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Some Stellaris with the Federations DLC. Not that much change on the first playthrough. Vermintide 2 with the new Curse of Drachenfels maps are fun.
Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP)
Been playing stellaris again also, still disappointed in this thing as a game (rather than an accounting spreadsheet), despite Federations adding some much needed depth.
Sadly, its mostly surface.
The galactic forum is a mess. The AI is absurdly weighted to pass anything that increases their diplomatic weight, so by and large they auto-pass everything in the early to mid game, with maybe 1-3 abstentions or votes against.
The AI still doesn't build crap. I ended up making several empires protectorates because they didn't colonize for years and ended up super weak, and approached me on bended knee. Their starbases? Empty or just 2 anchorages. Worlds that weren't exclusively alloy foundries? Empty. As a bonus these were hive mind empires, so integration meant that I spent the next several years automatically purging their pops.... as a fanatic xenophile pacifist empire
Which, by the way, heavy trade focus and the 'market place of ideas' policy (which generates unity) breaks the game. I have so much trade coming into my capital that I have ~200 piracy in the systems adjacent to my capital, despite 5 overlapping starbases and extra protection from policies and whatnot. This generates pirate fleets adjacent to my homeworld from time to time, because I just can't build enough passive protection for the 1000+ trade that passes through my empire's heartland
Even now towards the end (where I'm soloing leviathans and the L-cluster, I had an empire apply for protectorate status. Still the same empty crap. Their capital had apparently grown to 75 and they had filled every slot, but upon integration they were at 52 pops and had 8 buildings in ruins. No idea what happened, but they had three total worlds and one new colony, and they had been one of the more successful empires (had a fallen xenophobe empire between them and the devouring swarm that ate the western quarter of the galaxy)
Said swarm is doing relatively well, but I rolled right over it. I did have to make two attempts at a fortress world- had to retreat the first time because they had 20+ armies from a giant pile of (hive army buildings), second attempt... I took it in a day, because they had stopped working in the buildings and had no armies any more.
This message was edited 2 times. Last update was at 2020/04/04 16:49:47
Yeah, the galactic forum is a joke. It springs up, takes ages to vote on everything with no apparent rhyme or reason to what gets voted on at any given time, and as soon as a vote for something passes (overwhelmingly - I've yet to see a vote fail), the motion to repeal it immediately gets made.
A mid-game forum is perfectly half made up of motions to repeal everything they just implemented.
Press button to say "yes" or "no", wait [amount of years], repeat. There's no nuance, no depth, absolutely no fighting the AI on any popular motion (see: more or less every motion), and as far as I can tell absolutely no downside to simply not being part of it in an SP game, because it doesn't really do anything. Any bonuses the AI gets from various passed motions are voided or pissed away by its general ineptitude.
It's fun to play as a Devouring Swarm or Fanatic Purifiers, running roughshod over the entire galaxy as their galactic forum bickers over whether to repeal the motion they just passed, while the biggest galactic players seem to wink out one by one. It just highlights how absolutely pointless the entire thing is in the grand scheme of the game.
EDIT: It's also unstable as hell right now. Over about 30-35 hours of play under 2.6.1/2.6.2 I've crashed about 7 times. Up until then, I can't remember Stellaris ever crashing in ~440 hours of play. Most of it seems to be when I try and apply new genetic templates, but also had a weird one trying to select a fleet in motion while paused tonight that didn't correct itself until the 3rd time I restarted the save to find out what was going on.
This message was edited 2 times. Last update was at 2020/04/05 01:25:13
Mandorallen turned back toward the insolently sneering baron. 'My Lord,' The great knight said distantly, 'I find thy face apelike and thy form misshapen. Thy beard, moreover, is an offence against decency, resembling more closely the scabrous fur which doth decorate the hinder portion of a mongrel dog than a proper adornment for a human face. Is it possibly that thy mother, seized by some wild lechery, did dally at some time past with a randy goat?' - Mimbrate Knight Protector Mandorallen.
Excerpt from "Seeress of Kell", Book Five of The Malloreon series by David Eddings.
