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Made in gb
Is 'Eavy Metal Calling?





UK

What update is that? All I see is some test-prints for Exo-Lord 2-handed weapons (which look frankly awesome, by the way).

This message was edited 1 time. Last update was at 2016/02/03 18:38:13


 
   
Made in nl
Zealous Knight







https://www.kickstarter.com/projects/1637892615/afterlife-the-shards-of-liberty/posts/1482218?ref=backer_project_update

KS update #59

We are 100% committed to continuing development of Afterlife, but in the shorter term, it's not financially viable to focus all our resources on it (as we have been doing for around two years now).
This means that in the nearer future, we will be working on some other projects, including lots of new bits, and a total overhaul/revamp of our Exo-Lords range.
We apologise to backers who are disappointed to read this. We share your excitement and enthusiasm, but we are making difficult decisions today which will ensure the company (and the awesome game we have created with your support!) stands the test of time. We intend to finish what we started.


More specifically what he's dancing around: it'll get finished. some time. maybe. indefinite timescale, really. Any retailer who looks at that update will decide to never, ever stock any product from that range knowing it's liable to be left in limbo just the same all over again at any moment.
   
Made in us
Thermo-Optical Tuareg





California

Well, that puts a downer on things.

   
Made in gb
Decrepit Dakkanaut





UK

 Bolognesus wrote:
Well everybody, we can all forget about Afterlife: after that little update just now nobody's ever going to stock this and any chance this might have had of developing a player base is dead as a doornail. Blegh. And here I was thinking this one might actually have a chance.


Confused person is confused about this statement

 
   
Made in nl
Zealous Knight







They're leaving things half-cooked since, apparently, a range that hasn't quite been finalized with printed rulebook, 2p starter, and retail packaging isn't quite selling as well as they'd hoped. Go figure. So for that reason, afterlife has been delegated to second tier status, basically.

... Go read the update and see if this isn't what you'll make out between the lines
   
Made in gb
Decrepit Dakkanaut





UK

Ah you meant an update on KS (now I've read it I see what you mean), not on this thread

It's a shame, but if it's not selling well enough, it's not selling well enough and if Anvil is going to stay around they'll have to chase the cash

(or I guess run another KS for afterlife and hope the current players like it enough to stump up more cash on a regular basis)

 
   
Made in ca
Phanobi






Canada,Prince Edward Island

I think you may be reading a little too much into the update there. Sure, the game was't an instant hit with every wargamer ever but it's still carrying itself rather well I would say.

All the update really gets at is the fact that exo-lords and their bitz remain the best seller so it makes sense to give them more focus to better fund any other pursuits Joel and Team want to get up to.

Personally I think it is a great idea! I'm honestly only here for the exo-lords and conversion bits but if the money they produce can go into putting more work into the Afterlife range it seems like a win-win to me.

I also meant to thank Anvil for being such good listeners as of late and releasing so many cool little bits for us conversion nerds, I'll be ordering a bunch of the enforcer heads pretty soon methinks..

   
Made in nl
Zealous Knight







 OrlandotheTechnicoloured wrote:
Ah you meant an update on KS (now I've read it I see what you mean), not on this thread

It's a shame, but if it's not selling well enough, it's not selling well enough and if Anvil is going to stay around they'll have to chase the cash

(or I guess run another KS for afterlife and hope the current players like it enough to stump up more cash on a regular basis)


But that's the thing: it *wouldn't* sell well without those few finishing touches they need to make it a properly complete range. Packaging, printed rulebook, 2P starter (existing models all fine, so no need for extra sculpts). That would at least make it viable. Now they're just showing absolute horrible business sense in refusing to do precisely those things required to turn it into a retail-worthy package - and precisely that idiotic refusal is going to have every possible retailer in the known universe thinking twice before stocking as much as a single SKU from Anvil.

Which, boys and girls, is how this system has just been effectively killed off.

If anything it's the sheer stupidity I'm pissed about.
   
Made in ca
Phanobi






Canada,Prince Edward Island

Maybe try reading the update again. They are in the process of making box art, rules, and fully painted armies.

Also how is focusing on the thing that makes money "horrible business sense"?

This message was edited 1 time. Last update was at 2016/02/03 22:45:52


   
Made in gb
Decrepit Dakkanaut





UK

None of those touches are free,

perhaps it's foolish not to do them,
perhaps doing them would kill the business before any potential (but not guaranteed) uptick in business kicked in,

we can't say without a look at the books (and guess work) but I suspect it's closer to the latter than the former considering the time and effort Anvil have put into the range and game so far, putting it on hold is clearly not something they wanted to do




 
   
Made in nl
Zealous Knight







@Cain

Except all of that is in 'meh, someday' mode, obviously.

