Switch Theme:

September FAQ Date?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in pl
Fixture of Dakka




Points reductions only, pretty much. The issue I see with this is that it just shifts the meta. Units that don't get dramatic point decreases will either stay on the shelf, or take the spot of units that are now unplayable but become so with a points drop

I never printed the whole CA, so maybe this is a dumb question, but did any units in the last CA have their points cost lowered? Because the GK stuff only got points hiked comparing to the index stuff.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in it
Longtime Dakkanaut





Karol wrote:
Points reductions only, pretty much. The issue I see with this is that it just shifts the meta. Units that don't get dramatic point decreases will either stay on the shelf, or take the spot of units that are now unplayable but become so with a points drop

I never printed the whole CA, so maybe this is a dumb question, but did any units in the last CA have their points cost lowered? Because the GK stuff only got points hiked comparing to the index stuff.


A lot of stuff did actually.

In general the story goes like this:

FAQs hammer down the worst offenders
CA slaps the minor offenders and props up the models that need an hand.

Expecting buffs from a FAQ is asking for disappointment.
   
Made in pl
Fixture of Dakka




yeah, but when the last CA came out. GK got slaped too, each FAQ the same happened, and no one can claim that anything GK had warrented a nerf. When March FAQ came GK weren't winning anything, not tournaments big or small, not even casual games. They maybe won stuff in narrative, but there you can litterly write in that this faction wins at the end of the game.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

SemperMortis wrote:
We are 3 days from "Orktober" as GW put it. White Dwarf has zero leaks, sneak peaks or anything at all related to orkz except a fluff piece on a grot themed army somebody made. The FAQ and Errata don't even mention orkz....sweet.

FAQs and Erratas for an army getting a new codex next month. Yeah, that makes sense.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

 Galef wrote:
Darsath wrote:
Really, I'm just trying to guess the kind of change that would appear in Chapter Approved that would be good enough to make these armies playable.
Points reductions only, pretty much. The issue I see with this is that it just shifts the meta. Units that don't get dramatic point decreases will either stay on the shelf, or take the spot of units that are now unplayable but become so with a points drop

 ClockworkZion wrote:
 JohnnyHell wrote:

I mean that a 1+ save would prevent AP- weapons being able to kill a unit so wouldn’t fit their design philosophy.

Except they already have a rule that says 1s always fail for armour saves for when 2+ saves are sitting in cover.

Exactly, 1s would still fail, so Terminators having a 1+ armour would play exactly as they do now against AP- weapons. It just gives them a better chance against AP-1 and up weapons

-


That is true! I did a forgetting.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Stubborn Prosecutor





 ClockworkZion wrote:
Martel732 wrote:
No, IG is going to be a bigger issue than ever. But power armor is supposed to get some love in CA.

IG basically won't change much beyond replacing the BA or Castellan in most top level Imperial lists to give a second detachment of cheap CP generation to support the combo unit over trying to support two of said unit.


The problem there is that IG still needs someone to bring the heavy armor. The current IG+Knights list works because you can hide *most* of the battalion in cover and at their points it's not too terrible to have them sit out and guard your CP regen warlord.

Now (with the FAQ), the CP regen isn't very powerful and you could just take the CP regen trait on the marines. You could double-bat/brigade the guard, but at that point the guard need to be able to lift their own weight. Which means getting engaged. Which means dying in droves. If half your list is 4+/5+ armor saves, than it doesn't matter that the other half of the list is 3+/4++.

Bender wrote:* Realise that despite the way people talk, this is not a professional sport played by demi gods, but rather a game of toy soldiers played by tired, inebriated human beings.


https://www.victorwardbooks.com/ Home of Dark Days series 
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 ChargerIIC wrote:
 ClockworkZion wrote:
Martel732 wrote:
No, IG is going to be a bigger issue than ever. But power armor is supposed to get some love in CA.

IG basically won't change much beyond replacing the BA or Castellan in most top level Imperial lists to give a second detachment of cheap CP generation to support the combo unit over trying to support two of said unit.


The problem there is that IG still needs someone to bring the heavy armor. The current IG+Knights list works because you can hide *most* of the battalion in cover and at their points it's not too terrible to have them sit out and guard your CP regen warlord.

Now (with the FAQ), the CP regen isn't very powerful and you could just take the CP regen trait on the marines. You could double-bat/brigade the guard, but at that point the guard need to be able to lift their own weight. Which means getting engaged. Which means dying in droves. If half your list is 4+/5+ armor saves, than it doesn't matter that the other half of the list is 3+/4++.

Good points! Basically just shows how the CP battery has fixed and the Guard + X lists aren't nearly as bad as people have been screaming they will continue to be.
   
