Switch Theme:

Adeptus Mechanicus Tactica 3.0: Riding the Dunes  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Heroic Senior Officer





Western Kentucky

New skimmer new thread. Friend of mine is trying to talk me into going to an ITC event in Mississippi. Not sure if I'll be able to make it but I'm working on a Metalica list all the same, curious how well I can do with them.

First crack at a list, my two main concerns are that the vanguard are going to be easy mission points, but leaving them in 5 man squads really hurts their strength and I only have 8 plasma. Could perhaps do a ton of 5 man squads with just 1 plasma maybe, never tried that. Other concern is the Onagers, I'm heavily considering dropping the Icarus and taking a 4th robot. I know Icarus are supposed to be good, but I just don't care for them, not entirely sure why.

Spoiler:


++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [75 PL, 7CP, 1,054pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Kataphron Destroyers [20 PL, 240pts]
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin
. Kataphron Destroyer: Phosphor Blaster, Plasma Culverin

Skitarii Rangers [4 PL, 35pts]
. Ranger Alpha: Galvanic Rifle
. 4x Skitarii Ranger

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Elites +

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Sydonian Dragoons [9 PL, 204pts]
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 117pts]: Broad Spectrum Data-tether
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 110pts]: Broad Spectrum Data-tether, Icarus Array

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [59 PL, -1CP, 945pts] ++

+ No Force Org Slot +

Forge World Choice
. Forge World: Metalica

Specialist Detachment: Cybernetica Cohort [-1CP]

+ HQ +

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon, Warlord, Warlord Trait (Metalica): Ordered Efficiency

+ Troops +

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [7 PL, 91pts]: Enhanced Data-Tether
. 5x Skitarii Vanguard
. 2x Skitarii Vanguard (Plasma Caliver): 2x Plasma Caliver
. Vanguard Alpha: Radium Carbine

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Incendine Combustor
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [134 PL, 6CP, 1,999pts] ++

Created with BattleScribe


Idea is a mobile gunline kind of force. Manipulus helps move the army up the table, especially the dakkabots who with his help are moving 11-17" a turn. The flamers on them are key since moving up the board that fast they're going to get charged at some point. Hope is that between them, Dragoons, the vanguard, and the skorpius, I can rapidly move up the table and catch people off guard. I will fully admit I am banking somewhat on people not being familiar with Metalica, not a foolproof strategy but with a curve ball list it's all I've got.

Hopefully with such an aggressive push up the table it can keep the Onagers and Kataphrons relatively unmolested. I've tested many of these ideas independently and they've worked well, but this will be the first time all have been in the same list.

EDIT: wow those price increases. That Onager especially is a kick in the nuts. That's almost the cost of the start collecting box!

That's a really sour timing to do it too. We know they're doing better sales than in years, these price increases don't feel justified in the slightest, especially with apocalypse inbound. It just reeks of price gouging. Dammit GW this isn't that hard,

This message was edited 1 time. Last update was at 2019/07/01 20:28:51


 
   
Made in us
Quick-fingered Warlord Moderatus






Buy your Dunecrawlers while you still can then. I own six...
   
Made in pl
Regular Dakkanaut






 Suzuteo wrote:
Buy your Dunecrawlers while you still can then. I own six...


Someone is surely hopeful for a squadron rule to come back

https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

wooo overpriced models go up ~10USD or more!

good grief gw...

i'm glad that the admech apoc box is robots because i dont have any yet and i already thought they were massively overpriced for how much plastic they are.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Quick-fingered Warlord Moderatus






dadamowsky wrote:
 Suzuteo wrote:
Buy your Dunecrawlers while you still can then. I own six...


Someone is surely hopeful for a squadron rule to come back

More like someone was unaware of the Rule of Three coming in to ruin their fun.

 Vineheart01 wrote:
wooo overpriced models go up ~10USD or more!

good grief gw...

i'm glad that the admech apoc box is robots because i dont have any yet and i already thought they were massively overpriced for how much plastic they are.

If you buy six Dunecrawlers, you can save their sensor arrays and give them VOTOMS-style heads: https://i.imgur.com/DXpmk7N.jpg

This message was edited 1 time. Last update was at 2019/07/01 20:49:29


 
   
Made in gb
Stalwart Tribune





So I have been working on a new list and I was wondering what people think, any advice appreciated:

I am happy to swap between the following <Forgeworlds> Ryza, Stygies & Agrippina.

Would it be worth it to drop 1 phosphor bot for a bunch more vanguard with no upgrades (i.e. more screens)?
Should I drop the combat Kastellans for more dragoons?
Is it worth it to have just one squad of Arquebus rangers? take more vanguard instead?


