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Made in us
Dakka Veteran





 Hollow wrote:
However, for the people who don't have much interest in tournamanet and WAAC playstyles (which is the vast, vast, VAST majority of GW customers. The rules are fun, thematic and provide cool games.


Nice generalization there to suggest that A) players who play in tournaments are WAAC (which in and of itself is a laughable insult) and that B) those players are either not important enough to make product for or more likely you've made an un-provable generalization about the player base. I am passionate about GW games and products and I am well within my rights to ask for a better product than they sometimes produce.

This message was edited 2 times. Last update was at 2017/11/30 14:36:21


 
   
Made in us
Wicked Warp Spider





 Unit1126PLL wrote:

EDIT:
To use a real-world, albeit anecdotal, example:

Recently, one of the Baneblades of my 1st Company (Iron Duke in this case) was charged by 40 tactical marines. "Clever" (obvious) use of the Defensive Gunners stratagem largely crippled the Tactical Marines on the way in, killing a fair few. When I mentioned this on DakkaDakka, everyone acted with shock and horror. "Why charge a Baneblade with 40 tacts? That won't do anything!" they cried.

Well, actually, since Baneblades (unlike walkers) can't step over infantry, it effectively pinned me in my deployment zone with my butt against the table so the Baneblade could not fall back. This meant the tactical marines were protected from the worst of my firepower, while also keeping one of my assets from moving, if not shooting.

I thought it was a neat and clever trick; and while it didn't win him the game, it was certainly something I did not see coming as well, since I too have an unhealthy addiction to Mathhammer.


I think that is true that Dakka sometimes admits only a limited range of playstyles and that many people are stuck in a very efficient but very narrow mind-set, and that your example is spot-on.
I agree that math is only a part of the game.
Nonetheless, as always, Math is a tool to understand reality and even if it does not solve everything, it solves a lot of things and being weak at it is bad in a game of numbers.

Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Kaiyanwang wrote:
 Unit1126PLL wrote:

EDIT:
To use a real-world, albeit anecdotal, example:

Recently, one of the Baneblades of my 1st Company (Iron Duke in this case) was charged by 40 tactical marines. "Clever" (obvious) use of the Defensive Gunners stratagem largely crippled the Tactical Marines on the way in, killing a fair few. When I mentioned this on DakkaDakka, everyone acted with shock and horror. "Why charge a Baneblade with 40 tacts? That won't do anything!" they cried.

Well, actually, since Baneblades (unlike walkers) can't step over infantry, it effectively pinned me in my deployment zone with my butt against the table so the Baneblade could not fall back. This meant the tactical marines were protected from the worst of my firepower, while also keeping one of my assets from moving, if not shooting.

I thought it was a neat and clever trick; and while it didn't win him the game, it was certainly something I did not see coming as well, since I too have an unhealthy addiction to Mathhammer.


I think that is true that Dakka sometimes admits only a limited range of playstyles and that many people are stuck in a very efficient but very narrow mind-set, and that your example is spot-on.
I agree that math is only a part of the game.
Nonetheless, as always, Math is a tool to understand reality and even if it does not solve everything, it solves a lot of things and being weak at it is bad in a game of numbers.


Yes; like I said, not an attempt to defend GW. Math is certainly not useless.

But I do not think a "mathematically perfect" game will actually be very balanced - especially given non-mathematical force multipliers like extra movement, the Fly keyword, Objective Secured, and whatnot.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

No but math and formulae should be a solid foundation of game design. There should never be random balancing or stat assignment; it should follow a pattern and have an actual formula for determining it.

- Wayne
Formerly WayneTheGame 
   
Made in us
Douglas Bader






 Farseer_V2 wrote:
 Not Actually Peregrine wrote:
However, for the people who don't have much interest in tournamanet and WAAC playstyles (which is the vast, vast, VAST majority of GW customers. The rules are fun, thematic and provide cool games.


