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Made in us
Fresh-Faced New User




This is my second tyranid list that i have made so it might still need some tweaking.  I just wanted to get away from the idea of the first one which was as you charge the enemy, shoot the hell out of him.  I found that that technique was quite cost inefficient so now i toned down the cost of a lot of my guys to make it so i could fit more.  I also have each brood doing a specific job i.e. close combat or shooting.  so here is the list

HQ

Hive Ty- VC, LWhip and BSword, Warp Blast, enhansed senses, extended carapace, toxin sacs- 193 pts

Broodlord- extended carapace, toxin sacs, retinue of 6 genestealers-  228 pts

Elites

Lictor-  80 pts

Warriors (3 models)- 1 w/ VC, 1 w/ barbed strangler, 1 w/ deathspitter, all have sything talons, enhansed senses, extended carapace, toxin sacs-  121 pts

Warriors (3 models)- 1 w/ VC, 1 w/ barbed strangler, 1 w/ deathspitter, all have sything talons, enhansed senses, extended carapace, toxin sacs-  121 pts

Troops

Hormies (8 models)- adrenal glands (+I)-  88 pts

Termagaunts (8 models)- fleshborer, toxin sacs-  72 pts

Termagaunts (8 models)- fleshborer, toxin sacs-  72 pts

Ripper Swarm (3 models)- adrenal glands (+I)-  36 pts

Fast Attack

Gargoyles (8 models)-  96 pts

Toxin Spore Mines (3 models)-  30 pts 

Bio-acid Spore Mines (3 models)-  36 pts 

Heavy Support

Zoanthrope- Warp Blast, synapse-  65 pts

Biovore (2 models)-  80 pts

ShootieFex- Twinlinked devourers, VC, enhansed senses, extended carapace, reinforced chitin-  178

 

Thats my list. 

Just as a brief note, i like having the diversity in my army. i use the spore mines as a way to keep the enemy from flanking me so i deploy them at the started and move though the open path.  It has worked for me before so thats why i like it.  Also, for the biovores, i dont actually understand how they work completely so it would be helpful if someone could explain how they work very quickly, it would be much appreciated.

So thanks for checking out my list and any suggestions would be great because ive only played a few games and maybe they were just flukes.

Thanx

Tyrant

   
Made in us
Fresh-Faced New User




Ok i read up on the biovores and figured out how to use them legally. apparentyly i was actually at 1530 pts so i decided to just drop the 3 toxin spore mines so that im back at 1500 pts. here is wut my list looks like now

HQ

Hive Ty- VC, LWhip and BSword, Warp Blast, enhansed senses, extended carapace, toxin sacs- 193 pts

Broodlord- extended carapace, toxin sacs, retinue of 6 genestealers- 228 pts

Elites

Lictor- 80 pts

Warriors (3 models)- 1 w/ VC, 1 w/ barbed strangler, 1 w/ deathspitter, all have sything talons, enhansed senses, extended carapace, toxin sacs- 121 pts

Warriors (3 models)- 1 w/ VC, 1 w/ barbed strangler, 1 w/ deathspitter, all have sything talons, enhansed senses, extended carapace, toxin sacs- 121 pts

Troops

Hormies (8 models)- adrenal glands (+I)- 88 pts

Termagaunts (8 models)- fleshborer, toxin sacs- 72 pts

Termagaunts (8 models)- fleshborer, toxin sacs- 72 pts

Ripper Swarm (3 models)- adrenal glands (+I)- 36 pts

Fast Attack

Gargoyles (8 models)- 96 pts

Bio-acid Spore Mines (3 models)- 36 pts

Heavy Support

Zoanthrope- Warp Blast, synapse- 65 pts

Biovore (2 models)- 110 pts

ShootieFex- Twinlinked devourers, VC, enhansed senses, extended carapace, reinforced chitin- 178
   
 
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