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Made in au
Dangerous Outrider





 Deathklaat wrote:
thanks for the lamps Lotet, i guess that is the route i will have to go with lighting my pathways.

so i want to use a resource pack and i see a large number require Optifine HD and shader mods. can these be run on the vanilla server?
I don't know about specific shaders but I know someone has used shaders on the server before.
Here's the post of someone posting screenshots: http://www.dakkadakka.com/dakkaforum/posts/preList/337126/7891863.page
Here's the location on the map for comparison: https://www.darkinnit.com/newdakkamap/#/-3479/64/-3336/-2/0/0

So I'm under the impression that you can use shaders.

 Doctadeth wrote:
Straight up assuming that my nether portal is the one out in the bay. If that is my portal, it's fine, just have to work with it.

I have to talk to Osh anyway about some stuff with my roads, so I might actually tack onto his accessway.
That portal in the water was placed there by the guy who built stuff where your lighthouse is now, wasn't it? I just brought up the water portal as a way to quickly get to the nether and manually build your own nether-side portal instead of walking through your own home portal and having it generate at an uncontrolled height. Then remove the water portal so it doesn't conflict with your home portal.

If you don't want to do it I can do it as it's only 1 room.
   
Made in au
Veteran Knight Baron in a Crusader




Behind you

Nicely done then. Yeah, the pad was built by Comrade87, I removed like 3 portal frames from there earlier.

Also needing about 2 stacks of netherrack for the back of my castle (epicing up my entryways)


Automatically Appended Next Post:
Thanks everyone, I have now managed to connect my castle to the nether. Signs will be up soon. (I say me, but Lotet did all the work, and helped out when we.....misplaced our nether portal)

Lotet also graced me with a massive amount of work materials for use with my fort.

This message was edited 1 time. Last update was at 2016/04/21 05:14:05


 
   
Made in gb
Longtime Dakkanaut






London, UK

I have nothing against the use of Optifine, Shaders and resource packs that only change the aesthetics of the game. You're welcome to use these on the server as you see fit.

   
Made in us
Infiltrating Broodlord






well i give up. i went around replacing the glowstone blocks with glowstone lamps. i put levers under them and set them on. i log in tonight and they are still in the on position but not displaying any light AGAIN.

I think it is time for a new project and will use this for materials.

 
   
Made in us
Liche Priest Hierophant






You must have built your place on top of an ancient Villager burial ground.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in gb
Longtime Dakkanaut






London, UK

 Deathklaat wrote:
well i give up. i went around replacing the glowstone blocks with glowstone lamps. i put levers under them and set them on. i log in tonight and they are still in the on position but not displaying any light AGAIN.

I think it is time for a new project and will use this for materials.


It could be the "air" blocks that are acting as full blocks and blocking the light. Try building a large heap of dirt/gravel/sand on top of the glowstone, then clear it all away to reset them to air again. I believe one update changed the behaviour of "air" so if you still have some "old" air copied from the old server, that could be the cause.

Just speculation, can't log on right now to see what's going on.

   
Made in us
Infiltrating Broodlord






i tried the air block removal, i put a single layer of dirt over my entire path in areas that are bugged. When i remove the dirt it works until i log off and log back on and it goes right back. so i tried 2 high and it is still the same, its ok until i log off then its back to being broken.

 
   
Made in us
Calm Celestian




Florida, USA

 Deathklaat wrote:
i am less interested in XP farms as someone sorted out the pick problem i was having. I am more concerned about the placed blocks of glowstone that are not functioning properly.

I do not have the redstone to make 50+ lamps i would need.


I have enough redstone if you want it.

I also have various horse armors that I'm looking to trade away to include Diamond Horse Armor.

There is a fine line between genius and insanity and I colored it in with crayon. 
   
Made in us
Mekboy on Kustom Deth Kopta




FYI:

I'm going to be hauling some shulkers from the end to my tower on saturday. I will need to move the spawn portal for a little bit and 1/2 slab around the portal to control where the shulker goes. Moving the shulker through spawn should go quickly so it's doubtful anyone will even notice.

The portal at my tower has already been moved to my mega portal on my tower. If anyone visits watch your step and resist taking the fast way down

If anyone else wants some let me know and I'll leave the end conditioned to move them through the end portal.






 
   
Made in us
Liche Priest Hierophant






How precisely do you move shulkers between dimensions? I thought they acted as blocks, so you would have to piston them to move them?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mekboy on Kustom Deth Kopta




Anvildude wrote:
How precisely do you move shulkers between dimensions? I thought they acted as blocks, so you would have to piston them to move them?


It's quite the task, bring along cannon fodder to take the shots while you load them into a boat

1. put them in a boat
2. drive them to the 0 axis
3. put the boat on a flying slimeblock machine
4. send the machine to the end portal.
5. 1/2 slab around the portal with some pistons pointing downward, so when you break the boat the only place it can go is right below the piston. then you just activate the piston and it goes through to spawn
6. another boat, drive it to the nether portal
7 more 1/2 slabs and a piston to push it into the nether
8, build a portal above the current portal so I can drive the boat to the west tunnel, that 10 block rise really gets in the way here
9. drive the boat to my portal, more 1/2 slabs, push it into my mega portal
10. another boat, drive to my trophy room
11. profit


 
   
Made in us
Liche Priest Hierophant






Now don't you guys wish you'd made your tunnels arrow-straight like I did?

Ah, the East Tunnel. No dog-legs, kinks or stairways for kilometers!

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mekboy on Kustom Deth Kopta




Anvildude wrote:
Now don't you guys wish you'd made your tunnels arrow-straight like I did?