Spoiler:


++ Brigade Detachment +12CP (Imperium - Adeptus Mechanicus) [134 PL, 14CP, 1,997pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [12CP]

Forge World Choice
. Forge World: Stygies VIII

Specialist Detachment: Servitor Maniple [-1CP]

+ HQ +

Tech-Priest Dominus [7 PL, 92pts]: Phosphor Serpenta, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (CA): Master of Biosplicing

Tech-Priest Enginseer [3 PL, 30pts]

Tech-Priest Manipulus [5 PL, 90pts]: Transonic cannon

+ Troops +

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Breachers [8 PL, 90pts]
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle
. Kataphron Breacher: Arc Claw, Heavy Arc Rifle

Kataphron Destroyers [20 PL, 294pts]
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin
. Kataphron Destroyer: Cognis Flamer, Plasma Culverin

Skitarii Rangers [4 PL, 65pts]
. Ranger Alpha: Galvanic Rifle
. 2x Skitarii Ranger
. 2x Skitarii Ranger (Transuranic Arquebus): 2x Transuranic Arquebus

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [4 PL, 40pts]
. 4x Skitarii Vanguard
. Vanguard Alpha: Radium Carbine

+ Elites +

Cybernetica Datasmith [3 PL, 41pts]: Gamma Pistol, Power fist

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

Servitors [4 PL, 20pts]
. 4x Servitor (Servo arm)

+ Fast Attack +

Ironstrider Ballistarii [4 PL, 60pts]
. Ironstrider Ballistarius: Twin Cognis Autocannon

Sydonian Dragoons [3 PL, 68pts]
. Sydonian Dragoon: Taser Lance

Sydonian Dragoons [3 PL, 68pts]
. Sydonian Dragoon: Taser Lance

+ Heavy Support +

Kastelan Robots [18 PL, 330pts]
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster
. Kastelan Robot: Heavy Phosphor Blaster
. . Two Heavy Phosphor Blasters: 2x Heavy Phosphor Blaster

Kastelan Robots [12 PL, 210pts]
. Kastelan Robot: Incendine Combustor, Kastelan Fists
. Kastelan Robot: Incendine Combustor, Kastelan Fists

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Onager Dunecrawler [7 PL, 119pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber
. Neutron Laser and Cognis Heavy Stubber: Cognis Heavy Stubber, Neutron Laser

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Total: [134 PL, 14CP, 1,997pts] ++

Created with BattleScribe

Praise the Omnissiah

About 4k of .

Imperial Knights (Valiant, Warden & Armigers)

Some Misc. Imperium units etc. Assassins...

About 2k of  
   
Made in us
Quick-fingered Warlord Moderatus






@Forgemaster
A single arquebus is not really useful. Datasmith is also of limited use. You also want Ironstriders if you are going to run them singleton. Dragoons benefit from having 4-6 buffed by the +2 to hit stratagem.

You might want multiple Skorpiuses. The Mortar wants more volume to kill units reliably, and you can only get it with more units.

One cool option for Stygies that is not here is Drill+Fulgurites.

Otherwise, looks good to me.

But yeah, looking forward to using those things. Absolutely devastating to Heavy Weapon Teams, Space Marine Bikes, and Broadsides.


Automatically Appended Next Post:
 lash92 wrote:
 Suzuteo wrote:
Not really. You're look at max 72 shots, ~48 hits, 40 wounds, 6.67 failed Saviours. So... 12 damage. At most. Realistically, you will have a top row damaged Riptide and 15 dead Shield Drones. Most Tau bring 30-40 of them.

I used to run 6x Dakkabots with 6x Ryzaphron with Daggers. Totally plowed through Tau. Kill all the Drones and maybe one Riptide, KO the Riptides with plasma the next turn.


Ryza plasma does 3 though?
My maths: 42 shots on average, hitting on 3´s with reroll 1 and wounding on 2´s equals ~ 27 wounds. Tau will fail ~ 4.5 passes ~ 13,6 wounds.
Sure the Tau player might reroll a 1, but so you might reroll one of your low number of shots so that balances kind of out. So total you have a dead or atleast a low bracket Riptide.

Cross-thread quoting.

My bad, I forgot about +1 damage. So you will have a third row Riptide that immediately gets back up due to stratagem. But this means you lose ~9 Destroyers the next turn. Short and simple: You want some things to help thin out the Drones. 100% Destroyers means you are all-in on their strengths and weaknesses. A bit of diversity goes a long way.

This message was edited 1 time. Last update was at 2019/07/01 22:51:10


 
   
Made in de
Sagitarius with a Big F'in Gun





 Suzuteo wrote:
@Forgemaster
A single arquebus is not really useful. Datasmith is also of limited use. You also want Ironstriders if you are going to run them singleton. Dragoons benefit from having 4-6 buffed by the +2 to hit stratagem.

You might want multiple Skorpiuses. The Mortar wants more volume to kill units reliably, and you can only get it with more units.

One cool option for Stygies that is not here is Drill+Fulgurites.