Made in gb
Longtime Dakkanaut




 ClockworkZion wrote:
 ChargerIIC wrote:
 ClockworkZion wrote:
Martel732 wrote:
No, IG is going to be a bigger issue than ever. But power armor is supposed to get some love in CA.

IG basically won't change much beyond replacing the BA or Castellan in most top level Imperial lists to give a second detachment of cheap CP generation to support the combo unit over trying to support two of said unit.


The problem there is that IG still needs someone to bring the heavy armor. The current IG+Knights list works because you can hide *most* of the battalion in cover and at their points it's not too terrible to have them sit out and guard your CP regen warlord.

Now (with the FAQ), the CP regen isn't very powerful and you could just take the CP regen trait on the marines. You could double-bat/brigade the guard, but at that point the guard need to be able to lift their own weight. Which means getting engaged. Which means dying in droves. If half your list is 4+/5+ armor saves, than it doesn't matter that the other half of the list is 3+/4++.

Good points! Basically just shows how the CP battery has fixed and the Guard + X lists aren't nearly as bad as people have been screaming they will continue to be.

They might be weaker but they are more mandatory than ever before thanks to GW recosting strategums on the assumption that everyone is running Guard CP detachments.

Thats the worst solution to the problem. At this point the only way this endorsement of IG models could be more obvious is if they released a box set with all the CP battery models in 1 box.

It also sees marines and Bobby G take a nerf to go 3 nerfs from 3 possible. #500 points in CA2018 to go 4 nerfs from 4.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

Ice_can wrote:
 ClockworkZion wrote:
 ChargerIIC wrote:
 ClockworkZion wrote:
Martel732 wrote:
No, IG is going to be a bigger issue than ever. But power armor is supposed to get some love in CA.

IG basically won't change much beyond replacing the BA or Castellan in most top level Imperial lists to give a second detachment of cheap CP generation to support the combo unit over trying to support two of said unit.


The problem there is that IG still needs someone to bring the heavy armor. The current IG+Knights list works because you can hide *most* of the battalion in cover and at their points it's not too terrible to have them sit out and guard your CP regen warlord.

Now (with the FAQ), the CP regen isn't very powerful and you could just take the CP regen trait on the marines. You could double-bat/brigade the guard, but at that point the guard need to be able to lift their own weight. Which means getting engaged. Which means dying in droves. If half your list is 4+/5+ armor saves, than it doesn't matter that the other half of the list is 3+/4++.

Good points! Basically just shows how the CP battery has fixed and the Guard + X lists aren't nearly as bad as people have been screaming they will continue to be.

They might be weaker but they are more mandatory than ever before thanks to GW recosting strategums on the assumption that everyone is running Guard CP detachments.

Thats the worst solution to the problem. At this point the only way this endorsement of IG models could be more obvious is if they released a box set with all the CP battery models in 1 box.

It also sees marines and Bobby G take a nerf to go 3 nerfs from 3 possible. #500 points in CA2018 to go 4 nerfs from 4.

The more Guard you bring to add in more CP, the less other stuff you're running and the weaker the mix becomes. This is an issue how?
   
Made in us
Willing Inquisitorial Excruciator




Armies are more than a sum of their parts, a Guard brigade isn't weak on its own and provides a dimension that armies like Imperial Knights, Custodes, and various Space Marines chapters don't have.

I don't think GW is pushing people to buy more Guard - I think that the Bullgryn nerf and Chapter Approved are actually going to shake up Guard lists quite a lot - but until Chapter Approved arrives I think we will see a lot of Catachan brigades.

Because they're good. The CP doesn't hurt, though.
   
Made in gb
Longtime Dakkanaut




 ClockworkZion wrote:
Ice_can wrote:
 ClockworkZion wrote:
 ChargerIIC wrote:
 ClockworkZion wrote:
Martel732 wrote:
No, IG is going to be a bigger issue than ever. But power armor is supposed to get some love in CA.

IG basically won't change much beyond replacing the BA or Castellan in most top level Imperial lists to give a second detachment of cheap CP generation to support the combo unit over trying to support two of said unit.


The problem there is that IG still needs someone to bring the heavy armor. The current IG+Knights list works because you can hide *most* of the battalion in cover and at their points it's not too terrible to have them sit out and guard your CP regen warlord.

Now (with the FAQ), the CP regen isn't very powerful and you could just take the CP regen trait on the marines. You could double-bat/brigade the guard, but at that point the guard need to be able to lift their own weight. Which means getting engaged. Which means dying in droves. If half your list is 4+/5+ armor saves, than it doesn't matter that the other half of the list is 3+/4++.

Good points! Basically just shows how the CP battery has fixed and the Guard + X lists aren't nearly as bad as people have been screaming they will continue to be.

They might be weaker but they are more mandatory than ever before thanks to GW recosting strategums on the assumption that everyone is running Guard CP detachments.

