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![[Post New]](/s/i/i.gif) 2019/02/21 18:39:40
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Norn Queen
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Sequencing very much does apply to reinforcements. If it didn't you could never bring in more than one unit at the end of your movement phase.
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![[Post New]](/s/i/i.gif) 2019/02/21 19:13:54
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Fresh-Faced New User
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BaconCatBug wrote: Stux wrote: alextroy wrote:No. Because you would need to be able use them all at the same time and then choose the order before using any. However, if the character is not on the board at the end of the turn, you can't activate the The Beacon Angelis before you choose the come in via Drop Pod or Teleportarium. Once you've come on, the phase is over and you can't choose at add a new "End of Phase" action to the sequence.
I disagree. You can continue to add End of Movement Phase effects to the sequence while you are resolving it.
No, you cannot. The end of the movement phase is a specific point in time. If you're not on the battlefield at the end of the phase you can't activate end of the phase abilities, because if you do then you illegally did the previous action before the end of the phase. The only reason we can even resolve multiple end of phase effects at once e.g. multiple simultaneous deep strikes is because the sequencing rule exists.
So just gonna say I have no idea whether you can or can't since its honestly not clear, if I had to GUESS I would say no. However Bacon your reasoning here is really flimsy, it does not say anywhere in BRB or any other rule that you declare you deepstrikers then deploy them. Yet for shooting it says you declare what each weapon is firing at then make your rolls. RAW this leaves the door open for using angelis, RAI i don't think you are supposed to be able to. IIRC in 7th people were doing this with drop podding in char with angelis and teleporting land raiders and crap (when angelis worked on any UNIT) GW FAQd to say the model has to be on the table at the start of the movement phase. However the FAQ was to the relic not any part of the game rules. In fact on reading the BRB the only reason a unit can't move after DS is it uses all movement FOR deepstriking. I also think saying you can't add steps during the end of movement phase is flawed logic, best example of this is Auspex Scans and similar type stratagems. Its not possible to declare auspex at the time that movement phase ends, in fact I don't even know if I would because it would depend where you landed, yet I can still add a shooting phase to the end of movement phase order. To be clear, I agree angelis probably isn't legally used at least no intentionally, but I think you have to acknowledge that RAW its quite vague and does leave room to argue that it can be used.
My advice talk to your opponent about it before each match and get their opinion on it before you even pick it so that it doesn't cause any arguments
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![[Post New]](/s/i/i.gif) 2019/02/21 19:16:55
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Norn Queen
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GrinNfool wrote: However Bacon your reasoning here is really flimsy, it does not say anywhere in BRB or any other rule that you declare you deepstrikers then deploy them.
It also doesn't say dice are numbered one to six, or that I can't give my kitty a belly rub to auto-pass a morale test. "The rules don't say I can't" isn't an argument. Every single "deep strike" style rule that happens at the end of the movement phase all happen simultaneously.
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This message was edited 1 time. Last update was at 2019/02/21 19:17:18
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![[Post New]](/s/i/i.gif) 2019/02/21 19:34:58
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Fresh-Faced New User
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BaconCatBug wrote:GrinNfool wrote: However Bacon your reasoning here is really flimsy, it does not say anywhere in BRB or any other rule that you declare you deepstrikers then deploy them.
It also doesn't say dice are numbered one to six, or that I can't give my kitty a belly rub to auto-pass a morale test. "The rules don't say I can't" isn't an argument.
Every single "deep strike" style rule that happens at the end of the movement phase all happen simultaneously.
ACTUALLY they say roll a d6 or d3 or some other specific die, it doesn't say roll a die with 6 6s lol which would I guess be a D1 and I don't think there are any cat based game mechanics anywhere though that would admittedly be hilarious. All I was saying is you MUST have something to base your argument on, you are applying shooting rules to reinforcements but they are worded differently, no 1 has to tell you all their reinforcements coming in this round before placing them. They place them 1 at a time and will tell you when they are done and no 1 would pay you ANY attention if you said no you can't do that you didn't declare because the BRB DOES NO T CARE HOW YOU DO IT as long as they arrive before the next phase and following any other rule the DS in question has to follow. I don't disagree like I said lol but its incorrect to just flippantly say everyone else is wrong and I am right when your argument boils down to I don't think you can and your opponents is I think you can. The only thing I could base it on was their previous FAQ of the same relic in 7th in which they said that the model has to be on the table at the START of the movement phase. W/o a better written rule its vague and in dire need of an FAQ like they gave it before, but I think the FAQ in 7th shows the RAI for the relic.
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![[Post New]](/s/i/i.gif) 2019/02/21 19:36:24
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Norn Queen
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Please show me where it defines the sides the dice must have? In English a D6 doesn't necessarily need to be numbered 1 though 6.
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![[Post New]](/s/i/i.gif) 2019/02/21 20:08:00
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Morally-Flexible Malleus Hearing Whispers
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I do think it's slightly broken under the current interpretation.
