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Made in be
Mysterious Techpriest





Belgium

With the coming of the latest releases for AdMech, namely the Skorpius Dunerider transport barge and the Skorpius Disintegrator battle tank, it was agreed that a new Tactica was to be opened, the precedent having been abandoned by its original poster and so, contained information that wasn't up to date. Passing by everyday on the forum, I'll update this thread as often as I can with the freshest strategies.

I'll write a unit analysis, as well as relics, warlord traits and Vigilus detachments in the following quotes at a later date, with your help of course.

For newcomers, welcome ! The point of this thread is mainly to provide competitive advice to Adeptus Mechanicus players, to this aim some aspects must be clarified when asking for help. Namely we'll assume you're playing with the regular ruleset (including supplements such as Chapter Approved), please tell if you're playing ITC or ETC or any other custom ruleset, as metas and objectives vary greatly and so will the advice given. We'll also assume you want to go mono-AdMech as much as possible. Of course you can have allies (most of the time players bring Imperial Knights) but to not turn this thread into another Tactica Imperial Soup try to stay within the codex. Of course, in the matter of competition and tournaments this is not possible all the time.

Have a good read and don't forget the base rules of the forum, namely being polite in your posts !

Unit Analysis
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Forge-World dogmas
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Warlord Traits
Placeholder

Relics
Placeholder

Vigilus Detachments
Placeholder

40K: Adeptus Mechanicus
AoS: Nighthaunts 
   
Made in us
Quick-fingered Warlord Moderatus






First post!

@Hulksmash
Carrying over from the prior thread, I actually was tinkering with something along the same lines. Only I did not give up my melee.

Spoiler:
Mars Battalion Detachment - 1342

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 190
4x Kataphron Breacher - Heavy Arc Rifle, Arc Claw
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 557
1x Onager Dunecrawler - Icarus Array, Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Heavy Stubber
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Graia Battalion Detachment - 165

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
12 CP

The original concept to have a very mobile shooting list. However, I get the feeling that maybe I should put the Dakkabots back in. There's not much to spend the 12 CP on. Haha.

That or go Stygies VIII, since pretty much everything is BS3 in this list. Problem there is that I won't hit nearly as hard against other -1 to hit. And I won't have Shroudpsalm every round.

This message was edited 2 times. Last update was at 2019/07/01 07:21:33


 
   
Made in ru
Fresh-Faced New User




Hi all!

 Suzuteo wrote:


Mars Battalion Detachment - 1342

Heavy Support - 557
1x Onager Dunecrawler - Icarus Array, Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Heavy Stubber
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon


Battalion have 3 Heavy Support slots!

My last list vs GSC. 14-16 GSC win. We played with ETC rules. It was realy hard game. Too many models what can blow up knight with single fight phase.
Spoiler:


++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) ++

+ No Force Org Slot +

Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom

Household Choice: Questor Mechanicus
. . House Krast

+ Lord of War +

Knight Valiant: Character (Heirloom of the House), Heirloom: Traitor's Pyre
. . Freeblade: Freeblade Questor Imperialis
. . Qualities and Burdens
. . . . Chosen Burdens: Burden: Exiled in Shame, Burden: Impetuous Nature
. . . . Chosen Qualities: Quality: Sworn to a Quest
. . Two Siegebreaker Cannons and Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Detachment CP

Forge World Choice
. . Forge World: Graia

+ HQ +

Tech-Priest Enginseer

Tech-Priest Enginseer

+ Troops +

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Battle-forged CP

Detachment CP

Forge World Choice
. . Forge World: Agripinaa

Specialist Detachment: Servitor Maniple

+ HQ +

Tech-Priest Dominus: Macrostubber, Relic: Raiment of the Technomartyr, Volkite Blaster
. . Warlord: Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Manipulus: Magnarail lance

+ Troops +

Kataphron Destroyers
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Kataphron Destroyers
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers: Omnispex
. . Ranger Alpha: Galvanic Rifle
. . 2x Skitarii Ranger
. . 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers: Omnispex
. . Ranger Alpha: Galvanic Rifle
. . 2x Skitarii Ranger
. . 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

