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![[Post New]](/s/i/i.gif) 2019/11/30 15:08:42
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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I was quite upset when i realized that Arc Rifles werent that great after i had already painted 6 of them on my rangers.
With that price drop...and the math shown...now im glad
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![[Post New]](/s/i/i.gif) 2019/11/30 16:24:12
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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More than likely the "feet" are its excuse to getting Hover access.
Would be interesting for it to have some oddly complex rule that drops the Fly keyword entirely using those legs but given they didnt do anything with the Ramp on our transport, doubt anything fancy will come from it. Its just the usual admech mechano-leg thing in the end.
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![[Post New]](/s/i/i.gif) 2019/12/01 17:03:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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still dont feel like heavy grav is worth it. The strength difference is my issue with it, even ignoring Ryza stratagem existing. For a measily 3 extra points (its actually cheaper than plasma now) you get +3 strength and proper AP. The extra damage against 2+ save targets is pretty meh given thats pretty much only TEQs, everything else with a 2+ save thats fielded have high toughness too. A lot of targets you want to remove quickly are Sv3+ atm, given primaris are everywhere. It doesnt seem like as bad of an option now, but i still dont think i'll consider it over plasma. Upside for me though is my kataphrons are able to swap that weapon anyway so if im proven wrong, no harm to me lol
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This message was edited 1 time. Last update was at 2019/12/01 17:04:20
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![[Post New]](/s/i/i.gif) 2019/12/01 23:54:41
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Feels stormraven sized.
But wont be T7 because of those flappy wings i bet lol
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![[Post New]](/s/i/i.gif) 2019/12/03 20:06:48
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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The rumor is stemmed from the Rumormill very mechanicus-looking wing. It doesnt match the flier we got a moment ago at all, and its design follows usual ranger-sized model design not big vehicles. So lot of us (myself included) are hoping for some kind of gargoyle like thing to show up that counts as our jumppack models. And of course it would make sense for it to be FA, both because we are painfully lacking that slot and why would a jumping unit not be FA? edit: this thing https://www.warhammer-community.com/2019/11/05/the-rumour-engine-november-5th-2019/
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This message was edited 2 times. Last update was at 2019/12/03 20:12:54
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![[Post New]](/s/i/i.gif) 2019/12/03 22:33:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i cant imagine theres yet another unannounced unit for admech but then again i was not expecting the flier at all so.... no idea what could come next.
Someone at GW loves admech lately.
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![[Post New]](/s/i/i.gif) 2019/12/04 01:32:20
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Possible (hopfully) that 5 transport is stock and the actual Transport variant has more space. 5 transport? in an admech army? unless you can move kataphrons....the heck can we do that would be of any threat to justify not taking the heavy armaments version? Theres no way a unit of 5 vangaurds with 2 plasmas is a better move than whatever big guns that gunship variant is gonna have (or bombs in the bomb variant)
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This message was edited 1 time. Last update was at 2019/12/04 01:32:57
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![[Post New]](/s/i/i.gif) 2019/12/04 16:36:52
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah its specifically the out of codex releases weve been getting that makes me intrigued. Usually you get 1-2 if any at all. Counting variants of the same kit and the unknown one we know is still coming, we got...7 Thats a lot. Especially for a codex as light as ours on choices. And none of them have been garbage releases...*cough, knock on wood* unlike the ork buggies. Pretty bad release when of the 6 the only one used at all is the Wartrike and purely because of the charge aura...
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This message was edited 1 time. Last update was at 2019/12/04 16:38:13
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![[Post New]](/s/i/i.gif) 2019/12/04 19:46:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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he meant the flier filling a slot we didnt really need.
Fliers arent needed for any formation so theyre purely for whatever role they do. Unfortunately because of how ridiculous eldar fliers are everyone has answers for them.
Im having a hard time deciphering what it could do our tank/crawler/robots cant do.
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![[Post New]](/s/i/i.gif) 2019/12/04 21:23:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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moveblock with a flier is pretty difficult. Really the only reliable way to do that now is to have it hug something you know your opponent wants to charge, since they have to go around it when trying to get within 1" of the model you are sitting in front of. That isnt easy. I run dakkajets and wazboms alot as orks and i very, very often try to do that to stop a unit from getting at my SSAG or supakannon wagons, but in doing so i'd be forced to fly off the board next turn. The archaeopter probably has hover though so it would be far easier to pull off for them at least, but you still have the 90 degree turn limitation to get into that position.. It would be vulnerable for a turn, but that'd be worth it if it meant your robots werent in combat for a turn either.
