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![[Post New]](/s/i/i.gif) 2017/09/16 18:51:03
Subject: Does anyone else here miss DIY Army Traits?
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Hallowed Canoness
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I miss them. I wish they would be back and special characters would be rolled back too and 40k was more about “writing your own narrative” (your chapter, your heroes, your regiments, your orders, your klan, your kabbal, …)
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"Our fantasy settings are grim and dark, but that is not a reflection of who we are or how we feel the real world should be. [...] We will continue to diversify the cast of characters we portray [...] so everyone can find representation and heroes they can relate to. [...] If [you don't feel the same way], you will not be missed"
https://twitter.com/WarComTeam/status/1268665798467432449/photo/1 |
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![[Post New]](/s/i/i.gif) 2017/09/16 18:52:08
Subject: Does anyone else here miss DIY Army Traits?
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Regular Dakkanaut
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I'd wait until the guard codex comes out. I'm betting it will be the codex with the most options between keywords, relics and stratagems.
Thr big problem is only a few armies have any options right now. Once the game has more options, you will see more of them.
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![[Post New]](/s/i/i.gif) 2017/09/16 19:01:49
Subject: Does anyone else here miss DIY Army Traits?
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Longtime Dakkanaut
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SideshowLucifer wrote:A lot of this thread seems to be about people wanting things their way and want to be able to do more than the designers want you to do right now.
Of course people want to make chapters who are great at melee and shooting. Who doesn't want to shore their weaknesses. We all create our own heroes that are above the curve.
The thing is though, that it's bad for the game. It's also been seen time and time again, that no matter how many choices you include, the best combos will be discovered and thus the rest of those choices are non-choices anyways and just a waste of space.
You really can build damn near any kind of army you want right now with the detachment system and mixing in different keywords with them. It just comes with the limitation of the more options you take, the less they work together. That is a perfectly fine balancing mechanism.
The designers want to sell you Bobby G, or other minis. They've become far more about the bottom line, far less about the community.
Lack of choice is bad for the game. You could inversely argue that no matter how *few* choices you include, the best combos will be discovered. In fact, conscript-spam and horror-spam were predicted to break 8th, before 8th even came out. By this logic, the majority of 40k is a waste of space.
Can I take my Warlord Defiler? Carapace Veterans? Kroot Mercs? Hell, what about my Pistol/ CCW/Bolter Chaos Marines? Or Mechanized Ambush Genestealers? Or what about old-school Loganwing? Remember that 5e build, which is incidentally no longer an option since SW lost their ability to run "mixed" squads of PA & Terminator WG? Looted Wagons? Custom Crypteks? Asdrubael Vect's Pimpmobile? Nope. No model, no rules. No kitbashing, no generic options, kit only, final destination. Want to give your Primaris Captain a Power Axe? Sod off, you WAAC min-maxer! It's obviously for balance reasons, and not because GW doesn't want another Chapterhouse at the cost of their own community.
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This message was edited 1 time. Last update was at 2017/09/16 19:14:28
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![[Post New]](/s/i/i.gif) 2017/09/16 19:03:04
Subject: Does anyone else here miss DIY Army Traits?
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Decrepit Dakkanaut
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MechaEmperor7000 wrote:I was thinking they would remove the associated keywords from the Chapter Tactics and replace them with the generic <CHAPTER> thing. This way you could have Master Artisans with Cato Sicarus, or run Lightning Assault with Crusader Squads (something you can't do right now)
That would be neat in its own way, but balance wise that's too funky.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2017/09/16 19:42:18
Subject: Does anyone else here miss DIY Army Traits?
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Longtime Dakkanaut
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I like the Kharadron idea, or something akin to the Rites of Battle System. I almost imagine you could do custom chapters in a way akin to "fill in the blanks."
"The <Chapter> is known as a <Chapter Type>. Their Geneseed is known for a mutation that results in <Mutation>. It deviates from the Codex by <Deviation> and <Deviation>. Although staunch defenders of humanity, they do have their controversies, such as <Controversy>. However, they are best known for <Freebie>"
Or something structured like that, where you don't have a super-open Doctrine pool. You could easily do something like that for assorted armies as well, whether you want to make a Necron Dynasty that's known for piratical tendencies, one where the Flayer Virus has infected everything, etc. Or an Eldar Craftworld where the Farseers are trying to resurrect Vaul. Or an Ork Clan known for its love of caber-tossing. You get what I mean.
This is very much a "your dudes" thing.
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![[Post New]](/s/i/i.gif) 2017/09/16 23:01:45
Subject: Does anyone else here miss DIY Army Traits?
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Battlewagon Driver with Charged Engine
Between Alpha and Omega, and a little to the left
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I'd think something like veteran skills or the 5th edition IG doctrine system would also work: being abe to pay to specializes certain units for certain jobs or change their wargear, without necessarily stepping on the toes of the current keyword system
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![[Post New]](/s/i/i.gif) 2017/09/16 23:04:29
Subject: Does anyone else here miss DIY Army Traits?
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Regular Dakkanaut
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MagicJuggler wrote: SideshowLucifer wrote:A lot of this thread seems to be about people wanting things their way and want to be able to do more than the designers want you to do right now.
Of course people want to make chapters who are great at melee and shooting. Who doesn't want to shore their weaknesses. We all create our own heroes that are above the curve.
The thing is though, that it's bad for the game. It's also been seen time and time again, that no matter how many choices you include, the best combos will be discovered and thus the rest of those choices are non-choices anyways and just a waste of space.
You really can build damn near any kind of army you want right now with the detachment system and mixing in different keywords with them. It just comes with the limitation of the more options you take, the less they work together. That is a perfectly fine balancing mechanism.
The designers want to sell you Bobby G, or other minis. They've become far more about the bottom line, far less about the community.
Lack of choice is bad for the game. You could inversely argue that no matter how *few* choices you include, the best combos will be discovered. In fact, conscript-spam and horror-spam were predicted to break 8th, before 8th even came out. By this logic, the majority of 40k is a waste of space.
Can I take my Warlord Defiler? Carapace Veterans? Kroot Mercs? Hell, what about my Pistol/ CCW/Bolter Chaos Marines? Or Mechanized Ambush Genestealers? Or what about old-school Loganwing? Remember that 5e build, which is incidentally no longer an option since SW lost their ability to run "mixed" squads of PA & Terminator WG? Looted Wagons? Custom Crypteks? Asdrubael Vect's Pimpmobile? Nope. No model, no rules. No kitbashing, no generic options, kit only, final destination. Want to give your Primaris Captain a Power Axe? Sod off, you WAAC min-maxer! It's obviously for balance reasons, and not because GW doesn't want another Chapterhouse at the cost of their own community.
None of this is new. GW has always been a miniatures company first and game designers next. The game exists to sell their minis, not the other way around.
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