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2018/06/21 18:04:15
Subject: Tactics for Space Marines Against Imperial Knights?
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Painlord Titan Princeps of Slaanesh
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I still don't like the odds. It still won't work 25% of the time and you're using up 3 CP now with no guarantee that it will accomplish much anyway (you can still roll 1 wound and you won't get to reroll having already used it).
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2018/06/21 18:23:54
Subject: Re:Tactics for Space Marines Against Imperial Knights?
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Scarred Ultramarine Tyrannic War Veteran
McCragge
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p5freak wrote:Use three BA captains in a supreme command detachment. Each one is 114 pts. One can be the warlord with angels wings and artisan of war. For 1 CP another one can get the hammer of baal, and the third is a regular captain with JP and TH. The angels wings captain can re-roll its charge because of angels wings. The second captain can use the 3D6 charge with descent of angels for 1 CP. The third can use the re-roll stratagem. Red rampage adds D3 attacks for one captain. If all three make their charges they will kill the knight.
This is the best way to go for sure!
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Bow down to Guilliman for he is our new God Emperor!
Martel - "Custodes are terrible in 8th. Good luck with them. They take all the problems of marines and multiply them."
"Lol, classic martel. 'I know it was strong enough to podium in the biggest tournament in the world but I refuse to acknowledge space marines are good because I can't win with them and it can't possibly be ME'."
DakkaDakka is really the place where you need anti-tank guns to kill basic dudes, because anything less isn't durable enough. |
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2018/06/21 18:40:28
Subject: Tactics for Space Marines Against Imperial Knights?
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Omnipotent Necron Overlord
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Well - if it's a Taranis knight (competitively it probably will be) You kill it and he reseurects and fights at full power for 1 CP the rest of the game until you kill it again (at which point he can resurrect...AGAIN) Automatically Appended Next Post: Leo_the_Rat wrote:I still don't like the odds. It still won't work 25% of the time and you're using up 3 CP now with no guarantee that it will accomplish much anyway (you can still roll 1 wound and you won't get to reroll having already used it).
On a Dominus knight (which rolls 2 dice for the explosion) It is a 75% chance before a command reroll.
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This message was edited 1 time. Last update was at 2018/06/21 20:26:23
If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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2018/06/21 21:06:12
Subject: Tactics for Space Marines Against Imperial Knights?
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Regular Dakkanaut
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Leo_the_Rat wrote: Arlen wrote:Which also brings me to the following point, which space marine unit can survive killing a Knight in CC and the following explosion when the Knight player uses a the explode stratagem? D6 mortal wounds to the face hurts, no matter what model you are.
You do know that that stratagem only works half the time (on a 4+). It seems like a waste of 2 CP to even bother with it. I mean if it was an autoexplode then maybe it would be worth doing but not on a 50/50 chance.
I know, but I have also seen a Valiant blowing up in the middle of someones Eldar army with enormous results. Pretty much anything within 8'' of that Knight was decimated by that explosion.
And those dominus class boys have a 75% chance to explode.
Sure it is still dice dependant, but so are many other stratagems.
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2018/06/21 22:05:24
Subject: Tactics for Space Marines Against Imperial Knights?
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Regular Dakkanaut
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Ravenguard can also get the warlord protection from overwatch, but nonBA captains just don't hit hard enough. Averaging 3-4 wounds each isn't going to stop a knight.
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2018/06/22 06:26:43
Subject: Tactics for Space Marines Against Imperial Knights?
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Nihilistic Necron Lord
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Xenomancers wrote:Well - if it's a Taranis knight (competitively it probably will be) You kill it and he reseurects and fights at full power for 1 CP the rest of the game until you kill it again (at which point he can resurrect...AGAIN)
What are you talking about ? House taranis gives a 6+ FNP. With valiant last stand for 2CP the knight can shoot one more time or fight in melee with 1 wound remaining before he is removed from the battlefield, he is not resurrected for the rest of the game. With 1CP the knight can use the top row of the damage table.
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2018/06/22 06:42:50
Subject: Tactics for Space Marines Against Imperial Knights?
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Combat Jumping Rasyat
East of England
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'Our darkest hour', taranis strat, on a 4+ get back up with 1d3 wounds.
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2018/06/22 07:27:42
Subject: Tactics for Space Marines Against Imperial Knights?
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Nihilistic Necron Lord
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grouchoben wrote:'Our darkest hour', taranis strat, on a 4+ get back up with 1d3 wounds.
Oh ok, i missed that one.
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2018/06/22 13:15:00
Subject: Tactics for Space Marines Against Imperial Knights?
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Guard Heavy Weapon Crewman
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I was looking through my arsenal to see what I could bring to the table to soup it up, since it's quite clear SM just aren't going to cut it even under the best of circumstances. What's the verdict on attaching a Shadowsword down the line?
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2018/06/22 15:53:55
Subject: Re:Tactics for Space Marines Against Imperial Knights?
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Nihilistic Necron Lord
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A knight can have a 3+ invuln sv against the shadowswords volcano cannon. The shadowsword doesnt even have an invuln sv. Its pretty clear to me who would win in a shootout.
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2018/06/22 16:02:12
Subject: Tactics for Space Marines Against Imperial Knights?
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Omnipotent Necron Overlord
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No offense taken - you going to be seeing a lot of this on the table soon.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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