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Made in us
Fresh-Faced New User




 MrMoustaffa wrote:
New skimmer new thread. Friend of mine is trying to talk me into going to an ITC event in Mississippi. Not sure if I'll be able to make it but I'm working on a Metalica list all the same, curious how well I can do with them.

First crack at a list, my two main concerns are that the vanguard are going to be easy mission points, but leaving them in 5 man squads really hurts their strength and I only have 8 plasma. Could perhaps do a ton of 5 man squads with just 1 plasma maybe, never tried that. Other concern is the Onagers, I'm heavily considering dropping the Icarus and taking a 4th robot. I know Icarus are supposed to be good, but I just don't care for them, not entirely sure why.

Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [75 PL, 7CP, 1,054pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Destroyers [20 PL, 240pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [59 PL, -1CP, 945pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon, Warlord, Warlord Trait (Metalica): Ordered Efficiency

+ Troops +

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [134 PL, 6CP, 1,999pts] ++

Created with BattleScribe


Idea is a mobile gunline kind of force. Manipulus helps move the army up the table, especially the dakkabots who with his help are moving 11-17" a turn. The flamers on them are key since moving up the board that fast they're going to get charged at some point. Hope is that between them, Dragoons, the vanguard, and the skorpius, I can rapidly move up the table and catch people off guard. I will fully admit I am banking somewhat on people not being familiar with Metalica, not a foolproof strategy but with a curve ball list it's all I've got.

Hopefully with such an aggressive push up the table it can keep the Onagers and Kataphrons relatively unmolested. I've tested many of these ideas independently and they've worked well, but this will be the first time all have been in the same list.

EDIT: wow those price increases. That Onager especially is a kick in the nuts. That's almost the cost of the start collecting box!

That's a really sour timing to do it too. We know they're doing better sales than in years, these price increases don't feel justified in the slightest, especially with apocalypse inbound. It just reeks of price gouging. Dammit GW this isn't that hard,


I also play Metalica. Here's an Idea I haven't gotten to put into practice yet for CC hordes.

Take
1x Tech Priest Manipulus, Warlord, Ordered Efficiency trait
6x Destroyers w/Grav & Cognis flamers.

Decent shot count with the grav so it's still decent vs hordes, and often times hordes are anchored by some higher save models (I.e. carnifex). While your whittling away the rest of their army, they will want to tarpit down this unit. If they do manage to catch you they are dealing with a 6" increased range flamer on overwatch, plus Cognis effect. After a scrap, pull out fire with more at minus one and see if your opponent wants to try to overwatch again.

You will have to keep Manipulus at the edge of his aura behind the unit so hes not drug into combat to keep his increased range the second round due to the stand still rule. Also because he's a bit flimsy.

It's not a perfectly ideal tactic but just something I was thinking of recently. Probably best not to take him as Warlord and not bother much with the shooting afterwards, really the range buff and the flamer is the best part of this idea. I just overreach with the idea since I struggle to find really great synergies in Metallica besides Ordered efficieny and shocky jazz hand electro priests.

Best,
Virtualjiva

This message was edited 2 times. Last update was at 2019/07/03 03:11:16


 
   
Made in ru
Fresh-Faced New User




My build for today. Custodes for objective control.

Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ [27 PL, 480pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [68 PL, 904pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Ryza

+ HQ [12 PL, 182pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts]
. . Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
. . Categories: Character, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Manipulus, Faction: Imperium

+ Troops [48 PL, 578pts] +

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

+ Elites [8 PL, 144pts] +

Fulgurite Electro-Priests [8 PL, 144pts]: 9x Fulgurite Electro-Priest [144pts]
. . Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [42 PL, 612pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Stygies VIII

+ HQ [6 PL, 60pts] +

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

+ Troops [12 PL, 150pts] +

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

+ Elites [12 PL, 180pts] +

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

+ Heavy Support [12 PL, 222pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support
   
Made in gb
Stalwart Tribune





ImperialDwarf wrote:
My build for today. Custodes for objective control.

Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ [27 PL, 480pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [68 PL, 904pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Ryza

+ HQ [12 PL, 182pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts]
. . Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
. . Categories: Character, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Manipulus, Faction: Imperium

+ Troops [48 PL, 578pts] +

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

+ Elites [8 PL, 144pts] +

Fulgurite Electro-Priests [8 PL, 144pts]: 9x Fulgurite Electro-Priest [144pts]
. . Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [42 PL, 612pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Stygies VIII

+ HQ [6 PL, 60pts] +

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

+ Troops [12 PL, 150pts] +

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

+ Elites [12 PL, 180pts] +

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

+ Heavy Support [12 PL, 222pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support


Put the two units of destroyers together, upgrade the battalion to a servitors maniple and you are good...
This will give them a 5++, easy +1 to hit and all of he destroyers benefit from ryzaphrons plasma stratagem rather than half..

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Heroic Senior Officer





Western Kentucky

@ Virtualjiva.

Yeah the more I play with destroyers the more I feel the cognis flamers may be the better option. Still not sold on grav but they are far less reliant on rerolls to not kill themselves and are far more consistent in what they do. I know plasma is still technically better in almost all matchups so I hadn't felt much need to change them to grav, especially between the bots and vanguard assisting with anti horde.

As for the manipulus being the warlord it was a tough choice. The Dominus needs to be the genesplicer for the Destroyers and I really didn't want to take a second Dominus, but he is a much better choice for Ordered Efficiency. My idea with it was that since the manipulus will be moving up the field with the aggressive elements, they're the most likely to need to fall back after being charged. I could try shaving some points for taking a second Dominus alongside the manipulus but I'm not sure if that's strictly needed. I need to do some test games and see what needs tweaking. Gonna be tricky till my landing craft come in though.

There really isn't a lot Metallica has going for it. It's really just vanguard, shooty priests, the bots if you take the formation and dump CP into them, and the odd rapid fire/phosphor pistol. The manipulus is an obvious choice since he's giving everyone an extra 2" of movement every turn but nothing too crazy. From there you just try and make fall back and shoot feel worth losing stygies and Mars and pretend that being able to give your infiltrators a whopping -2 to enemy leadership is useful I honestly kind of wonder if I'm still playing the trait purely out of spite sometimes. Although I guess if you can make something work with Metalica you know it'll do really well in a proper list.