Otherwise, looks good to me.

But yeah, looking forward to using those things. Absolutely devastating to Heavy Weapon Teams, Space Marine Bikes, and Broadsides.


Automatically Appended Next Post:
 lash92 wrote:
 Suzuteo wrote:
Not really. You're look at max 72 shots, ~48 hits, 40 wounds, 6.67 failed Saviours. So... 12 damage. At most. Realistically, you will have a top row damaged Riptide and 15 dead Shield Drones. Most Tau bring 30-40 of them.

I used to run 6x Dakkabots with 6x Ryzaphron with Daggers. Totally plowed through Tau. Kill all the Drones and maybe one Riptide, KO the Riptides with plasma the next turn.


Ryza plasma does 3 though?
My maths: 42 shots on average, hitting on 3´s with reroll 1 and wounding on 2´s equals ~ 27 wounds. Tau will fail ~ 4.5 passes ~ 13,6 wounds.
Sure the Tau player might reroll a 1, but so you might reroll one of your low number of shots so that balances kind of out. So total you have a dead or atleast a low bracket Riptide.

Cross-thread quoting.

My bad, I forgot about +1 damage. So you will have a third row Riptide that immediately gets back up due to stratagem. But this means you lose ~9 Destroyers the next turn. Short and simple: You want some things to help thin out the Drones. 100% Destroyers means you are all-in on their strengths and weaknesses. A bit of diversity goes a long way.


Do you always use stygies with the drill?
I would have guessed to deepstrike it with Graia/ryza or something

Or what are instances where you would opt for one over the other?

This message was edited 1 time. Last update was at 2019/07/01 22:58:22


 
   
Made in us
Regular Dakkanaut



Shanghai, China

Deepstriking the drill works best when you put something shooty on the inside. That way, it pops up and its paylod pops out and does all its shooting, bam.

If you stuff it with something pure melee like fulgurites then you’d better keep them inside the drill on arrival or else they’re liable to get shot off the board before doing anything because they’re not likely to succeed a charge on arrival.

So basically either way rhe drill is sat there for at least a turn getting shot at - deepstrike means that turn 1 it’s not on the board, turn 2 it appears to be shot at for a turn but can be screened so it doesn’t arrive where you want it to, and then turj 3 if it survived it unloads its payload. Stygies means it moves up the board before the game even begins, and depending on enemy deployment you then either unload 3” forwards turn one and have its payload walk forward 6” then charge (or with a manipulus, move 7” then charge with a +1”) or else move/advance it forward and have its payload stay inside until turn 2.
Basically stygies lets you make the drill and its melee payload be an immediate threat that can’t be denied as easily, while deepstrike for melee is easy to block into a pointless area and won’t pay off till turn 3 at earliest.
   
Made in us
Quick-fingered Warlord Moderatus






Graia Fulgurites fell out of favor when they said their dogma does not stack with their FNP. As mentioned by Pomguo, you should bring Plasma instead if you want to do Graia Drills.

Manipulus cannot buff units the turn they disembark. Unless it hoofed it up with the Drill, anyway.

This message was edited 1 time. Last update was at 2019/07/02 00:02:36


 
   
Made in us
Regular Dakkanaut



Shanghai, China

 Suzuteo wrote:
Graia Fulgurites fell out of favor when they said their dogma does not stack with their FNP. As mentioned by Pomguo, you should bring Plasma instead if you want to do Graia Drills.

Manipulus cannot buff units the turn they disembark. Unless it hoofed it up with the Drill, anyway.
Hoofing is indeed what I’d suggest for that play. According to the player of that double drill 12xRyzaphron list we just discussed, he walked the manipulus right behind the drills to help them go further and their payloads (and selves) charge further. My guess is you could form an arrowhead woth the drills and block the Manipulus from LoS to avoid Vindicare interference.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

My drills generally hold Mars Vanguard because 30 shots that hit on 3's and can generate mortals are my friends. Those I deepstrike though even then not always.

You don't have to deepstrike the drills and with stygies I probably wouldn't pretty much ever. You need them for board control a lot of the time.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in pl
Sister Oh-So Repentia





Hulksmash wrote:My drills generally hold Mars Vanguard because 30 shots that hit on 3's and can generate mortals are my friends. Those I deepstrike though even then not always.

You don't have to deepstrike the drills and with stygies I probably wouldn't pretty much ever. You need them for board control a lot of the time.


Infiltrators are better for this doing it cheeper and giving more shots and decent melee.

Suzuteo wrote:Graia Fulgurites fell out of favor when they said their dogma does not stack with their FNP. As mentioned by Pomguo, you should bring Plasma instead if you want to do Graia Drills.

Manipulus cannot buff units the turn they disembark. Unless it hoofed it up with the Drill, anyway.