+ Elites +

Corpuscarii Electro-Priests: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests: 10x Corpuscarii Electro-Priest

Sicarian Infiltrators
. . Infiltrator Princeps
. . . . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. . 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad
   
Made in pl
Sister Oh-So Repentia





That makes me think, maybe its time for corpuscari priest to shine in mars? Ill probably try Cawls moving castle with them this Wednesday. In theory you could have targets for wrath of mars for few turns with maybe 2x10 corpuscularI(maybe 3x10) and 10 infiltrators.
ad new tanks and this may be strong midfield contesting list.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in gb
Fresh-Faced New User




ImperialDwarf wrote:

My last list vs GSC. 14-16 GSC win. We played with ETC rules. It was realy hard game. Too many models what can blow up knight with single fight phase.
Spoiler:


++ Super-Heavy Auxiliary Detachment (Imperium - Imperial Knights) ++

+ No Force Org Slot +

Heirlooms of the Household: Heirlooms of the Household: 1 Extra Heirloom

Household Choice: Questor Mechanicus
. . House Krast

+ Lord of War +

Knight Valiant: Character (Heirloom of the House), Heirloom: Traitor's Pyre
. . Freeblade: Freeblade Questor Imperialis
. . Qualities and Burdens
. . . . Chosen Burdens: Burden: Exiled in Shame, Burden: Impetuous Nature
. . . . Chosen Qualities: Quality: Sworn to a Quest
. . Two Siegebreaker Cannons and Two Shieldbreaker Missiles: 2x Shieldbreaker Missile, 2x Twin Siegebreaker Cannon

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Detachment CP

Forge World Choice
. . Forge World: Graia

+ HQ +

Tech-Priest Enginseer

Tech-Priest Enginseer

+ Troops +

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Skitarii Vanguards
. . 4x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) ++

+ No Force Org Slot +

Battle-forged CP

Detachment CP

Forge World Choice
. . Forge World: Agripinaa

Specialist Detachment: Servitor Maniple

+ HQ +

Tech-Priest Dominus: Macrostubber, Relic: Raiment of the Technomartyr, Volkite Blaster
. . Warlord: Warlord Trait (Codex 1): Monitor Malevolus

Tech-Priest Manipulus: Magnarail lance

+ Troops +

Kataphron Destroyers
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Kataphron Destroyers
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. . Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers: Omnispex
. . Ranger Alpha: Galvanic Rifle
. . 2x Skitarii Ranger
. . 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Rangers: Omnispex
. . Ranger Alpha: Galvanic Rifle
. . 2x Skitarii Ranger
. . 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

+ Elites +

Corpuscarii Electro-Priests: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests: 10x Corpuscarii Electro-Priest

Sicarian Infiltrators
. . Infiltrator Princeps
. . . . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. . 4x Sicarian Infiltrator (Flechette/Taser): 4x Flechette Blaster, 4x Taser Goad


100% worth either swapping out the Raiment or paying relic tax to add Eye of Xi-Lexum to your manipulus or dominus.

That's a straight up 17% multiplicative boost to your output and only available to Agripinaa.
   
Made in ru
Fresh-Faced New User




 Spera wrote:
That makes me think, maybe its time for corpuscari priest to shine in mars? Ill probably try Cawls moving castle with them this Wednesday. In theory you could have targets for wrath of mars for few turns with maybe 2x10 corpuscularI(maybe 3x10) and 10 infiltrators.

They very strong vs melee lists. I will try use them like screen some times.


Automatically Appended Next Post:
IronVaught wrote:
100% worth either swapping out the Raiment or paying relic tax to add Eye of Xi-Lexum to your manipulus or dominus.

That's a straight up 17% multiplicative boost to your output and only available to Agripinaa.

In my meta we have 3-4 VEHICLE in other armies. GSC was pure infantry.

This message was edited 1 time. Last update was at 2019/07/01 08:27:50


 
   
Made in de
Dakka Veteran




So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?
   
