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Made in au
Liche Priest Hierophant







Clam down sirlynchmob, Lotet said even if, not the darkinnit had already said that.

Also quick correction Lotet, that's Mondo's base, not mine . Mine's the still-unfinished mess in the small savanah south-west of spawn.

I will say though, if you do end up building cow launchers on the towers... it really shouldn't be loaded in the spawn chunks. I've seen the number of cows those things use, and it's way more than the number of animals that were there when I was last at spawn.

Also as someone who already lags out on occasion at spawn (apparently because of the iron farm more than anything else), adding even more laggy mobs would effectively bar me from ever going to spawn again.

Admittedly I am only on the server rarely, though, so that's probably less of an issue. Still, I can't be the only one that already has horrendous lag at spawn.
   
Made in gb
Decrepit Dakkanaut






UK

sirlynchmob wrote:
 Lotet wrote:
nah, I'm pretty sure that even if darkinnit said:
"No, we've had a situation in the past where even 400 animals in the Spawn area would cause high amounts of lag for people who visit Spawn"
wouldn't convince you to stop trying.


Nope, he never said that. Resorting to lying now are you? not surprising.


As entertaining as watching this ridiculous, unproductive back-and-forth bitching is, I have to point out that Lotet wasn't quoting dark, it was a hypothetical comment. I wouldn't bother pointing it out if you hadn't previously bemoaned Lotet not properly reading your own posts.

------

These jabs and sniping comments flying around don't get anybody anywhere. Cut out the juvenile attacks before the Mods have to do it for you, and earn everyone involved a vacation from the server in the process.

Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.

Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.

My deviantART Profile - Pay No Attention To The Man Behind The Madness

"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation 
   
Made in ca
Mekboy on Kustom Deth Kopta




 Matt.Kingsley wrote:
Clam down sirlynchmob, Lotet said even if, not the darkinnit had already said that.

Also quick correction Lotet, that's Mondo's base, not mine . Mine's the still-unfinished mess in the small savanah south-west of spawn.

I will say though, if you do end up building cow launchers on the towers... it really shouldn't be loaded in the spawn chunks. I've seen the number of cows those things use, and it's way more than the number of animals that were there when I was last at spawn.

Also as someone who already lags out on occasion at spawn (apparently because of the iron farm more than anything else), adding even more laggy mobs would effectively bar me from ever going to spawn again.

Admittedly I am only on the server rarely, though, so that's probably less of an issue. Still, I can't be the only one that already has horrendous lag at spawn.


I don't think that iron farms cause any significant lag, it's only 32 mobs. you can't blame just 1 farm for the lag in spawn, they all contribute. Depending on the last time you logged in, the wife and I found a zombie spawner under it and a horde of zombies, which would add to the lag. Dark did a good job decorating the spawner, if you can find it


 
   
Made in au
Liche Priest Hierophant







I'm only saying the iron farm was the cause because someone who was on at the time suggested it was probably that.



As for when I was on last and at spawn... it would have been a day or 2 before 1.9's release I think... or maybe a day or 2 after.

So it could have been the spawner under it i suppose. The main point though was the spawn can be quite laggy (and I'd even say laggy enough) as it is.
   
Made in ca
Mekboy on Kustom Deth Kopta




 Avatar 720 wrote:
sirlynchmob wrote:
 Lotet wrote:
nah, I'm pretty sure that even if darkinnit said:
"No, we've had a situation in the past where even 400 animals in the Spawn area would cause high amounts of lag for people who visit Spawn"
wouldn't convince you to stop trying.


Nope, he never said that. Resorting to lying now are you? not surprising.


As entertaining as watching this ridiculous, unproductive back-and-forth bitching is, I have to point out that Lotet wasn't quoting dark, it was a hypothetical comment. I wouldn't bother pointing it out if you hadn't previously bemoaned Lotet not properly reading your own posts.

------

These jabs and sniping comments flying around don't get anybody anywhere. Cut out the juvenile attacks before the Mods have to do it for you, and earn everyone involved a vacation from the server in the process.



just to be clear, we know darks position is, so lotet came in with an imagined argument from authority, then assumes what my response would be. I'd call that a lie as it has no basis in facts nor reality, and is trying to paint me in a negative light. I could make some counter "hypothetical" comments to highlight what he did was wrong, but that probably would get me a vacation


Automatically Appended Next Post:
 Matt.Kingsley wrote:
I'm only saying the iron farm was the cause because someone who was on at the time suggested it was probably that.