Grain can also do corpuscari priests Plus warlord with Graia WT and reinment. Can be nasty small ball of death, very good for ground control.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Quick-fingered Warlord Moderatus






To be fair, Infiltrators are Elites. Everyone has to bring Troops for the CP anyway, so Vanguard are not a bad choice. That being said, if an Infiltrator fails the charge, they are much less valuable than they otherwise would be. I always advise people not to overinvest in them. A unit of 7-8 will suffice.

Right, Corpuscarii in Drills works too. You usually see them Lucius though.
   
Made in pl
Sister Oh-So Repentia





 Suzuteo wrote:
To be fair, Infiltrators are Elites. Everyone has to bring Troops for the CP anyway, so Vanguard are not a bad choice. That being said, if an Infiltrator fails the charge, they are much less valuable than they otherwise would be. I always advise people not to overinvest in them. A unit of 7-8 will suffice.

Right, Corpuscarii in Drills works too. You usually see them Lucius though.


Yes but is there really point to buy drill for vanguards if you want them just pop wrath of mars? I don't think so. Plasma vanguards id say yes, but naked for WoM not so much. I treat infiltrators as fire and forget. If i can place them to charge something so they may put some our on my opponent then maybe, but otherwise just don't count on them surviving to next turn. They are more point efficient than drill+10 vanguards.

1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Quick-fingered Warlord Moderatus






Well, the Drill itself is pretty strong in CC. And 4x Plasma Caliver means 26 shots, 8 of which are Plasma. WoM still works decently well. After all, 35 Flechette Blaster rounds with WoM are all you need to waste most infantry units.
   
Made in gr
Stalwart Tribune





Greece

Tools are ment to do jobs but always calculate the plan dogma points.

If you invest heavy in troops preists stygies then drills work fine.

If you want transports to go footslog cheap new transports if you go heavy MArs infiltrators.

Somewhere there i value each plan differently. But you need one of it to win.

same as Destroyers breachers etc.

I see new many new lists with 2x3 breachers and 4-5 destroyers . Like Metallica all detachment.???? We talking competitive or what you like to paint and play your lists. IF you heading to a tournament you wont hae results. Maybe you are a super pro player and win with sheer skill i dont dought that. but list wise you are loosing all tools ad mech suppose to have.

1) Cawl. Investing heavy in bs4+ and facing enemeis like venom spamm planes etc will be devastating with out Cawl.
2) Sygies. If you wanna run Stygies then you run mixed Stygies etc. Will not work the same to take both styguies and MArs. you are droping a ton of synergies and there lies the true power. Never said breacher was super if you take 3 no buffs no canticles (cawl more or less determines what you weant) etc etc. IF they cant sooh cant melee or cant defend then you are a punvhing bag. Sure it can have its merits maybe if you take like 40 breachers and deepnd on the missions. And even so MAYBE since now days there are lot of scary aggresive lists.
3) mixed determines you got a plan and want to use it cheap specific plan and most likely you are going to use allies to cover the rest of the plan. If you take a list filled with different types of weapons like 2 robots flamer charging 5 destroyers 3 dragoons 2 onagers. YOu just made the decision of targeting for your enemy nothing more. Point for point making a list with a little of everything becomes a friendly list to test first time moidels and combinations.

As you want to play more and more competitive the game atm is build on some main lines / army /fluff/ flavor. and then you decide what you want according to thenemies you ll face most likely or your meta or more important the tournament you decide to go.

REad the Rules see what wins the game see what you gonna face then take a plan and build upon it. Talking about a unit is it is good or bad just ebcause has zero value in defferent enviroment plans hands tourneys.

And im not trying to stop conversation in here on the contrary. I m really trying to assist all of you to start taking into consideration when you decide to state your experienc with others to at least try and explain those factors.

I play ITC heavy big terrain all over my meta seems to be heavy elite armies and i plan to go into a tounrey or plan to play my friends Tau list. Upon those factors i take Drill priests stygies 2x max groups to win as i tested and love them. what can i do to pair it with to win more easier to face other challenges.
Who can decide and say infiltrators are good or bad vs 10 vanguard plasma in a drill . The point difference is to the roof like double cost. the plan if you have stygies or if you got mars are extremely different. Same goes for the other list you got. IF i land my infiltrators open field los from my enemy and got MArs Robots clear line of sight to defend those infiltrators who cares if the enemy comes to face them. IF you play vs enemies with super elite hq like eldar infiltrators with wrath of mard for me personally have killed 3 times their warlord. since they got low model count with planes etc etc. while if you take footslogging vanguard plasma you wont move a second time anywhere .