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This message was edited 1 time. Last update was at 2019/12/04 21:24:33
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![[Post New]](/s/i/i.gif) 2019/12/05 19:04:13
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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downside to a kata-heavy list is $$$ - off hand, i'd say theyre our most expensive model atm.
Thats probably the only reason they havnt been nerfed as the absolute insane levels of spam with them isnt seen due to $$$ problems.
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![[Post New]](/s/i/i.gif) 2019/12/05 20:13:31
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i should really do that. I often find myself wanting to use the dunerider but that scorpius is way too important. Need to find some cheapo rhino chassis. Or...just print them off...not like i play in tournaments anyway. Also in terms of expensive i more meant how many you need. Yeah the dunerider is easily the most expensive and striders are up there too but you arent going to run ~20-25 of them like you would a kata-spam list lol.
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This message was edited 2 times. Last update was at 2019/12/05 20:24:53
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![[Post New]](/s/i/i.gif) 2019/12/06 23:51:37
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Eh theres 1 more named character and he's pretty shweet, to the point of being imo kinda mandatory. But, unlike Cawl, hes 50pts and not forgeworld locked (also doesnt benefit from forgeworlds). You can easily kitbash him from a ranger and some antenna bits. Daedalosus is a character from Blackstone Fortress. You can easily find his rules online via google. I just call him Dr. D. Unless you can find it at a good price DO NOT buy the official model. Its going for like 40USD right now lol. For literally a Ranger with some extra shinies on him.
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This message was edited 1 time. Last update was at 2019/12/06 23:53:04
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![[Post New]](/s/i/i.gif) 2019/12/09 01:29:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i dont play ITC so it doesnt really affect me but it still kinda bugs me.
I personally find it really annoying when my army is painted in different schemes, its why i usually dont paint in a generic theme (exception being my orks, i love bad moonz yellow).
Had i been playing ITC, that change probably would have made me stop. Thats a lot of work to repaint or buy new stuff to paint as other forgeworld models.
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![[Post New]](/s/i/i.gif) 2019/12/09 19:41:12
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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anybody else annoyed that the CA19 book has dataslates in it but they didnt include the dataslates for ALL of our out of codex releases?
Dr. D isnt listed in the points but he probably popped up late enough to not be included, But i dont see the manip or skorpius/dunerider dataslates so still gotta carry around loose papers
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![[Post New]](/s/i/i.gif) 2019/12/10 02:00:23
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah techncially the only reason The Red Gobbo went straight to legends is hes a limited model. Dr. D is not limited, hes just in a special box.
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![[Post New]](/s/i/i.gif) 2019/12/10 14:53:23
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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On the topic of vs knights since T8 and all, whats more important for Dragoons if they face a T8 target? +1 Str so they wound on 3s or Reroll hit rolls of 1's so they get more exploding 4+'s Dragoons i know arent exactly a smart move to have charge knights (crusader maybe since it doesnt have a 6D melee attack) but they can easily put the hurt on to finish one off. Just randomly tossing dice against one i was doing minimum 12 damage to a knight with +1 str with 4 dragoons (idealistic i know but still) edit: And is it just me, or is there yet ANOTHER rumormill that feels shockingly admech inspired?
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This message was edited 2 times. Last update was at 2019/12/10 14:58:45
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![[Post New]](/s/i/i.gif) 2019/12/10 22:47:35
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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I just noticed Dragoons are the only models i own that actually want that +1Str so i was curious. Doesnt have an impact on anything else that i feel wouldnt immediately die in melee anyway (rangers/vanguard).
The 6D melee in return if they didnt kill the knight though would keep me from relying on dragoons to deal with them. Thats each hit = dead goon...no thanks lol.
Course the only knight i ever face is a mono-knight player that...kinda doesnt know the rules that well and more plays knights because BIG ROBOTS than anything else. So odds of me actually having to deal with one thats a legit threat is low.
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![[Post New]](/s/i/i.gif) 2019/12/11 02:09:54
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Be pretty hard pressed to have an enginseer or manip keep up with dragoons...but that is true.
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![[Post New]](/s/i/i.gif) 2019/12/11 14:48:28
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Yeah, but the comment was the relic for melee rerolls. Which means he needs to be 6" away AFTER the charge. i dont see that happening unless the dragoons are somehow alive turn 3-4 because it'll take that long for him to hoof it up there or get out of a transport up there. Be epic if that new rumormill is indeed admech and its some character on "bike" lol then he could keep up easily for that relic
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This message was edited 1 time. Last update was at 2019/12/11 14:49:11
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![[Post New]](/s/i/i.gif) 2019/12/11 15:30:49
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Technically if you infiltrate him you dont have his aura.
