Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Doctadeth wrote: I'd love to see random oceans around get reset/populated with reefs. The ocean near mine is soooooo empty its not funny.
Agreed
I loaded up a old world of mine on the newest snap shot and the only fish that spawn in the old oceans is cod and they really look so bland compared to the new biomes.
True. The oceans where the greatest non use of map going.
Vast miles of gravel...
Great of you wanted gravel though!
You also get many other things. Like different fish, and wildlife. Also dolphins ship wrecks, underwater ruins.
There is alot of things added and they are still adding to say prempitively "NO RELOADING AREAS CAUSE ERM NOT INTERESTING ENOUGH." While forgetting some areas don't even have the new stone types.
I was the first to suggest a reset, but moving to a new area with all the new bells & whistles works for me. The new water mechanics have me fearing for the future of my guardian farm and squid farm, so keeping the current world works for me and my farms should keep working as long as no block updates happen near the water sources.
TBH a lot of the farms, the chickenomatics especially, are going to be in trouble. We are going to have too think things through and redesign a lot of stuff.
The chicken farms are easy, just replace the water with lava
Anvildude wrote: Still won't work I bet. The lava's probably going to get the same fluid mechanics that the water has.
Best bet is to switch systems over to use Cramming killers.
Actually, that'd probably make things a lot easier. Just make sure to stuff all the mobs into a 1x1, and they'll kill themselves automatically.
Or... Or... Wire up pistons to a daylight sensor and it activates the kill system on a daily cycle as a back up against over population?
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Oh.... I see a problem....
Drowning based zombie systems are not entirely redundant and useless.
Thick this means that everyone may have to rethink there designs.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Pistons and slime blocks. It's more complex, but those and tripwires still allow for working mob systems.
Basically, it looks like we'll have to start using non-passive systems. Ones that actively shunt critters around and/or require ammunition.
On the other hand, there's things that'll be possible probably that weren't before. Like, will we be able to use fences and wall pillars as mob grates, stopping the mobs from moving while letting water streams carry items through? Or in-water door and trapdoor flow shunting. We basically have valves now.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
Anvildude wrote: Pistons and slime blocks. It's more complex, but those and tripwires still allow for working mob systems.
Basically, it looks like we'll have to start using non-passive systems. Ones that actively shunt critters around and/or require ammunition.
On the other hand, there's things that'll be possible probably that weren't before. Like, will we be able to use fences and wall pillars as mob grates, stopping the mobs from moving while letting water streams carry items through? Or in-water door and trapdoor flow shunting. We basically have valves now.
Hmm effective for a potential crude item sorter.
Have a trash system that opens a valve and just shunts entire flow before hitting the sorter?
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
I was playing around with the snapshot and there's also a zombie horse spawn egg, it's invisible though. But at least tridents won't be rare like elytras.
this update is actually going to make my gold farm better, I just need to put some turtle eggs in it to keep the pigmen from pilling up and be more willing to walk off to their doom.
Anvildude wrote:I'm not sure they are. They might just be spawns from Drowned. But that does mean that they can be farmed.
I wonder... Do Drowned die on dry land? Or turn into Husks or something?
n0t_u wrote:Tridents are craftable right?
Ooh... This could have rather intresting farming opertunities to produce tridents and so.
Hmm... Maybe other intresting sea drops.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Minecraft wiki says Drowned act like normal Zombies at night, and will pursue players onto dry land at night because they won't burn but will stay underwater during the day.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
I'm safe ernough. Have to install a sea gate and fortify the lower levels of the island, reinforce the sea walls on island 2.
This defietly could be very intresting of they do. Il have to upgrade a base on another server though quite extensively, the rear backs heavily onto water, install new towers and gate houses.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
Its certainly a great place if you want to hide away from mobs, you need some Got style sky cells like in the errye.
Maybe some watch towers and living towers with grand windows atop the pinnacle.
That a good spot to set up your base. Certainly a dramatic location, views ain't bad lol..
My island is more meant to be a home, so not quite like mega fortress I've built over time. I tried to avoid building g a super fortress this time round.
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.
I have to wonder about what that says about Minecrafters. Interesting when you're given unlimited creative potential, to see what you choose to do with it. And the number of people (like me) who immediately go "I'm gonna build an impregnable fortress!" when a picket fence and some torches gives you just as much safety.
GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
If yer an Ork, why dont ya WAAAGH!!
M.A.V.- if you liked ChromeHounds, drop by the site and give it a go. Or check out my M.A.V. Oneshots videos on YouTube!
jhe90 wrote: Does this put out island bases at risk?
Do we need to fortify our coastlines and so?
probably, tridents hurt and the zombies will come out of the water to attack you.
Oh no I just realized my sunken city might end up being zombieland. I hope they only spawn on certain levels like squid do or I'll have a lot of 1/2 slabbing to do.
Wyrmalla wrote: Hmn, that underground waterway which I have beneath my house may not be so viable...
Ah, though I'm still waiting on a new world before coming back to the server, so no bigee.
Aye I think my river tunnel to BloodRose may have to be sealed off before I broke through his bank of the peninsula area...
Might be able to be converted into a spawner....
Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.
"May the odds be ever in your favour"
Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.
FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.