This is my second tyranid list that i have made so it might still need some tweaking. I just wanted to get away from the idea of the first one which was as you charge the enemy, shoot the hell out of him. I found that that technique was quite cost inefficient so now i toned down the cost of a lot of my guys to make it so i could fit more. I also have each brood doing a specific job i.e. close combat or shooting. so here is the list
HQ
Hive Ty- VC, LWhip and BSword, Warp Blast, enhansed senses, extended carapace, toxin sacs- 193 pts
Broodlord- extended carapace, toxin sacs, retinue of 6 genestealers- 228 pts
Elites
Lictor- 80 pts
Warriors (3 models)- 1 w/ VC, 1 w/ barbed strangler, 1 w/ deathspitter, all have sything talons, enhansed senses, extended carapace, toxin sacs- 121 pts
Warriors (3 models)- 1 w/ VC, 1 w/ barbed strangler, 1 w/ deathspitter, all have sything talons, enhansed senses, extended carapace, toxin sacs- 121 pts
Troops
Hormies (8 models)- adrenal glands (+I)- 88 pts
Termagaunts (8 models)- fleshborer, toxin sacs- 72 pts
Termagaunts (8 models)- fleshborer, toxin sacs- 72 pts
Ripper Swarm (3 models)- adrenal glands (+I)- 36 pts
Fast Attack
Gargoyles (8 models)- 96 pts
Toxin Spore Mines (3 models)- 30 pts
Bio-acid Spore Mines (3 models)- 36 pts
Heavy Support
Zoanthrope- Warp Blast, synapse- 65 pts
Biovore (2 models)- 80 pts
ShootieFex- Twinlinked devourers, VC, enhansed senses, extended carapace, reinforced chitin- 178
Thats my list.
Just as a brief note, i like having the diversity in my army. i use the spore mines as a way to keep the enemy from flanking me so i deploy them at the started and move though the open path. It has worked for me before so thats why i like it. Also, for the biovores, i dont actually understand how they work completely so it would be helpful if someone could explain how they work very quickly, it would be much appreciated.
So thanks for checking out my list and any suggestions would be great because ive only played a few games and maybe they were just flukes.
Thanx
Tyrant