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Made in jp
Fixture of Dakka





Japan

The guy on the left is that a grenade launcher or something like an big caliber cannon, if it is the first the muzzle makes no sense and when it is the second the barrel is to short IMHO

or maybe it is something else?

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
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Made in dk
Dakka Veteran





Denmark

 Anvils Hammer wrote:
Hey Everyone,

@Manus - thanks for the feedback, very useful! I see what you mean about the forearms, I can make the muscles a bit smaller compared to the upper arms, and also bring them further down from the elbow, I will also try lengthening the whole figure a bit, as I wanted to make him taller already.



Glad to help. I think the position is fine, from anatomical point of view that is, if you resize I think they will be great.

Would that be one of those drills for £7 or is that a pack with several?

This message was edited 1 time. Last update was at 2014/10/14 06:59:22


   
Made in us
Thermo-Optical Tuareg





California

 Jehan-reznor wrote:
The guy on the left is that a grenade launcher or something like an big caliber cannon, if it is the first the muzzle makes no sense and when it is the second the barrel is to short IMHO

or maybe it is something else?


As I recall, those are grenade launchers. But, you know, rule of cool. I hope we see some alternate heavy weapons for those guys. I'd love to see one toting a modified version of the Exo Lords Autocannon or a full on anti-tank cannon.

   
Made in gb
Longtime Dakkanaut





Morning,

@Triszin - The Tracer Exo-Mechs were actually never on the main website, they were only supplied as a pair of models with the Vanguard miniatures pack.

The new Units of 5 will be available on the retail store after we have shipped all backer rewards.

@Jehan Reznor - Its a Unity Council Smart Grenade Laucher, a weapon designed to fire a wide range of compatible munitions, so while it will fire conventional grenades, it can also be armed with, for example, armour piercing sabot rounds, where the muzzle break would come in handy.

@Manus - £7 for the one model, the same one supplied with the vanguard pack - I intend to do a few more poses and offer a larger pack, but its pretty low down the priority list at the moment, so I decided its best to just release the existing one for the time being.

@Barzam - Yep thats the plan, the weapon mount is designed such that a number of weapons could be attached underneath, and I plan to do a few more. Just the Smart Grenade Launcher for now - as its quite an adaptable weapon (rules wise) with its multiple ammo options.
Some kind of heavy machine gun and a larger dedicated anti-armour cannon are certainly options in future.



Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I'm intrigued by the mauler drill. Are there pics showing other angles of it?

This message was edited 1 time. Last update was at 2014/10/15 03:53:35


 
   
Made in gb
Longtime Dakkanaut





Hey,

Sure, if you check out this link its am impartial review with loads of photos including two other angles of the mauler drill.


http://hephsforge.blogspot.co.uk/2014/07/a-closer-look-at-models-of-anvil.html?m=1

Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in gb
Martial Arts SAS




United Kingdom

Hey Joel, I think it's come up a few times before but my search fu (within this very thread!) am weak. I think you mentioned there are plans to release separate arms from the Republic Grenadier / Unit Council Marines range.. but is that likely to be soon, or after the current KS ends?

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Woot, 3d prints are in and apparently pics will be up today!

Anvil Industry wrote:Creator Anvil Industry 1 day ago
More great news - we just got the first 3D prints!
This means tommorow we will have an update with the first resin masters - The Kickstarter Exclusive Eleanor, The War Drones, and a couple of the Character models.
I'm very excited!

Edit: And they're up!

https://www.kickstarter.com/projects/1637892615/afterlife-the-shards-of-liberty/posts/1017176




There are a few more pics in the update, too

This message was edited 1 time. Last update was at 2014/10/15 19:23:44


 
   
Made in gb
Calculating Commissar





England

Oooh nice! I'm really liking those Wardrones in the "flesh" (or resin?). Are they also on 50mm bases? They are pretty beastly.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Stormblade



SpaceCoast

 Haighus wrote:
Oooh nice! I'm really liking those Wardrones in the "flesh" (or resin?). Are they also on 50mm bases? They are pretty beastly.


Just double checked my Ajax, 40mm base.
   
Made in ca
Phanobi






Canada,Prince Edward Island

Well those wardrone resins convinced me to throw a bit of money toward this project. Didn't realize how big they were until now!