"You need not fear us, unless you are a dark heart, a vile one who preys on the innocent; I promise, you can’t hide forever in the empty darkness, for we will hunt you down like the animals you are, and pull you into the very bowels of hell." Iron - Within Temptation
For 20 bucks, I expected something? The Galactic Forum is basically useless, because anything less than 'good' factions get dumped on in massively one-sided votes. Calling in favors seems pointless because they flip flop back and forth and weighing of diplomatic votes is really weird. That there is no ability to veto things to not have them apply without having to physically leave is a huge oversight. The fact that the AI changes their stance multiple times during one vote just shows how arbitrary it is, there is seemingly no plan programmed behind votes.
This is basically the galactic UN with a magic enforcement mechanism. Why would a 'neutral' or 'evil' empire just agree with sanctions? How are you forced to leave or have sanctions enforced on you? Why not have trade offs of being allowed to stay in unless forced out, but not being affected by the positive votes, because the others cut you out of the deal until you sign up to other rules? Its all very artificial and they do feth all against anyone literally murdering the populations of members. Why even have votes on war crimes then?
The new starts are nice, but that is just a small piece of content. Kind of got soured, when owning 25% of the galaxy a small empire suddenly wiped out all my fleets. I was so confused, until I realized they literally suffered no damage, thanks invincible AI fleet bug, time to redo 30 min of admin.
This message was edited 4 times. Last update was at 2020/04/04 18:48:16
Sorry for my spelling. I'm not a native speaker and a dyslexic.
1750 pts Blood Specters
2000 pts Imperial Fists
6000 pts Disciples of Fate
3500 pts Peridia Prime
2500 pts Prophets of Fate
Lizardmen 3000 points Tlaxcoatl Temple-City
Tomb Kings 1500 points Sekhra (RIP)
The good:
After my hiatus Pacific theater dropped, quite a bit off content.
The bad:
the maps are extremely one sided, like Extremely. And the autobalance tool still is inexistent.
The ugly:
The women still screech obnoxiously in that game when they demand a medic.
This message was edited 1 time. Last update was at 2020/04/04 19:49:02
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units." Players: "why?!? Now we finally got decent plastic kits and you cut them?" Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?" GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!" Chaos players: Guess i stop playing or go to HH.
Resident Evil 3 remake. Nemesis is even meaner than he was in the original. The game isn't a carbon copy of the old 3, either. Some of the sequences are done in a different order, certain characters get introduced earlier, some new areas are added, and some monsters get redesigned. The Hunter Gammas look nothing like they used to, but that's a good thing. Their new look brings them more in-line with their "killer frog" concept art. Voice acting is far superior, characterizations are better (Jill is very likeable and Carlos is way-less cringe-inducing). I'm excited to see how it all turns out.
Also included is RE: Resistance which is a survival-horror puzzle game where you play as survivors (each with a special skill) trying to escape a deathtrap scenario Umbrella is running them through. It's a bit like RE: Outbreak, except that you can choose to play as the Umbrella scientists trying to kill all the survivors before they escape the maze. Haven't done much with it, yet. But the tutorial made it seem interesting.
Emperor's Eagles (undergoing Chapter reorganization)
Caledonian 95th (undergoing regimental reorganization)
Thousands Sons (undergoing Warband re--- wait, are any of my 40K armies playable?)
Played some starcraft 2 with hybrid. He's really good at least compared to me. I play protoss and he plays zerg. We had issues getting a game going due to region but it was good. We only lost one game and we sorta messed up. Honestly I think some of those matches he could've gone 2 vs just him and still probably won. It was absurd. He rushes pretty hard and does stuff that ive never heard of. Some of the sc2 play he does is absurdly aggressive but it works.
I'm also playing dark souls. I killed the hydra and the cats not long ago. Before that I killed have too. He goes down pretty fast vs parry combined with counter attack.
More Stardew Valley with a fellow mod, though sadly my save game got reverted to an earlier state, meaning that we were back to the end of Spring, whilst before we were at the end of Summer. Insert several expletives here and all that. Silver lining is that whilst we were playing catchup my fellow farmer did really, really well with both fishing and geode cracking.