Thing is, if you focus on a large (for your company's size anyway!) commercial project for close to two years and then all the way at the end decide to backburner it like this, let alone actually *communicate* doing so, outwardly, then yes, that makes you an absolute idiot.

See it through to the point where it actually would start making money. That's not now, that's after you've put it out there in a complete form, not the WiP it clearly is now.

If you're trying to deploy a new product line you need to actually deploy it, in full, and back it with some fething confidence. Failing either will guarantee abysmal sales.
...From which, of course, they will then draw the conclusion they did the right thing. Instead of noticing they totally gakked the bed themselves.
I've seen clients do this just the same (luckily that's not really my problem, but still). It's incredibly bass-ackwards and frankly, if not only you can't actually see it through to a point of completion but you put out something so incredibly stupid *this* close to the finishing line then yes, that constitutes "horrible business sense" in every possible way.

@Orlando
from the update: "Just the Important facts: Anvil Industry is in a good position financially..." Are you assuming they're lying, or would, apparently, I not be the one here who needs to actually read the bloody update?
And add to that they could easily have kickstarted such a starter and done a print run on those things right along with it. That is, before they clearly broadcast their lack of confidence in their own product for the whole world to see.

This message was edited 2 times. Last update was at 2016/02/03 22:58:37


 
   
Made in us
Longtime Dakkanaut







For the record, every single model in my pledge (including two vehicles) were purchased for use in Infinity and Pulp City, among other games. The fact that there was a game with some rules to go with that was completely inconsequential.

I wanted Elanor Renard and the two war drones, and the other models, on their own merits.
   
Made in us
Thermo-Optical Tuareg





California

Okay, having had the chance to actually read the update (stupid work getting in the way of things. Bah!), it doesn't sound quite so doom and gloom. The line isn't dead. It sounds like Joel is just shifting his focus away from it for a bit to flesh out and rework the Exo-Lords and the bits. It isn't a bad idea, really and some of the bits could stand a reworking. What I take away from the update is that while Afterlife isn't the focus for the foreseeable future, he may still be releasing the odd product for it here and there. I'm fine with that. Hell, I still haven't even assembled most of my stuff from the previous Kickstarter, so I'm cool with him taking a break for a little while. He says he intends to make more stuff for it and even mentions a super secret mass market Afterlife product beyond a retail boxed set for Shards of Liberty. So again, I'm cool with that. I have faith that the line isn't dead.

Speaking of working on the Shards of Liberty stuff, I actually got off my duff and painted a couple of the Specters.


   
Made in us
Swamp Troll




San Diego

Uh.. well.. I hope it's not dead.. this is one of the things I was hoping to spend some tax return money on :(

   
Made in gb
Longtime Dakkanaut





Morning all,

I posted an update on Kickstarter, containing thoughts which I wished to share only with KS backers.

Bolognesus has taken it upon himself, very unfairly in my view, to publicise this outside the KS page, and make several statements and assertions which are simply NOT true.

The update contains nothing which is top secret or game ending, I just wanted to be frank and open with KS backers only.

 Bolognesus wrote:

Thing is, if you focus on a large (for your company's size anyway!) commercial project for close to two years and then all the way at the end decide to backburner it like this, let alone actually *communicate* doing so, outwardly, then yes, that makes you an absolute idiot.

------------

That is, before they clearly broadcast their lack of confidence in their own product for the whole world to see.


We DIDNT communicate anything outwardly, I posted privately, in a backer only post, letting backers (the only people to whom we made promises on a timescale) know that there would be a delay in completing the game.. that's pretty much all I said..

You choose to air it in public, if you want the game to succeed (you've said you do) and you think my making this information public will harm it, I don't see how your actions make sense.

Luckily, I am very confident in our product, in the game I have worked extremely hard develop (and will continue to work hard on) and I don't think a delay will cause a failure of confidence or harm the games long term chances.

-----------

As Bolognesus has chosen to make public and in my view, inaccurate statements about the game, I feel its necessary to make the entire recent update public to avoid any confusion.

Its here for anyone who wants to read it. Nothing to hide.. just nothing that interesting for Non-Kickstarter backers.

Spoiler:
Hello Backers,

Firstly let me apologise (again) for the length of time since the last update. We have been busy!
You all have your figures now, and hopefully are enjoying painting and gaming (either with the Afterlife rules or in other game systems).