   
Made in gb
Calculating Commissar





England

Jerram wrote:
 Haighus wrote:
Oooh nice! I'm really liking those Wardrones in the "flesh" (or resin?). Are they also on 50mm bases? They are pretty beastly.


Just double checked my Ajax, 40mm base.

Ah ok, thanks.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in jp
Fixture of Dakka





Japan

Those made me think of Mass effect

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
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Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

I wonder if it might be worth going to more flexible pledge options in the future- i.e. a points system or the like. I know that's what kept me from pledging for the "sweet spot" pledge level here (£65 or £100) and instead going a la carte.

There's 64 backers at the a la carte level, 18 at the £65 level, 88 at the £100 level, and 11 at the £300 level.

There's always going to be a fair number of "watchers" at the lowest level, but letting people pledge for credit and then picking their rewards could make the main pledge levels more attractive.

I'm not saying to do it in this campaign, and I know it'd be a pain to deal with- but the fact remains that a set of 27 or 40 pre-chosen miniatures isn't nearly as enticing for a lot of gamers as a configurable set they can match to their needs.
   
Made in us
Thermo-Optical Tuareg





California

Joel, assuming that the digital sculpts aren' t totally 100% done yet on the Republic troops, any possibility we could get some equipment variation amon them? Kind of like you did with the original Unity Council Marines, maybe have one head with night vision goggles attached, maybe have one of them wielding a pistol? I'd also love to see at least one of them with a foregrip on his Vector and actually gripping the weapon by it.

Also, the wardrones look awesome!

This message was edited 1 time. Last update was at 2014/10/16 07:33:39


   
Made in gb
Longtime Dakkanaut





Morning everyone,

Sorry for my lack of updates- I have been over in Northern Ireland filming some Afterlife content with Beasts of War for their weekender tommorow!

@siygess - there are plans to release arms separately, however its very low down our priority list as we have a lot of things to work on and only so much time. This means I cant give any firm indication of when we will get to them. Sorry!

@Ritides - Thanks for posting up the images, and I am glad people like them, yes the wardrones are pretty intimidating and with game rules to match!

Regarding Al-a-carte pledges, that is certainly something we can look at for future projects, but orders with a whole mixture of stuff are a logistical headache - hence we offer the "add-ons" at a slightly lower discount.

Also I would say - we are launching a game with lots of missions which will be designed around the pledge contents, if people dont have the figures from the pledge, they will be more limited in terms of which missions they can play (assuming they want to use all the correct figures)

@Barzam - Of course there will be equipment variation! different guns, different poses, tactical gear, pistols out, foregrip will all be in the main commando pack and/or the 4 man "assault specialist" team.

Automatically Appended Next Post:


Hey everyone,

Im pleased to announce the RULES are now available to download!

The final rules, available in a few months time, will have loads of additional content as well as complete profiles for all the Units and Weapons in the game.

These Preview rules contain all the core mechanics, and Stats for a few sample Units and Missions- enough for you to play a game or two and see if you like our system!

Preview RULES PDF Download - Click Here!

As we head into the last week of the Kickstarter campaign, we are a way off our funding target, but I am hopeful we will get there before the end, as I plan on doing very little but sculpt between now and the end of the project!

This message was edited 3 times. Last update was at 2014/10/17 20:18:38


Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
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Made in gb
Calculating Commissar





England

Hiya Joel, have just been reading through the rules, and on the whole they look very interesting and fun to play with. However, I feel like there are a couple of things that could do with some clarification or seem to be in error. I haven't had chance to play-test at all, this is just things that seem a little confusing/off from an initial read.

First up, LOS. You have "centre of mass" as the description for LOS, does this mean you cannot shoot at a target that has only an arm visible, or just a weapon? Either way, I think it would be useful for the PDF to include images of models, and whether they are in LOS or not. The same could be useful for cover, although that is more clear cut and less necessary.

Secondly, when carrying out a breach and clear action, you say you have to be within 3" of a suitable entrance. If one squad is placed such that some members are within 3" of 2 separate entrances, will they be able to breach the same zone from both entrances simultaneously? This could come with a bonus similar to the combined assault order too, to represent the advantage of better positioning. Maybe just a +1 reaction bonus for 2 or more breaching entrances by a single unit. This could possibly even be cumulative with the order as well, but I'm just inventing stuff now.