End of Movement phase Turn 2:
Drop in three Watch Captains
All three pop beacons
Suddenly the opponent has 3 Watch Captains, and 3 full squads of Vets with Heavy Thunder hammers in his backfield.
That can't be right....
Then again, isn't that kinda the same way Drop pods worked? I honestly have never read the rules on Drop pods, but that was how I saw them deployed.
End of movement phase, suddenly squads of guys deploying from the droppod in the backfield...
I have to be dead wrong somewhere, this doesn't seem fair.
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![[Post New]](/s/i/i.gif) 2019/02/21 20:11:37
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Powerful Phoenix Lord
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BaconCatBug wrote:Please show me where it defines the sides the dice must have? In English a D6 doesn't necessarily need to be numbered 1 though 6.
This kind of non-cooperative argument is not going to bring us to any sort of agreeable resolution. I get that you are trying to refute "but the BRB doesn't say I can't" arguments, but that isn't what is being presented. What is being presented is a situation in which ability says you may do a thing during X, and BRB does not give a definitive definition of when X officially begins/ends. In lieu of that definition, we can at least narrow it down: after A, but before B In my interpretation, the end of the move phase is after you have completed moving all the units "you wish to move" and before the Psychic phase. I feel the BRB supports this. Since the Beacon is one the board at the moment the Character arrives, and we are still in the "end of the phase" it can be used, just like Forewarned could be used at this time, or another unit could drop in after the Character arrives FezzikDaBullgryn wrote:I do think it's slightly broken under the current interpretation. End of Movement phase Turn 2: Drop in three Watch Captains All three pop beacons Suddenly the opponent has 3 Watch Captains, and 3 full squads of Vets with Heavy Thunder hammers in his backfield. That can't be right.... Then again, isn't that kinda the same way Drop pods worked? I honestly have never read the rules on Drop pods, but that was how I saw them deployed. End of movement phase, suddenly squads of guys deploying from the droppod in the backfield... I have to be dead wrong somewhere, this doesn't seem fair.
You're right, that wouldn't seem fair if you could do that. Good thing you cannot, because the Beacon is a Relic, so you may only ever have 1. It also adheres to the same restrictions as units arriving from reinforcements (i.e. they must be outside 9" of enemies), so it isn't really any different than using the Teleportorium Stratagem -
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This message was edited 3 times. Last update was at 2019/02/21 20:33:07
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![[Post New]](/s/i/i.gif) 2019/02/21 21:36:20
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Horrific Hive Tyrant
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BaconCatBug wrote:Please show me where it defines the sides the dice must have? In English a D6 doesn't necessarily need to be numbered 1 though 6.
This is a bad faith argument that is frankly beneath you. It's a total false equivalence, which I've pointed out to you multiple times in this thread and yet you continue to spout it.
6 sided dice are, the vast majority of the time, numbered 1 to 6. It is an accepted default.
The end of something is sometimes a single point and is sometimes a continuous amount. There is no accepted default. This also holds true specifically within the context of games, where games often have a period of time to resolve 'end of phase' effects.
Continuing to repeat this flawed argument is just weakening your position.
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![[Post New]](/s/i/i.gif) 2019/02/21 21:39:22
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Norn Queen
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Stux wrote:This is a bad faith argument that is frankly beneath you. It's a total false equivalence, which I've pointed out to you multiple times in this thread and yet you continue to spout it. 6 sided dice are, the vast majority of the time, numbered 1 to 6. It is an accepted default. The end of something is sometimes a single point and is sometimes a continuous amount. There is no accepted default. This also holds true specifically within the context of games, where games often have a period of time to resolve 'end of phase' effects. Continuing to repeat this flawed argument is just weakening your position.
And by that logic, "the end is, the vast majority of the time, a single point in time. It is an accepted default."
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This message was edited 2 times. Last update was at 2019/02/21 21:40:02
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![[Post New]](/s/i/i.gif) 2019/02/21 21:43:52
Subject: DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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Horrific Hive Tyrant
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BaconCatBug wrote: Stux wrote:This is a bad faith argument that is frankly beneath you. It's a total false equivalence, which I've pointed out to you multiple times in this thread and yet you continue to spout it.
6 sided dice are, the vast majority of the time, numbered 1 to 6. It is an accepted default.
The end of something is sometimes a single point and is sometimes a continuous amount. There is no accepted default. This also holds true specifically within the context of games, where games often have a period of time to resolve 'end of phase' effects.
Continuing to repeat this flawed argument is just weakening your position.
And by that logic, "the end is, the vast majority of the time, a single point in time. It is an accepted default."
No, it is not. Demonstrably. The end of my chocolate bar is a chunk of chocolate bar.
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![[Post New]](/s/i/i.gif) 2019/02/21 21:46:53
Subject: Re:DW End of Movement Phase shenanigans with Drop Pods, Teleportarium, and The Beacon Angelis?
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[MOD]
Decrepit Dakkanaut
Cozy cockpit of an Archer ARC-5S
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As usual, we are done here.
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Fatum Iustum Stultorum
Fiat justitia ruat caelum
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