Made in us
Quick-fingered Warlord Moderatus






Okay, retinkered my list. Went whole hog on the low CP concept. Probably not a good idea, but it's food for thought.
Spoiler:
Mars Battalion Detachment - 1143

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 215
3x Kataphron Breacher - 3x Heavy Arc Rifle, 3x Arc Claw
3x Kataphron Breacher - 3x Heavy Arc Rifle, 3x Arc Claw
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Fast Attack - 320
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Mars Spearhead Detachment - 364

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 334
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array

Stygies VIII Auxiliary Detachment - 408

Fast Attack - 408
6x Sydonian Dragoon - 6x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
6 CP


Iago40k wrote:
So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?

Yeah, no good reason to take them over the Drill really.

A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.

This message was edited 1 time. Last update was at 2019/07/01 09:00:14


 
   
Made in de
Dakka Veteran




 Suzuteo wrote:

Yeah, no good reason to take them over the Drill really.

A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.


I am not a fan of that drill. Havnt seen anyone winning anything big with those things. The Dunerider is cheap and fast so there is something in there. Maybe something like a 10 man peltasts or hoplites or epriests...Ill have to take the evening for list building I guess
   
Made in pl
Sister Oh-So Repentia





 Suzuteo wrote:
Okay, retinkered my list. Went whole hog on the low CP concept. Probably not a good idea, but it's food for thought.


Iago40k wrote:
So atm the consens is on using the skorpius as tank rather than transport? If the model wouldnt be so expensive, I am pretty sure a Transport spam list would work great. Its 12 S4 shots with 36 inch range. This is exactly what we needed against hordes because robots etc was a lot of qualitiy shooting for killing t3 or t4 models. Yes that thing is only T6 but its quick and with some Stygies madness It could work out great. Any thoughts in that direction?

Yeah, no good reason to take them over the Drill really.

A Dunerider ain't no Wave Serpent. 12 S4 shots is mediocre at best. I would at least stick 4 Plasma Calivers in them.


I disagree. There is one big factor, and that is price. Dills are twice the price and thats huge. So if you need transport more, new transports should be way to go. I can easily imagine list with 5 dune riders, but 5 drills not so much.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Quick-fingered Warlord Moderatus






True. I guess what I am trying to say is that if you are doing the current strategy of frontal assault, the Drill is the better option.

The Riders are pretty barebones boxes. Though I guess maybe I just have no faith in the power of Skitarii. Who knows? Maybe having 6x Riders with 60x Skitarii will work. (Had I that many transports, I would be tempted to give it a go.)
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in pl
Sister Oh-So Repentia





Ok, so ill be trying something like this, to se how transports change dynamics of this army. My opponent will play aeldarii soup, so results may be interesting. I'll give report of first impression around Thursday.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [100 PL, 1685pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]: Warlord, Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Secutarii Hoplites [4 PL, 95pts]: 9x Secutarii Hoplite
. Hoplite Alpha: Arc Lance, Enhanced Data-Tether

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+Dedicated Transport +

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

+ Heavy Support +

Skorpius Destroyer [7 PL, 111pts]:

Skorpius Destroyer [7 PL, 111pts]:

Onager Dunecrawler [7 PL, 112pts]: Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [20 PL, -2CP, 310pts] ++

+ No Force Org Slot +

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle




This also in my opinion increase value of arc rifles. They are cheap enough that you may slam few on rangers, put them in transport, and they will still be expendable.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in de
Sagitarius with a Big F'in Gun





 Spera wrote:
Ok, so ill be trying something like this, to se how transports change dynamics of this army. My opponent will play aeldarii soup, so results may be interesting. I'll give report of first impression around Thursday.
Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [100 PL, 1685pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]: Warlord, Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Secutarii Hoplites [4 PL, 95pts]: 9x Secutarii Hoplite
. Hoplite Alpha: Arc Lance, Enhanced Data-Tether

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+Dedicated Transport +

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

+ Heavy Support +

Skorpius Destroyer [7 PL, 111pts]:

Skorpius Destroyer [7 PL, 111pts]:

Onager Dunecrawler [7 PL, 112pts]: Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [20 PL, -2CP, 310pts] ++

+ No Force Org Slot +

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle




This also in my opinion increase value of arc rifles. They are cheap enough that you may slam few on rangers, put them in transport, and they will still be expendable.