SO please play the game build plans state your intentions and how you see this the whoel picture. obviously 300 points work better than 180 but ....??? how what where simpel things we cant be talking about los tanks and perfect 11 point val;ues when we dont invest some time to stat the base we are talking. Many ask how and why breacher work and why all taking them etc etc . How can you get results if you dont have
1) numbers of breachers
2) MArs Cawl
3)hermeticon
4)Castle
......
ITs not the same its not a cheap tankish unit screening your important staff. Why take an imobile tank if you plan to move forth .....IT wont hold its ground if it deos not have the buff issues in order to perform. OR how if you dont have cp to use aquisition. ITs not the same unit . and if you use aquisition with out rr. or with out some hydralics then again same issuew all over. IT does not perform the same if you take parts of a plan for different lists for different conditions/rules.

This message was edited 1 time. Last update was at 2019/07/02 11:37:25


 
   
Made in gb
Lord of the Fleet






London

So can someone explain the hype with the Skorpius weapons? The Disruptor Launcher seems pretty decent but is let down by the random number of shots. The Ferrumite Cannon looks like the better two of the turret weapons but people seem to be going for the Belleros Cannon, why? It's 3D3 shots, but they're only 1D more than a Phosphor Blaster. Yes you can target out of LoS but then you're wasting the Disruptor and Stubber shots.
   
Made in pl
Sister Oh-So Repentia





 Suzuteo wrote:
Well, the Drill itself is pretty strong in CC. And 4x Plasma Caliver means 26 shots, 8 of which are Plasma. WoM still works decently well. After all, 35 Flechette Blaster rounds with WoM are all you need to waste most infantry units.


Using WoM on most of infantry is a waste. I use it on targets where it matter aka tanks with invulns that neutrons can't deal with efficiently, blight lord terminators, custodes, grotesques, abberants, sky weavers or unit of boys that absolutely positively must go down because my opponent hadn't use his green tide yet.

 Valkyrie wrote:
So can someone explain the hype with the Skorpius weapons? The Disruptor Launcher seems pretty decent but is let down by the random number of shots. The Ferrumite Cannon looks like the better two of the turret weapons but people seem to be going for the Belleros Cannon, why? It's 3D3 shots, but they're only 1D more than a Phosphor Blaster. Yes you can target out of LoS but then you're wasting the Disruptor and Stubber shots.


You don't need to target same thing with all weapons so with decent range that this weapons have there is no problem. And no LoS shooting is HUGE. Its one of main reasons why people are mixing in guard battalion+motars and wyvern/baslisk even tough our battalions are decent. Especially in ITC with its magic boxes. Cant count how many times i have ben screwed because i couldn't shoot something that was hiding behind LoS(dark reapers, or damn grotesques that got free run trough middle of the board because i was screw with terrain setup and deployment zones combo). I thin your misconception come from misunderstanding. This tank are not artillery and thus aren't meant to be used like those. You can't park them behind LoS like basilisk and call it a day. You use them more aggressively, more like onagers.

This message was edited 2 times. Last update was at 2019/07/02 11:35:06


1. „Stab the shoty, shot the staby”
2. „Who bails, fails.”
3. „Act to win yourself and not for your opponent to lose.”
4. „If in dilemma between damage and durability, chose third- speed.”
5. „Focus fire.” 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

The indirect shot on the tank may be random but its 3D3 random, which is actually pretty stable 7 shots.
I run a morkanaut with my orks alot and i rarely shoot more or less than that.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Heroic Senior Officer





Western Kentucky

Yeah Yoda I know Metalica is not winning the top table. I'm mainly trying it because that's how my army is painted and I'm curious to see how far I can make it without the big FW abilities. I'm not winning first but if I somehow did I'd be as shocked as anyone else. I have no real desire to go to Adepticon or something and win first place or best Admech even, it's more just an experiment to see how well I do.

The list is built around Metalica though believe it or not. Some elements, like the Destroyers, would be better as another FW, but they still get some benefit. Main points are

1. Fall back and shoot. Let's me be a lot more aggressive as long as I can keep the warlord alive. It's not an excuse to just be an idiot and charge up the board every game, but it is useful on the fire support units in particular like Onagers and Skorpius.

2. The robots for example are being run in a different way than what is considered good, and I completely understand most people preferring Mars bots, because they're almost definitely better. But the Robots fill a different gap in my list than what people are using Mars robots for. Theyre essentially just heavily armored Hellhounds. Charge up the table, clear a hole, draw fire, and maybe blow up and hurt someone on their way out. They're really fast and you can't ignore them. I'd prefer Armigers, they're really good at it, but I can't take them and stay admech while keeping the Raven trait which I really like on them.

3. I do have at least a few units using the actual assault weapon ability aside from the robots, especially the vanguard. Hope is that with things like robots and Dragoons charging up the board it'll buy the Vanguard a breather. It's worked in smaller games, usually if an opponent took the time to kill the Vanguard they ended up not finishing off the fire support.

So yeah I understand that it's not meshing with the big stuff you more serious guys are doing, but I know I'm not the only Metalica player and hopefully they can get some use out of it. If I intended to win a major event Id use one of my 4 guard armies, this is more just out of curiosity and a mental excercise in making do with what I have.