Some key updates:

Rules development continues, and we hope to release a new, updated version toward the end of this month.
We have found an Artist who is going to be doing some Artwork for box sets, the rule book etc, and we hope to preview some of his work soon.
We are working with local painters Siege Studios to create some full Afterlife forces for us to use in demo games and for rule book photography - we hope to show off the official colour schemes and produce some painting guides in the next few months.
Some more general thoughts on the future of Afterlife and where we are at with the project:

There have been a couple of sad announcements recently from other smallish wargames companies to the effect that they have been forced to shut down for financial reasons, and they are far from the first small wargaming companies to fail.

Don't worry - Anvil and Afterlife are fine and we are not going anywhere, but as honest communication with backers is very important, I want to share our plans with you all.

Just the Important facts:

Anvil Industry is in a good position financially, however starting up a brand new game system from scratch and miniatures range has proved to be MUCH more work than we ever anticipated.
In the past 18 months existing "bits" and Exo-Lord ranges, have continued to generate significantly more revenue than the Afterlife range even though they are older products.
We are 100% committed to continuing development of Afterlife, but in the shorter term, it's not financially viable to focus all our resources on it (as we have been doing for around two years now).
This means that in the nearer future, we will be working on some other projects, including lots of new bits, and a total overhaul/revamp of our Exo-Lords range.
We apologise to backers who are disappointed to read this. We share your excitement and enthusiasm, but we are making difficult decisions today which will ensure the company (and the awesome game we have created with your support!) stands the test of time. We intend to finish what we started.  
The longer version, with further information about the situation and our plans, for those of you who are interested.

The Kickstarter to launch Afterlife funded and then some, and we are very grateful for the support of our backers, but it didn't bring in huge sums of money beyond what we needed for the first waves of miniatures. We have successfully created a miniatures range which we are extremely proud of, and have shipped thousands of extremely high quality miniatures to backers.

Beyond the miniatures, the development of the game itself (background, rules, art, playtesting etc) has been far more work than we expected and is still not complete. Work continues, but it has been at a rather slow pace, delayed first by the sculpting/shipping of all the physical miniatures, and since then by the general day to day trials of running a small business.

The Kickstarter funds ran out some time ago, but luckily we had an established range of "bits" and Exo-Lord products to sustain us. I know many KS backers are also fans of our conversion bits and other miniatures, so thanks if you have also purchased from those ranges in the past year!

We are actually soon celebrating our 5th birthday, which is an important milestone for a small business!

Over the past month we have taken a hard realistic look at the company's financial position and revenue, and have concluded that as much as I love Afterlife and am passionate about it, the game is not yet making enough money to fund its own continued development, and continuing to focus all our resources on it means we run a very real risk of running Anvil Industry into the ground, destroying all the work we've done so far.

Any of you who follow our Facebook page or email newsletter will notice we have released several new and updated "bits" components in the past month, this is part of a new, deliberate strategy to move some focus away from Afterlife, and spend some time developing other product ranges.

This does mean that while we will continue to develop Afterlife as much as we can in the background, delivery of the final definitive rules, full missions and miniatures for existing and new factions etc will be delayed. This is not what we intended, and I know some of you may be disappointed.

I am 100% committed to developing Afterlife, finishing Volume 1 and releasing new volumes in the future.

In my best judgment, taking a break now to focus on other products/ranges (which have broader market appeal) is the best way to ensure we will have the resources and time in the future to continue development of Afterlife and properly support it, rather than rushing out a half finished product and then being forced to abandon it (as is the fate of many smaller wargames/Kickstarters).

So what are our plans going into the summer.

Release an updated version of the Afterlife rules, with all the main sections added and completed (vehicle rules are an obvious missing component), and some example missions from the Shards of Liberty campaign.
Continue the release of new and updated 'bitz' components for both Exo-Lord and regular human scale miniatures, including torsos and arms for our Infantry kits range.
A full overhaul of our Exo-Lords range, with brand new core miniatures, replacing kits and components which are now around 3-4 years old with newer ones which make full use of our greatly improved design and manufacturing methods. At the moment we are provisionally planning to re-launch the Exo-Lords with a small Kickstarter project in April, as this is the best way to judge demand and get feedback on the new kits before they go into manufacturing.
A Board Game, with our high quality figures and set in the Afterlife Universe, but aimed at the mass market rather than table top wargamers specifically. I can't give any more details at the moment, but backers of this project will be the first to know when I can.
Looking further ahead..