You cant have 5 heavy supports in a battalion
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Then he puts them in the other batt. If it can be rejiggered easily for what is probably a formatting issue kts probably better to discuss the actual list. Which I dont hate honestly. Kinda where I am going on a few lists though hopilites are depending on a few responses from tourney organizers before I go down that rabbit hole.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in pl
Sister Oh-So Repentia





Hulksmash wrote:@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....


Proxy then, just give hedsup to your opponent that you will do that. I find this much more understandable than fielding unpainted models. Grab some rhinos, even temporary paper boxes and go on and try them.

Hulksmash wrote:Then he puts them in the other batt. If it can be rejiggered easily for what is probably a formatting issue kts probably better to discuss the actual list. Which I dont hate honestly. Kinda where I am going on a few lists though hopilites are depending on a few responses from tourney organizers before I go down that rabbit hole.


exactly i was just lazy with formatting. Its bummer when TO just ban FW, especially since in 8 there is barely anything good there. Hoplites are ok/good form my experience. Nothing so good that you base whole strategy around them, but i never regretted takin one unit of 10. They just round up list so nicely.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Well FW isn't banned. You just have to use the FW and no conversion are allowed. But since it's an upgrade kit I'm trying to see if I can use it on the same bodies all my admech are on (I have satyr leg admech infantry).

And yeah, I'll proxy to test but even then the price is a bit much. I'm cool with the cost for the tank but transport is rough.

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 Hulksmash wrote:
@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....


Wow. Crazy prices! I ordered 2 kits for 110$ 3 days ago ...
   
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Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

ImperialDwarf wrote:
 Hulksmash wrote:
@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....


Wow. Crazy prices! I ordered 2 kits for 110$ 3 days ago ...


Yup, with the drop in the pound vs. the dollar our pricing has gotten a bit out of whack. But that is retail. Obviously I wouldn't be paying full retail as you probably didn't for your 2 kits. But even with a decent discount it's still a bit crazy for transports.

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They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
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USA

One problem i see with magnetizing the skorpius that I've not seen addressed anywhere is that there appears to only be a single servitor on the sprue, whereas you'll need one for the dunerider dual stubber turret and one for the skorpius turret.
   
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Sagitarius with a Big F'in Gun





Waaaaghmaster wrote:
One problem i see with magnetizing the skorpius that I've not seen addressed anywhere is that there appears to only be a single servitor on the sprue, whereas you'll need one for the dunerider dual stubber turret and one for the skorpius turret.


I used SM scouts for servitors, so I have 1 unused which I will use as a servitor upperbody. That or fully enclose the disintegrator turret.

On a side note, Im getting really impatient with combat arena :/ Apocalypse confirmed the eradication pistol and a Grav gun though.

This message was edited 2 times. Last update was at 2019/07/01 16:10:57


 
   
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Regular Dakkanaut




USA

How do people envision running their dunerider?

The benefit of using them with electro-priests or rust stalkers is fairly obvious, but what about vanguard?
Getting to objectives will be easier, but is it wise to drop vanguard off closer to your opponent?

Wonder if it might be better to use vanguard duneriders more as mobile los blocks and harrassers.

This message was edited 1 time. Last update was at 2019/07/01 16:27:17


 
   
Made in pl
Regular Dakkanaut






Waaaaghmaster wrote:
How do people envision running their dunerider?

The benefit of using them with electro-priests or rust stalkers is fairly obvious, but what about vanguard?
Getting to objectives will be easier, but is it wise to drop vanguard off closer to your opponent?

Wonder if it might be better to use vanguard duneriders more as mobile los blocks and harrassers.


If you want some cheap obsec midfield, it wouldn't be too sensible to use Drill, that costs twice as much. So infiltrating a pack of Vanguards could be potentially beneficial, if there's something to hold in the middle of the table. But I don't really believe in their harassment abilities - 12 HStubbers shots will take out aprox. 1 MEQ (unless Primaris, then none), 2-3 Boyz. More Guards or Gaunts, but let's face it - they come in higher numbers as well. There's a possibility Mars Corpuscarii might get some play, over Infiltrators, as they come with a tesla and S5. But I think I'd prefer to drop the bomb via Drill - Drill can take 12 of them, and can significantly contribute to the fire and combat. I'd also prefer to deliver Ryza Plasma Vanguards this way, as Drill can take a Dominus, making the 3 Calivers quite a lot safer.

