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Made in us
Fresh-Faced New User





HQ-Shas'el/missle pod, plasma rifle, multi tracker

Elite-(3)Shas'ui Crisis suits-Missle pod, plasma rifle, multi tracker

Troops

(12)Firewarriors, all pulse rifle, no bells/whistles

(12)Firewarriors, all pulse rifle, no bells/whistles

(12)Firewarriors, all pulse rifle, no nuttin'

(12)Firewarriors, all pulse rifle, nuttin,nathen, nada, a'ight?

(11)Firewarriors, all pulse rifle-Devilfish w/Smart missles, Targeting array, Multi, Decoy

(11)Firewarriors, all pulse-Devilfish w/smart missles, Targeting array, multi, Decoy

 

Fast Attack

(1)Piranha-Fusion, Target array, decoy

(1)Piranha-Fusion, Target array, decoy

 

Heavy Support

Hammerhead-Railgun, SMS,TA,MT, TL,DL

Hammerhead-Railgun, SMS, TA, MT, TL, DL

Hammerhead-Ion Cannon, Burst, TA, MT, DL

 

....3 points over right now for 1850 tournement play, but im trying to figure out how it works.

 

Using all the skimmers to protect my guys from HtH, sort of like a modified FoF.  Lots of firewarriors is even good in HtH sometimes.  Any tau vets have any suggestions?

   
Made in us
Dakka Veteran




Orlando, Florida

Certainly needs work.

1. The shas'el needs a targeting array, really needs one.

2. Divide the crisis squad into 3 squads of 1 to start out.

3. Mass fire warrior just dont work that well. 12 single shots will kill 1 marine... fire warriors dont win games, hammerheads and XV8s do. The problem is even worse without markerlights, fire warriors are good for 2 things, making your army legal, or jumping out of a devil fish for 20-24 shots, then dying.

4. The piranhas are good, but I find the decoy an unessecary buy.

5. The hammerheads are fine.

6. Dropping a good number of fire warriors will allow for more crisis suits.
   
Made in us
Fresh-Faced New User




I was recently at an RTT in North Carolina (The Hobbit) and I saw a very competetive Tau list there ran by Jesse Farmer. Basically the list stays highly mobile to avoid being charged. One of the problems with a stand and shoot Tau list will be setting up firing lanes for that many troops to be effective when there will almost always be terrain in the middle of the field. The second problem will be Marine pod armies. Their pods become mobile walls for the turn they come in and there is no way for your troops to move around to fire. The solution that Jesse Farmer came up with for his Tau list was to have four Firewarrior, Devilfish squads, two rail heads, two 3x crisis suit teams, one commander crsis suit flying solo, and one broadside. He also had a squad of vespid but I am not sure if he did that to fill his 1850 list to the 2000 points this RTT was hosting. All in all I think it was a very solid list due to the fact that it allowed him to be a reaction based force rather than a static target. And being able to zoom your whole army 12 inches every turn is very clutch when fleeing the scene of freshly landed drop pods.
   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

Shooty Tau don't work unless you have a substantial amount of marker lights to back it up. That being that fro every unit of fire warriors you want 4 marker lights. This will give you a major edge over armies with high Armor save and low numbers. while 12 fire warriors that hit on 4's might not do much to a marine squad 12 fire warriors that hit on 2's will do much more. Also with shooty Tau Sniper drones and a squad or two with carbines are key. Especaily against drop troops if you are able to pin a sqad or two that drop in you can easily deal with what ever else comes in that turn.
   
Made in us
Been Around the Block





I feel you need markerlights if you want to run that many FW also you need Shadowsun. Nothing spells disaster like Ld7
   
Made in us
Fresh-Faced New User





K, Me_Person, what do you think about this?

