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Made in gb
Veteran Knight Baron in a Crusader






UK

Can warkoptas transport Mega Nobz? I've placed the same restrictions on them as Mega Nobz with regards to arming loadout for battlewagons as they are bulky... so I guess if the warkopta can take mega nobz then Ogryns can ride a warkopta too.

If it has the option of being a dedicated transport then that will slide in too but it should specify in the warkopta datasheet.


vonxnetradio http://voxnetradio.com/ hit over 1000 downloads recently... seems almost 10% were my less than glorious Space Hulk minicast. Anyway, check them out as they have been supporters of the cause since the beginning.


Automatically Appended Next Post:
We've also had over 20,000 hits on the forum here... I probably account for 10,000 views. Matt and Mark 4999 each, so to the remaining two who've viewed. thanks!
[Thumb - One-does-Vox1.png]

This message was edited 1 time. Last update was at 2013/02/07 16:38:04


   
Made in gb
Cackling Chaos Conscript




Nottingham

lol, those figures sound about right,

as to the warkopta i will look at the book tonight to see what it says about bulky etc, as far as i know bulky models just take up 2 spots the same as terminators etc, but will try and find out if anything else is stated anywhere


 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

If that the case then should be sweet dude!

   
Made in gb
Cackling Chaos Conscript




Nottingham

cool well if i cant find anything i will try and contact FW as they seem to reply quite quickly


Automatically Appended Next Post:
damn, just checked raid on kastorel novem book (IA8) and it states for the warkopta that it cant transport models in mega armour. :(

so unless your flying battle wagon is supposed to be a lot more heavy duty sadly i wont be able to run commando ogryns lol

This message was edited 1 time. Last update was at 2013/02/07 17:11:30



 
   
Made in gb
Wondering Why the Emperor Left





After this week, my viewings might rapidly decrease :( Due to having a real job!

(i might be able to afford a titan now...)

 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

The battlekopta is a flying battlewagon, just no deffrollas! Does it say no to bulky? We'll call them bulky in this case and just use mega armour rule to restrict battlewagon options!

   
Made in gb
Cackling Chaos Conscript




Nottingham

yeah the forgeworld 'chinork' states no models in mega armour (which at the time was the 5th edition of bulky,
in a battlewagon you can have mega armoured nobs they just take up 2 spaces,
Not the end of the world i will just fill the chinork with regular commandos rather than ogryns lol

will double check with imperial aeronautica tonight and see if the rules have altered for 6th but i doubt it


 
   
Made in gb
Wondering Why the Emperor Left





Something i found off the internet - looked quiet fun

Hi all.
Here are some house rules for Madboys, you can use for fun games with your mates.I hope you like them.(Inspired by the old Madboy rules from RT and Epic…)

Troops
0 to 1 Mad Boyz,.(10)pts per model

Mad Boy
WS/BS/S/T/W/I/A/Ld/Sv
4/2/4/4/1/2/2/X/5+

Unit Composition:
10 to 20 MadBoyz

Unit Type:
Infantry

Wargear:
Slugga and Choppa
Stickbombs

Special Rules:
Disturbed Behavior

Character:
The unit may NOT be accompanied by any one! Only Madboys are loopy enough to hang out with the Madboyz Mob!

Disturbed Behaviour.
The Madboyz have sailed far beyond the realms of sanity, and tend to behave in an irratic and unpredictable way.Every time the Madboyz unit sufferes casualties or would normaly take a LD test, roll on the disturbed behaviour table below.The effects last for one full turn , unless the Madboys have to roll on the chart again!

Disturbed behaviour (Roll 2 D6)
2 or 3 Fobik!
The Madboys become terrified of a random object and make themselves as small as possible , and cover thier faces to hide from the terrible abomination.
The Madboys counts as going to ground and will not fight in any way !

4 Moronik.
The Madboys wander about looking for a ‘speshul sumfink…’
The mad boys count all movement as moving through difficult terrain, they will not shoot but fight in close combat normaly.

5 Melonkolik.
The Madboys are convinced they are all dead so lay down and wait for the hand of Mork ( or possibly Gork) to take them into ‘Da Big Green.’
The Madboys remain stationary and do not move or fight in any way.The Madboys are SO convincing that NO attacks can be made agains them , and any attacks that ‘scatter’ onto the Madboys are ignored.

6 Frantik.
The Madboys are not sure where they are going , but they are going to get there ‘Zoggin kwick!’
The Madboys gain , Fleet of foot, Move through cover and a 5+ inv save due to the irratic way they move.
The Mad boys cannot shoot but can assault normaly.

7 or 8. Sykotik.
The Madboys move forward with steely resolve.
They gain Fleet of foot, and Feel no pain.

9. Skitzo.
The Madboys multiple personalities emerg at the same time!All the personalities constantly argue about what enemy to ‘Bash’, but when the Madboys are in an assault, ALL the personalities ‘stik da boot in!’
The Madboys gain Slow and puorposful ,Furious Charge, Counter Attack, and Feel no pain.

