Answer to question 1 is on the top right of page 46 of the rulebook under the heading "Force Weapons"
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Just to add to that as well, there doesn't appear to be a limit on how many psychic powers can be used during a turn. So, unless your codex specifically states otherwise, your psyker can fail a test for a power during the movement phase and still test for other powers during the turn. He just can't use that particular power he failed with. This of course is dependant on your interpretation of the word "the" in the phrase "cannot use the power that turn."
Answer to question 2 is dependant on if you feel that psychic powers follow all of the shooting rules only breaking the ones that are directly contradicted by the power. Or, you may believe that psychic powers that contradict any portion of the shooting rules do not follow the shooting rules. If you believe that the power follows ALL of the shooting rules then the marker must first be placed on an enemy unit not only free of assault but also in LOS. Then the casualties can only come from within 12" and LOS of the psyker. If you believe that this power follows its own set of rules seperate from the shooting rules (as I do) then the blast marker can be placed over any unit not in assault and the casualties must come from the models fully covered by the template. This effectively makes this power a fairly good sniper weapon against low initiative models.