Ok still going on with my run of new game+. I beat sens fortress, and did all of anor londo except Ornstein and smough. I also killed gwyndolin and entered his covenant beforehand. Didn't totally know killing him would force the fire keeper of anor londo to attack you. I killed her too without too much trouble. I kinda felt bad about it. I wonder if gwyndolin is gonna be pissed when I reach her. I wonder what happens with that.
I've also played a bit of starcraft 2. Faced 2 zerg players and beat them both as well as rushed them both somewhat. The first zerg player was harder to fight. If I didn't use sentry force fields to protect my guys it could've gone way bad and I might have lost. The guy was also developing mutalisk spire and hydralisks den but he only ever threw zergling and baneling at me. Mutalisks might have been mildly scary but hydralisks in numbers wouldve just sucked to fight with my unit composition. I destroyed all but one of his hatcheries far as I know so he was struggling on income. It was a pretty fun battle. I wonder if I can fight off zerg without rushing. Maybe if I expand almost as quickly as they often do.
This message was edited 4 times. Last update was at 2020/04/06 07:08:53
kkehno wrote: I have been playing lately my annual fix for Arcanum Trying to get back to Path of Exile.
Arcanum's great. Gotta get back to playing that sometime soon, about halfway through but just stopped playing for some reason lol
"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.
The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?
Mechanicus. By the Emperor is it good. Playing on Iron man so a dead tech priest is a DEAD tech priest. I’m very impressed by this game and find myself just wanting to play it more. Though to be honest you probably need to do some re-balancing. The medic class for instance seems entirely useless. If you’re into stuff like XCOM or Battle brothers then you’ll love mechanicus. Feels like the team really understands 40k as well.
This message was edited 1 time. Last update was at 2020/04/07 06:57:42
His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary.
Nerak wrote: Though to be honest you probably need to do some re-balancing.
Playing it myself and i've reached the stage where combats are over in the first turn, with the tech priests marching up and down the length of the arena with heavy weapons and buckets of cog points.
Very different to the early game. The tech priests just get too strong.
Mechanicus used to be even easier and more broken when it was first released, it has received quite the overhaul and had several abilities nerfed or redesigned to make it more challenging.
If you want a challenge that can border on unfair, get the Heretek DLC. It gives you a new class of techpriest, some extra minions and new enemies, who are really, really nasty to fight against and can, if you're unprepared, easily wipe your entire party in one or two rounds of combat.
On my end, Resident Evil 3, which is a fun ride, but so damned short!
Also, picked up Factorio again with my brother, which we'll probably play until the we either launch that rocket or grow tired of replanning the base every time new tech is available. Though it was super satisfying to set up a functional nuclear reactor and have it go off without a hitch.
Still playing through the Final Fantasy VII Remake. Will put my thoughts on it so far in a spoiler in case anyone wants to go in totally blind. Warning, there will be some story spoilers for the original though I will try to avoid spoiling anything which is new:
Spoiler:
On the whole, I'm really enjoying it.
The combat system works well most of the time, though the AI of your party members is a bit lacking with them not really using their abilities to build their ATB gauge which results in quite a bit of micro managing to get the most out of them. I think the game could benefit from a version of the Gambit system from FF12, where you can set up some conditions for them to use their abilities without needing to switch to them constantly. The Assess materia is very important to identify the weaknesses and strategies of enemies in order to get them staggered so you can wail on them. Limit Breaks look great but be careful when using them as you can miss if fighting an enemy which can fly or dodge, for example. The summons look suitably epic for their ultimate attacks.
The main boss fights are all very epic, often involving multiple stages and varied strategies to beat them. So far I haven't dies against the bosses but some of them have been quite tricky. On the other hand, some of the monsters you end up fighting for side missions have wiped me multiple times. The first was a rabid shinra dog you're sent to kill. You only have Cloud and Tifa to fight it with, who are two fighters who need a bit of micromanaging to use well (Cloud to make use of his Punisher mode and Tifa to build her Chi levels to access more of her attacks), and the dog hits quite hard and can grab a character to deal periodic damage whilst said character is unable to act.