We eventually want to produce a full printed Rulebook for Afterlife, with the completed rules, loads of background and artwork, full campaign missions, painting guides, model showcases and hopefully rules and miniatures for new factions! As and when the printed rulebook is available, we will work out some kind of discount or extra bonus, exclusively for backers of this project.

If you have any questions, suggestions or other feedback, I will reply to any comments below, or you can email me - info@anvilindustry.co.uk

Thanks once more for you continued support!



Moving on.

-----------------

@Barzam - Thanks for posting the painting figures - they look great! For some reason I personally steer away from greens in colour schemes, but it works well for these two!


Upcoming new product - There have been some delays (necessary to ensure the best possible quality), but our new Exo-Lord Double handed Melee Weapons are almost ready for release, attached is a preview of some poses/weapon varients, using some rejected 3D prints...

Sorry to disappoint, but the final product wont be available in bright orange





[Thumb - melee.jpg]

This message was edited 2 times. Last update was at 2016/02/04 08:51:55


Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in se
Executing Exarch






I don't have any opinion on the post itself, but honestly, if you post something to "backers only" you have to treat it like a public statement. If there's something in there of interest to outsiders, someone will post it.
   
Made in gb
Pestilent Plague Marine with Blight Grenade





hell Every. Single. One of the kickstarter posts for Dropfleet Commander's KS ended up front-page on Faeit, which was a little annoying to me at the time.

If you post an update, you're giving people information. what they choose to do with that information is up to them, they've signed no agreement stopping them from sharing it.

Anyway! Kind of glad the exo-lord stuff is doing so well, as I have little interest in afterlife beyond using the models elsewhere, glad you're doing double-handed weapons in various poses as there aren't nearly enough of them on the market (love the scythe head you posted on FB!). How are they going to be sold? (mixed weapon packs? same weapon/different poses? same weapon/same pose?)


 Mad Doc Grotsnik wrote:
Charax absolutely nailed it.
 
   
Made in gb
Longtime Dakkanaut





Charax wrote:
hell Every. Single. One of the kickstarter posts for Dropfleet Commander's KS ended up front-page on Faeit, which was a little annoying to me at the time.

If you post an update, you're giving people information. what they choose to do with that information is up to them, they've signed no agreement stopping them from sharing it.

Anyway! Kind of glad the exo-lord stuff is doing so well, as I have little interest in afterlife beyond using the models elsewhere, glad you're doing double-handed weapons in various poses as there aren't nearly enough of them on the market (love the scythe head you posted on FB!). How are they going to be sold? (mixed weapon packs? same weapon/different poses? same weapon/same pose?)



Very true.. I didn't think all that much about making it Backer-only, it just seemed appropriate as it was information only really relevant to backers (in my view). Lesson learned for next time.

The Double handed weapons will have a set of arms which are used for all weapon heads - five held in two hands, one left and one right single handed, and one plain haft with no hands.

The weapon heads will then be sold as a pack with one of each, and also as packs of 7 of the same head, so basically as much variety as players will ever need.



Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in gb
Dispassionate Imperial Judge






HATE Club, East London

 Anvils Hammer wrote:

I posted an update on Kickstarter, containing thoughts which I wished to share only with KS backers.

Bolognesus has taken it upon himself, very unfairly in my view, to publicise this outside the KS page, and make several statements and assertions which are simply NOT true.

The update contains nothing which is top secret or game ending, I just wanted to be frank and open with KS backers only.


Hi guys. I'm not a KS backer, but I'm an avid user of your bits ranges and saw Afterlife when you came to demo at the HATE Club (obviously the best club in London ).

I wasn't aware of the KS debates until now, but I'd love to just understand the situation, as it's a little confusing to an observer.

It seems both Kickstarters basically promised various models and a digital rules/missions/background book. Is part of this not delivered yet? Or are these all done and delivered, and your message is just to inform people that Afterlife is slowing down for a little while while you get some funds in?

This message was edited 2 times. Last update was at 2016/02/04 13:01:16


   
Made in gb
Longtime Dakkanaut





Hi Arbitorian,

We will back at HATECON1 at the end of the month demoing Afterlife again, so hopefully see you there!

With the Kickstarters, all the physical rewards are delivered, and were a long time ago.

There have been various iterations of digital rules, and the currently available download is fully playable, but not yet 100% complete (it lacks vehicle rules for example).

So we've not yet delivered 100% of what was promised in terms of digital rewards.

We are still working on the digital rules and will be releasing a substantially complete updated version quite soon.