'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader

"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell  
   
Made in pl
Regular Dakkanaut






Roast my list.

Mechanised Admech, with a focus on a strong shooting vehicles backline. For the forward combat/harassment I choose double Eversor and Ryza Vanguards in the Drill. Callidus for obvious reasons.

Doubts&options
1. This list is quite susceptible to CC heavy armies. I might want a second 4 of Dragoons instead of the Laschickens. But AT shooting, especially of the +2 buffed Balistarii, would also be nice to have
2. I might switch a damage Eversor to utility Culexus, but I'll be losing harassment ability
3. I might switch one Icarus for any Desintegrator. Mathhammer-wise unbuffed Desintegrator (in any loadout) is better at taking out popular Fly keywords, due to sheer amount of quality shots. Ferrumite is superior to Neutron in AT - way more consistent due to rockets and stable 3 shots, higher potential damage, better points price. However... I am a little bit afraid to switch the 5++. I can't reliably, and CP-free, maintain Shroudpsalm to give Skorpius the 2+ save in consecutive turns
3a. I don't really like an idea to spend $75*3 at once . And I have 3 magnetised Onagers already

Spoiler:

++ Battalion Detachment +5CP (Imperium - Adeptus Mechanicus) [35 PL, 8CP, 415pts] ++

+ No Force Org Slot +

Battle-forged CP [3CP]

Detachment CP [5CP]

Forge World Choice: Forge World: <Mixed>

+ HQ +

Graia Tech-Priest Enginseer [3 PL, 30pts]

Graia Tech-Priest Enginseer [3 PL, 30pts]

+ Troops +

Ryza Skitarii Vanguards [7 PL, 113pts]
. . 6x Skitarii Vanguard
. . 3x Skitarii Vanguard (Plasma Caliver): 3x Plasma Caliver
. . Vanguard Alpha: Radium Carbine

Graia Skitarii Vanguards [7 PL, 48pts]
. . 5x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

Graia Skitarii Vanguards [7 PL, 48pts]
. . 5x Skitarii Vanguard
. . Vanguard Alpha: Radium Carbine

+ Dedicated Transport +

Ryza Terrax-Pattern Termite Assault Drill [8 PL, 146pts]
. . Twin volkite chargers: 2x Twin volkite Charger

++ Spearhead Detachment +1CP (Imperium - Adeptus Mechanicus) [73 PL, 1CP, 1,330pts] ++

+ No Force Org Slot +

Detachment CP [1CP]

Forge World Choice
. . Forge World: Stygies VIII

+ HQ +

Tech-Priest Dominus [7 PL, 90pts]: Macrostubber, Relic: Autocaduceus of Arkhan Land, Volkite Blaster, Warlord, Warlord Trait (Codex 4): Necromechanic

Tech-Priest Manipulus [5 PL, 90pts]: Magnarail lance

+ Fast Attack +

Ironstrider Ballistarii [16 PL, 320pts]
. . Ironstrider Ballistarius: Twin Cognis Lascannon
. . Ironstrider Ballistarius: Twin Cognis Lascannon
. . Ironstrider Ballistarius: Twin Cognis Lascannon
. . Ironstrider Ballistarius: Twin Cognis Lascannon

Sydonian Dragoons [12 PL, 272pts]
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance
. . Sydonian Dragoon: Taser Lance

+ Heavy Support +

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Onager Dunecrawler [7 PL, 112pts]: Broad Spectrum Data-tether, Cognis Heavy Stubber, Icarus Array

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

Skorpius Disintegrator [6 PL, 111pts]: Belleros Energy Cannon, 3x Cognis Heavy Stubber

++ Vanguard Detachment (Imperium - Officio Assassinorum) [15 PL, 255pts] ++

+ Elites +

Callidus Assassin [5 PL, 85pts]

Eversor Assassin [5 PL, 85pts]

Eversor Assassin [5 PL, 85pts]

This message was edited 1 time. Last update was at 2019/07/02 18:09:00


https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Quick-fingered Warlord Moderatus






@dadamowsky
I really like this list. Might steal it if I decide to do Stygies. Haha.

Haven't really seen anyone do what you're doing with the Ryza Drills, actually. Deep Strike next to some vehicle or lone character, pop out and melt it. Might want to consider making 1-2 Enginseers Ryza to repair the Drill, cut down drops, etc. Two units of Graia Skitarii is plenty for coverage. I personally would make them Rangers if I don't have Breachers.

I personally think 2x Crawler and 3x Grator (saw someone calling it this on Reddit, and I like it) is the way to go, especially since you have the Ironstriders. Crawlers do well in pairs; alone and they lose the save reroll; three becomes awkward to maneuver.