This message was edited 3 times. Last update was at 2019/07/03 18:03:21


 
   
Made in us
Quick-fingered Warlord Moderatus






Crunched numbers, comparing Infiltrators to Ryza Vanguard.

Ryza Vanguard are superior against things without invulnerable saves, assuming you ignore the cost of the Drill. Once you take the Drill into account though, you find it hard to justify, since the Infiltrators also do a decent job fighting.

So here's how I would play Stygies post-Grator:
Spoiler:
Stygies VIII Battalion Detachment - 1228

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 728
6x Sydonian Dragoon - 6x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 324

HQ - 60
1x Graia Tech-Priest Enginseer
1x Graia Tech-Priest Enginseer

Troop - 120
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle
5x Graia Skitarii Vanguard - 5x Galvanic Rifle

Elite - 144
8x Mars Sicarian Infiltrator - 8x Flechette Blaster, 8x Taser Goad

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 2000 points
12 CP
   
Made in pl
Sister Oh-So Repentia





Im after first game with Duneriders and Destroyers. I'm happy with what we got. Even with bad rolls destroyers hurt skyveawers really badly, and Dunneriders survived enough that i could pop out hoplites and corpuscari to counterattack and contest midleboard. And that is, against three full squads of haywire bikes and dark reapers squad. In current meta where High ap is rarity 2+ save made difference. And this feeling when objectives on you opponent side of board are within your reach. Ugh sooooo gooooood. Duneridders are also so good target for cognis overwatch.

My list:
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [100 PL, 1685pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]: Warlord, Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Secutarii Hoplites [4 PL, 95pts]: 9x Secutarii Hoplite
. Hoplite Alpha: Arc Lance, Enhanced Data-Tether

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+Dedicated Transport +

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

+ Heavy Support +

Skorpius Destroyer [7 PL, 111pts]:

Skorpius Destroyer [7 PL, 111pts]:

Onager Dunecrawler [7 PL, 112pts]: Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [20 PL, -2CP, 310pts] ++

+ No Force Org Slot +

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle


My opponent list:
Spoiler:
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [39 PL, 8CP, 845pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Alaitoc: Fieldcraft

Detachment CP [5CP]

+ HQ +

Farseer [6 PL, 110pts]: Shuriken Pistol, Witchblade

Warlock [2 PL, 55pts]: Shuriken Pistol, Witchblade

+ Troops +

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

+ Heavy Support +

Dark Reapers [13 PL, 345pts]
. 9x Dark Reaper: 9x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 167pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

++ Outrider Detachment +1CP (Aeldari - Harlequins) [54 PL, 1CP, 1,150pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Masque Form: None (Mixed Detachment)

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Warlord

+ Elites +

Death Jester [3 PL, 45pts]

Solitaire [5 PL, 98pts]: Harlequin's Caress, Harlequin's Kiss
. Cegorach's Rose

+ Fast Attack +

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

++ Total: [93 PL, 9CP, 1,995pts] ++

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in gb
Longtime Dakkanaut



Glasgow

 MrMoustaffa wrote:
@ Virtualjiva.

Yeah the more I play with destroyers the more I feel the cognis flamers may be the better option. Still not sold on grav but they are far less reliant on rerolls to not kill themselves and are far more consistent in what they do. I know plasma is still technically better in almost all matchups so I hadn't felt much need to change them to grav, especially between the bots and vanguard assisting with anti horde.

As for the manipulus being the warlord it was a tough choice. The Dominus needs to be the genesplicer for the Destroyers and I really didn't want to take a second Dominus, but he is a much better choice for Ordered Efficiency. My idea with it was that since the manipulus will be moving up the field with the aggressive elements, they're the most likely to need to fall back after being charged. I could try shaving some points for taking a second Dominus alongside the manipulus but I'm not sure if that's strictly needed. I need to do some test games and see what needs tweaking. Gonna be tricky till my landing craft come in though.

There really isn't a lot Metallica has going for it. It's really just vanguard, shooty priests, the bots if you take the formation and dump CP into them, and the odd rapid fire/phosphor pistol. The manipulus is an obvious choice since he's giving everyone an extra 2" of movement every turn but nothing too crazy. From there you just try and make fall back and shoot feel worth losing stygies and Mars and pretend that being able to give your infiltrators a whopping -2 to enemy leadership is useful I honestly kind of wonder if I'm still playing the trait purely out of spite sometimes. Although I guess if you can make something work with Metalica you know it'll do really well in a proper list.


Against any competant opponent destroyers will only fire once and most of the time the flamer wont be in range.
   
Made in us
Quick-fingered Warlord Moderatus






 Spera wrote:
Im after first game with Duneriders and Destroyers. I'm happy with what we got. Even with bad rolls destroyers hurt skyveawers really badly, and Dunneriders survived enough that i could pop out hoplites and corpuscari to counterattack and contest midleboard. And that is, against three full squads of haywire bikes and dark reapers squad. In current meta where High ap is rarity 2+ save made difference. And this feeling when objectives on you opponent side of board are within your reach. Ugh sooooo gooooood. Duneridders are also so good target for cognis overwatch.