Thats the worst solution to the problem. At this point the only way this endorsement of IG models could be more obvious is if they released a box set with all the CP battery models in 1 box.

It also sees marines and Bobby G take a nerf to go 3 nerfs from 3 possible. #500 points in CA2018 to go 4 nerfs from 4.

The more Guard you bring to add in more CP, the less other stuff you're running and the weaker the mix becomes. This is an issue how?

Guard are not weak they are quirt effective at CC as Catachan, something they will spend a lot more time in due to the fly changes.
Also mono lists of knights now all need that guard CP as GW recosted knight strategums to force you into taking guard.
   
Made in us
Decrepit Dakkanaut





Darsath wrote:


The current design pushes these factions to ally in Command Points more, and punishes those who play solo Knights or solo Blood Angels.


Get this though - they're are the max of 3 detachments. They can't just ally in more CP now.
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Daedalus81 wrote:
Darsath wrote:


The current design pushes these factions to ally in Command Points more, and punishes those who play solo Knights or solo Blood Angels.


Get this though - they're are the max of 3 detachments. They can't just ally in more CP now.

Well they can if they drop the BA or Knight but then they're opening holes in their list.
   
Made in gb
Dakka Veteran




Even under soup lists I'd like to see some variety. Maybe some Mechanicus or Space Marines. Maybe we'll see Grey Knights actually fit into an ally role (in reality the slot they'd be the easiest to see in competitively), but currently I'm not so sure we'll see any real mix ups until Chapter Approved. However, that is quite some time to remain with the game in the state it currently is, and I hope it doesn't become too stale for some people to power through.
   
Made in us
Longtime Dakkanaut




 ClockworkZion wrote:
SemperMortis wrote:
We are 3 days from "Orktober" as GW put it. White Dwarf has zero leaks, sneak peaks or anything at all related to orkz except a fluff piece on a grot themed army somebody made. The FAQ and Errata don't even mention orkz....sweet.

FAQs and Erratas for an army getting a new codex next month. Yeah, that makes sense.



And the October White Dwarf?

 Tomsug wrote:
Semper krumps under the radar

 
   
Made in us
Willing Inquisitorial Excruciator




SemperMortis wrote:
 ClockworkZion wrote:
SemperMortis wrote:
We are 3 days from "Orktober" as GW put it. White Dwarf has zero leaks, sneak peaks or anything at all related to orkz except a fluff piece on a grot themed army somebody made. The FAQ and Errata don't even mention orkz....sweet.

FAQs and Erratas for an army getting a new codex next month. Yeah, that makes sense.



And the October White Dwarf?


You've figured it out, they canceled the Ork codex.
   
Made in us
Omnipotent Necron Overlord






 ClockworkZion wrote:
 ChargerIIC wrote:
 ClockworkZion wrote:
Martel732 wrote:
No, IG is going to be a bigger issue than ever. But power armor is supposed to get some love in CA.

IG basically won't change much beyond replacing the BA or Castellan in most top level Imperial lists to give a second detachment of cheap CP generation to support the combo unit over trying to support two of said unit.


The problem there is that IG still needs someone to bring the heavy armor. The current IG+Knights list works because you can hide *most* of the battalion in cover and at their points it's not too terrible to have them sit out and guard your CP regen warlord.

Now (with the FAQ), the CP regen isn't very powerful and you could just take the CP regen trait on the marines. You could double-bat/brigade the guard, but at that point the guard need to be able to lift their own weight. Which means getting engaged. Which means dying in droves. If half your list is 4+/5+ armor saves, than it doesn't matter that the other half of the list is 3+/4++.

Good points! Basically just shows how the CP battery has fixed and the Guard + X lists aren't nearly as bad as people have been screaming they will continue to be.

Incorrect - everything is relative. IG still have the best command point per detachment. The super list with BA castellan and brigade will get a minor nerf. Can easily bring 20+ CP to a game though - which in all actuality is enough to still dominate with. They will just stop playin every gaking stratagem because they can. They can just replace the castellan with 3x command russ and still blow people off the table and afford to spam BA captains. This is a very uninspired FAQ that will do little to affect what armies are at the top.


Automatically Appended Next Post:
 Daedalus81 wrote:
Darsath wrote:


The current design pushes these factions to ally in Command Points more, and punishes those who play solo Knights or solo Blood Angels.


Get this though - they're are the max of 3 detachments. They can't just ally in more CP now.

Good thing the rest of the IG codex sucks right? Get real.

This message was edited 1 time. Last update was at 2018/09/29 03:58:51


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in it
Longtime Dakkanaut





If they replace the castellan with 3x command russes, then the fix has worked perfectly. 3 command russes are not even remotely comparable in power to a castellan.
   