Nice generalization there to suggest that A) players who play in tournaments are WAAC (which in and of itself is a laughable insult) and that B) those players are either not important enough to make product for or more likely you've made an un-provable generalization about the player base. I am passionate about GW games and products and I am well within my rights to ask for a better product than they sometimes produce.


Got your quotes wrong there. You meant to quote Hollow, not me.

This message was edited 2 times. Last update was at 2017/11/30 14:33:17


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

Wayniac wrote:
No but math and formulae should be a solid foundation of game design. There should never be random balancing or stat assignment; it should follow a pattern and have an actual formula for determining it.


Yes, though I think people have actually whined GW off of this.

I suspect they started with basic formulae for units in 8th, which gave us 3ppm conscripts.

But the issues with 3ppm conscripts were entirely non-mathematical. It was board space and board control, and buffs from other units whose buffs were not included in the cost of the conscripts (commissars and orders) that truly caused the problem.

All the whining and shrieking about Conscripts probably made GW believe that their new formulaic method was garbage and bupkis, even though I think in a vacuum without buffs and without table-size problems the Conscripts were actually fairly balanced at 3ppm (perhaps 3.4 or so, but we can't have .4 points so GW likely just rounded).
   
Made in us
Dakka Veteran





You are correct Peregrine - messed up on editing my quote text there.
   
Made in us
Wicked Warp Spider





 Unit1126PLL wrote:


Yes; like I said, not an attempt to defend GW. Math is certainly not useless.

But I do not think a "mathematically perfect" game will actually be very balanced - especially given non-mathematical force multipliers like extra movement, the Fly keyword, Objective Secured, and whatnot.


Because of these factors, not always get the point wrong is natural. Fly as an example should dictate the cost of your options in light of the better ability to deliver, say, an anti-tank weapon in the right spot. That is what a good designer should be able to assess, or at last to re-asses after the first 1-2 blunders.
The issue I have is that it's years these people just add rules with bad proofreading and with a lot of faction bias. Plus changes in point and rules that sound completely arbitrary, plus absolute non-intuitive rules - we had editions in which it was better to snipe with artillery than with snipers.

Perfect balance is utopic in such a complex system, even "mirrored" games, as other said, like chess do not have a 100%.
But even if the design team is made of nice fellow that is pleasant to listen to, as the OP said, the impression I have is that their job is sloppy, biased, and unprofessional, and there is not even an attempt to do a good job, because many factions/parts of the game are just left to rot.
I have seen gaming groups splinter and go to hell because of this, pretty sure this is an economic damage for the company.

This message was edited 1 time. Last update was at 2017/11/30 14:46:49


Generic characters disappearing? Elite units of your army losing options and customizations? No longer finding that motivation to convert?
Your army could suffer Post-Chapterhouse Stress Disorder (PCSD)! If you think that your army is suffering one or more of the aforementioned symptoms, call us at 789-666-1982 for a quick diagnosis! 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Kaiyanwang wrote:
 Unit1126PLL wrote:


Yes; like I said, not an attempt to defend GW. Math is certainly not useless.

But I do not think a "mathematically perfect" game will actually be very balanced - especially given non-mathematical force multipliers like extra movement, the Fly keyword, Objective Secured, and whatnot.


Because of these factors, not always get the point wrong is natural. Fly as an example should dictate the cost of your options in light of the better ability to deliver, say, an anti-tank weapon in the right spot. That is what a good designer should be able to assess, or at last to re-asses after the first 1-2 blunders.
The issue I have is that it's years these people just add rules with bad proofreading and with a lot of faction bias. Plus changes in point and rules that sound completely arbitrary, plus absolute non-intuitive rules - w had editions in which it was better to snipe with artillery than with snipers.

