Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
So I'm under the impression that you can use shaders.
Doctadeth wrote: Straight up assuming that my nether portal is the one out in the bay. If that is my portal, it's fine, just have to work with it.
I have to talk to Osh anyway about some stuff with my roads, so I might actually tack onto his accessway.
That portal in the water was placed there by the guy who built stuff where your lighthouse is now, wasn't it? I just brought up the water portal as a way to quickly get to the nether and manually build your own nether-side portal instead of walking through your own home portal and having it generate at an uncontrolled height. Then remove the water portal so it doesn't conflict with your home portal.
If you don't want to do it I can do it as it's only 1 room.
Nicely done then. Yeah, the pad was built by Comrade87, I removed like 3 portal frames from there earlier.
Also needing about 2 stacks of netherrack for the back of my castle (epicing up my entryways)
Automatically Appended Next Post: Thanks everyone, I have now managed to connect my castle to the nether. Signs will be up soon. (I say me, but Lotet did all the work, and helped out when we.....misplaced our nether portal)
Lotet also graced me with a massive amount of work materials for use with my fort.
This message was edited 1 time. Last update was at 2016/04/21 05:14:05
I have nothing against the use of Optifine, Shaders and resource packs that only change the aesthetics of the game. You're welcome to use these on the server as you see fit.
well i give up. i went around replacing the glowstone blocks with glowstone lamps. i put levers under them and set them on. i log in tonight and they are still in the on position but not displaying any light AGAIN.
I think it is time for a new project and will use this for materials.
Deathklaat wrote: well i give up. i went around replacing the glowstone blocks with glowstone lamps. i put levers under them and set them on. i log in tonight and they are still in the on position but not displaying any light AGAIN.
I think it is time for a new project and will use this for materials.
It could be the "air" blocks that are acting as full blocks and blocking the light. Try building a large heap of dirt/gravel/sand on top of the glowstone, then clear it all away to reset them to air again. I believe one update changed the behaviour of "air" so if you still have some "old" air copied from the old server, that could be the cause.
Just speculation, can't log on right now to see what's going on.
i tried the air block removal, i put a single layer of dirt over my entire path in areas that are bugged. When i remove the dirt it works until i log off and log back on and it goes right back. so i tried 2 high and it is still the same, its ok until i log off then its back to being broken.
Deathklaat wrote: i am less interested in XP farms as someone sorted out the pick problem i was having. I am more concerned about the placed blocks of glowstone that are not functioning properly.
I do not have the redstone to make 50+ lamps i would need.
I have enough redstone if you want it.
I also have various horse armors that I'm looking to trade away to include Diamond Horse Armor.
There is a fine line between genius and insanity and I colored it in with crayon.
I'm going to be hauling some shulkers from the end to my tower on saturday. I will need to move the spawn portal for a little bit and 1/2 slab around the portal to control where the shulker goes. Moving the shulker through spawn should go quickly so it's doubtful anyone will even notice.
The portal at my tower has already been moved to my mega portal on my tower. If anyone visits watch your step and resist taking the fast way down
If anyone else wants some let me know and I'll leave the end conditioned to move them through the end portal.
Anvildude wrote: How precisely do you move shulkers between dimensions? I thought they acted as blocks, so you would have to piston them to move them?
It's quite the task, bring along cannon fodder to take the shots while you load them into a boat
1. put them in a boat
2. drive them to the 0 axis
3. put the boat on a flying slimeblock machine
4. send the machine to the end portal.
5. 1/2 slab around the portal with some pistons pointing downward, so when you break the boat the only place it can go is right below the piston. then you just activate the piston and it goes through to spawn
6. another boat, drive it to the nether portal
7 more 1/2 slabs and a piston to push it into the nether
8, build a portal above the current portal so I can drive the boat to the west tunnel, that 10 block rise really gets in the way here
9. drive the boat to my portal, more 1/2 slabs, push it into my mega portal
10. another boat, drive to my trophy room
11. profit
Anvildude wrote: Now don't you guys wish you'd made your tunnels arrow-straight like I did?
Ah, the East Tunnel. No dog-legs, kinks or stairways for kilometers!
that was before my time, and yes I do
I was prepping some areas today and I know the spawn nether portal is going to piss me off. I just know a shulker is going to jump in with the endermites.
I need some help, somewhere around spawn are 2 shulkers. It's darks fault for having a protected area I'm offering a reward for the location of the shulkers. the reward is negotiable, let me know what you want.
at this time i have gone back to playing single player. the lighting bug i am having seems to not have a fix, glowstone and lamps when placed stop emitting light when i log off and log back on.
there are still a few things i can try such as trying to place the lights one blow lower but i have too much time invested in this project to really want to abandon it.
UPDATE: so it seems placing my glowstone one block lower worksand i have done this in a couple placed and logged off and on a few times and it seems to have worked. it is still really odd that going one block lower in an open area is now ok for Minecraft to register the block correctly.
This message was edited 1 time. Last update was at 2016/05/01 22:32:56
Deathklaat wrote: at this time i have gone back to playing single player. the lighting bug i am having seems to not have a fix, glowstone and lamps when placed stop emitting light when i log off and log back on.
there are still a few things i can try such as trying to place the lights one blow lower but i have too much time invested in this project to really want to abandon it.
UPDATE: so it seems placing my glowstone one block lower worksand i have done this in a couple placed and logged off and on a few times and it seems to have worked. it is still really odd that going one block lower in an open area is now ok for Minecraft to register the block correctly.
If you want, I can help you rebuild somewhere else where you shouldn't need to worry about the glitchy chunks. At least the land flattening and wall building part. I've got ludicrous amounts of stone plus enchanted tools and beacons to speed up the process.
Or maybe you could move your loot out of the area and ask darkinnit if he could reset the chunks if you're fond of the location.
Of course, that's assuming the location is the problem.
The Elytra tower at spawn is now functioning, it's cleverly disguised as the washington monument
Bring your own TNT and good luck with the launcher. You either get an amazing flight, or you blow up. It's around a 80-20 split for me so far. I'll replace it with the cow launcher later as part of the finished product. the TNT was just quick and easy to add in now and it lets me fly back to my tower
If you take the cart up, push it back down I'll get a auto return added in later. then you can risk the launcher, just jump off the side and either fly or land on the slime blocks below
For an added fun challenge, try to fly in through one of the windows, it is possible, I've done it.
I could have made it a bit farther, but I choose to stop near a portal.
the second flight was even better, up to 613, and I landed out a jmccrafts place at -5350 I was at -3600 when I finally descended back into the build height
I hope you all enjoy this as much as I do. and props to the man who designed it:
This message was edited 1 time. Last update was at 2016/05/06 13:51:37
n0t_u and I have been toying around with random stuff in creative mode.
She came up with this freakish engine of destruction:
Spoiler:
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
If we can launch flaming arrows from a dispensor ill do it using another dispensor to launch a chicken to hit a pressure plate to push a dirt block with a piston to complete a circuit which opens a door for a villager who trips a wire stepping out to farm some crops which fires the arrows.
Thanks also go to sirlynchmob for pointing out a new gamerule to disable speed checks for Elytra users, that was recently brought in:
http://minecraft.gamepedia.com/16w07a
This "disable" rule is now "enabled" (I hate reverse-phrased settings in configs... )
Sorry Deathklaat, I had forgotten about your issue, I'll try to remember to take a more detailed look at that when I get time.
This message was edited 1 time. Last update was at 2016/05/10 23:09:12
i have found a work around to the issue by building one level lower but there is a section i have not gotten to if you want to fiddle around with in case someone else has this issue.