His aura is at the start of the movement phase, hes not on the board till the end.
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![[Post New]](/s/i/i.gif) 2019/12/13 20:31:51
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i like the idea that Ruststalkers are basically mortalwound dealers as the odds of them doing damage outside of that is unlikely...
but it shouldnt be on a 6+
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![[Post New]](/s/i/i.gif) 2019/12/13 21:38:24
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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VladimirHerzog wrote: Vineheart01 wrote:i like the idea that Ruststalkers are basically mortalwound dealers as the odds of them doing damage outside of that is unlikely...
but it shouldnt be on a 6+ 
oh the concept behind them is awesome, its just that if i want melee mortal wounds output, ill just get myself some fulgurites.
If ruststalkers had something like they gain +1 to wound for every turn they've been in combat with the unit theyre fighting would be a good start.
Or give them their grenades back
Theres that too.
Ruststalkers are technically cheaper than Fulgurites but...not 1/3 the damage potential cheaper.
Really all Ruststalkers have going for them is theyre a bit faster. Not a very strong bonus when you arent exactly resilient or killy.
Probably the only unit in the codex i'd say is a dud even casually. Im pretty much only continuing my use of them because atm i still have pointgaps to fill lol. (being rather lazy on building/painting everything...)
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![[Post New]](/s/i/i.gif) 2019/12/14 01:56:13
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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theres also the stigma that FW is basically cheesemode.
In my area FW is sorta risky to try and use. My orks can get away with it because quite frankly none of it is all that amazing and looks sick, but i bet if i ran hoplites in drills id get a lot of snide looks lol.
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![[Post New]](/s/i/i.gif) 2019/12/14 14:28:26
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Thats kinda the problem because prior to 8th thats the main units that got used, and in 8th they became godlike. People have a bad habit of focusing on one or two things and not the whole. Knowing me i'll get some hoplites at some point both because im a collector..i like to have all the units just because i can (why else would i own a friggen Squigbuggy...) and i love the shield/spear aesthetic of Hoplites. But with all these out-of-codex releases....might be awhile lol
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This message was edited 2 times. Last update was at 2019/12/14 14:29:54
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![[Post New]](/s/i/i.gif) 2019/12/14 16:50:57
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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To me theyre auto include now. I seem to never NEED those 4-12pts anyway and if i did i can always axe them freely.
So do people think meleebots are any better now that fists got a price cut? im in the middle of magnetizing my bots and i just thought about if i'd ever even use the fists. I think theyre forced to be Stygies for the infiltrate strat (basically gives them a pretty reliable charge if a manip is behind them T1).
Not that i'd forego magnetizing, these things are probably the easiest admech model to magnetize.
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![[Post New]](/s/i/i.gif) 2019/12/18 16:13:05
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i think the Skorpius is technically superior to the Dunecrawler in everything except raw durability (invul w/ reroll 1s being the main difference)
But theyre both so cheap you can easily run 3 of each really lol.
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![[Post New]](/s/i/i.gif) 2019/12/18 22:27:22
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Named characters across the board cannot take relics, for any faction.
They have their own toys.
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![[Post New]](/s/i/i.gif) 2019/12/19 14:46:26
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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i dont run ITC so i have a couple warglaives around my knight as well, which allows me to use House rules since its not an auxiliary detachment.
Taranis + the 4++ warlord trait + a dedicated fixer kinda makes that knight annoying to remove at a distance. It sacrifices a fair bit of offense so its more a distraction carnifex but it works for me in non-tournament settings. And its still a threat without the Krast shenanigans, just not as big a one.
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![[Post New]](/s/i/i.gif) 2019/12/21 02:30:44
Subject: Adeptus Mechanicus Tactica 3.0: Riding the Dunes
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Big Mek in Kustom Dragster with Soopa-Gun
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Are robots really they only answer we have to numbers lists? White Scars are seriously pissing me off in that they just spam bikers and generic marines, i simply dont have enough RoF to kill them through the 2+ cover bs, as everything with AP has crap RoF. And of course, turn3 = auto lose if they arent crippled in numbers thanks to that +1 damage bs. Legitimately just had my knight go from 20 wounds to dead in 1 round of combat from ~10 tactical marines and a couple moderate characters (not even insane ones, just S6 5-6 attacks). Gotta love it when a basic troop suddenly threatens a LoW. GJ GW...
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This message was edited 1 time. Last update was at 2019/12/21 05:54:15
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