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Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

0CP stratagem Psi-Bolt ammunition.
The enemy must re-roll successfull invul saves against attacks from this unit.

Would fit well with the current design paradigm.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in ch
The Dread Evil Lord Varlak





a_typical_hero wrote:
0CP stratagem Psi-Bolt ammunition.
The enemy must re-roll successfull invul saves against attacks from this unit.

Would fit well with the current design paradigm.


Wouldn't a quasi specific AP against invuls be better?

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

As invul saves are specifically described as saves that never get modified to be worse, I would not like to go that route. Feels too much like breaking a core rule.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in ch
The Dread Evil Lord Varlak





a_typical_hero wrote:
As invul saves are specifically described as saves that never get modified to be worse, I would not like to go that route. Feels too much like breaking a core rule.


Core rules get gaked on by GW all the time, especially for special rules cue transports not beeing able to be left except the primaris one etc.

The issue i see with your suggestion is that as soon as that hits a blob of say letters that will get a whole lot more rerolling and is frankly against low invul save targets overly effective, against good invul models underperforming.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

10 Grey Knights in rapid fire range would cause 4,44 dice to be rerolled on average. I don't think that is too much.

In %, yes. Re-rolls are hitting weak saves harder than good ones. Same can be said about up to -2AP though.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

a_typical_hero wrote:
As invul saves are specifically described as saves that never get modified to be worse, I would not like to go that route. Feels too much like breaking a core rule.

I completely understand this, which is why I'd want only Grey Knights to have it. Much like Tzeentch being the only ones allowed to boost invulnerable saves (which they can already do, so it's not like it's without precedent).
It's also likely this would be implemented by being a modifier to the dice roll, rather than the save itself, which helps.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

Imperial Guard can also boost invulnerable saves, and Eldar can lower them. Neither mechanic are unique to begin with lol.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Well the original 3rd ed GK psycannon/incinerator thing it was basically all S6 AP4 and specifically ignored invulnerable save. it murdered demons in droves (except bloodletters who had brass armor of khorne 3+ save ) but as noted in a previous post to counter that they got sustained assault for fighting the GKs.






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