|
I don't do it and here is why. My nids run about 50 stealers, say the opponent is 25" away, turn one scuttle, move, fleet do not charge until turn 2. Without scuttle you move your 6" both turns for 12, and an average fleet roll of 3.5 you will get in second turn anyway thus allowing more stealers. I find that the law of averages really works in this case. For every 3 units 1 will make a charge turn 2 no problem, one will get like 1 model in base to base barely and 1 unit will not charge at all. I like the strength in numbers and would rather more stealers anyday. I have a friend that palys nids that disagrees but I have alot more success than him so I will stick with my stealers with just extended carapace.
|