The materia system is the materia system. Materia levels quicker than it did in the original so you're going to be using the -ga spells by the end of the game. Not sure how they're going to provide a sense of progress on this front in the next episode considering your characters will be rocking max level materia from the beginning. The All materia is now called Magnify and is much rarer than in the original (only found one so far). Also, mastering materia does not give you a fresh version of that materia. Also, the value of materia is no longer tied to its level/AP so no more farming money by maxing out materia to sell.
The weapon upgrade system is pretty cool, allowing you to extend the use of weapons through more materia slots and attack power bonuses and build them in particular ways to help your particular playstyle. Each weapon has its own strengths and weaknesses (some are more geared to physical damage boosts, others magic damage boosts, some are balanced, some offer more defence etc.) which can be further built upon by what upgrades you get for it and resetting your weapons to spend the upgrade points a different way is easy and cheap (only costs 100gil no matter what).
Story-wise there are some good additions to flesh out some of the more undeveloped characters from the original. You learn quite a bit about Jessie's backstory and also some more about Biggs. Wedge still doesn't get that much development. The ShinRa bigwigs such as Heidegger get more screentime also. Not a big fan of the new SOLDIER character added, find him quite annoying. The Wall Market cross dressing plotline is majorly changed, introducing three new characters, an underground Colosseum and a rhythm based dance minigame. All suitably over the top and funny (also you can influence Tifa's outfit during this bit in a conversation in a previous chapter so multiple playthroughs to see all of them are required).
The voice acting performances are good. Barret's reaction following the destruction of Sector 7 stands out for me, particularly his absolute despair over the possible loss of Marlene. Don Corneo is an absolute slimeball, so he is perfect. Heidegger is great, Jessie and Biggs are great, Wedge is a bit annoying though.
Now some things I'm less happy with.
Music-wise most of the new versions of the tracks are great, though I have some exceptions. The new Turks theme I'm not too fond of. I prefer the cleaner guitar from the original. The choice of music for the section where you're fighting your way to the top of the plate is much more sombre, which changes the feel of the segment from an epic assault through the ShinRa forces into more of a desperate one. They also make worse one aspect of the plate falling that I think worked perfectly in the original. In the original, there's no music during the cinematic of the plate falling, until it goes to a shot of President ShinRa watching, in which you can hear the opera music he is listening to in the background. It just served to demonstrate the ruthlessness and evil of the President so well, in my opinion. In the new cutscene you have the same music throughout, an electric rocky thing. President Shinra casually watching thousands of people die whilst listening to some opera is gone, to the detriment of the scene.
Another issue is Sephiroth. I think there is too much of him in the Remake. I think he worked as a villain in the original by his limited screentime. It made every appearance feel important Also, his appearances serve to fill in blanks for the player that the original was intentionally leaving for this period of the game (such as the sick, number tattooed people). In the remake we have Sephiroth appearing when Cloud is interacting with these characters, revealing right away that they are connected to him. Another gripe I have with his appearances ties back to the music gripes from earlier and is that they use Those Chosen By The Planet, his main theme (not boss fight theme) from the original, in its whole orchestration. This will weaken one of the best uses of music in the original, in my opinion. In the original we first hear his theme in its entirety in the Nibelheim flashback as Cloud is telling the party about Sephiroth's destruction of the town and discovery of JENOVA. This is a great use of music as the player takes control of Cloud in the ShinRa mansion before descending into the basement. All through this, the only music is a tolling bell and something which sounds like the beating of a heart. Cloud finds Sephiroth in the basement and they have a discussion where Sephiroth reveals he is the descendant of an Ancient and the rightful owner of the Planet. He goes to leave and tells Cloud he is going to see his mother and at that line the choir kicks in and we hear the complete version of his theme for the first time. It's such a great use of music to build the tension of the scene that I am disappointed that we're not going to get the same effect this time round as we have already heard it before in the game.
Another thing I am a bit disappointed with is there not being some dialogue choices which were present in the original. There's no mistaking Aerith for the slum drunk when meeting her again in the church, no responding to Jessie as she is dying with "Is that so?" which got her to laugh in the original, no option to give the flower to Marlene or Tifa (there had better be the possibility of Barret Gold Saucer date when they get to that bit!), no option to tell Aerith that Tifa is your girlfriend. Not major plot point stuff but they were little choices that I enjoyed for their character-defining (such as acting cold with Jessie even as she was dying) or comedic possibilities.
Any way that's my thoughts so far. A bit rambly. I can overlook the flaws as they are quite minor and probably only stick out to die hard fans of the original (and a subset of them when it comes to stuff like "too much Sephiroth") so other people probably won't feel the same way.
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
Adrassil wrote: Arcanum's great. Gotta get back to playing that sometime soon, about halfway through but just stopped playing for some reason lol
Have you installed the unofficial patch? It makes the gaming experience much more tolerable with all the bugs.
Hmm, I thought I did....Buut it doesn't seem to be in the file, I got the Good 'ol Games version and in my experience, they tend to include patches like that, such as in their version of Vampire: The Masquerade; Bloodlines (Man Troika were awesome!) It seems to run okay, now, anyway it took me a while to make it work on Windows 10 lol
This message was edited 1 time. Last update was at 2020/04/07 22:31:15
"The best way to lie is to tell the truth." Attelus Kaltos.
My story! Secret War
After his organisation is hired to hunt down an influential gang leader on the Hive world, Omnartus. Attelus Kaltos is embroiled deeper into the complex world of the Assassin. This is the job which will change him, for better or for worse. Forevermore. Chapter 1.
The Angaran Chronicles: Hamar Noir. After coming back from a dangerous mission which left his friend and partner, the werewolf: Emilia in a coma. Anargrin is sent on another mission: to hunt down a rogue vampire. A rogue vampire with no consistent modus operandi and who is exceedingly good at hiding its tracks. So much so even the veteran Anargrin is forced into desperate speculation. But worst of all: drive him into desperate measures. Measures which drives Anargrin to wonder; does the ends, justify the means?
Warframe right now. Its really different to how I remember it when it first showed up, like in 2010 or something.
Its kind of overwhelming, actually, and a bunch of the new mechanics feel half-baked.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
I've fired back up Civilization VI. We've got so much time now to conquer the world.
Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
Hmm, I thought I did....Buut it doesn't seem to be in the file, I got the Good 'ol Games version and in my experience, they tend to include patches like that, such as in their version of Vampire: The Masquerade; Bloodlines (Man Troika were awesome!) It seems to run okay, now, anyway it took me a while to make it work on Windows 10 lol
Gog.com version of game is decent and nicely patched I would still suggest checking the unofficial patch out http://terra-arcanum.com/drog/ . It includes the highress patch and some cut content to game which are quite nice to have.
CthuluIsSpy wrote: Warframe right now. Its really different to how I remember it when it first showed up, like in 2010 or something.
Its kind of overwhelming, actually, and a bunch of the new mechanics feel half-baked.
Agreed it dose not feel like the same game somehow if it makes any sense
Finished off the Banner Saga Trilogy. Basically whatever decision you make it seems like people die so you always feel like you're making the wrong decision or perhaps I really am always making the wrong decision. Nonetheless, I got an ending I'm pretty happy with.
Now to finish off a Civ 5 game that's been going on forever. Tried a game as Venice. Figured their inability to make new cities would lead to less wars. Turns out it lead to the most wars ever!
Just finished the FF7 Remake. My feelings are... mixed. It was going quite well until the assault on Shinra HQ. Then stuff happens. Spoilered below. WARNING MAJOR SPOILERS FOR THE ENDING.
Spoiler:
So, they removed the option to just charge in the front door of Shinra HQ, not a huge deal but yet another choice from the first game removed. You can still do the long stair climb, though. It just happens after you get inside.
Exploring Shinra HQ is less interesting. You see some main points (meeting mayor Domino, spying on the meeting etc.) but other than that there is a lot less opportunity to explore around and talk to people etc. No finding Cait Sith's megaphone in the locker room (you don't even visit the locker room) and so on. Just those nice little things are all gone.
Then you follow Hojo into his lab and here it diverges massively Red XIII joins you but is not controllable. You end up going through a massive lab with JENOVA in it, fighting a load of monsters. Sephiroth shows up, takes JENOVA. The party is never captured so you don't get to do the scene where you're talking to your party members through the cell walls, you don't get to follow the trail of bodies left by Sephiroth, just a trail of JENOVA blood. President Shinra is alive when you find him to get stabbed by Sephiroth later, Sephiroth stabs Barret only for Barret to get better thanks to a spooky ghost. JENOVA bossfight added in, Rufus zips around like crazy and can block your attacks with his shotgun unless you stun him with magic first or catch him in a very limited window while he reloads, which makes his bossfight a bit of a chore. Bossfight with Arsenal is pretty good, would've been nice if Red XIII was actually controllable though. Bike escape sequence is pretty good, miss the more techno synthy music from the original though and they removed the shot of the wheel of Cloud's motorcycle as it comes down the stairs which is a very odd choice when they were so reverential for the opening sequence.
Then it goes really off the rails. Sephiroth appears, opens a portal into another dimension/timeline where you kill a big heartless-from-KH looking thing which severs the bonds of destiny (meaning that the following games will not be following the original story), then you fight Sephiroth (and he has the stupid black wing from the other media where they took One Winged Angel way too seriously) and after that you get shown a load of bs like Zack surviving his last stand against the Shinra soldiers, Biggs being alive despite being left on the Sector 7 support tower as the plate crashed onto him, etc. They even hint at Aerith surviving.
Basically the game goes into bad fanfiction territory to remove the emotional beats of the original story, mess with the build up to fight Sephiroth by having him around way too much and having you literally fight him.
So, that all left quite a sour taste in my mouth as it is not Final Fantasy VII. The story of VII is simple but works. In one part of this episodic remake they have completely garbled it all up and made it a convoluted mess.
This message was edited 3 times. Last update was at 2020/04/11 16:19:44
The Laws of Thermodynamics:
1) You cannot win. 2) You cannot break even. 3) You cannot stop playing the game.
Colonel Flagg wrote:You think you're real smart. But you're not smart; you're dumb. Very dumb. But you've met your match in me.
A Town Called Malus wrote: Just finished the FF7 Remake. My feelings are... mixed. It was going quite well until the assault on Shinra HQ. Then stuff happens.
I'm currently watching a play through, and I'm stuck on how completely unsympathetic the characters are. Cloud... is simply an jerk, and Avanlanche are pretty happy go-lucky terrorists that are far too casual about the deaths and ruin they've caused (yes, circumstances... but their intentions were to do exactly what they did, with maybe fewer deaths, but still a lot of problems for a lot of people, even in the slums- where people complain about lost jobs and having no money). They're pretty unapologetic about the blatant ruin they're bringing to people's lives, Cloud is utterly casual about openly murdering guards in the street on the walk back to the train, and almost murders a man in cold blood in the apartment next door (foiled only because his sword is too silly big for the door frame).
Tifa basically uses Cloud as muscle to shake people down for money.
Its such a relic of a different time and culture, where the terrorists and murderers are the 'heroes.' Even though the baddies turn out worse, its a long setup for people who don't even qualify as antiheroes, just villains in their own right.
Its doubly weird since the recorded announcements and lines of dialogue from people on the street are constantly reinforcing how devastating and ruinous the destruction of the reactor is. Its being hammered repeatedly during the walk to the train, on the train and through the slums, and the characters are so utterly indifferent, and occasionally openly bragging, that's its just weirdly dissonant.
This message was edited 1 time. Last update was at 2020/04/11 18:19:00
Its doubly weird since the recorded announcements and lines of dialogue from people on the street are constantly reinforcing how devastating and ruinous the destruction of the reactor is. Its being hammered repeatedly during the walk to the train, on the train and through the slums, and the characters are so utterly indifferent, and occasionally openly bragging, that's its just weirdly dissonant.
It's justified within the game because of the damage to the planet that the reactors are doing. Bad things happen as a result of what Avalanche does. But the long-term results of allowing the mako reactors to run is even worse. When Avalanche says that it's saving the planet, it's not exaggerating. Early in the game, the player might see it as just a pro-forma environmental thing, with mako substituting for real-world oil. But later in the game (at least, in the original) it's made explicitly clear that Avalanche's claims are quite literally true.