doing things they may play it for three months and FAQ it out though.
Also I will be intrigued to see if all the tournament guys paint their formerly white scars black.
1. No, the Raven Guard one isn't broken. It is strong. There's a difference.
2. How is Raven Guard gunline NOT fluffy?
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Tyel wrote: Point reduction of units no one took because they were overcosted isn't an issue. If players are now putting points into them they are not putting points into things like stormravens.
Its all been said before but that RG chapter tactics seems clearly broken compared to the others. A Raven Guard gunline also doesn't seem very fluffy. I guess the upside is that under the new way of doing things they may play it for three months and FAQ it out though.
Also I will be intrigued to see if all the tournament guys paint their formerly white scars black.
2. How is Raven Guard gunline NOT fluffy?
Search for Raven Guard on google and see how many jump packs are depicted in their art.
Tyel wrote: Point reduction of units no one took because they were overcosted isn't an issue. If players are now putting points into them they are not putting points into things like stormravens.
Its all been said before but that RG chapter tactics seems clearly broken compared to the others. A Raven Guard gunline also doesn't seem very fluffy. I guess the upside is that under the new way of doing things they may play it for three months and FAQ it out though.
Also I will be intrigued to see if all the tournament guys paint their formerly white scars black.
2. How is Raven Guard gunline NOT fluffy?
Search for Raven Guard on google and see how many jump packs are depicted in their art.
They're a guerilla strike Chapter. They use Jump Packs but it isn't their actual focus.
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
Looks like they may have not given Marine flyers a points boost as the new faq says that if you only have Flyers on the table - you loose.
I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
Mr Morden wrote: Looks like they may have not given Marine flyers a points boost as the new faq says that if you only have Flyers on the table - you loose.
+1
If you field 5 storm ravens in a 2000 point list killing all the infantry shouldn't be to difficult. Your main goal and focus will be taking cover, killing the enemy infantry and surviving the flyer attacks.
Mr Morden wrote: Looks like they may have not given Marine flyers a points boost as the new faq says that if you only have Flyers on the table - you loose.
Look at that, a nice way to curb flyer spam that doesn't screw over people that want to take one or two. Pretty nice.
As for the Raven Guard fluff, they have always been Sneaky Chapter first, Jump Pack Chapter second. The -1 to hit plays to Sneaky gunline because that is what they have been. Truthfully, I would rather it was +1 Cover even if they are in open field. I don't like that there are two completely different mechanisms for being hard to see.
Mr Morden wrote: Looks like they may have not given Marine flyers a points boost as the new faq says that if you only have Flyers on the table - you loose.
Look at that, a nice way to curb flyer spam that doesn't screw over people that want to take one or two. Pretty nice.
As for the Raven Guard fluff, they have always been Sneaky Chapter first, Jump Pack Chapter second. The -1 to hit plays to Sneaky gunline because that is what they have been. Truthfully, I would rather it was +1 Cover even if they are in open field. I don't like that there are two completely different mechanisms for being hard to see.
+1 to cover would have been even more broken. I mean... terminator tatical marines?
Opinions are not facts please don't confuse the two
Mr Morden wrote: Looks like they may have not given Marine flyers a points boost as the new faq says that if you only have Flyers on the table - you loose.
Look at that, a nice way to curb flyer spam that doesn't screw over people that want to take one or two. Pretty nice.
As for the Raven Guard fluff, they have always been Sneaky Chapter first, Jump Pack Chapter second. The -1 to hit plays to Sneaky gunline because that is what they have been. Truthfully, I would rather it was +1 Cover even if they are in open field. I don't like that there are two completely different mechanisms for being hard to see.
+1 to cover would have been even more broken. I mean... terminator tatical marines?
Cover can be mitigated though, the -1 to hit can't. BTW, I was talking +1 Cover when >12" away, if that makes any difference.
casvalremdeikun wrote: As for the Raven Guard fluff, they have always been Sneaky Chapter first, Jump Pack Chapter second. The -1 to hit plays to Sneaky gunline because that is what they have been. Truthfully, I would rather it was +1 Cover even if they are in open field. I don't like that there are two completely different mechanisms for being hard to see.
I guess it comes down to what you consider guerrilla, stealthy warfare to entail.
Taken to extreme I guess you can imagine almost anything. So your sneaky Raven Guard devastators and other gun line units could creep up into that cover and are now all blazing away from maximum distance while the opponent struggles to spot them.
But that doesn't fit the chapter fantasy to me.
Game play wise though how will it be any different from setting up an Imperial Fist gun line, except for having a considerably better rule?
This doesn't sit well with me because Imperial Fists are much more of a gun line "come at me bro" sort of chapter. Raven Guard by contrast go out and get you.
White Scars may not be the bike chapter - but they are meant to be the "likes going fast" chapter. If your army consists of a collection of very immobile units it doesn't really play the fluff.
When I think Raven Guard I don't picture a guy lugging a lascannon around. That is what the rule is probably going to encourage.