My list:
Spoiler:
++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [100 PL, 1685pts] ++

+ No Force Org Slot +

Forge World Choice: Forge World: Mars

+ HQ +

Belisarius Cawl [13 PL, 190pts]: Warlord, Warlord Trait (Mars): Static Psalm-Code

Tech-Priest Enginseer [3 PL, 30pts]: Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]: 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Corpuscarii Electro-Priests [6 PL, 140pts]: 10x Corpuscarii Electro-Priest

Secutarii Hoplites [4 PL, 95pts]: 9x Secutarii Hoplite
. Hoplite Alpha: Arc Lance, Enhanced Data-Tether

Sicarian Infiltrators [12 PL, 180pts]
. Infiltrator Princeps
. . Flechette Blaster and Taser Goad: Flechette Blaster, Taser Goad
. 9x Sicarian Infiltrator (Flechette/Taser): 9x Flechette Blaster, 9x Taser Goad

+Dedicated Transport +

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

Dunerider [3 PL, 73pts]

+ Heavy Support +

Skorpius Destroyer [7 PL, 111pts]:

Skorpius Destroyer [7 PL, 111pts]:

Onager Dunecrawler [7 PL, 112pts]: Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [20 PL, -2CP, 310pts] ++

+ No Force Org Slot +

Operative Requisition Sanctioned [-2CP, 85pts]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle

Skitarii Rangers [4 PL, 35pts]: 4x Skitarii Ranger
. Ranger Alpha: Galvanic Rifle


My opponent list:
Spoiler:
++ Battalion Detachment +5CP (Aeldari - Craftworlds) [39 PL, 8CP, 845pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Craftworld Attribute: Alaitoc: Fieldcraft

Detachment CP [5CP]

+ HQ +

Farseer [6 PL, 110pts]: Shuriken Pistol, Witchblade

Warlock [2 PL, 55pts]: Shuriken Pistol, Witchblade

+ Troops +

Rangers [3 PL, 60pts]: 5x Ranger

Rangers [3 PL, 60pts]: 5x Ranger

Storm Guardians [3 PL, 48pts]
. 8x Storm Guardian - Aeldari Blade

+ Heavy Support +

Dark Reapers [13 PL, 345pts]
. 9x Dark Reaper: 9x Reaper Launcher
. Dark Reaper Exarch: Tempest Launcher

+ Dedicated Transport +

Wave Serpent [9 PL, 167pts]: Shuriken Cannon, Spirit Stones, Twin Shuriken Cannon, Vectored Engines

++ Outrider Detachment +1CP (Aeldari - Harlequins) [54 PL, 1CP, 1,150pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Masque Form: None (Mixed Detachment)

+ HQ +

Shadowseer [7 PL, 125pts]: Shuriken Pistol, Warlord

+ Elites +

Death Jester [3 PL, 45pts]

Solitaire [5 PL, 98pts]: Harlequin's Caress, Harlequin's Kiss
. Cegorach's Rose

+ Fast Attack +

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

Skyweavers [13 PL, 294pts]
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Star Bolas
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive
. Skyweaver: Haywire Cannon, Zephyrglaive

++ Total: [93 PL, 9CP, 1,995pts] ++

I think you meant Disintegrator (I just call them Grators), not Destroyer. Destroyers are the shooty Kataphrons.

Glad to hear they perform well. I can't imagine that they would do poorly given how aggressively priced they are in terms of points. Did you run your Grators with Mortars or Ferrum? I assume Mortars. They are vicious against a large number of targets, and in a way are designed to counter non-LOS shooting enemies, such as Heavy Weapon Teams, Broadsides, and Eliminators. They are also great against any T5 multi-wound target, including Bikes and Skimmers.
   
Made in pl
Sister Oh-So Repentia





I think you meant Disintegrator (I just call them Grators), not Destroyer. Destroyers are the shooty Kataphrons.

Glad to hear they perform well. I can't imagine that they would do poorly given how aggressively priced they are in terms of points. Did you run your Grators with Mortars or Ferrum? I assume Mortars. They are vicious against a large number of targets, and in a way are designed to counter non-LOS shooting enemies, such as Heavy Weapon Teams, Broadsides, and Eliminators. They are also great against any T5 multi-wound target, including Bikes and Skimmers.



Yup, 2 with energy cannon. And I expected them to perform well, having both Cawl and Manipulous to buff them, but biggest takeaway was transport. Increase in ability to project board control was huge. Srsly guys try it you will be pleasantly surprised. I have experience with other mechanized armies(mainly sisters and drukhari), and i knew that transport would be useful to admech, but feth me, I did not expect it would make so much difference as it did. it was as if you had cast on both legs for so long that you forgot how fun is running, and then finally you could do that again. They weren't big up in damage power, but holy moly strategic value went up.

This message was edited 1 time. Last update was at 2019/07/03 23:16:45


1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Regular Dakkanaut



Shanghai, China

VirtualJiva wrote:
they are dealing with a 6" increased range flamer on overwatch
The Manipulus only increases a flamer’s range by 3”, because its unmodified range is less than 24”.
   
Made in ru
Fresh-Faced New User




Played agains TS. LoC(3++), Kairos, 2 DP(warlord with reduce damage), Ahriman, changeling, 20 Tzaangors, 2x5 Scarab Occult Terminators (i hate this unit from yestarday! 4++ if damage 1 it's insane!), 30+ Horrors.
Wiped out turn 4.

Custodes blow up 1 by 1 from spells. 2 Skorpius Disintegrator killed with 10 rangers killed 15 tzaangors with full buff in first turn and finished in second. 3 arquebus make 3 wounds to changeling and died after. I merged kataphrons to single unit. First turn i left 2 hp on LoC. Scarab Terminators droped and killed 4 kataphrons and lost 2 on my intersept from kataphrons.... 1 unit of Infiltrators was killed by pink horrors... After turn 3 psyhic phase and fight phase i have dominus, manipulus, 5 kataphrons, 5 Infiltrators and 2 half dead skorpius.
ImperialDwarf wrote:
My build for today. Custodes for objective control.

Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ [27 PL, 480pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [68 PL, 904pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Ryza

+ HQ [12 PL, 182pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts]
. . Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
. . Categories: Character, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Manipulus, Faction: Imperium

+ Troops [48 PL, 578pts] +

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

+ Elites [8 PL, 144pts] +

Fulgurite Electro-Priests [8 PL, 144pts]: 9x Fulgurite Electro-Priest [144pts]
. . Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [42 PL, 612pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Stygies VIII

+ HQ [6 PL, 60pts] +

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

+ Troops [12 PL, 150pts] +

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

+ Elites [12 PL, 180pts] +

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

+ Heavy Support [12 PL, 222pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support
   
Made in us
Quick-fingered Warlord Moderatus






ImperialDwarf wrote:
Played agains TS. LoC(3++), Kairos, 2 DP(warlord with reduce damage), Ahriman, changeling, 20 Tzaangors, 2x5 Scarab Occult Terminators (i hate this unit from yestarday! 4++ if damage 1 it's insane!), 30+ Horrors.
Wiped out turn 4.