As for when I was on last and at spawn... it would have been a day or 2 before 1.9's release I think... or maybe a day or 2 after.

So it could have been the spawner under it i suppose. The main point though was the spawn can be quite laggy (and I'd even say laggy enough) as it is.


I can understand that, and we can make an effort to reduce the lag right now. all it takes is moving the animal farms, and another lighting expedition couldn't hurt. I always hear zombies under the trading hall.

This message was edited 1 time. Last update was at 2016/03/29 22:33:14


 
   
Made in us
Legendary Master of the Chapter






Guys guys guys

da feth :/

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Liche Priest Hierophant






Iron Farms don't add lag due to the number of mobs- they add lag because of the 'chance tics' checking to see if an iron golem should/has/is spawned- sorta like why you shouldn't use multiblock components for decoration, because every tick each one is checking if it should be part of a multiblock.

Mob AI is like that (asking where the mob is, what it should be doing, what's around it), and Villager mechanics are like that as well, above and beyond the basic movement AI. There's checks for breeding, doors, to see if they're in a 'village', if there's enough for a golem, how well they like each player, etc. eetc.- a lot of backend stuff.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Mekboy on Kustom Deth Kopta




Anvildude wrote:
Iron Farms don't add lag due to the number of mobs- they add lag because of the 'chance tics' checking to see if an iron golem should/has/is spawned- sorta like why you shouldn't use multiblock components for decoration, because every tick each one is checking if it should be part of a multiblock.

Mob AI is like that (asking where the mob is, what it should be doing, what's around it), and Villager mechanics are like that as well, above and beyond the basic movement AI. There's checks for breeding, doors, to see if they're in a 'village', if there's enough for a golem, how well they like each player, etc. eetc.- a lot of backend stuff.


yes it's a source of lag, everything at spawn is a source of lag. It's all speculation on what is the major cause of the lag though. Let's also keep in mind there are 2 'villages' at spawn. the trading hall is a village, hence the zombie invasions, and it's 50 villagers or more when new villagers get sent. And all those same ticks.

There's also this constant ticking sound by the iron farm from a item elevator that when added with the iron farm could possibly be the leading source of lag. But as there's really no way to test it, it could as easily just be the bunnies hopping all over the place.


Automatically Appended Next Post:
and while we're on about lag, this seems a good time to bring this up again.

I don't run the mod myself, but he does show the standard options and what to set them to.

This message was edited 1 time. Last update was at 2016/03/30 02:48:24


 
   
Made in us
Liche Priest Hierophant






The ticking is my Raw Chicken farm. There's only like, 10 chickens in the source trenches (those are the coops up top- easy to kill off or repopulate as needed) and then any that're spawned from the eggs get drowned as soon as they grow up. It's not as fast as a lava-based killing system, and of course any baby chicks add to the load, but it's about as un-lag-inducing as I could manage. The ticking is because I couldn't figure out a way to hook the hopper clock to a comparator to only run when there's eggs to be launched so it's continuously trying to launch from the dispensers, even when they're empty.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

Guys, guys, you're both pretty!

(And you have both contributed loads to the server -- thank you.)

Anyway. I have a feeling, thinking back to the dim and distant past, that the rule used to be "no building near spawn" precisely to prevent this kind of dispute.

It's really no surprise that with many serious MC players on one server, all of 'em strong personalities, disputes will arise. I think we all do pretty well in terms of keeping them fair and civil. Still -- let's try to do better still, eh? Or at least avoid degenerating further?

My long-term suggestion re: Spawn, in the spirit of the original server rules, would be not to build stuff there if anyone has a strong objection -- even if we might not agree with their objection, find it logical, etc. No reason need be given. So the downside with that is that Sir Ralphy will think that any time Lotet objects, it's personal rather than more reasoned; I don't really know, myself, not being The Shadow, or another mindreader. But it'd be ridiculously easy for Sir Ralphy to be given a pretty big stretch of desert very close to Spawn (looking at the overviewer there are several candidates) for the really off-the-wall and/or lag-making projects. Personally I am in favour of calling it The Danger Zone, both as I am an Archer fan, and as it could easily contain weirder, less n00b-friendly resources than would be suited to Spawn.


My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in us
Liche Priest Hierophant






Um. Did Minecraft update? It says the Server is outdated.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Mekboy on Kustom Deth Kopta




Anvildude wrote:
Um. Did Minecraft update? It says the Server is outdated.


ya they did, they skipped 1.9.1 and 1.9.2 is available

 
   
Made in us
Liche Priest Hierophant






Uh oh. Mel's gonna be MAD.

IndustrialCraft has transitioned into RF.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Willing Inquisitorial Excruciator




Ephrata, PA

That's haggard. I also hate RF. Then again it would be nice to not bother with 8 different batteries and converters.


EDIT: sent it before I got the rest typed

This message was edited 1 time. Last update was at 2016/04/01 04:27:53


Bane's P&M Blog, pop in and leave a comment
3100+

 feeder wrote:
Frazz's mind is like a wiener dog in a rabbit warren. Dark, twisting tunnels, and full of the certainty that just around the next bend will be the quarry he seeks.

 
   
Made in au
Liche Priest Hierophant







Anvildude wrote:
Uh oh. Mel's gonna be MAD.

IndustrialCraft has transitioned into RF.


Oh no...

Well, at least every mainstream tech mod doesn't require having to start from scratch with a separate power system...
   
Made in ca
Mekboy on Kustom Deth Kopta




For those interested, here's the april fools snapshot. 1.rv-pre1



 
   
Made in us
Sergeant First Class





Northern VA

I know I haven't been on in awhile post getting back from deployment, but I like the way the spawn is. Even if most of the farms I've built at my place since I'm so far away.

That being said, if the launch platforms fit the aesthetic I don't really care. The only place I've lagged out on the server is Ralphy's sorting room.

I guess I'm confused about the purpose for all the cows, how does that launch someone? The only launchers I've seen involve TNT.

Ian, great Shadow reference. One of my favorites, although I prefer Yours Truly, Johnny Dollar

W40k, FoW, Bolt Action 
   
Made in us
Liche Priest Hierophant






With 1.9, they added back in Mob hit-boxes- that is, creatures all have a physical form that can be pushed around now- it was always around in a minor way after they got rid of it the first time (you could push cows and stuff a little bit by walking near or through them) but now it's a solid 'can't walk through creatures' thing.

However, it's still possible to overlap mobs in a single small area by dropping them on top of each other (no hitboxes on the heads or feet), so you can cram a huge number of mobs in a single space.

Because the hitboxes have a slight repulsion effect, this means that if you have a ton of mobs in a single location (cows in this case, since they clip out of corners easier), you get something like a bouncy forcefield. You can use this to launch entities such as players with extreme velocity.

Etho has some stuff he made with that, as does X.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in ca
Mekboy on Kustom Deth Kopta




 Kiwi461 wrote:
I know I haven't been on in awhile post getting back from deployment, but I like the way the spawn is. Even if most of the farms I've built at my place since I'm so far away.

That being said, if the launch platforms fit the aesthetic I don't really care. The only place I've lagged out on the server is Ralphy's sorting room.

I guess I'm confused about the purpose for all the cows, how does that launch someone? The only launchers I've seen involve TNT.

Ian, great Shadow reference. One of my favorites, although I prefer Yours Truly, Johnny Dollar



1.9 brought back hit boxes, so mobs can push you around. 1 mob nudges you, 100 mobs throw you a great distance. with cows, boats, and probably horses, the mobs can stand in a 1x1 box with the hit box outside the square. Then when you get pushed into their hit boxes you get thrown with a lot of momentum to get you some distance and height for the elytras.

I've played around with tnt launchers, the best one I found only gets you another 40ish blocks into the air. Unless you're in full diamond gear and have some blast protection the explosion will kill you, so it's kind of minor draw back but 40 is still better than walking off a platform.

who knew anvil was a ninja?

This message was edited 1 time. Last update was at 2016/04/01 16:16:16


 
   
Made in gb
Longtime Dakkanaut






London, UK

Sorry for the delay, the server is now updated to 1.9.2.


Automatically Appended Next Post:
 Ian Sturrock wrote:
the rule used to be "no building near spawn"

This was never a rule. It's possibly a chinese whispers situation.

During world migrations, I had a rule that structures would not be copied to within 500 blocks of spawn, to prevent too many people wanting their stuff conveniently placed at spawn in the new world. However, there was never any rule about not building at spawn once the new world was live.

There were also "suggestions" that if you want space to build something huge, avoid spawn because you would be competing with others for space and/or may not like your neighbours' structures, but there was never a strict rule against it.

This message was edited 1 time. Last update was at 2016/04/01 17:35:18


   
Made in gb
Stubborn Dark Angels Veteran Sergeant





Teesside

I stand corrected! Sorry, and thanks for the clarification.

My painting & modelling blog: https://www.dakkadakka.com/dakkaforum/posts/list/699224.page

Serpent King Games: Dragon Warriors Reborn!
http://serpentking.com/

 
   
Made in ca
Mekboy on Kustom Deth Kopta




Fun Fact:

With 1.9.1 diamond armor got a new bonus, +x armor toughness, which is cumulative with other diamond pieces you wear. The upside to this, if you put fire protection 4 on all your armor, you can swim across a lava ocean, or just hang out on the bottom of a lava lake, and your natural regeneration will keep you alive and well. You'll stay on fire for a long time after a swim through a lava ocean and your armor will take a beating, but you'll live and get to keep your stuff should you find yourself taking a lava bath, even with a long swim to shore.

 
   
Made in us
Liche Priest Hierophant






Are you speaking from experience, there?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in au
Dangerous Outrider





I decided to test that. On my own map on Normal difficulty and with immediate eating once the hunger bar dropped, both Fire Protect IV and normal Protect IV let me stay in the lava till the armour broke in about 200 seconds (Unbreaking III would quadruple that).

But when I tried normal Protect IV on the server I could only stay in the lava for 48 seconds before my health was at half. A second attempt only let me burn for 21 seconds till half health. I guess the lag or net code is weird. You probably won't have as much of a problem, though.

This message was edited 2 times. Last update was at 2016/04/05 17:58:59


 
   
Made in ca
Mekboy on Kustom Deth Kopta




 Lotet wrote:
I decided to test that. On my own map on Normal difficulty and with immediate eating once the hunger bar dropped, both Fire Protect IV and normal Protect IV let me stay in the lava till the armour broke in about 200 seconds (Unbreaking III would quadruple that).

But when I tried normal Protect IV on the server I could only stay in the lava for 48 seconds before my health was at half. A second attempt only let me burn for 21 seconds till half health. I guess the lag or net code is weird. You probably won't have as much of a problem, though.


There is no difference in the code between servers and single player games, You're doing it wrong. In normal difficulty with all diamond armor fully repaired, fire protection 4 on all 4 pieces, I sat at the bottom of a lava lake for 11 and 1/2 minutes before my helm broke, and never went below 1 heart lost. also I only needed to eat 12 pieces of chicken.

and yes anvil I had experience with it. if you go into the portal at my guardian farm and it glitches on you, it sends you out to the 4kish area over a lava lake. I was surprised when I made it to shore and lived. so I decided to do some testing with it to see how long I could last in lava. I was only concerned with making it across a lake as a starting point, because that's longer than I want to be in lava for


 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland


 Ian Sturrock wrote:
the rule used to be "no building near spawn"



On the old server there was a ton of stuff at spawn. The polite rule is to not build right next to someone, so...

Most didn't build next to spawn. A Thunderhawk turned up one day. A unmarked pit to bedrock another. My take was don't build there if unless you wanted to make a showpiece or something for utility.

However, Dark did say it may be Chinese whispers or re:politeness, but, and I can't personally be arsed checking, its been said here that you couldn't build within x distance of spawn here at least once.

Personally my system chugs on the new patch at the current spawn, so having been there it kind of turned me off going back to this server till the frames are sorted out. :/
   
Made in au
Dangerous Outrider





sirlynchmob wrote:
 Lotet wrote:
I decided to test that. On my own map on Normal difficulty and with immediate eating once the hunger bar dropped, both Fire Protect IV and normal Protect IV let me stay in the lava till the armour broke in about 200 seconds (Unbreaking III would quadruple that).