Made in au
Liche Priest Hierophant







Who says the Castellan will be replaced by more Guard?
If anything, it'll be the Smash Captain that gets replaced.
   
Made in it
Longtime Dakkanaut





 Matt.Kingsley wrote:
Who says the Castellan will be replaced by more Guard?
If anything, it'll be the Smash Captain that gets replaced.


And then the lists will be glorified gunlines, without assault elements, which has been demonstrated that it simply is not competitive enough.
   
Made in gb
Longtime Dakkanaut




Spoletta wrote:
 Matt.Kingsley wrote:
Who says the Castellan will be replaced by more Guard?
If anything, it'll be the Smash Captain that gets replaced.


And then the lists will be glorified gunlines, without assault elements, which has been demonstrated that it simply is not competitive enough.

Except with the change to FLY only applying in the mocement phase captain smash lost a big chuck of his selling point of being able to charge the big stuff and ignoring screens it's him not the castellan that will be dropped for more guard.
Flooding the board with mass infantry squads is now even more effective than it has been since 8th dropped.
   
Made in us
Locked in the Tower of Amareo




Spoletta wrote:
If they replace the castellan with 3x command russes, then the fix has worked perfectly. 3 command russes are not even remotely comparable in power to a castellan.


That is false. In some cases, they are MUCH better.
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

I have no problem killing command russes with mi lass cannon predators or Plasma-Cannon devastators.

One 3++ Castellan? Hmm... not that much.

This message was edited 1 time. Last update was at 2018/09/29 14:32:20


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Ice_can wrote:

Guard are not weak they are quirt effective at CC as Catachan, something they will spend a lot more time in due to the fly changes.

This has been proven wrong in the past, stop repeating it.

It requires a very specific setup for even Catachans to "be quite effective at CC" and the bits required can't be everywhere at once.
   
Made in us
Locked in the Tower of Amareo




 Galas wrote:
I have no problem killing command russes with mi lass cannon predators or Plasma-Cannon devastators.

One 3++ Castellan? Hmm... not that much.


I dont use ap dependent shooting anymore. You lost when you brought predators and paid marine prices for lascannons.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Martel732 wrote:
 Galas wrote:
I have no problem killing command russes with mi lass cannon predators or Plasma-Cannon devastators.

One 3++ Castellan? Hmm... not that much.


I dont use ap dependent shooting anymore. You lost when you brought predators and paid marine prices for lascannons.

You're BS3+. You should be paying Marine prices for lascannons.

Degradation doesn't mean the item should cost less. Christ, I can't even imagine your whining if I paid BS5/6+ prices for Lascannons or Battle Cannons on LRBTs because of degrading stats.
   
Made in us
Locked in the Tower of Amareo




I didn't mention degradation. You're making gak up now.

Marine gear is over costed across the board for the most part. A Las cannon certainly isnt worth 25 pts with all the invulns and quantum shields in the game.
   
Made in us
Decrepit Dakkanaut





 Xenomancers wrote:

Good thing the rest of the IG codex sucks right? Get real.


I think you don't understand.

Fact - the Castellan/BA/IG list has severely reduced CP.
Fact - with a 3 detachment limit they either use the current state of CP or lose one of their elements. If they remove all the BA for an IG battalion they STILL don't get to the same level of CP as before and they have 200 points to replace the role the captains had.

The BA were there for a reason and you can watch some of the stream to get an idea why.

Whether or not the fly rules change it up so that dropping them is a non-issue is a different problem.

This message was edited 1 time. Last update was at 2018/09/29 16:11:24


 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

Martel732 wrote:
I didn't mention degradation. You're making gak up now.

Marine gear is over costed across the board for the most part. A Las cannon certainly isnt worth 25 pts with all the invulns and quantum shields in the game.

If Marine gear is overcosted, then so is gear for Scions or Veterans in the Guard book.

And if a Lascannon isn't worth 25pts on a Marine why should it be worth 20 on a Guard unit?
   
Made in us
Archmagos Veneratus Extremis




On the Internet

 Kanluwen wrote:
Martel732 wrote:
I didn't mention degradation. You're making gak up now.

Marine gear is over costed across the board for the most part. A Las cannon certainly isnt worth 25 pts with all the invulns and quantum shields in the game.

If Marine gear is overcosted, then so is gear for Scions or Veterans in the Guard book.

And if a Lascannon isn't worth 25pts on a Marine why should it be worth 20 on a Guard unit?

There is definitely an issue with cost on some things in the Marine codex (why in the Flip-Belt is a Bolt Carbine fifteen points despite being the same statline as the Auto bolt rifle for example), but the issue is more that the Lascannon is bad at it's job of killing tanks when compared to things like Autocannons or even Plasma.
   
 
Forum Index » 40K General Discussion
Go to: