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Made in au
Regular Dakkanaut




I'm beginning to think their best use might be as an inverse distraction carnfex. Instead of being an obvious threat, they are an obvious non threat. Forget giving them jump packs and weapons. Just run them up the battlefield on foot as cheap distractions (with better armour than scouts). Your opponent can ignore them, in which case they get to tie up any non fly units in combat. Or he can shoot them, in which case something more important gets ignored.
At most, give one 5 point upgrade, either meltabombs or power axe.
   
Made in ie
Tzeentch Veteran Marine with Psychic Potential





Kildare, Ireland

The point of assault marines becomes apparent on appropriately modeled hive city boards.

When enemy barrage weapon teams ares on an overpass three foot above the level your tactical squads are on and you cannot get line of sight through the maze of pipework and cooling towers, you'll be glad you have jump infantry to ignore intervening terrain.
   
Made in us
Decrepit Dakkanaut




 =Angel= wrote:
The point of assault marines becomes apparent on appropriately modeled hive city boards.

When enemy barrage weapon teams ares on an overpass three foot above the level your tactical squads are on and you cannot get line of sight through the maze of pipework and cooling towers, you'll be glad you have jump infantry to ignore intervening terrain.

Which you buy Vanguard for instead...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Powerful Phoenix Lord





This goes back to the "selling models" over game design issue. Vanguard didn't ever need to really exist (hell, half of the Space Marine models don't need to exist - the game was fine before them). And even when you get a unit like Vanguard it should be limited to say, one unit per army, etc. But since it's not - it simply negates most other units in the same area as them. You see this repeated in tons of armies with tons of units.
   
 
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