Perfect balance is utopic in such a complex system, even "mirrored" games, as other said, like chess do not have a 100%.
But even if the design team is made of nice fellow that is pleasant to listen to, as the OP said, the impression I have is that their job is sloppy, biased, and unprofessional, and there is not even an attempt to do a good job, because many factions/parts of the game are just left to rot.
I have seen gaming groups splinter and go to hell because of this, pretty sure this is an economic damage for the company.



The problem with things like Fly though is that they're incredibly situational and essentially need to be "eyeballed" rather than mathed. For example, I don't think a Monolith has the same mobility as a Hammerhead, which is slower than a Falcon, which is slower than a Marauder Bomber, which is the fastest, but isn't actually very good, because it's bringing weapons that are less powerful than the Monolith... etc.
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

I think they need to be less transparent. I loved how Warmahordes started to have design notes when they'd change things, saying why they did, what their thought process and vision for the unit was. GW should do that on the community site IMHO; like after CA drops, have an article from Cruddace and others picking out a few choice options that were changed and stating what their reason was, how they came up with the increase, and what their vision of the unit in the game should be.

However, what I think would end up happening here is it would show more that the designers don't have a clue. If they state that their vision is that X unit has Y role, but in reality in the game it doesn't even come close to Y role, they would be ridiculed (perhaps rightly so) for not seeing how the unit actual interacts. I think, GW being GW, you would see more criticism leveled towards them for sharing their thought process because it would be shown to be intrinsically flawed, even though having them give their thought process would be better than nothing and, if they actually listened to criticism rather than, as many so-called "white knights" do here, dismissing it as "haters", they might improve.

This message was edited 1 time. Last update was at 2017/11/30 14:57:15


- Wayne
Formerly WayneTheGame 
   
Made in us
Shadowy Grot Kommittee Memba






I don't think I've ever really thought pure Math should be used when determining the cost of a unit, but they could certainly stand to do a little more math when it comes to the cost of some weapons, for instance.

Take the choices for generic anti tank weapons for the Dark Eldar, for instance. They all have a very similar number of shots (generally one) usually they're available pretty interchangably on different platforms, and they have generally similar ranges (18-24")

Their points costs, however, make one option of the three pretty much instantly superior, and it's not even close. The same thing happens when you look at a comparison between, for instance, the two pistols Harlequins can access. They can pay one point more to reduce the strength by SIX (9-3) and the damage by D3 (D6-D3) and lose the melta rule and the only benefit they receive is a paltry 6" of range.

It only takes someone a single second of looking at that to realize there is NO situation where a S3 gun is going to be superior to a S9 gun with melta and more damage. Forget math. I'd like for just a little bit of common sense to be applied.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Douglas Bader






The point of math isn't to get final numbers, it's to get you a starting point for iterative playtesting. You do the math on what your unit is capable of, compare it to similar units, and scale its point cost appropriately. Then you play a bunch of games with it. If it seems too effective you increase the points a bit. If it doesn't seem to be justifying the investment you drop the points a bit. Then you play more games and see how the changes worked. And you repeat the cycle until you don't have a strong case for a point change in either direction. It may not be 100% provably mathematically balanced, but you can be confident that it's balanced well enough for real-world purposes.


Automatically Appended Next Post:
the_scotsman wrote:
It only takes someone a single second of looking at that to realize there is NO situation where a S3 gun is going to be superior to a S9 gun with melta and more damage. Forget math. I'd like for just a little bit of common sense to be applied.


Unfortunately you haven't applied common sense yourself. Obvously a gun with STR 9 and melta is going to be superior to STR 3 with no melta, in terms of the to-wound roll and wounds inflicted, but you just handwaved away the 6" range advantage. You may not personally value that range, but there are clearly cases where having a STR 3 shot is better than having no shot at all because you are out of range. Your statement that there is "NO situation" is clearly false.

This message was edited 1 time. Last update was at 2017/11/30 15:51:35


There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Peregrine wrote:
The point of math isn't to get final numbers, it's to get you a starting point for iterative playtesting. You do the math on what your unit is capable of, compare it to similar units, and scale its point cost appropriately. Then you play a bunch of games with it. If it seems too effective you increase the points a bit. If it doesn't seem to be justifying the investment you drop the points a bit. Then you play more games and see how the changes worked. And you repeat the cycle until you don't have a strong case for a point change in either direction. It may not be 100% provably mathematically balanced, but you can be confident that it's balanced well enough for real-world purposes.


Yes, this game development style I agree with, and I think the part GW is missing is the "play a lot of games" part. They're so sneaky and secretive that they simply don't have enough people playing the books for a long enough time for inconsistencies/inaccuracies to crop up.
   
Made in us
Blood-Drenched Death Company Marine




 Peregrine wrote:
 Hollow wrote:
The same old mouthy minority crying and complaining... they really don't seem to understand that when they say things like "GW just isn't playing the same game as the rest of us" or "GW are so terribly incompetent" or "GW can't design a game to save their lives" that it isn't that GW aren't on the same page as the community, it's that the 'moaning minority' aren't on the same page as everyone else. The few dozen internet complainers are so out of touch with the company they think they know inside-out and the community they think the represent that they fail to grasp the fact the GW are incredibly competent when it comes to game/rule design. Likening rules for a TT wargame, which aren't to your preference, to ordering a meal at a restaurant which is served covered in glass just goes to show how utterly out of touch these crazies are.


And I suppose it's just the "moaning minority" complaining about nothing when they say that McDonalds doesn't make good food, because obviously millions of people are eating those burgers. The fact that some people have low standards doesn't make a product good.


But the people who hate McDonalds don't generally hang out in the parking lot eating a Big Mac, yelling at people who do like eating there.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 Crimson Devil wrote:
 Peregrine wrote:
 Hollow wrote:
The same old mouthy minority crying and complaining... they really don't seem to understand that when they say things like "GW just isn't playing the same game as the rest of us" or "GW are so terribly incompetent" or "GW can't design a game to save their lives" that it isn't that GW aren't on the same page as the community, it's that the 'moaning minority' aren't on the same page as everyone else. The few dozen internet complainers are so out of touch with the company they think they know inside-out and the community they think the represent that they fail to grasp the fact the GW are incredibly competent when it comes to game/rule design. Likening rules for a TT wargame, which aren't to your preference, to ordering a meal at a restaurant which is served covered in glass just goes to show how utterly out of touch these crazies are.


And I suppose it's just the "moaning minority" complaining about nothing when they say that McDonalds doesn't make good food, because obviously millions of people are eating those burgers. The fact that some people have low standards doesn't make a product good.


But the people who hate McDonalds don't generally hang out in the parking lot eating a Big Mac, yelling at people who do like eating there.


They wrote in tumbrl and personal blogs about how a 100% vegan diet is totally healthy for you.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Clousseau





East Bay, Ca, US

A units points should be derived from a formula which places a particular emphasis on certain stats.

Points should be the canonical use case of mathammer in 40k.

However the problem here is that they seem to have multiple balance teams, to go with the rules writers. There is no other explanation of how you end up with Index Guard versus Index Tyranids/Necrons etc.

 Galas wrote:
I remember when Marmatag was a nooby, all shiney and full of joy. How playing the unbalanced mess of Warhammer40k in a ultra-competitive meta has changed you

Bharring wrote:
He'll actually *change his mind* in the presence of sufficient/sufficiently defended information. Heretic.
 
   
Made in us
Douglas Bader






 Crimson Devil wrote:
But the people who hate McDonalds don't generally hang out in the parking lot eating a Big Mac, yelling at people who do like eating there.


Probably because they understand that McDonalds, as a business concept, is inherently garbage and barely worthy of the term "food", while GW could potentially improve if they bothered to care. Most of us who criticize GW do so because we love some part of the hobby and want it to be better.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

I agree there is a disconnect between GW and the interwebs and customers in general, but its from there end not ours, there are a lot of us who have been fans for a long time and are quite sick of there crap, and rightly so, this "new" GW is not new at all its the same tired old beast, just with an amazing marketing department, the heralded 8th as an end to deathstars, better balance and a simpler game, they lied or didnt know there own product well enough, 8th is a side shift and nothing more.

The Disconnect comes in the way they play the game and the way we do, we playtest the crap out of this game, they barely test anything at all, if they actually do, we tell them what we want, they tell us what they think we want.

Its not all negative though, this monolithic company really does seem to have the will to change and move on from the bad old days, they just are not there yet.
   
Made in us
Fixture of Dakka





Marmatag,
If you tried to build a formula that took in every possible rule and stat and scenario, you're either going to have some very strange results, or you're going to make curing cancer look trivial.

Sure, it seems like "He has +1S, so thats +2ppm" or somesuch would work. But then why does he care about S? If you gave a Maelific Lord +1S, is that worth the same amount as giving a Berzerker +1S? So now, for each stat, you need to consider, is it a unit that wants to be in CC?

Assuming you have +1S mathed out so its +3ppm on a CC unit and +1ppm on a non-CC unit, great. Now, why does that short-ranged super-fast non-CC unit pay 1ppm for +1S, whereas some other paper-thin backfielder pay the same?

So now, for the PPM for a +1S, we now need to factor in movement, weapon range, and durability.

For any given potentially-relevant feature (Stat/rule/gear/etc), to point it correctly, you need to consider every other potentially-relevant feature (stat/rule/gear/etc).

Lets pretend there are only 10 features total, in the whole game. So there are 9 additional factors plus the base cost in the formula for each of those features. So 10 formulas with 10 factors each. That's 100 terms. And an incredibly simple ruleset (only 10 features).

The math starts getting very, very complex even with small numbers. And then you need to quantisize the benefit and determent of each and every possible combination of everything. And not just the explicit rules; you need to factor in total points, overhead skew, probable table layouts, and more.

It's simply not possible to build those formulas in a reasonable fashion. Math like that actually is hard.
   
Made in us
Shadowy Grot Kommittee Memba






 Peregrine wrote:
The point of math isn't to get final numbers, it's to get you a starting point for iterative playtesting. You do the math on what your unit is capable of, compare it to similar units, and scale its point cost appropriately. Then you play a bunch of games with it. If it seems too effective you increase the points a bit. If it doesn't seem to be justifying the investment you drop the points a bit. Then you play more games and see how the changes worked. And you repeat the cycle until you don't have a strong case for a point change in either direction. It may not be 100% provably mathematically balanced, but you can be confident that it's balanced well enough for real-world purposes.


Automatically Appended Next Post:
the_scotsman wrote:
It only takes someone a single second of looking at that to realize there is NO situation where a S3 gun is going to be superior to a S9 gun with melta and more damage. Forget math. I'd like for just a little bit of common sense to be applied.


Unfortunately you haven't applied common sense yourself. Obvously a gun with STR 9 and melta is going to be superior to STR 3 with no melta, in terms of the to-wound roll and wounds inflicted, but you just handwaved away the 6" range advantage. You may not personally value that range, but there are clearly cases where having a STR 3 shot is better than having no shot at all because you are out of range. Your statement that there is "NO situation" is clearly false.


I handwave it away because it's so obviously not worth considering. A harlequin is a platform with 8" movement, access to a double-move psychic power and a very solid transport (which lets them move 11" on the disembark) who has most of their points value wrapped up in anti-elite melee power.

They have access to three pistols

1) Shuriken. 0 points. S4, Ap-, 12" range, rend on a 6 to AP-3. Here's what you use if you want a basic pistol to kill the occasional guardsman or something, and if you're hunting elites you can get a rend or two. Hey, it's free.
2) Neuro. 10 points. S3, Ap-4, 12" range, D3 damage, only 1 damage if shot at a vehicle.
3) fusion. 9 points. S8, AP-4, 6" range, D6 damage with melta.