Ah, the East Tunnel. No dog-legs, kinks or stairways for kilometers!


that was before my time, and yes I do

I was prepping some areas today and I know the spawn nether portal is going to piss me off. I just know a shulker is going to jump in with the endermites.

 
   
Made in us
Blood-Raging Khorne Berserker





I don't even KNOW anymore.

The only good shulker is a dead shulker.
   
Made in us
Mekboy on Kustom Deth Kopta




I need some help, somewhere around spawn are 2 shulkers. It's darks fault for having a protected area I'm offering a reward for the location of the shulkers. the reward is negotiable, let me know what you want.

 
   
Made in us
Infiltrating Broodlord






at this time i have gone back to playing single player. the lighting bug i am having seems to not have a fix, glowstone and lamps when placed stop emitting light when i log off and log back on.

there are still a few things i can try such as trying to place the lights one blow lower but i have too much time invested in this project to really want to abandon it.


UPDATE: so it seems placing my glowstone one block lower worksand i have done this in a couple placed and logged off and on a few times and it seems to have worked. it is still really odd that going one block lower in an open area is now ok for Minecraft to register the block correctly.

This message was edited 1 time. Last update was at 2016/05/01 22:32:56


 
   
Made in au
Dangerous Outrider





 Deathklaat wrote:
at this time i have gone back to playing single player. the lighting bug i am having seems to not have a fix, glowstone and lamps when placed stop emitting light when i log off and log back on.

there are still a few things i can try such as trying to place the lights one blow lower but i have too much time invested in this project to really want to abandon it.


UPDATE: so it seems placing my glowstone one block lower worksand i have done this in a couple placed and logged off and on a few times and it seems to have worked. it is still really odd that going one block lower in an open area is now ok for Minecraft to register the block correctly.
If you want, I can help you rebuild somewhere else where you shouldn't need to worry about the glitchy chunks. At least the land flattening and wall building part. I've got ludicrous amounts of stone plus enchanted tools and beacons to speed up the process.

Or maybe you could move your loot out of the area and ask darkinnit if he could reset the chunks if you're fond of the location.

Of course, that's assuming the location is the problem.
   
Made in us
Mekboy on Kustom Deth Kopta




The Elytra tower at spawn is now functioning, it's cleverly disguised as the washington monument

Bring your own TNT and good luck with the launcher. You either get an amazing flight, or you blow up. It's around a 80-20 split for me so far. I'll replace it with the cow launcher later as part of the finished product. the TNT was just quick and easy to add in now and it lets me fly back to my tower

If you take the cart up, push it back down I'll get a auto return added in later. then you can risk the launcher, just jump off the side and either fly or land on the slime blocks below

For an added fun challenge, try to fly in through one of the windows, it is possible, I've done it.

Enjoy


 
   
Made in us
Liche Priest Hierophant






So we have a White House and a Washington Monument. Alright, who's up for building the Capitol building and the Smithsonians?

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in us
Mekboy on Kustom Deth Kopta




Anvildude wrote:
So we have a White House and a Washington Monument. Alright, who's up for building the Capitol building and the Smithsonians?


I was thinking it needs the reflecting pool

 
   
Made in us
Infiltrating Broodlord






It really needs an Overlook Hotel Maze.

 
   
Made in us
Mekboy on Kustom Deth Kopta




I built the first launcher last night and just got in a perfect flight today.

see attachment

That's right I made it up to Y577

Then I flew out past my tower, OVER my space ship, and landed at the portal to the flower biome.
https://www.darkinnit.com/newdakkamap/#/-3947/64/492/max/0/0

I could have made it a bit farther, but I choose to stop near a portal.

the second flight was even better, up to 613, and I landed out a jmccrafts place at -5350 I was at -3600 when I finally descended back into the build height

I hope you all enjoy this as much as I do. and props to the man who designed it:

[Thumb - 2016-05-06_09.19.40.png]

This message was edited 1 time. Last update was at 2016/05/06 13:51:37


 
   
Made in us
Consigned to the Grim Darkness





USA

n0t_u and I have been toying around with random stuff in creative mode.

She came up with this freakish engine of destruction:
Spoiler:




The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in au
Lady of the Lake






I think it only fired maybe 3-4 tnt a sec.

   
Made in us
Liche Priest Hierophant






You need to make a rube goldberggian device that lights the TNT with flaming arrows before launching it.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in au
Lady of the Lake






If we can launch flaming arrows from a dispensor ill do it using another dispensor to launch a chicken to hit a pressure plate to push a dirt block with a piston to complete a circuit which opens a door for a villager who trips a wire stepping out to farm some crops which fires the arrows.

   
Made in us
Liche Priest Hierophant






I believe arrows will light on fire when they fly through lava.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube! 
   
Made in au
Lady of the Lake






Which needs a dispenser to pour it which can thankfully be transported through a chest minecart too.

   
Made in gb
Longtime Dakkanaut






London, UK

Hey

The server has been updated to 1.9.4

Thanks also go to sirlynchmob for pointing out a new gamerule to disable speed checks for Elytra users, that was recently brought in:
http://minecraft.gamepedia.com/16w07a

This "disable" rule is now "enabled" (I hate reverse-phrased settings in configs... )

Sorry Deathklaat, I had forgotten about your issue, I'll try to remember to take a more detailed look at that when I get time.

This message was edited 1 time. Last update was at 2016/05/10 23:09:12


   
Made in us
Infiltrating Broodlord






i have found a work around to the issue by building one level lower but there is a section i have not gotten to if you want to fiddle around with in case someone else has this issue.

 
   
 
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