Custodes blow up 1 by 1 from spells. 2 Skorpius Disintegrator killed with 10 rangers killed 15 tzaangors with full buff in first turn and finished in second. 3 arquebus make 3 wounds to changeling and died after. I merged kataphrons to single unit. First turn i left 2 hp on LoC. Scarab Terminators droped and killed 4 kataphrons and lost 2 on my intersept from kataphrons.... 1 unit of Infiltrators was killed by pink horrors... After turn 3 psyhic phase and fight phase i have dominus, manipulus, 5 kataphrons, 5 Infiltrators and 2 half dead skorpius.
ImperialDwarf wrote:
My build for today. Custodes for objective control.

Spoiler:

++ Supreme Command Detachment +1CP (Imperium - Adeptus Custodes) [27 PL, 480pts] ++

+ HQ [27 PL, 480pts] +

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

Shield-Captain on Dawneagle Jetbike [9 PL, 160pts]: Hurricane Bolter [10pts]
. . Categories: Biker, Character, Faction: Adeptus Custodes, Fly, Faction: Imperium, HQ

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [68 PL, 904pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Ryza

+ HQ [12 PL, 182pts] +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta [4pts], Volkite Blaster [8pts]
. . Categories: Character, Infantry, Tech-Priest, Dominus, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Faction: Imperium, HQ

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance
. . Categories: Character, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, HQ, Infantry, Tech-Priest, Manipulus, Faction: Imperium

+ Troops [48 PL, 578pts] +

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Kataphron Destroyers [20 PL, 245pts]
. . Categories: Faction: Imperium, Troops, Faction: Cult Mechanicus, Faction: Adeptus Mechanicus, Faction: <Forge World>, Infantry, Kataphron Destroyers
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]
. . Kataphron Destroyer [49pts]: Cognis Flamer [7pts], Plasma Culverin [27pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

Skitarii Vanguards [4 PL, 44pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Skitarii, Faction: Adeptus Mechanicus, Infantry, Skitarii Vanguard, Faction: Imperium
. . 4x Skitarii Vanguard [32pts]
. . Vanguard Alpha [12pts]: Radium Carbine, Taser Goad [4pts]

+ Elites [8 PL, 144pts] +

Fulgurite Electro-Priests [8 PL, 144pts]: 9x Fulgurite Electro-Priest [144pts]
. . Categories: Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Fulgurite, Infantry, Electro-Priests, Faction: Imperium, Elites

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [42 PL, 612pts] ++

+ No Force Org Slot +

Forge World Choice
. . Categories: No Force Org Slot
. . Forge World: Stygies VIII

+ HQ [6 PL, 60pts] +

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

Tech-Priest Enginseer [3 PL, 30pts]
. . Categories: Tech-Priest, Infantry, Enginseer, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Cult Mechanicus, Character, Faction: Imperium, HQ

+ Troops [12 PL, 150pts] +

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

Skitarii Rangers [4 PL, 50pts]
. . Categories: Troops, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Infantry, Skitarii Rangers, Faction: Imperium
. . Ranger Alpha [7pts]: Galvanic Rifle
. . . . Categories: Skitarii Rangers
. . 3x Skitarii Ranger [21pts]
. . Skitarii Ranger (Transuranic Arquebus) [22pts]: Transuranic Arquebus [15pts]

+ Elites [12 PL, 180pts] +

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

Sicarian Infiltrators [6 PL, 90pts]
. . Categories: Sicarian Infiltrators, Infantry, Faction: <Forge World>, Faction: Adeptus Mechanicus, Faction: Skitarii, Faction: Imperium, Elites
. . Infiltrator Princeps [18pts]
. . . . Flechette Blaster and Taser Goad [6pts]: Flechette Blaster [2pts], Taser Goad [4pts]
. . 4x Sicarian Infiltrator (Stub/Sword) [72pts]: 4x Power Sword [16pts], 4x Stubcarbine [8pts]

+ Heavy Support [12 PL, 222pts] +

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon [20pts], 3x Cognis Heavy Stubber [6pts]
. . Categories: Faction: Imperium, Faction: Adeptus Mechanicus, Faction: Skitarii, Skorpius Disintegrator, Vehicle, Heavy Support

This is why I bring Robots. Kill Magnus, Daemon Princes, Tzaangor Bombs, etc. on turn one. A Culexus also makes it really hard to Smite anything worthwhile.

I think you need to merge those Infiltrator units together. I would take a single unit of 8. This is because you want to use Doctrina and/or Wrath and then just split fire them. (4 is the magic number to kill 10x GEQ, 5x Scouts, etc. 7 is the magic number for some of the more durable characters.)

How are you getting those Fulgurites to their first kill?

This message was edited 2 times. Last update was at 2019/07/04 10:20:10


 
   
Made in ru
Fresh-Faced New User




 Suzuteo wrote:

This is why I bring Robots. Kill Magnus, Daemon Princes, Tzaangor Bombs, etc. on turn one. A Culexus also makes it really hard to Smite anything worthwhile.

All my games with Robots they shoot 1-2 times before locked. Did they good against Magnus and LoC? Even with mars we normaly got 5+ hit (-1 hit buff) and 5+ wound roll.

 Suzuteo wrote:

I think you need to merge those Infiltrator units together. I would take a single unit of 8. This is because you want to use Doctrina and/or Wrath and then just split fire them.

I will try next time. I used 1x5 before, but it's not enough.

 Suzuteo wrote:

How are you getting those Fulgurites to their first kill?

