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Made in gb
Jovial Plaguebearer of Nurgle





North East England

Anybody else feel like Bethesda should bring out a Elder Scrolls Wargame?
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Wrong forum, and NO. Elderscrolls is fine right where it is. Same answer to the inevitable MMO question. I like my Elderscrolls done oldschool thanks
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

Elder Scrolls was a D&D campaign setting before it was ported to the computer. They wisely decided to make their own ruleset rather than pay for a licence.

So I suggest you reverse what has been done to get your wargame.

Translate Elder Scrolls into D&D and then use the D&D Miniatures Handbook. It should be too much work, its thinly veiled D&D as it is, same enough levelling system just direct switch the ruleset over and convert the attributes to the orginal six.

n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Veteran ORC







KingCracker wrote:Wrong forum, and NO. Elderscrolls is fine right where it is. Same answer to the inevitable MMO question. I like my Elderscrolls done oldschool thanks


I still want 4p Co-op

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Mutated Chosen Chaos Marine





Sitting in yo' bath tub, poopin out shoggoths

2 player co-op would be good enough for me

750 points

1000 Points
 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

NO WHAI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
   
Made in us
Veteran ORC







KingCracker wrote:NO WHAI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


WAI!

I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Decrepit Dakkanaut






Burtucky, Michigan

Slarg232 wrote:
KingCracker wrote:NO WHAI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


WAI!


   
Made in us
Veteran ORC








I've never feared Death or Dying. I've only feared never Trying. 
   
Made in us
Dwarf High King with New Book of Grudges




United States

I don't know how such a thing would work, and be consistent with the Elder Scrolls system. The absence of classes sort of breaks the wargame premise by way of balance. Well, unless we're talking about representing the mass unite warfare of events like the Septim conquest.

Life does not cease to be funny when people die any more than it ceases to be serious when people laugh. 
   
Made in us
Savage Minotaur




Chicago

I still want Cooperative play for Elder Scrolls...possibly the only thing they really need to add in terms of game mechanics to the game.
   
Made in nl
Wight Lord with the Sword of Kings






North of your position

Karon wrote:I still want Cooperative play for Elder Scrolls...possibly the only thing they really need to add in terms of game mechanics to the game.


Its my wish.

   
Made in gb
Fresh-Faced New User




Apologies for a necrobump as a new poster, but I do have to say that I have some interest in creating a playable Skyrim Wargame using the Warmaster Rules as a template. I'll be focussing on the Skyrim Civil War initially (which I'm finding difficult rn because I haven't played Skyrim 'D) as that is probably one of the easiest and most obvious battles/wars with defined battles and units etc. Right now I'm working on a conversion process, as I'm looking less at miniatures, as I play Warmaster with counters instead of figs anyway, and more looking at the various units, size of armies, different tactical styles and how that would reflect on the army lists etc, but I'm thinking armies of about 1,000 points representative of around a 1,000 soldiers per side, as trhis seems to be a good scale for Skyrim

This message was edited 1 time. Last update was at 2017/10/26 17:11:59


 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

There's been mods for large scale battle simulator video games which are maybe similar. Those mostly involve the Dunmer Great Houses, but the world's diverse enough to bring in the other states. A wargame would probably be expensive as hell though, given Bethesda's track record with miniatures.

Skirmish level games may be more the series' area. As has been said it started out as a D&D campaign, which would fit how the video games play. I ran a Frostgrave campaign set in a post-Red Year Vvradenfell a while ago which wasn't too difficult to throw together.



Edit: and damn. Six year necro? Just create a new thread man.

This message was edited 1 time. Last update was at 2017/10/26 18:11:47


 
   
Made in gb
Fresh-Faced New User




 Wyrmalla wrote:
There's been mods for large scale battle simulator video games which are maybe similar. Those mostly involve the Dunmer Great Houses, but the world's diverse enough to bring in the other states. A wargame would probably be expensive as hell though, given Bethesda's track record with miniatures.

Skirmish level games may be more the series' area. As has been said it started out as a D&D campaign, which would fit how the video games play. I ran a Frostgrave campaign set in a post-Red Year Vvradenfell a while ago which wasn't too difficult to throw together.



Edit: and damn. Six year necro? Just create a new thread man.


i'll be honest, I really dislike Skirmish games, they feel kind of lame to me, compared to controlling full-on armies of warriors, the only 'skirmish' game I ever got into was Space Hulk, and that's really it's own unique thing.

But regarding the actual wargame itself, honestly I think small 1,000pts games of Warmaster with adjusted unit stats, I have the Imperial Legion and Stormcloaks pretty much sorted. The Stormcloaks have lower command values and are not permitted to form brigades of more than three units, due to their lack of emphasis on 'rank-and-file' compared to the Imperials, Ulfric Stormcloak having a CV of 8, compared to Tannius' 9, and respective commanders having 7 and 8 for each faction. The Stormcloaks have little in the way of cavalry, mostly relying on a combination of cheap infantry footsoldiers and 'elite' infantry units, and have the use of skirmishers, which seems fitting. The Imperials have more cavalry, though still not a prolific amount, and have more expensive infantry overall, though many of these have armour saves, where Stormcloak equivalents do not. Also worth noting is the Stormclock 'Shield-Siblings' gives units an armour save of 6+ if an entire brigade is equipped with shields etc. I think it's pretty easy to make it work, and the campaign for the battles of Skyrim? Fantastic! I feels befitting, my highly loose calculations give me a rough population of Skyrim of 65,000 (obviously not the actual number of NPC's in the game, but an adjusted ratio based on real world examples and Daggerfall), so an army of roughly 500-1,000 works well in this circumstance. Plus the Warmaster rules are free to download, so that's a plus!

P.S. I've never understood the problem with Necrobumping, surely it's easier to look at a past conversation than start a completely new one? Does basically the same thing And I felt this was something important to sharee <3
   
Made in us
[DCM]
.







Necromancy detected!

Back into the grave with you, old, dead thread!

[Probably best to start a new thread on something that is 6 years old...]
   
 
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