The situation where my Harlequin is between 7" and 12" away from a target that has a good enough save to warrant the Neuro, but a low enough toughness that S4-S3 doesn't hurt me, and is nasty enough in melee that I don't just want to Advance to make my charge easier so I can butcher them with my 4 S5 AP-2 melee attacks and it isn't a vehicle because if it was the 0 point shuriken pistol would be better....that is so freaking slim that I can honestly say I will NEVER want to take door number two, unless I'm tailoring my list against an opponent who's playing only Eldar Howling Banshees or something.

So there you go. You caught me, I summarized a blatant rules issue. Cuff me officer. it's very clear that GW in their infinite wisdom realized that the situation of an opponent using an all-banshee or Emperor's Children Terminator army would arise and put that 10 point cost in there to make sure it was balanced.

Just like the Harlequins' extremely balanced melee weapon options

1) Embrace, 6 points, S4 AP-3 D1
2) Kiss, 15 points, S4 AP-1 Dd3

hmmm. Now, which of these am i going to choose...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Ork-Hunting Inquisitorial Xenokiller





Part of the problem (addressing the OP, not all the dark eldar chitchat) is that people view Games Workshop as this all-conquering global business with hundreds of staff who should have the time and resources to get this stuff right, goddamit. Why are the Aeldari design team not talking to the Drukhari design team?

In reality there is only one team of <10 people doing all the rules. Yes, that means they should have a better grasp of them, but there's a lot of interlocking pieces and predicting these interactions is easy in hindsight but hard with foresight.

I think the challenge we have partly comes from their tradition of not playtesting for competitive/matched environments... it sounds to me from the conversations on Twitch with the Pete Foley and Robin Cruddace like their current playtesting is a little too "directed"

They were saying everyone thinks playtesting is fun but it's a job - you need to play a bunch of games every weekend and it's not always the armies you like. Sometimes you get allocated Blood Angels and need to play games with them and complete the lengthy feedback forms.

My fear is that they also need to develop playtesters who are able to be a bit moree freeform.

Anyway, I am no expert in game design but I liken it to incredibly smart software developers handing their software over to the public who immediately find glaring issues in it and cry "how can you not have realised I was going to do that weird thing that crashes the app??? It's literally the first thing I did!!!"

Anyway, rambling but these things are hard, they are trying, and it's just a game. Cool your freakin' jets.

TO of Death Before Dishonour - A Warhammer 40k Tournament with a focus on great battles between well painted, thematic armies on tables with full terrain.

Read the blog at:
https://deathbeforedishonour.co.uk/blog 
   
Made in us
Regular Dakkanaut




GW just needs to implement a simple solution for balancing issues: give the GW stores preliminary rules that are being considered and have willing participants test them out. Have those participants send feedback through the store to GW, both players on either end of the changes. Then GW can change as necessary internally before releasing as an official change/rule.
   
Made in us
Blood-Drenched Death Company Marine




 Peregrine wrote:
 Crimson Devil wrote:
But the people who hate McDonalds don't generally hang out in the parking lot eating a Big Mac, yelling at people who do like eating there.


Probably because they understand that McDonalds, as a business concept, is inherently garbage and barely worthy of the term "food", while GW could potentially improve if they bothered to care. Most of us who criticize GW do so because we love some part of the hobby and want it to be better.


GW is the McDonalds of gaming. It's never going to be what you want it to be.
   
Made in gb
Shas'la with Pulse Carbine




Eastern Fringe

 Farseer_V2 wrote:
 Hollow wrote:
However, for the people who don't have much interest in tournamanet and WAAC playstyles (which is the vast, vast, VAST majority of GW customers. The rules are fun, thematic and provide cool games.


Nice generalization there to suggest that A) players who play in tournaments are WAAC (which in and of itself is a laughable insult) and that B) those players are either not important enough to make product for or more likely you've made an un-provable generalization about the player base. I am passionate about GW games and products and I am well within my rights to ask for a better product than they sometimes produce.


Erm... I think you need to re-read what I said. "in tournament AND WAAC playstyles". I never suggested that all tournament players are WAAC, also, WAAC isn't an insult.

The first rule of unarmed combat is: don’t be unarmed. 
   
Made in us
Shadowy Grot Kommittee Memba






 Silentz wrote:
Part of the problem (addressing the OP, not all the dark eldar chitchat) is that people view Games Workshop as this all-conquering global business with hundreds of staff who should have the time and resources to get this stuff right, goddamit. Why are the Aeldari design team not talking to the Drukhari design team?

In reality there is only one team of <10 people doing all the rules. Yes, that means they should have a better grasp of them, but there's a lot of interlocking pieces and predicting these interactions is easy in hindsight but hard with foresight.

I think the challenge we have partly comes from their tradition of not playtesting for competitive/matched environments... it sounds to me from the conversations on Twitch with the Pete Foley and Robin Cruddace like their current playtesting is a little too "directed"

They were saying everyone thinks playtesting is fun but it's a job - you need to play a bunch of games every weekend and it's not always the armies you like. Sometimes you get allocated Blood Angels and need to play games with them and complete the lengthy feedback forms.

My fear is that they also need to develop playtesters who are able to be a bit moree freeform.

Anyway, I am no expert in game design but I liken it to incredibly smart software developers handing their software over to the public who immediately find glaring issues in it and cry "how can you not have realised I was going to do that weird thing that crashes the app??? It's literally the first thing I did!!!"

Anyway, rambling but these things are hard, they are trying, and it's just a game. Cool your freakin' jets.


I know that they're giving the rules to a small handful of people. That's what makes it more mind-boggling to me that nobody sits down and does a basic little bit of sanity check math. I'm not trying to exclusively focus on eldar stuff, it's just what I know offhand, but there are plenty of other examples (a basic Baal Predator being functionally identical to a Double Flamer Razorback but costing more, Genestealer Cult sergeants having power mauls with the exact same stats Guard sergeants pay 4pts for but costing 13pts, stuff that you'd think if you had a small team doing this you'd catch. If they had a Genestealer Cult department located in a different section of the building from the Guard department I'd be more inclined to understand, but one would presume with a 10 man rules design team someone comes in and they say "ok Old Chappy, your job today is to draft up the Genestealer Cult rules, and then we'll all sit down and look at them, toodle pip wot wot" in the sort of cartoony britishman voice one would presume that people who live on that weird floating rock that doesn't even have a mexico to staple it in place would talk like.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Enigmatic Chaos Sorcerer




Tampa, FL

From what I've read, hearsay right now, the playtesters were given very specific situations to test, not actually able to test use cases to determine if things were good or not.

- Wayne
Formerly WayneTheGame 
   
Made in us
Contagious Dreadnought of Nurgle





Hell Hole Washington

Isengard wrote:
I've been to the Open Day every year for a few years now. Since the change of CEO and the new approach I find I'm discussing the game with people who genuinely seem to love it, seem to have passion and want to make the player base happy. They are happy to admit that they get it wrong and are apologetic about it. You can feel the bubbling enthusiasm from them as they talk. Dan Harden, Phil Kelly, Mark Bedford, etc - all of them are brimming with ideas and really seem happy to engage with the players. I come away with the impression of a company that is really trying now, that is looking for the best way forward, that accepts it has made mistakes and is looking for a better approach.

I read Dakka and I find a real disconnect. The feelings you see expressed are incredibly negative at times. People really lay into some of the GW guys - "he's the *&£* who &"^$%£ my dex!" or ascribing incredibly negative motivations to them, etc.