I setup Kataphrons between 2 terrain pieces and hide 2x5 in both or 1x10 in closest for charge if my Kataphrons was charged.
Second variant: 1x20 Fulgurites lucius + warlord manipulus (PRIME HERMETICON + SOLAR FLARE)
   
Made in gb
Enginseer with a Wrench





ImperialDwarf wrote:
 Suzuteo wrote:

This is why I bring Robots. Kill Magnus, Daemon Princes, Tzaangor Bombs, etc. on turn one. A Culexus also makes it really hard to Smite anything worthwhile.

All my games with Robots they shoot 1-2 times before locked. Did they good against Magnus and LoC? Even with mars we normaly got 5+ hit (-1 hit buff) and 5+ wound roll.

 Suzuteo wrote:

I think you need to merge those Infiltrator units together. I would take a single unit of 8. This is because you want to use Doctrina and/or Wrath and then just split fire them.

I will try next time. I used 1x5 before, but it's not enough.

 Suzuteo wrote:

How are you getting those Fulgurites to their first kill?

I setup Kataphrons between 2 terrain pieces and hide 2x5 in both or 1x10 in closest for charge if my Kataphrons was charged.
Second variant: 1x20 Fulgurites lucius + warlord manipulus (PRIME HERMETICON + SOLAR FLARE)


If you take shooty robots almost all your efforts should go into ensuring you can keep assault units away from them or kill them before they have the chance. It's what makes robots so vulnerable yet when free to shoot so awesome. It's a huge challenge against armies like eldar, tyranids and orks. But against TS they are not as mobile as us, the only thing they have is warp time and the DP can quite easily get to you. You need to set your deploymemt so that whereever they drop you have layers of chaff in front to absorb the smites and non-targeted spells and also so that units with fly dont have the space to fly over your chaff and land within charge distance of your robots. Don't get me wrong it's a huge challenge, it's why i've started only taking 3 robots, it's a good number to get a job done but if they're locked in combat I have threats elsewhere to get the job done.


Automatically Appended Next Post:
So, i'm having an internal dilema.

I have a 900pt narrative campaign this weekend and my partner in crime is a guard opponent thats covering all my chaff and infantry demolishing needs with some short range leman russ heavy weaponry and a hydra for flying stuff.

We're also playing a modified custom character system so our warlords need to be able to handle themselves and achieve objectives themselves.

So what I had intended was a single stygies battalion:

Dominus with eradication ray, prime hermeticon and pater cog tooth. (92)
Enginseer (30)

3 x Breachers with arc rifles and claws (90)
2 x 5 rangers with arquebus (130)

4 x Balistarii with autocannons (240)
3 x robots with fists and flamers (315)

I know the scenarios arent going to be all that standard. Main plan being to optionally scout move the robots for a potential first turn change and leave them in aegis all game so they dont just fold like paper in combat. Then use the balistarii as long range reliable firepower and potential charge baiting with cognis overwatch.

Problem I have is robots only hit on a 4 and i only have the canticle to improve that without taking a vigilus detachment which seems ineficient at this price point. I have 10 fulgurites I could use instead but getting them in combat is less easy than robots and they're fragile as hell without that first kill.

So I got to thinking maybe I could swap my robots and balistarii for dragoons and neutronagers. really all i'm bringing to the pairing is snipers, jack of all trades breachers, long range oomph and some assault capability that guard just dont have.

So alternative is:

4 x dragoons
2 x neutronager

maybe another barebones range squad to fill the last 48 points. Possibly some serpenta on the dragoons. Unless i think think of something clever with fulgurites. I have no transports so i've historically lecius deepstriked them or used them as a counter charge.

This message was edited 1 time. Last update was at 2019/07/04 12:38:11


 
   
Made in ru
Fresh-Faced New User




Octovol wrote:

If you take shooty robots almost all your efforts should go into ensuring you can keep assault units away from them or kill them before they have the chance. It's what makes robots so vulnerable yet when free to shoot so awesome. It's a huge challenge against armies like eldar, tyranids and orks. But against TS they are not as mobile as us, the only thing they have is warp time and the DP can quite easily get to you. You need to set your deploymemt so that whereever they drop you have layers of chaff in front to absorb the smites and non-targeted spells and also so that units with fly dont have the space to fly over your chaff and land within charge distance of your robots. Don't get me wrong it's a huge challenge, it's why i've started only taking 3 robots, it's a good number to get a job done but if they're locked in combat I have threats elsewhere to get the job done.

90% of my games was vs Necrons (teleport bomb or 6-12 CANOPTEK WRAITHS), GSC, SW, Tyranids and TS xD
I want try melee Knight + 2 warglaves next time
   
Made in us
Regular Dakkanaut




All knights are melee knights! Except for Helverins, of course. I think you'd be better off with a Krast Crusader. Re-rolling hits in close combat is really nice, and the Questor Mechanicus can take advantage of a number of your Canticles as well. +1 to Str can make your stomp attacks wound other knights on 3+, re-roll 1's for shooting is awesome.

Another option would be Hawkshroud, since they can use their strategim to shoot overwatch then heroically intervene 2d6'' to help any friendly Imperium unit.
   
Made in us
Quick-fingered Warlord Moderatus






Octovol wrote:
ImperialDwarf wrote:
 Suzuteo wrote:

This is why I bring Robots. Kill Magnus, Daemon Princes, Tzaangor Bombs, etc. on turn one. A Culexus also makes it really hard to Smite anything worthwhile.

All my games with Robots they shoot 1-2 times before locked. Did they good against Magnus and LoC? Even with mars we normaly got 5+ hit (-1 hit buff) and 5+ wound roll.


If you take shooty robots almost all your efforts should go into ensuring you can keep assault units away from them or kill them before they have the chance. It's what makes robots so vulnerable yet when free to shoot so awesome. It's a huge challenge against armies like eldar, tyranids and orks. But against TS they are not as mobile as us, the only thing they have is warp time and the DP can quite easily get to you. You need to set your deploymemt so that whereever they drop you have layers of chaff in front to absorb the smites and non-targeted spells and also so that units with fly dont have the space to fly over your chaff and land within charge distance of your robots. Don't get me wrong it's a huge challenge, it's why i've started only taking 3 robots, it's a good number to get a job done but if they're locked in combat I have threats elsewhere to get the job done.

Your Robots should always prioritize what threatens them. This is to force your opponent to throw suboptimal things against them. Notice how I listed Magnus, DP, and Tzaangors. Those are the primary melee threats of a 1K Sons army. I could care less if Rubrics or Scarabs want to shoot my Robots.

As Octovol said, gotta screen the Robots. That being said, you should realize that there is a point when your Dakkabots have done enough damage and just become a good Distraction Carnifex. Once rooted, that actually is their primary value. They become a cannot-ignore static defense turret.

For example, in game 6 of BAO, this was the end state:



This was what was left of my opponent's entire army. My 440 points of Kastelans killed probably 800 points worth of Space Wolves as they struggled to lock these guys up in combat. The last unit was his Warlord, and he pulled off neat Heroic Intervention tricks to get into melee range. I was repairing them and surrounding him with shooty chickenwalkers at this point, just holding more and waiting for the game to end.


Automatically Appended Next Post:
Anyhow, question: What is the best Assassin against Ultramarines Tanks? They don't seem terrible CP dependent. And Rowboat isn't going down to a Vindicare anytime soon. So... default to Eversor?

This message was edited 2 times. Last update was at 2019/07/04 18:01:03


 
   
Made in us
Regular Dakkanaut




Eversor is more likely than most to tie them up in combat with his better charge distance, meltabomb, and 6' consolidate.

The Culexus has the 'only hit on 6's' ability which might make him tougher to get rid of, and if they bring psykers he helps with those too. I'd still go with the Eversor though.
   
Made in pl
Regular Dakkanaut






 Suzuteo wrote:
Crunched numbers, comparing Infiltrators to Ryza Vanguard.

Ryza Vanguard are superior against things without invulnerable saves, assuming you ignore the cost of the Drill. Once you take the Drill into account though, you find it hard to justify, since the Infiltrators also do a decent job fighting.



I wish I had 3 Belleros, but I ordered 2 Desintegrators and any more will have to wait for another month.

As for Infiltrators - you made me think can I squeeze something else in my list as a DS threat and... there might be a decent way to put WoM. With 12xCorpuscarii out of the Drill, at the expense of one Icarus and Plasma Vanguards. Theoretically, they can put around 7 mortals on tesla with RR1s (vs 6 of the Infiltrators). This setup will come with 36 S5 shots, both in combat and melee. The damage is clearly on their favor, especially in killing infantry and T4 hordes. Obviously, it's more point put into the Drill, but it's not like he's a defense-less can. T8 DS threat, with a melta, Storm Bolters/Volkites, with 6 strong melee attacks and additional mortal wounds on a single model entity. Infiltrators would be my replacement in events forbidding FW models.

This message was edited 1 time. Last update was at 2019/07/04 19:25:25


https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Snivelling Workbot





As I eagerly await the arrival of my new Skorpius kits, and think of new lists, I'm torn between to options.
Is it better to have 2x10 stygies Fulgurites on infiltrating duneriders, or a block of 20 fulgurites infiltrating on foot with 146 points to spare? On the one hand, I'm not sure 3" will make an amazing difference, but on the other hand, the transports have lots of utility besides just being a springboard.

   
Made in pl
Regular Dakkanaut






 Regis Terzieff-Godefroy wrote:
As I eagerly await the arrival of my new Skorpius kits, and think of new lists, I'm torn between to options.
Is it better to have 2x10 stygies Fulgurites on infiltrating duneriders, or a block of 20 fulgurites infiltrating on foot with 146 points to spare? On the one hand, I'm not sure 3" will make an amazing difference, but on the other hand, the transports have lots of utility besides just being a springboard.


Even a single inch on a charge roll makes a difference between 3++ Fulgurites or dead Fulgurites . So IMO put them in the transports and add Manipulus on top for additional 2"

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in gr
Stalwart Tribune





Greece

 MrMoustaffa wrote:
Yeah Yoda I know Metalica is not winning the top table. I'm mainly trying it because that's how my army is painted and I'm curious to see how far I can make it without the big FW abilities. I'm not winning first but if I somehow did I'd be as shocked as anyone else. I have no real desire to go to Adepticon or something and win first place or best Admech even, it's more just an experiment to see how well I do.

The list is built around Metalica though believe it or not. Some elements, like the Destroyers, would be better as another FW, but they still get some benefit. Main points are

1. Fall back and shoot. Let's me be a lot more aggressive as long as I can keep the warlord alive. It's not an excuse to just be an idiot and charge up the board every game, but it is useful on the fire support units in particular like Onagers and Skorpius.

2. The robots for example are being run in a different way than what is considered good, and I completely understand most people preferring Mars bots, because they're almost definitely better. But the Robots fill a different gap in my list than what people are using Mars robots for. Theyre essentially just heavily armored Hellhounds. Charge up the table, clear a hole, draw fire, and maybe blow up and hurt someone on their way out. They're really fast and you can't ignore them. I'd prefer Armigers, they're really good at it, but I can't take them and stay admech while keeping the Raven trait which I really like on them.

3. I do have at least a few units using the actual assault weapon ability aside from the robots, especially the vanguard. Hope is that with things like robots and Dragoons charging up the board it'll buy the Vanguard a breather. It's worked in smaller games, usually if an opponent took the time to kill the Vanguard they ended up not finishing off the fire support.

So yeah I understand that it's not meshing with the big stuff you more serious guys are doing, but I know I'm not the only Metalica player and hopefully they can get some use out of it. If I intended to win a major event Id use one of my 4 guard armies, this is more just out of curiosity and a mental excercise in making do with what I have.



I love your mentality around the whole army yyou play and appreciate all the effort and the results you might share .