But when I tried normal Protect IV on the server I could only stay in the lava for 48 seconds before my health was at half. A second attempt only let me burn for 21 seconds till half health. I guess the lag or net code is weird. You probably won't have as much of a problem, though.


There is no difference in the code between servers and single player games, You're doing it wrong. In normal difficulty with all diamond armor fully repaired, fire protection 4 on all 4 pieces, I sat at the bottom of a lava lake for 11 and 1/2 minutes before my helm broke, and never went below 1 heart lost. also I only needed to eat 12 pieces of chicken.
I'm not doing it wrong, what I see and what the server is detecting is different. It takes me 3 seconds to eat food instead of 2. My health drops about 2 whole hearts before my hunger bar starts dropping. I just tried it again but held right-click down so I could eat as soon as the server would let me and still I could only remain in the lava for 45 seconds before falling to half health.

How could you even think I was doing it wrong on the server when I did it right with the same results as you prior?

I prefer to just carry a potion of fire resistance in my hotbar at all times. 8 minutes of complete fire & lava immunity.

This message was edited 4 times. Last update was at 2016/04/06 03:30:41


 
   
Made in ca
Mekboy on Kustom Deth Kopta




 Lotet wrote:
sirlynchmob wrote:
 Lotet wrote:
I decided to test that. On my own map on Normal difficulty and with immediate eating once the hunger bar dropped, both Fire Protect IV and normal Protect IV let me stay in the lava till the armour broke in about 200 seconds (Unbreaking III would quadruple that).

But when I tried normal Protect IV on the server I could only stay in the lava for 48 seconds before my health was at half. A second attempt only let me burn for 21 seconds till half health. I guess the lag or net code is weird. You probably won't have as much of a problem, though.


There is no difference in the code between servers and single player games, You're doing it wrong. In normal difficulty with all diamond armor fully repaired, fire protection 4 on all 4 pieces, I sat at the bottom of a lava lake for 11 and 1/2 minutes before my helm broke, and never went below 1 heart lost. also I only needed to eat 12 pieces of chicken.
I'm not doing it wrong, what I see and what the server is detecting is different. It takes me 3 seconds to eat food instead of 2. My health drops about 2 whole hearts before my hunger bar starts dropping. I just tried it again but held right-click down so I could eat as soon as the server would let me and still I could only remain in the lava for 45 seconds before falling to half health.

How could you even think I was doing it wrong on the server when I did it right with the same results as you prior?

I prefer to just carry a potion of fire resistance in my hotbar at all times. 8 minutes of complete fire & lava immunity.


you're not repeating my test, and you're getting no where near my results. I only used fire protection 4, you used protection 4.

what exactly are you measuring to get 45 seconds? Are you even using diamond armor? What are you eating for food? beets? watermelon?

If you follow my setup, you'll get my results.

If anyone else could weigh in here. how long does it take for you to have a piece of diamond armor break, while sitting in lava.

gear, all diamond gear, fully repaired, only fire protection 4
eat chicken
normal difficulty

This message was edited 2 times. Last update was at 2016/04/06 13:45:06


 
   
Made in au
Dangerous Outrider





sirlynchmob wrote:
you're not repeating my test, and you're getting no where near my results. I only used fire protection 4, you used protection 4.

what exactly are you measuring to get 45 seconds? Are you even using diamond armor? What are you eating for food? beets? watermelon?

If you follow my setup, you'll get my results.

If anyone else could weigh in here. how long does it take for you to have a piece of diamond armor break, while sitting in lava.

gear, all diamond gear, fully repaired, only fire protection 4
eat chicken
normal difficulty
I only tried Protect IV because it worked on my map but not on the server, plus it's what I had lying around. I don't know why you're getting worked up about the food.

But fine, I tried Fire Protect IV, it worked. Normal Protect still fails because there is a difference between servers and single player, at least with lag.

Anyone with a fear of lava want a beat up diamond suit of Fire Protect IV? It's sitting inside the dormitory next to the Spawn portal, overworld side. I've got no need of it since I keep my previously mentioned potion of fire resistance handy at all times.
   
Made in au
Stubborn Dark Angels Veteran Sergeant




Behind you

If noone wants it, I'll happily take it. At this point in time, I'm working with lava environs pretty much constantly.

 
   
 
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