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I may try to log in tonight. Haven't played since 1.13 dropped, and my village was literally cut in half with another village. Good times (really, I just don't have time like I used to).
feeder wrote: Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.
Yeah the lighting issue is insane, I lost half of my villagers because of the torch lighting issue. my 1x1 boxes for them still work but it is getting aggravating and having lighting not work on any part of my area.
In order to fix your existing world, you can try following these steps. Apparently this is just a temporary workaround, so you might need to repeat this once the issue reoccurs again.
Singleplayer: Select world → Edit world → Optimize world → check "erase cache data" → Backup and load
Multiplayer: Start the server.jar with the following command:
java -jar server.jar --forceUpgrade --eraseCache
This only needs to be done once, after this you can start your world or the server the usual way again.
Minecraft Realms: Download the world from your realm, copy it into your Minecraft singleplayer worlds folder, follow the steps for singleplayer, and then upload the world back up to your realm.
Until then please stay away from other player areas guys as this effects everyone on the server as there are probably dozens of areas this can affect and leave people's stuff entirely exposed to creepers, zombie invasions and more.
This message was edited 2 times. Last update was at 2019/05/15 02:04:40
From whom are unforgiven we bring the mercy of war.
Thanks, I'd forgotten about the erase cache option. I'll give it a try this evening. It might mean the server is down for a few hours as it processes all the chunks
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Started a single player world. Found a village with about 5 villagers and I started working on the place. Illagers spawned nearby, slew a villager I think and slew me since I didn't know how that vindicators could take out half your health in a single attack even if you're wearing iron armor. Second Illager patrol appeared later and wiped out the rest of the village.
Pretty displeased about that. Means that I'd have to immediately add walls and golems to any village I plan to hang anywhere nearby since unlike other mobs, the Illagers can appear during the day and seemingly right inside villages so now no where is safe :/
Nice. Did the Erase Cache function fix the lighting problem then?
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote: Nice. Did the Erase Cache function fix the lighting problem then?
It seemed to temporarily fix it but is unreliable and the issue can and has returned for some. Probably best to just wait for (hopefully) a more permanent fix from Mojang
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Okay this raid mechanic is very not well thought out.
So I have a mass spanning chaoitic labrinyth and all of the pillagers have spawned inside of the walls and are stuck leaving that message up. This pillager mechanic is cancerous. As patrols will spawn even on light levels over 15. This is incredibly stupid, who thought that was a good idea?
From whom are unforgiven we bring the mercy of war.
Hopefully they don't need more than two attempts to fix it.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Isn't just having fences around your place enough to keep them out?
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Melissia wrote: Isn't just having fences around your place enough to keep them out?
They will sometimes spawn in fully lit areas inside of your base or just locations everywhere there are times when the raids will start to stack ontop of one another if more players are in the same area with bad omen.
From whom are unforgiven we bring the mercy of war.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Great to hear. Time to work on that village then. And also customize my home since some of the new things really work well with a winter home, like the bonfire/fireplace thing.
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
Designed an improvement (I think) to my fence design for my main home earlier, in creative mode.
Spoilered for large image (is very, very wide):
Spoiler:
Basically, 11 blocks between four high stone brick pillars, iron bars (think chainlink) between pillars three high, each pillar topped with a campfire, twin pillars for the front door.
My home's more flat than the area I tested the fence out on mind you, so should be better looking there. Kinda liking it. Gonna need to do more labbing looks. Maybe use a different material than stonebrick, hmm.
This message was edited 2 times. Last update was at 2019/06/02 22:37:06
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
i did the same thing for one of my villages initially going with iron bars and stone bricks at a smaller spacing, the iron cost gets a bit silly so i am switching to jungle logs with jungle fence.
I had the wandering villager spawn at my place, his trades are kind of garbage so i'm not sure if he dies a new one respawns or he gets better trades over time but if someone wants to get him back to spawn go for it.
Only one exists on the map at any given time, and he will wander off on his own.
As for me-- This won't actually cost me much more iron than my current design uses. Actually, dont' think it will cost me ANY more, huh.
This message was edited 1 time. Last update was at 2019/06/03 19:41:07
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
The Trader showed up at my city a week or so ago too - somehow one of his llamas slipped its lead and was wandering around by itself. Naturally, I absconded with said llama and put it in my stable. Sadly, it vanished when the chunk it was in unloaded. Probably should have renamed it.
Gitkikka wrote: The Trader showed up at my city a week or so ago too - somehow one of his llamas slipped its lead and was wandering around by itself. Naturally, I absconded with said llama and put it in my stable. Sadly, it vanished when the chunk it was in unloaded. Probably should have renamed it.
Really?
I thought you can't keep em at all.
From whom are unforgiven we bring the mercy of war.