I dont beliieve I can help you beyond that. It's exttremely hard to make something not working bring rresults. If you just wanna test you self iin games with some %of handicap rest assure ad mech has a long list of disadvantages to begin wtiih. Go fo it and try it sure but you will not get results if you play just for the fun f it as I said go for it but wiith out a valid plan not broken not easy top tier list but wiith a plan you can't win anything serious . I m not here talking to conviince none what to play I m saying myy experience as you all do and try to help you out . Exprience shared his time gained . What you or anyone else will do ith their time it's up to them .
Wanna play mtallica go ahead but it is still a wargame and it's respecfll to play to win for your oopponent as well . That said if you'd wanna test whatever try detachment wise. Metallica sure build around it agreesive and fall back surre but take some morre with you to bring resuults play the game etc. Doing juust something it I'll never woork out it's ppoimtless at least. Play it with a plan that's only what isay .
   
Made in us
Heroic Senior Officer





Western Kentucky

Oh yeah I completely respect that Yoda. I never dreamed to play ITC with this army so it's kind of out of the blue that I'm even in this situation. I'd painted it purely as Metallica, never bought Cawl, and really don't have the classic models you need to properly do Stygies, but since my IG army isn't nearly as painted, this is the one army I have that's ITC ready (3 color, wysiwyg, etc.)

The blunt advice is important, I actually do a lot of that in the IG thread so I understand. I just hope I don't sound rude when I always mention I'm stuck with Metallica. The models I have really only make sense in a Metalica army and since they're all the same scheme, options like Ryzaphrons aren't an option either sadly. I don't even own electropriests if that gives you an idea of the boat I'm in. I didn't mean to detail the thread entirely into a "woe is me, and my self inflicted Metalica", mainly just posted it to see if the 3 other Metalica players on the planet had other ideas and then test from there. I appreciate all the advice here and I'm always amazed at the crazy gak you guys come up with.

On the bright side, I'll probably be the only admech player at the event, so I'm a shoe in for top admech. Unless someone else here is planning on going to the tournament in Mississippi on the 20th, then damn I'll shoot for second I guess

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in gb
Lord of the Fleet






London

Just wondering if anyone has any suitable kitbashes or proxies for Kataphrons? I'm thinking of getting a few for my Admec, but I'm not a fan at all of the fleshy augmented look. I've used Thallax before as they're much more to my liking, but I only have 3, whereas the list I'm looking at has 6+ Kataphrons. Anyone have any ideas?
   
Made in cn
Regular Dakkanaut



Shanghai, China

I’ll be taking part in my first national ITC event this September in Shanghai and am mulling over lists. I don’t much fancy painting models different colour schemes given how often I swap stuff around between detachments, so I was wondering - for pure Admech is it still just a choice between Cawlstar alpha strike coinflipping or Stygies firebase and scout moved melee threats?

Are monocodex Graia and Ryza not really viable? I was considering a similar “12 ryzaphrons and buckets of melee” list to the one discussed in the last thread, probably two drills of fulgurites and 4x dragoons, but am wondering if it doesn’t make more sense to run a similar list with Stygies and swap the plasmaphrons for kastelans and onagers/newtanks.

Still all very much in the spitball phase.

This message was edited 1 time. Last update was at 2019/07/05 11:07:27


 
   
Made in gr
Stalwart Tribune





Greece

For me all plans atm evolving around mono Mars or detachment mixed stygies vehicle graia lucius ryza plan all valid and good.

As long as you invest time to build the list properly with all models. You need exampe : two transports two group priests so you make the plan work every time. Then I'm sure. With. Practice all are good . Even if you take an Metallica Detachment or an Agripiina unit etc. Having 6+ breachers coming back is a great rankinsh unit. So yes play a plan seriously ad remember ITc or Etc both require a valid plan and practise to win or at least aim high.

So far I've tested all 3+ high tier army lists and lovethem all.
Remember take and improve one plan will give you more steady reasults. Don't invest on Cawl just to take another different forgenmext detachment. 190 point of buff should be planned around him spamming bs 4+ that is. Icarus robotsbreachers .

Point for. Point Cawl breachers kill easier a knight than last cannon balistarii and hold obj push mid etc. That's an example .

Stygies -1 vehicle list provide higher T and edefence etc.
Mixed for assault prietd transports etc etc. All valid Al nice all can take options from allies assassin's to knights just remember the plan synergy etc.
   
Made in us
Quick-fingered Warlord Moderatus






Pomguo wrote:
I’ll be taking part in my first national ITC event this September in Shanghai and am mulling over lists. I don’t much fancy painting models different colour schemes given how often I swap stuff around between detachments, so I was wondering - for pure Admech is it still just a choice between Cawlstar alpha strike coinflipping or Stygies firebase and scout moved melee threats?

Are monocodex Graia and Ryza not really viable? I was considering a similar “12 ryzaphrons and buckets of melee” list to the one discussed in the last thread, probably two drills of fulgurites and 4x dragoons, but am wondering if it doesn’t make more sense to run a similar list with Stygies and swap the plasmaphrons for kastelans and onagers/newtanks.

Still all very much in the spitball phase.

You might struggle to fit that much melee in if you want the full three Battalions with Dominus, 2x Manipulus, 3x Enginseer HQs.

The approach is hammer and anvil. The melee forces the opponent on the defensive, and your ranged shooting just deletes the most dangerous parts of your opponent's list. The melee also handles certain strategies, such as hordes.

The list I came up with while tinkering was this:
Spoiler:
Ryza Battalion Detachment - 897
Servitor Maniple (-1 CP)

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord

Troop - 502
9x Kataphron Destroyer - 9x Plasma Culverin, 9x Phosphor Blaster
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
2x Kastelan Robot - 6x Heavy Phosphor Blaster

Stygies VIII Battalion Detachment - 816

HQ - 115
1x Tech-Priest Manipulus - Transonic Cannon, Relic: Omniscient Mask
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Transport - 132
1x Termite Assault Drill - Stormbolter

Elite - 192
12x Fulgurite Electro-Priest

Fast Attack - 272
4x Sydonian Dragoon - 4x Taser Lance

Graia Battalion Detachment - 185

HQ - 60
1x Tech-Priest Enginseer
1x Tech-Priest Enginseer

Troop - 105
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine
5x Skitarii Vanguard - 5x Radium Carbine

Elite - 20
4x Servitor

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1998 points
15 CP

Similar concept, but with more diversity of threats. 2x Dakkabots for anti-horde instead of a second Drill+Fulgurite combo. Also, Dragoons and an Assassin.