I had hoped to have a final printed rule book available by now, but that's going to take a little while longer, as while I want to get it done as soon as possible, I also want it to be a really amazing book which properly shows off the game and universe. Rushing it and then having to release a "2nd edition" a year later isn't something I want.

So yes.. essentially, work on Afterlife will continue, but at a slower pace, and I will be spending some time on other projects which appeal to a wider customer base and can shore up the revenue side of things.

I'll be moving to a two track delivery process, where I spend some time working on Afterlife, and some time working on other products, which will appeal to many thousands of our customers who are not primarily interested in the Afterlife game.


I'm very happy to answer any further questions anyone has - I've nothing to hide, just trying to run a small business as well as I can, and I'm very appreciative of everyone's support.


Creative Director at Anvil Industry. Posting on Dakka in a personal capacity, except in the official Anvil Industry N&R thread.
Anvil Industry Webstore
Anvil Industry Facebook Page with regular updates/news.
Anvil Digital Forge on Patreon


 
   
Made in gb
Using Inks and Washes





Duxford, Cambs, UK

Jeez! You guys just ought to think yourselves lucky it's not the pile of Gak that the PB Robotech RRT KS is.

Lighten up, man!

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
Made in nl
Zealous Knight







We DIDNT communicate anything outwardly, I posted privately, in a backer only post, letting backers (the only people to whom we made promises on a timescale) know that there would be a delay in completing the game.. that's pretty much all I said..

As pointed out above, considering a communication to an entire class of customers to be 'privately' sharing information is beyond naive.
No NDA's? Assume it gets out. If not through me, through someone else.
And I particularly reject your silent premise that there should be some cultish brand loyalty preventing backers from airing such grievances publicly. Feth that.
if you want the game to succeed (you've said you do)

Past perfect tense there, mate. "Would have liked". When that seemed like something that had at least some chance of happening this side of 2020.
At this point I'm just pointing at yet another company (not necessarily in this industry) effectively killing whatever future a product line of theirs might have had in such a manner.

Why be so vocal about this? Well, quite frankly I'd hate to see people make the same mistake I did and assume wrongly that this seems to be turning a well-supported system, which is clearly not the case. I'd hate to see retailers, some of which I really like, who actually do follow through, who do create actual communities and solid player bases, be burnt by your inability to make the (fairly small, but desperately needed) number of finishing touches needed to create a 'complete package' - or an IMO inevitable future, similarly inane, decision.

(Again, I consider it a shame - but I know damn well what death spiral a mere statement like yours will inevitably create, so why would I put more time or effort into a system that's dead anyway. hence the past tense and everything)

By the way, if you paid a bit more attention you might have noticed I only posted those specific bits I have a specific issue with. Unless KS started mandating an NDA for every backer that's actually more restrained than I had any duty to be.
You might do well to take notice I called on you to publish the entire update instead of taking that upon myself.

   
Made in us
Infiltrating Prowler





Portland, OR

 Bolognesus wrote:
I'd hate to see retailers, some of which I really like, who actually do follow through, who do create actual communities and solid player bases, be burnt by your inability...
I'm just curious but what retailers are carrying Afterlife: The Shards of Liberty miniatures? Other than a few online retailers which don't have stores or build communities, I am just curious "who" is creating a community with a solid player base but is disasstified with Anvil Industry?

I purchased miniatures and back this Kickstarter for the miniatures. It having rules wasn't even a consideration since I knew that rules would take a lot longer to flesh out properly compared to miniatures. Rules are great and do help propel a product line but that does not translate into failed business because of a lack of said rules. There so many miniatures companies out there without rules to even count. I just feel like there is a slight gross exaggeration, on the border of hyperbole, on the future state... but that is just my opinion.

 Bolognesus wrote:
I know damn well what death spiral a mere statement like yours will inevitably create
Do you have some examples for this claim?
   
Made in nl
Zealous Knight







None. And that's precisely what's wrong; he was very, very close to having a product out there that could easily draw a few retailers. I know at least one around here who would likely have been interested. After this? not so much.
You know why it wasn't making money yet? He stopped one step short of what's necessary for his existing customers to start drawing retailers in. One. Tiny. Fething. Step. And now that'll never happen; it's clear the followthrough isn't there with this system. Noone will stock that other than on something like 180 day terms with a buyback guarantee (which is of course impossible to offer for a company this size). Same for distributors of course; no chance any of those will touch this with a barge pole any more this side of at least 2020.