Are you allowed to take Assassins like that in ITC? I thought the exception was for summoning them via stratagem, not the Execution Force. Or are you playing ETC? Anyhow, if you are allowed, I would consider a Vindicare or Culexus instead of a second Eversor for sure.

Anyhow:
-Drills: Swap Volkite for Storm Bolters (14 points)
-Manipulus: Swap Magnarail for Transonic (5 points)
-Cut two Assassins for ITC faction rules (170 points)
-Downgrade Graia Vanguard to Rangers (10 points)

199 points free. Some ideas:
1) Make a Stygies Battalion and a Spearhead. So one Enginseer and 3x5 Rangers. Add a fifth Dragoon (cut two Cognis Heavy Stubbers).
2) Add a fifth Dragoon and 7x Mars Infiltrators.
3) Make a Ryza Patrol detachment to give your Drill and Vanguard unit RR1s to wound; this means a third Graia Ranger unit. Add another two Dragoons (cut one Cognis Heavy Stubber).

 Valkyrie wrote:
So can someone explain the hype with the Skorpius weapons? The Disruptor Launcher seems pretty decent but is let down by the random number of shots. The Ferrumite Cannon looks like the better two of the turret weapons but people seem to be going for the Belleros Cannon, why? It's 3D3 shots, but they're only 1D more than a Phosphor Blaster. Yes you can target out of LoS but then you're wasting the Disruptor and Stubber shots.

It's dirt cheap. Two Ferrum Grators has better output than a Calladius. No Fly or Backwash, but it has two separate bodies with almost double the wounds instead.

Non-LOS shooting is very important for the ITC Meta. It lets you reliably score the Kill and Hold objectives, which keeps you in the game while you are behind. The fact that they specialize against T3 and T5 is also nice. Lots of meta targets, including Mortar Teams, Broadsides, Primaris Snipers, Bikes.

This message was edited 2 times. Last update was at 2019/07/02 19:52:05


 
   
Made in pl
Regular Dakkanaut






I'm playing ETC, so I don't really have to bother with pure Admech list, but frankly... I can't imagine collecting any other army. Maybe some minor agents of the Imperium, for flavor, or Knights. Thanks for the feedback.

As for the Enginseers in Ryza - Graia can't Fall Back if there's no Graia character on the table. Which is why I need those (at least one) to be Graia. It would be utterly rubbish if my screen was locked in combat, without any effort from the opponent . But making one a repair-man is a good idea.

This message was edited 2 times. Last update was at 2019/07/02 21:32:52


https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Quick-fingered Warlord Moderatus






dadamowsky wrote:
I'm playing ETC, so I don't really have to bother with pure Admech list, but frankly... I can't imagine collecting any other army. Maybe some minor agents of the Imperium, for flavor, or Knights. Thanks for the feedback.

As for the Enginseers in Ryza - Graia can't Fall Back if there's no Graia character on the table. Which is why I need those (at least one) to be Graia. It would be utterly rubbish if my screen was locked in combat, without any effort from the opponent . But making one a repair-man is a good idea.

You're using mixed detachment though. The dogma is not in effect. So unless you add a Ryza patrol...

Here's what I am thinking for ITC though:
Spoiler:
Stygies VIII Battalion Detachment - 1160

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 660
5x Sydonian Dragoon - 5x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 391

HQ - 60
1x Ryza Tech-Priest Enginseer
1x Ryza Tech-Priest Enginseer

Troop - 199
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
10x Ryza Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver, Omnispex

Transport - 132
1x Ryza Termite Assault Drill - Storm Bolter

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1999 points
12 CP

Lots of CP, more Troops for Engineers mission, everything is BS3+ and Skitarii. Very cool.

This message was edited 4 times. Last update was at 2019/07/02 21:48:14


 
   
Made in de
Sagitarius with a Big F'in Gun





 Suzuteo wrote:
dadamowsky wrote:
I'm playing ETC, so I don't really have to bother with pure Admech list, but frankly... I can't imagine collecting any other army. Maybe some minor agents of the Imperium, for flavor, or Knights. Thanks for the feedback.

As for the Enginseers in Ryza - Graia can't Fall Back if there's no Graia character on the table. Which is why I need those (at least one) to be Graia. It would be utterly rubbish if my screen was locked in combat, without any effort from the opponent . But making one a repair-man is a good idea.

You're using mixed detachment though. The dogma is not in effect. So unless you add a Ryza patrol...

Here's what I am thinking for ITC though:
Spoiler:
Stygies VIII Battalion Detachment - 1160

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 660
5x Sydonian Dragoon - 5x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 391

HQ - 60
1x Ryza Tech-Priest Enginseer
1x Ryza Tech-Priest Enginseer

Troop - 199
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
10x Ryza Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver, Omnispex

Transport - 132
1x Ryza Termite Assault Drill - Storm Bolter

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1999 points
12 CP

Lots of CP, more Troops for Engineers mission, everything is BS3+ and Skitarii. Very cool.