You can cut a Fulgurite if you want to put the Enginseer inside the Drill. Depends on if you usually run the Manipulus behind the Drill or the Dragoons. You can also cut the Dragoons and add Infiltrators or Lucius Corpuscarii into the Vanguard detachment. However, I think we'd be light on the melee component then.

EDIT: Yeah, actually, think it needs three Battalions. Too much CP-hungry stuff. But you have tons of options.

This message was edited 4 times. Last update was at 2019/07/05 18:11:00


 
   
Made in us
Moustache-twirling Princeps





PDX

Alrighty, been looking through stuff and seeing what I am wanting to buy/field. Been out of the loop for two years and feeling it.

Right now, I am not at all into the Dragoons. They were my least favorite model to build and paint and the three I did were beyond a headache, so the bomb isn't happening anytime soon.

I kinda went MSU Gunline, essentially. Seems like our standard operating procedure still, though it is neat to hear we actually have melee options.

Anywho, here is my first swing at a list:

Spoiler:

Mars Battalion

HQ:
Cawl
[190]

Enginseer
[30]

Troops:
(5) Rangers
[35]

(5) Rangers
[35]

(5) Kataphron Destroyers
Phospher, Plasma
[250]

Heavy:
(5) Kastelan Robots
3x Phosphor
[550]

Onager Dunecrawler
Icarus, CHS
[112]

Onager Dunecrawler
Icarus, CHS
[112]

[1314]

Mars Battalion

HQ:
Tech-Priest Manipulus
Lance
[95]

Heavy:
Skorpius Disintigrator
BEC
[111]

Skorpius Disintigrator
BEC
[111]

Skorpius Disintigrator
BEC
[111]

[428]

Stygies VII Battalion

HQ:
Enginseer
[30]

Enginseer
[30]

Troops:
(5) Rangers
[35]

(5) Rangers
[35]

(5) Rangers
[35]

[165]

Operative Requisition Sanctioned [1CP]

[1997]


Wrathbots + Cawl hasn't seemed to change. Kataphrons being good is a shocker - so I added them for that sweet Volley perk. With ~12 CP to spend (minus basics like BO and ORS), I feel like I can really put out some solid shooting. The Manipulus is new to me - for this list it is mostly about Bolster Weapons, just to max out range. Plus, MoM is always helpful. Triple Grators because holy crap they seem solid. Double Icarus because those always did pretty well. Probably lean heavily on an Eversor for my assassin, which is a nice change from back when I last played. Will be fun to paint up one of those! I have a classic one, which looks appropriately silly.

Straight-forward and attainable, as I would only need a few models to make it a reality. Knights strike me as a liability, so I didn't bother, though I would love to run a Crusader sometime.

Any input would be much appreciated!

   
Made in us
Pewling Menial






@Suzuteo: You could swap those dakkabots for some belleros and come out to 2k exactly
   
Made in pl
Sister Oh-So Repentia





 em_en_oh_pee wrote:
Alrighty, been looking through stuff and seeing what I am wanting to buy/field. Been out of the loop for two years and feeling it.

Right now, I am not at all into the Dragoons. They were my least favorite model to build and paint and the three I did were beyond a headache, so the bomb isn't happening anytime soon.

I kinda went MSU Gunline, essentially. Seems like our standard operating procedure still, though it is neat to hear we actually have melee options.

Anywho, here is my first swing at a list:

Spoiler:

Mars Battalion

HQ:
Cawl
[190]

Enginseer
[30]

Troops:
(5) Rangers
[35]

(5) Rangers
[35]

(5) Kataphron Destroyers
Phospher, Plasma
[250]

Heavy:
(5) Kastelan Robots
3x Phosphor
[550]

Onager Dunecrawler
Icarus, CHS
[112]

Onager Dunecrawler
Icarus, CHS
[112]

[1314]

Mars Battalion

HQ:
Tech-Priest Manipulus
Lance
[95]

Heavy:
Skorpius Disintigrator
BEC
[111]

Skorpius Disintigrator
BEC
[111]

Skorpius Disintigrator
BEC
[111]

[428]

Stygies VII Battalion

HQ:
Enginseer
[30]

Enginseer
[30]

Troops:
(5) Rangers
[35]

(5) Rangers
[35]

(5) Rangers
[35]

[165]

Operative Requisition Sanctioned [1CP]

[1997]


Wrathbots + Cawl hasn't seemed to change. Kataphrons being good is a shocker - so I added them for that sweet Volley perk. With ~12 CP to spend (minus basics like BO and ORS), I feel like I can really put out some solid shooting. The Manipulus is new to me - for this list it is mostly about Bolster Weapons, just to max out range. Plus, MoM is always helpful. Triple Grators because holy crap they seem solid. Double Icarus because those always did pretty well. Probably lean heavily on an Eversor for my assassin, which is a nice change from back when I last played. Will be fun to paint up one of those! I have a classic one, which looks appropriately silly.

Straight-forward and attainable, as I would only need a few models to make it a reality. Knights strike me as a liability, so I didn't bother, though I would love to run a Crusader sometime.

Any input would be much appreciated!


Last battalion would be better if it would be either mixed mars(enginseers)/graia(rangers) or straight up graia. This gives you possibility to use Abhor strat when you will feel that culexus isn't best assassin(which is most of the time), but still want to counter important psychic powers. Tested strategy, used quite often. Other than that operative cost 2 cp now. Don't neglect calidus, cp tax is crucial against Eldars and GSC, and very helpful vs other armies. Vindicare can also mess many plans if you can get rid of character crucial to deathstar or other important but characters(tau fire blades and marksmen). Other than that, typical Mono admech list, not much to improve.

This message was edited 1 time. Last update was at 2019/07/05 22:14:54


1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
 
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