Your second question: that's the hilarity of it; when something like this happens, the system affected will just wimper out. Retailers will choose not to carry it without being vocal about that. Have you ever worked in or with purchasing? Or failing that, even just had a good chat with an FLGS owner or two about the state of the market and what to carry and what not? This is precisely what will seal the deal: "hell no, that'll be dead stock next time he can't be arsed to follow through."

but dream on if you want to. Your money you're wasting here.

This message was edited 2 times. Last update was at 2016/02/04 20:09:26


 
   
Made in us
Infiltrating Prowler





Portland, OR

 Bolognesus wrote:
when something like this happens, the system affected will just wimper out. Retailers will choose not to carry it without being vocal about that.

That is why I am asking, when has something like this happened? How often and what systems has faced this? This is a legitimate question because I have nothing to base this from. I have not seen something that hasn't been 'finalized' which this hasn't nor was it near the final steps even ready for retail yet... vanish because retailers wouldn't carry it for lack of backing from the manufacturer. What I mean is this shouldn't even be on a retailers radar at this time until the time they pushed it to that stage, which they haven't yet.

 Bolognesus wrote:
Or failing that, even just had a good chat with an FLGS owner or two about the state of the market and what to carry and what not?
I talked with my the owner of my local game store quite frequently, mainly because I organize and demo quite a few games for them as well as work conventions locally. We often do talk about the state of the market and what to carry. However at the stage that "Afterlife" was at, this wouldn't even be on the discussion board. Even after they had rules it still wouldn't be on the discussion board at this time. It took waiting a year after N3 to finally get Infinity, an established game with rules and great looking miniatures on the table despite having gamers playing. It just didn't have the market behind it yet and still doesn't to carry a portion of the line.

Unfortunately we aren't talking about a board game. Nor are we talking about a miniatures game with a backing from a large company. All of those reasons keep this off the radar of basic networking until it is ready, proven and established.

Would I love to see it there? Absolutely. Do I think even having rules gets them to that step? Nope not yet. It would honestly need to be seen the convention circuit first. Even then something like this is only going to be picked up by EU without a heavy US backing. It brings me to my next example, even with great rules, it still falls in line with where Batman Miniatures game from Knight Models falls.
   
Made in gb
Warning From Magnus? Not Listening!



UK

Jesus, Bolognesus, people can get things wrong from time to time. Joel was perfectly clear that the plan is to put some time and effort into Exo-Lords and conversion bits to build up the coffers so that Afterlife could be done right at a later stage, and that staying hell-for-leather focused on Afterlife threatened to sink the business. Makes perfect sense to me. Do you really need to be so aggressive about this? It sucks.

Dead account, no takesy-backsies 
   
Made in gb
Been Around the Block




Wow! Glad I'm just a painter! Excuse my ignorance (just being 'a painter' and not a gamer) but aren't the 'Afterlife' minis suitable for other rule sets? I'm sorry, and surprised, to hear that the product isn't selling too well as they are very well designed and cast figures that I enjoy painting. I'm certainly not bothered by the lack of new miniatures in the range - I've got enough to keep me busy for a couple of years. Looking forward to what Joel has in store for us when he feels the time is right financially.
   
Made in us
Regular Dakkanaut





Evidently some people are very bitter. Joel worked very hard, creating some amazing looking mini's. Mini's that can be used in a number of games. No idea why some are crying to the board but some people would complain about being given gold because it is too heavy.

   
Made in us
Fixture of Dakka





West Michigan, deep in Whitebread, USA

Yeah, even if the Afterlife ruleset doesn't pan out completely, these are fething awesome models that could be used with God knows how many other indie rulesets.

I am already wondering if either of Ganesha Game's scifi/modern rulesets (either Flying Lead, or Mutants and Death Ray Guns), or even Rogue Planet, could turn the Afterlife models into a sweet gritty near-future 40K clone. Especially after seeing that Exo-suit with the new servo harness.



"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in ca
Plastictrees





Calgary, Alberta, Canada

There's a big difference, to me at least, between sharing 'backer only' updates, and sharing them with the venomous spin and aggression that Bolognesus has chosen.
We are a very small community and it doesn't take much poisonous nonsense to distort people's perception.
You can already see one question about delivery above, when I've never seen any negatives related to Anvil KSs before.

I hope that Anvil continues to make the smart business decisions that allowed them to create Afterlife in the first place after what was a really a very short time in existence as a bitz manufacturer.
I would personally back a 'we just want to print a rulebook/ produce a boxed set KS, even if it was independently run in the vein of Frostgrave etc.
   
 
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