There are a couple of mistakes I've spotted too- Grenadiers are listed as having battle rifles in the unit profiles, but the weapon profile they are given to use is the smart rifle profile of the UC marines. There is also nothing about the grenade launcher aspect of the rifle? Or is that merely left out for the truncated version of the rules we have available atm? Along the same vein there are not any rules for the Ajax EMP cannon, although I can appreciate them having overly complex rules left out at this stage.
There is also something in the building rules about weapons with the missile type being unable to be used against other units in the same structure. The missile type is missing form the Unit and Weapon types section.

Will there be any rules for grenades/flashbangs etc. in the full version? Will other weapons have similar rules to snipers as regards detection, to represent suppressors for example?

The printable markers at the end could do with some labels to identify what they are for, the suppression markers are pretty obvious, but what are the others meant to represent?


Automatically Appended Next Post:
Wow, I've written more than I thought...


Automatically Appended Next Post:
 Jehan-reznor wrote:
The guy on the left is that a grenade launcher or something like an big caliber cannon, if it is the first the muzzle makes no sense and when it is the second the barrel is to short IMHO

or maybe it is something else?

I think it is a grenade launcher. The muzzle is a muzzle brake, so it would show that the grenade launcher has a high recoil and therefore is possibly a high velocity grenade launcher. I don't think it is a heavy calibre cannon, although the design is bull-pup and therefore has a functionally longer barrel than it appears to.

This message was edited 2 times. Last update was at 2014/10/18 19:11:45


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Longtime Dakkanaut





Evening all,

If you've not had a chance to check it out already - head over to Beasts of War to watch "The Weekender" show - with a long segment all about AFTERLIFE, including a walk through of some game mechanics.
Warren, Justin and John had some great things to say about the game and I had a really good time filming the show with them!

Check out the show here -

http://www.beastsofwar.com/the-weekender/weekender-afterlife-kickstarter-power-airbrushing/

Its all good content, but if you want to skip to the AFTERLIFE segment, it starts around 47 minutes.


@Haigus -
thanks for the feedback, it was inevitable a few mistakes slipped into the rules!

Line of Sight - correct, you cant shoot at arms or weapons. The final rules will include some example images.

Breach and Clear - I will need to clarify that the whole Unit has to Breach through the same entrance. If you want the bonus, you need two Units and the Order for it!
Also, almost all enterances will be more than the 3" coherancy distance from another, so its unlikely to be an option most of the time anyway.

Grenadiers - My mistake, sorry. The weapon is damage 5, and the grenade launche effect is included in the damage 5 stat. In effect its a normal rifle with +1 damage for the GL.
EMP weapons are left out deliberately - overly complicated.
The Raider Missile Launcher should be listed as "missile" type, but at the moment there are no special rules, there will be.

Grenades/flashbangs - Yes these will feature in the final rules in some instances, though a lot of the time its assumed units are equipped with them and will use them. The same with Knives and Pistols, there is no point having separate rules for them at the moment as everyone has a rifle which is more powerful.

The markers are Hidden (holo glowing man) suppression (bullets) and the others are faction logos to use as Activation Markers.
We will get an updated version up soon hopefully.

Thanks everyone!


Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in gb
Calculating Commissar





England

Ah, thanks for the clarifications I like the way you have handled the Battle rifle, simple yet still taking into account it's unique nature.

Ok, makes sense with the breaching, that is good to know.

As regards pistols and grenades, perhaps the extra rules for these should apply to breaching? In combat, I think pistols are often used in CQB situations because they are much more mobile and easily handled in dense terrain, so there could possibly be an advantage for choosing to use them during breaching, despite their lower damage output. Grenades could also be used to gain an advantage when breaching- with stun grenades in particular it is what they are designed for. Maybe an option for a unit to throw a grenade would be good? I was thinking that it could be something only units in cover and stationary could do, as most grenades are intended to be used defensively to soften up an enemy prior to an assault.


Automatically Appended Next Post:
I have just realised something else- what is the hit mechanic for blast weapons? Do they automatically hit all the relevant targets beneath the blast with no kind of roll, or is it dependent on a hit roll, then followed by the placement of the blast? In the latter case, I'm assuming it is then up to the firer to maximise hits?

This message was edited 1 time. Last update was at 2014/10/18 22:10:01


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Longtime Dakkanaut





Hi Haigus,

No problem! I will be doing a lot of clarifications in the coming weeks I suspect!

I dont really see that a figure with a submachine gun or assault rifle would choose to use a pistol, but the mechanic is an abstract representation which could include use of a pistol as well or instead of.
With combat knives I will probably put some kind of "silent kill" mechanic for taking out sentrys without being detected.

Not sure about rules for grenades yet, but most likely they will just give the Unit modifiers on certain rolls.
Units are small enough in the game that the effects of individual grenades can be accounted for in some situations.

Blast weapons - sorry if its not clear. Place the template, use the template to determine the "Burst" value of the weapon for that shot, then continue as normal, so if three figures are covered, roll 3 "shots" to hit and wound.
So really, Weapons with "Blast" should all have "*" for the burst value in their profile. I will make this change in the next update.

Fixing all of this stuff is the main reason we've choosen to go with a living rulebook for a while. Once the Rules set is as clear and complete as possible, with lots of player feedback, we will be in a position to print a great book!

Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in gb
Calculating Commissar





England

Ah, that makes much more sense now! I hadn't thought of using each bit with the template a separate to hit roll.

Yeah, I can see grenades working well as modifiers, with stun grenades giving a +1 modifier to reaction tests for the initiative in breaches or something.

I think using a pistol is rare with a submachine gun or most assault rifles, but for soldiers equipped with heavy weapons or snipers, or LMGs even, it would be useful.

The living rulebook idea is great IMO Means you can get free editing from the community

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Jealous that Horus is Warmaster






Just noticed this guy on the anvil site:

http://www.anvilindustry.co.uk/Werewolf



 
   
Made in gb
Longtime Dakkanaut





Hey,

Thanks for posting that up!

Adam, who does most of our manufacturing, made a marine with a Stim-Hound head as a joke a few months ago, and we loved it, so he wanted to do a proper werewolf model for Halloween!

Available now!

http://www.anvilindustry.co.uk/Werewolf

A fun little break from Afterlife stuff.. though I might release some fun "non cannon" rules for using him in Afterlife games..


@Haigus - Yep characters with support/sniper weapons will have side arms with rules- Gabriela Aguilar in the Preview rules for example has a pistol (though Ive just noticed its not actually listed in her equipment list, doh!)

This message was edited 2 times. Last update was at 2014/10/19 12:50:02


Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in gb
Been Around the Block




WIP
   
Made in jp
Fixture of Dakka





Japan

Haven't read the rules yet but i watched the beast of war weekender, why did he go for the ajax, if everything you kill still shoot backs, wouldn't it be better to go for the soft targets to get a way out?

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
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Imageshack deleted all my Images Thank you! 
   
Made in gb
Longtime Dakkanaut





@Dwartist - That looks amazing! Cant wait to see her completed, and the Drone is looking great too

@Jehan-reznor -

Yes and No - It was a demonstration rather than actual tactical decision making. - there where a couple of points where I got the rules slightly wrong, or the version we were using was not the 100% final version.

As the rules are - wiping out a Unit does NOT free up that exit to escape - I will have to clarify that.
It does of course, make it much more likely that you will win the combat and thus, not have to retreat in the first place, if you inflict a lot of casualties on your opponents.

Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in jp
Fixture of Dakka





Japan

Thanks for the clarification.

Squidbot;
"That sound? That's the sound of me drinking all my paint and stabbing myself in the eyes with my brushes. "
My Doombringer Space Marine Army
Hello Kitty Space Marines project
Buddhist Space marine Project
Other Projects
Imageshack deleted all my Images Thank you! 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Cymru

And I'm in

only for £40 to get some add ons but every penny counts.

Love that assassination pack you've added.




My P&M Shenanigans (40k mostly atm)

Diary of a Inquisitor (Other Sci fi in 40k fluff and Pics)
 
   
Made in gb
Longtime Dakkanaut





Thats £40 closer to our goal JoeRugby - Thanks very much!

Glad you like the figures

What do you think of these?



Spent all day from about 8am until midnight working on completing these four figures, I just had to get them finished (almost) before going home for some much needed sleep! More to come tommorow!




Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in us
Been Around the Block




Wow!! You are definitely getting another 10£ from me for those! Also, I was wondering if you might have a system to make rules and such available for the people who are not doing the 65£ or 100£ pledge levels? Maybe as a threshold system (spend X and we'll throw in the rules) or as an add-on? I know it may mean we have to proxy for listed scenarios but maybe that will just mean further business for you come retail...
   
 
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