HQ

Shas'el w/mp,pr, hwmt, ta

Shas'el w/mp,pr, hwmt, ta

ELITE

Crisis w/mp,pr,mt

Crisis w/mp,pr,mt

Crisis w/mp,pr,mt

TROOPS

(4 times) 6 firewarriors w/Devilfish-SMS,TA,MULTI,DECOY

FAST

Piranha-Fusion, TA

Piranha-Fusion, TA

Piranha-Fusion, TA

HEAVY

HH w/Rail, sms, mt, tl,decoy

HHw/Rail, sms, mt, tl, decoy

HHw/Rail, sms, mt, tl, decoy

 

....comes out to 1850 even, I may have to go with this thru playtesting tau. 

I REALLY like the Smart missle systems.  I wanted to go large on firewarrior numbers but it seems that the general concensus is that hybrid or mechanised is the way to go.  With my success at last years adepticon with sisters mech, I figure I should go with more of the same.

...For adepticon, the one thing I really like about this list is the large number of scoring units...the crisis suits are pretty fragile though and might have to hide late game....not sure I like that too much....

 

 

   
Made in us
Longtime Dakkanaut




Cherry Hill, NJ

If you take that list against any army with a decen amount of shooting you will be looking at a t3 shutout in thier favor. While this might be nice against pods it will do very little against an army like Shooty marines, Eldar, Zilla Nids, or any Chaos list. What this list lacks now is staying power. You have 39 models in an 1850 point battle. a Lysander wing comes in at around 42 models. Being outnumbered by Marines even in the smallest of cases will mean that you need to kill about 12 models a turn to even be competitive.

The second thing to note is that with 15 Vehicles on the board at the start you will never be able to hid anything that you value. If you don't get the first turn you will loose more than 1/2 of your army from enemy shooting and that is just due to deployment restrictions.

My Shooty Tau list comes in at around 108 models. Within it I have 22 Marker lights 5 vehicles and 1 battle suit. On average I can kill up to 20 marines a turn give 100% open fire lanes. With 75% open fire I can kill about 16 marines and pin 3 squads effectively 4 if I am lucky.

You need some type of deterance or a way to isolate 1/2 of an opponents army untill it is dealt with then deal with the other half. One of the principals that use with Tau is that, I always try to limit the amount of incoming shot to me by a minimum which is why I have 21 shots that cause pinning in my army.
   
Made in us
[ARTICLE MOD]
Longtime Dakkanaut







I was recently at an RTT in North Carolina (The Hobbit) and I saw a very competetive Tau list there ran by Jesse Farmer. Basically the list stays highly mobile to avoid being charged. One of the problems with a stand and shoot Tau list will be setting up firing lanes for that many troops to be effective when there will almost always be terrain in the middle of the field. The second problem will be Marine pod armies. Their pods become mobile walls for the turn they come in and there is no way for your troops to move around to fire. The solution that Jesse Farmer came up with for his Tau list was to have four Firewarrior, Devilfish squads, two rail heads, two 3x crisis suit teams, one commander crsis suit flying solo, and one broadside. He also had a squad of vespid but I am not sure if he did that to fill his 1850 list to the 2000 points this RTT was hosting. All in all I think it was a very solid list due to the fact that it allowed him to be a reaction based force rather than a static target. And being able to zoom your whole army 12 inches every turn is very clutch when fleeing the scene of freshly landed drop pods.


Played him at the Chicago GT. Smoked him, but got a bit of luck my way. (A really good Turn 4 when I downed 3 devilfish and 2 hammerheads all at once...three of them in assaults. It's your basic Tau fish of fury...highly annoying, actually, depending on the assault movement rules to be effective. What he discovered is when facing against an army that's as mobile as it is, but geared towards assault, there's not all that much you can do if your opponent manages to close the distance. The army depends on being able to deploy FCW in such a way that they're pseudo-screened from assault. Since my Night Lords had five units that could move 12"/assault 6" (four of which could move over his skimmers) plus being relatively shooty to boot, you're toast.

"I was not making fun of you personally - I was heaping scorn on an inexcusably silly idea - a practice I shall always follow." - Lt. Colonel Dubois, Starship Troopers

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