What Dunestriders can do however, due to their cost and size, is screening. They will come with a large footprint and a pricetag that is not too painful whenthe Skorpius is killed. Moreover, it can hide counter-chargers (Fulgurites/Corpuscarii/pick your flavor) inside, making the CC armies a lot less scary for our castles.

This message was edited 3 times. Last update was at 2019/07/01 16:52:11


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Regular Dakkanaut




USA

That's what I'm thinking too. I already tend to run fulgerites in a drill, as well as infiltrators. Other than getting to a midfield objective, I'm not sure what else the Higgins boats adds other than blocking los to more important targets.

This message was edited 1 time. Last update was at 2019/07/01 17:02:14


 
   
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Moustache-twirling Princeps





PDX

Hey strangers! Been a long time, but I see some familiar names.

I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.

What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!

I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!

   
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Quick-fingered Warlord Moderatus






 Hulksmash wrote:
@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....

Right. Other lists do this sort of thing. But I worry, since I don't think our Skitarii are comparable to Guard.

GW is clever. They made a $75 model our cheap transport and our cheap tank.

Then again, here's me with the 10 Ironstriders.


Automatically Appended Next Post:
 em_en_oh_pee wrote:
Hey strangers! Been a long time, but I see some familiar names.

I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.

What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!

I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!

Welcome home.

ITC changed the rules for the faction. You now have to run pure AdMech with the option of one Knight in a Super-heavy Auxiliary detachment.

If you want my opinion on what's good:

Mars Gunline

Mars Breachers to screen, Mars Kastelans using Cybernetica Cohort to eliminate heavy shooting penalties or bring Mars Grav Destroyers to use Elimination Volley. Complement with Stygies Dragoon Bomb or Krast Crusader. Accompany with Rusty 17 for CP. Very consistent. Some versions use a Mars Brigade.

Forgeworld Soup

This tries to cherry pick Forgeworld stratagems in a Brigade or 2-3 Battalions. 6-12 Ryza Plasma Destroyers with the Servitor Maniple formation are the core. Support with Breachers, Lucius Corpuscarii, Mars Infiltrators, Assassins, Stygies Dragoon Bomb, or Stygies Drills+Fulgurites. Very risky, but it's had good results in some Midwest tourneys.

The "Justin Lois" List

This is AdMech melee (Stygies Drills+Fulgurites, Stygies Dragoon Bomb), Graia Rusty 17, backed by a Krast Crusader or Raven Castellan for shooting. HQ gets Necromechanic for repairing the Knight. This list is beginning to lose its appeal though, since lots of lists are still specialized against Knights.

This message was edited 1 time. Last update was at 2019/07/01 18:10:25


 
   
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Aspirant Tech-Adept






 em_en_oh_pee wrote:
Hey strangers! Been a long time, but I see some familiar names.

I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.

What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!

I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!


Welcome back to the jam brother!
   
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Dusty Skeleton




Spoiler:
 Suzuteo wrote:
 Hulksmash wrote:
@Suzeto

I'm a bit torn. It's going to depend on the size of the transports but I think the list can last without CC which is why I'm testing it out. Especially because against most of those hordes they'd have trouble clearing the 40 basic infantry to get to the meaty parts.

Also I kinda want to try a 6-8 dunerider list. But I don't want to pay $600 retail just for the transports to try it out.....

Right. Other lists do this sort of thing. But I worry, since I don't think our Skitarii are comparable to Guard.

GW is clever. They made a $75 model our cheap transport and our cheap tank.

Then again, here's me with the 10 Ironstriders.


Automatically Appended Next Post:
 em_en_oh_pee wrote:
Hey strangers! Been a long time, but I see some familiar names.

I lost the hobby bug after a cross-country move but with AdMech finally getting a transport kit all their own, I'm thinking of jumping back in.

What is the meta like nowadays? How are AdMech doing? I'm way out of the loop!

