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Made in us
Fresh-Faced New User




 MrMoustaffa wrote:
New skimmer new thread. Friend of mine is trying to talk me into going to an ITC event in Mississippi. Not sure if I'll be able to make it but I'm working on a Metalica list all the same, curious how well I can do with them.

First crack at a list, my two main concerns are that the vanguard are going to be easy mission points, but leaving them in 5 man squads really hurts their strength and I only have 8 plasma. Could perhaps do a ton of 5 man squads with just 1 plasma maybe, never tried that. Other concern is the Onagers, I'm heavily considering dropping the Icarus and taking a 4th robot. I know Icarus are supposed to be good, but I just don't care for them, not entirely sure why.

Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [75 PL, 7CP, 1,054pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Destroyers [20 PL, 240pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [59 PL, -1CP, 945pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon, Warlord, Warlord Trait (Metalica): Ordered Efficiency

+ Troops +

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [134 PL, 6CP, 1,999pts] ++

Created with BattleScribe


Idea is a mobile gunline kind of force. Manipulus helps move the army up the table, especially the dakkabots who with his help are moving 11-17" a turn. The flamers on them are key since moving up the board that fast they're going to get charged at some point. Hope is that between them, Dragoons, the vanguard, and the skorpius, I can rapidly move up the table and catch people off guard. I will fully admit I am banking somewhat on people not being familiar with Metalica, not a foolproof strategy but with a curve ball list it's all I've got.

Hopefully with such an aggressive push up the table it can keep the Onagers and Kataphrons relatively unmolested. I've tested many of these ideas independently and they've worked well, but this will be the first time all have been in the same list.

EDIT: wow those price increases. That Onager especially is a kick in the nuts. That's almost the cost of the start collecting box!

That's a really sour timing to do it too. We know they're doing better sales than in years, these price increases don't feel justified in the slightest, especially with apocalypse inbound. It just reeks of price gouging. Dammit GW this isn't that hard,


I also play Metalica. Here's an Idea I haven't gotten to put into practice yet for CC hordes.

Take
1x Tech Priest Manipulus, Warlord, Ordered Efficiency trait
6x Destroyers w/Grav & Cognis flamers.

Decent shot count with the grav so it's still decent vs hordes, and often times hordes are anchored by some higher save models (I.e. carnifex). While your whittling away the rest of their army, they will want to tarpit down this unit. If they do manage to catch you they are dealing with a 6" increased range flamer on overwatch, plus Cognis effect. After a scrap, pull out fire with more at minus one and see if your opponent wants to try to overwatch again.

You will have to keep Manipulus at the edge of his aura behind the unit so hes not drug into combat to keep his increased range the second round due to the stand still rule. Also because he's a bit flimsy.

It's not a perfectly ideal tactic but just something I was thinking of recently. Probably best not to take him as Warlord and not bother much with the shooting afterwards, really the range buff and the flamer is the best part of this idea. I just overreach with the idea since I struggle to find really great synergies in Metallica besides Ordered efficieny and shocky jazz hand electro priests.

Best,
Virtualjiva

This message was edited 2 times. Last update was at 2019/07/03 03:11:16


 
Made in us
Fresh-Faced New User




I am liking this new pay for detachment system they just teased. It makes a lot more sense. My main drawback in 8th as a person who always included knight in my army was running out of CP before getting to use anything good. I'm excited to start with 11 (Im assuming superheavy will still be one?) and regenerating.

https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/?fbclid=IwAR0soDJESPxrdCQlmy6foUKAudiXUT9HXAmHM2Qh9p4xsotpBmLZih-5LUw

This message was edited 1 time. Last update was at 2020/06/04 19:56:37


 
Made in us
Fresh-Faced New User




Vehicle rules we've been waiting on. This looks good for us being able to shoot into combat. Little worried how much all our stuff is going to cost now.

Like some others have said now one of our Ad Mech special rules is universal so hopefully we get a new codex sooner rather than later. I'd like it if we got some more interesting rules.

https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/

This message was edited 1 time. Last update was at 2020/06/09 17:32:06


 
Made in us
Fresh-Faced New User




 Vineheart01 wrote:
trying to think of what that mars canticle even affects if vehicles normally ignore heavy penalties.
All i can think of is the pointless HQ guns we generally dont care about or Arquabus, which is denied shooting in general if it moved anyway


All the special weapons on our troops. If any model in the unit moved it affects the special weapon model.

[Thumb - Screenshot_20200609-133820.png]

Made in us
Fresh-Faced New User




I forgot arc rifles and plasma calivers were not considered heavy. It may affect the peltasts if their rules get change for their one heavy shot~~~
Made in us
Fresh-Faced New User




Cross posting from Reddit. Thank you to user FirstRankFire for posting these details. A lot to like here for us Ad Mech players.
I can see this helping out the Neutron Onagers a bit.
40k Daily Stream 10th June: Blast Weapons & Creations of Bile

More information revealed on what "Blast" weapons will be; a new weapon "type" joining pistol, assault, heavy etc.

* There are over 170 weapons currently in the game that will become Blast weapons, battle cannons, volcano cannons and vortex weapons all cited.
* Blast weapons on vehicles can never fire into melee (see vehicle/monster firing in combat rules [revealed yesterday](https://www.warhammer-community.com/2020/06/09/tanks-are-back-on-trackgw-homepage-post-1/)).
* When firing a Blast weapon at a unit with 6 or more models, each D3 or D6 roll cannot score less than three, i.e. a D6 rolling a 2 = 3, and a D3 is automatically a 3.
* When firing a Blast weapon at a unit with 11 or more models, each random shot weapon automatically score the maximum number of shots. I.e. a D6 is always a 6.
* This would appear to effect 4D6 weapons as well, so a Wyvern will always have 24 shots against a unit of 20 Ork Boyz.
* Confirmed that certain grenade types also become Blast weapons, such as the humble frag grenade, and it is confirmed that stratagems allowing a whole squad to throw them remain effective - so a Guard squad will get 60 attacks against a unit of 11 or more models.
* Also confirmed that armies that thrive on horde units, i.e. Orks and Tyranids, will still get a lot of love in the new edition - more rules to be revealed soon - this is just one part of 9e.
* The new abilities, pros and cons, will be reflected in the new points changes.

This message was edited 1 time. Last update was at 2020/06/10 20:35:09


 
Made in us
Fresh-Faced New User




I 100% have never played crusade rules. But if it helps at all the only requisition strategem you can us use that doesn't require an ADEPTUS MECHANICUS warlord is Artefactorum
 
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