I am not by any means a full on fan. They have made some dire decisions over the years and indulged in some dubious practices (to say the least). However, I've always found the staff to be thoughtful, decent and very keen to engage with the players. None of them come across as monsters intent of screwing your dex, they may have not got it right but they did not set out with the intention of doing so. For example, talk to them about balance and they'll freely admit that it's incredibly hard to reach a balance in the game but they aspire to do so and want all factions to have a fair crack. Robin Cruddace said one of the major reasons for Chapter Approved was to give those who's dex hasn't appeared yet a chance to get something to tide them over.

I'm just amazed at times by the difference between the internet perception and the actual experience of the real people who I have met several times and spoken to at length. I know they have to sell the games but they don't need to expose themselves to the public in that manner, it isn't a necessity. They are not behind glass or locked away, they are in a hall with just a table between you and them.


I have found that if you use the Ignore function on repeat negative posters dakka becomes a lot less negative after only ignoring about 10 people. !

Pestilence Provides.  
   
Made in us
Dakka Veteran




 sennacherib wrote:
Isengard wrote:
I've been to the Open Day every year for a few years now. Since the change of CEO and the new approach I find I'm discussing the game with people who genuinely seem to love it, seem to have passion and want to make the player base happy. They are happy to admit that they get it wrong and are apologetic about it. You can feel the bubbling enthusiasm from them as they talk. Dan Harden, Phil Kelly, Mark Bedford, etc - all of them are brimming with ideas and really seem happy to engage with the players. I come away with the impression of a company that is really trying now, that is looking for the best way forward, that accepts it has made mistakes and is looking for a better approach.

I read Dakka and I find a real disconnect. The feelings you see expressed are incredibly negative at times. People really lay into some of the GW guys - "he's the *&£* who &"^$%£ my dex!" or ascribing incredibly negative motivations to them, etc.

I am not by any means a full on fan. They have made some dire decisions over the years and indulged in some dubious practices (to say the least). However, I've always found the staff to be thoughtful, decent and very keen to engage with the players. None of them come across as monsters intent of screwing your dex, they may have not got it right but they did not set out with the intention of doing so. For example, talk to them about balance and they'll freely admit that it's incredibly hard to reach a balance in the game but they aspire to do so and want all factions to have a fair crack. Robin Cruddace said one of the major reasons for Chapter Approved was to give those who's dex hasn't appeared yet a chance to get something to tide them over.

I'm just amazed at times by the difference between the internet perception and the actual experience of the real people who I have met several times and spoken to at length. I know they have to sell the games but they don't need to expose themselves to the public in that manner, it isn't a necessity. They are not behind glass or locked away, they are in a hall with just a table between you and them.


I have found that if you use the Ignore function on repeat negative posters dakka becomes a lot less negative after only ignoring about 10 people. !


Empty forums make for excellent echo chambers.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I love to discuss and arguee with posters that have different viewpoints than mine. They make reasonable arguments and they help me see things in a different perspective.

But then theres some posters that just spurt nonsense, write BS, ignore everything other people said to them, and just repeat month after month after month the same things in every damm thread breaking rule 2# all the time.

People can chose to ignore the second group and discuss with the first one, without making their vision of this forum a echo chamber.

This message was edited 1 time. Last update was at 2017/12/02 21:06:02


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Loyal Necron Lychguard





 Crimson Devil wrote:
 Peregrine wrote:
 Crimson Devil wrote:
But the people who hate McDonalds don't generally hang out in the parking lot eating a Big Mac, yelling at people who do like eating there.


Probably because they understand that McDonalds, as a business concept, is inherently garbage and barely worthy of the term "food", while GW could potentially improve if they bothered to care. Most of us who criticize GW do so because we love some part of the hobby and want it to be better.


GW is the McDonalds of gaming. It's never going to be what you want it to be.

If they were their miniatures would be a lot less expensive. And I'm pretty sure the crew at GW would be offended to hear you say that. :p
   
 
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