I am excited at the prospect of putting my Fulgurite Priests on the table. They never did make it when they had to slog across the table on foot, but now the idea of them getting somewhere and actually getting into combat is just awesome!

Welcome home.

ITC changed the rules for the faction. You now have to run pure AdMech with the option of one Knight in a Super-heavy Auxiliary detachment.

If you want my opinion on what's good:

Mars Gunline

Mars Breachers to screen, Mars Kastelans using Cybernetica Cohort to eliminate heavy shooting penalties or bring Mars Grav Destroyers to use Elimination Volley. Complement with Stygies Dragoon Bomb or Krast Crusader. Accompany with Rusty 17 for CP. Very consistent. Some versions use a Mars Brigade.

Forgeworld Soup

This tries to cherry pick Forgeworld stratagems in a Brigade or 2-3 Battalions. 6-12 Ryza Plasma Destroyers with the Servitor Maniple formation are the core. Support with Breachers, Lucius Corpuscarii, Mars Infiltrators, Assassins, Stygies Dragoon Bomb, or Stygies Drills+Fulgurites. Very risky, but it's had good results in some Midwest tourneys.

The "Justin Lois" List

This is AdMech melee (Stygies Drills+Fulgurites, Stygies Dragoon Bomb), Graia Rusty 17, backed by a Krast Crusader or Raven Castellan for shooting. HQ gets Necromechanic for repairing the Knight. This list is beginning to lose its appeal though, since lots of lists are still specialized against Knights.


Hi Suzuteo and other Ad Mec fans!
As a brand new player (building my first box of Skitaari right now) this break down has been very helpful!

Your description of a "Mars Gunline" seems like my idea of a starting force, but I had some questions:

Can this type of list exist at 1000 points?

What is/are Rusty 17?

I love the idea of having Ad Mec surrounding a single Knight (always wanted to build one) - does anyone have a recommendation for a list with a single knight with loadout? If one exists?

With my first Skitaari box, I have built the Ranger arquebus and I was wondering what other load-outs I should I build? Or just build regular Rangers and the Alpha?

I have a "start collecting" on the way too. Should I build 5 rangers and 5 Vanguard? What weapons would anyone suggest for these folks? Also on the Onager - I was leaning toward Icarus Array and Cognis heavy Stubber, but the -1 to non-flyers made me pause; is the Blaster a better middle of the road choice?

Thanks for any help!
Strig




This message was edited 1 time. Last update was at 2019/07/01 18:33:10


 
   
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Quick-fingered Warlord Moderatus






@Hulksmash
Chickened out and went back to my Dakkabot safety blanket. They just kill so many things, and I can't ignore the fact that I have gotten many hours of playtime in learning to use them.

Spoiler:
Mars Battalion Detachment - 1044
Cybernetica Cohort

HQ - 275
1x Belisarius Cawl - Warlord
1x Tech-Priest Manipulus - Transonic Cannon

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 664
4x Kastelan Robot - 12x Heavy Phosphor Blaster
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber
1x Onager Dunecrawler - Icarus Array, Cognis Heavy Stubber

Mars Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Stygies VIII Battalion Detachment - 505

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Fast Attack - 340
5x Sydonian Dragoon - 5x Taser Lance

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1997 points
12 CP


@Strig
It probably does even better at 1000 points. AdMech is point for point one of the most efficient armies there are.

Two Start Collecting boxes are great for getting into the game. Skitarii and Dunecrawlers are staples for a lot of lists. All you need then are two Kastelan Robots. (You can use the Datasmith that comes in the box as a counts-as Enginseer; I've never had anyone complain.) This is 665 points at base values. With your remaining points, you can add two more Kastelan Robots (at which point you can consider a Cawl) or maybe another Battalion. A Manipulus is also nice to get the range of your guns up.

This message was edited 5 times. Last update was at 2019/07/01 22:45:27


 
   
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Stalwart Tribune





So it seems like a bunch of our stuff is going up in price...

https://www.belloflostsouls.net/2019/07/gw-pricing-increase-coming-next-week.html
https://m.imgur.com/a/3MLY4hk

This message was edited 1 time. Last update was at 2019/07/01 19:57:12


Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
 
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