I cant even fathom how to transport all those chickens and low cost vehicles.
   
Made in pl
Regular Dakkanaut






 Suzuteo wrote:
dadamowsky wrote:
I'm playing ETC, so I don't really have to bother with pure Admech list, but frankly... I can't imagine collecting any other army. Maybe some minor agents of the Imperium, for flavor, or Knights. Thanks for the feedback.

As for the Enginseers in Ryza - Graia can't Fall Back if there's no Graia character on the table. Which is why I need those (at least one) to be Graia. It would be utterly rubbish if my screen was locked in combat, without any effort from the opponent . But making one a repair-man is a good idea.

You're using mixed detachment though. The dogma is not in effect. So unless you add a Ryza patrol...

Here's what I am thinking for ITC though:
Spoiler:
Stygies VIII Battalion Detachment - 1160

HQ - 175
1x Tech-Priest Dominus - Volkite Blaster, Macrostubber
1x Tech-Priest Manipulus - Transonic Cannon, Warlord: Monitor Malevolus, Relic: Omniscient Mask

Troop - 105
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle
5x Skitarii Ranger - 5x Galvanic Rifle

Heavy Support - 220
1x Onager Dunecrawler - Icarus Array
1x Onager Dunecrawler - Icarus Array

Fast Attack - 660
5x Sydonian Dragoon - 5x Taser Lance
4x Ironstrider Ballistarii - 4x Twin Cognis Lascannon

Stygies VIII Spearhead Detachment - 363

HQ - 30
1x Tech-Priest Enginseer

Heavy Support - 333
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon
1x Skorpius Disintegrator - Belleros Energy Cannon

Mixed Battalion Detachment - 391

HQ - 60
1x Ryza Tech-Priest Enginseer
1x Ryza Tech-Priest Enginseer

Troop - 199
5x Graia Skitarii Ranger - 5x Galvanic Rifle
5x Graia Skitarii Ranger - 5x Galvanic Rifle
10x Ryza Skitarii Vanguard - 7x Radium Carbine, 3x Plasma Caliver, Omnispex

Transport - 132
1x Ryza Termite Assault Drill - Storm Bolter

Operative Requisition Sanctioned - 85 (-2 CP)

Total: 1999 points
12 CP

Lots of CP, more Troops for Engineers mission, everything is BS3+ and Skitarii. Very cool.


You're right. I completely forgot the penalty is part of the dogma. Unfortunately I have only 8 Ironstriders, so 5th Dragoons is out of the questin (now when I need 3 Grators ) but I guess it will do as well - 4 Dragoons are devastating and annoying to be dealt with anyway.




 0XFallen wrote:


I cant even fathom how to transport all those chickens and low cost vehicles.

Quite easy. I stockpile them one on the other in the Safe and Sound biggest box bottom codignation, with a bubble wrap layers between. I am not actually joking - that's how I transported 8 Ironstriders, 4 Kastelans and 3 Warglaives to my last match
Skorpius will need a separate box though. Luckily for me, I am prepared

This message was edited 3 times. Last update was at 2019/07/02 22:06:31


https://www.dakkadakka.com/dakkaforum/posts/list/754924.page

https://www.instagram.com/dadamowsky/ 
   
Made in us
Pewling Menial






So here's my first crack at an ITC Stygies list with the new tanks:
Spoiler:
Stygies Battalion (+5 CP)
HQ
Dominus
Enginseer

Troops
3x5 Rangers with 2 snipers each

Elites
2x10 Hoplites

Fast Attack
4 Dragoons

Heavy Support
2 Icarus Dunecrawlers

Dedicated Transports
2 Duneriders


Stygies Battalion (+5CP)
HQ
2 Enginseers

Troops
5 Rangers with 2 Arc rifles (because I had 8 points to spare)
2x5 Rangers

Heavy Support
2 Grators with belleros


Krast Super-Heavy Aux (-2 CP)
-Eaxhalted Court, Heirlooms-
Crusader with Thermal and Ironstorm

2000 points, 11 CP to start

Snipers for Headhunter
Barebone rangers for Engineers
Hoplites and Duneriders for screening/counter-charge/alpha-strike
Icarus Crawlers for anti-flyer/elites
Belleros grators and Ironstorm on knight for magic boxes/dark reapers
Krast Crusader for anti-T8+

I've been running Dragoons and a lone Knight so I've resigned myself to giving up gangbusters and kingslayer at this point. Otherwise, C&C?
   
Made in us
Quick-fingered Warlord Moderatus






 0XFallen wrote:
I cant even fathom how to transport all those chickens and low cost vehicles.

My solution involves magnetized bases and cookie sheets bolted onto Hefty container lids:




   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

That's genius o.0

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
 
Forum Index » 40K General Discussion
Go to: