Sgt_Smudge wrote:Wyldhunt wrote: Peregrine wrote:Wyldhunt wrote:Harlequins and Deathwatch would burn through their
CP so fast that they may as well not have any to begin with.
Only if you insist on playing soup. If you play a full Harlequin/Deathwatch army you have plenty of
CP because all of your detachments share a faction. And
TBH, if you're playing a small Harlequin/Deathwatch detachment in a soup list why should they have enough
CP to use a lot of stratagems? They're a tiny part of your army, they should only have a tiny part of your stratagem use.
I'd argue that harlequins, though probably more well-rounded this edition than last, aren't really meant to be a standalone army. Mechanically, they're kind of tight on options, and fluff-wise, they should absolutely be comfortable hanging out with other aeldari. I'd take a similar stance regarding
GK or
DW. Playing mono-faction with either should be viable, but they should also be comfortable hanging out with some admech or sisters.
The representation of them being "comfortable hanging out with other aeldari" is represented in how they share keywords.
Guardsmen are just as comfortable hanging out with Marines, Sisters, and other Imperial forces. Why do they not get the same fluffy treatment?
You misunderstand me. I'm not saying harlequins should get their own special rules. I'm saying that there are factions like harlequins (Death Watch or Grey Knights) that should absolutely be comfortable hanging out with their allies. Faction-locking and detachment-locking
CP would severely cut into such factions' ability to use stratagems. Meanwhile, other factions are pretty good at generating
CP and would not be as impacted by faction or detachment locking
CP.
So my point is that the uneven way in which faction/detachment locking impacts different factions makes them a bad mechanic in my eyes.
Uneven
CP generation, tying
CP to troops and detachments, and trying to balance a stratagem in the context of a single codex/faction rather than in the context of possible allies all introduce way too many unnecessary variables.
CP generation should be divorced from unit choice outside of specific units whose gimmick is giving you some extra
CP.
CP Generation should be divorced from detachment selection. Troops should be wort their points and fill a niche just like every other unit. Stratagems should cost a portion of your
CP that reflects their usefulness regardless of which codex they're from; if all armies generate
CP at basically the same rate, then we can price strats based on usefulness rather than the context of the book they're found in.