10.Manik.
The Madboys have ‘seen da lite’ and are convinced they can win the battle by a decisive action!
If in assault range of an enemy unit ,they gain Rage,Fleet of foot ,and Feel no pain.
If they are out of assault range of enemy units, they will shoot at the nearest enemy unit , re rolling any misses.

11 or 12.Maniakz.
Swathed in an eerie green glow , the Madboys belief in themselves is powered by pure Waaagh energy.
The Madboys gain the abilities of monstrous creatures , (but count cover as for normal boys.)Fleet of foot and Feel no pain.

Feel free to adjust these rules as you like,they are for fun after all.

 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

I'll add these to the pack, maybe somebody will crack a unit out!

   
Made in gb
Ork Boy Hangin' off a Trukk





Newark, Nottinghamshire

 geordie09 wrote:
I'll add these to the pack, maybe somebody will crack a unit out!


I might just be that man, I really love random fluff rules.

Is there or will there be any restrictions on how the unit can be armed?



Automatically Appended Next Post:
Sorry just re-read the rules slugga and choppa, my bad!

This message was edited 1 time. Last update was at 2013/02/07 21:39:39


7000 points Death guard
10 K points speed freaks
< /img> 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

Good man nick... Or should that be good Ork!

   
Made in gb
Wondering Why the Emperor Left





http://z13.invisionfree.com/The_First_Expedition/index.php?showtopic=253&st=0&#last

Praise to Gork and Mork!


Some nice ideas!

 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

Check these bad boys out,

http://www.forgeworld.co.uk/New_Stuff/WORLD_EATERS_LEGION_RAMPAGER

   
Made in gb
Wondering Why the Emperor Left





i have - it a little upsetting how much i like them.. the price rag is a little high!!

 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

Thats a recurring theme though isn't it. They're good, they look cool, but I'm sure that comverted minaitures have as much if not more about them than these in the end...


Automatically Appended Next Post:
Why is my flag US?

This message was edited 1 time. Last update was at 2013/02/09 10:52:19


   
Made in gb
Cackling Chaos Conscript




Nottingham

In all fairness if you compare the price to the new dark angels terminators it actually starts looking pretty cheap


 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

I'm not sure, i think the termy kit has a lot of awesome extras and, if you have spare termy bits lying around, like me, you can get two squads out of it!

   
Made in gb
Veteran Knight Baron in a Crusader






UK

Gargants, Madboyz and Ogryns added to the Ork list.

Check the expansion dudes and let me know what you think. I'll definitely try to build a gargant varient myself and hopefully we'll see a few on the table top.


Automatically Appended Next Post:
forgot to add flakk attack guns to the Bonce options... I'll add them at a later date!
 Filename Animosity - In the AOTE Urrlak.docx [Disk] Download
 Description Ullanor Ork Expansion Pack (Now with GARGANTS!)
 File size 46 Kbytes

This message was edited 1 time. Last update was at 2013/02/09 22:24:41


   
Made in gb
Wondering Why the Emperor Left





Wow it makes me want to go green!

 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

Thats a good sign...


   
Made in gb
Ork Boy Hangin' off a Trukk





Newark, Nottinghamshire

Mate it looks fantastic, just wish I had the time and resources to build a Garnant for myself.
Just a few points.

The Looted flyers feel very weekly armed and not random enough for me to want to take one over the available ork fast attack options, to encourage their use how about allowing any flyer to be looted by the Orks at codex cost with the following modifications;

Armour value all-round reduced by 1 to a minim of 10 due to unpredictable Ork upgrades.
Ballistic skill reduced to 2

Fighta ace- having spent some time fiddling with all the shiny knobs and switches the pilot/ crew have gained a better affinity with the weapon systems fitted to the aircraft and my engage Flyers and Skimmers with BS3. At a cost of 10 points

No really,Don’t press Dat!

Diss silly thing wont do wat i tell it, at the start of each turn role 1 D6 and consult the table

1 With a belch of flame the engine cuts out and the flyer starts to lose altitude. If in Hover mode while the pilot struggles to re-start the engines you must remain stationary and no weapons may be fired for the duration of the turn. If in flyer mode treat it as a fixed velocity result but without the loss of Hull Point and reduce BS by 1 for the duration of the turn.

2 The flyer makes a sudden and violent change of direction role a scatter dice and move flat out in the indicated direction if you role a hit you may chose the direction you move in but must still move the maximum distance. any unit that leaves the table joins re-joins the reserves.

3 No effect
4 No effect

5 Some form of advance navigation system has been engaged if in skimmer mode you may make an additional move during the assault phase as per the Jump pack rules. If in flyer mode you may make an additional 90 deg change of course at any point during your movement.

6 Some sort of advanced targeting system has been engaged all weapons may be fired twice this turn.


Just an idea what do you think? I like the image of orked up Storm Ravens or Necron pastries zooming about

This message was edited 1 time. Last update was at 2013/02/10 09:11:48


7000 points Death guard
10 K points speed freaks
< /img> 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

It's a good idea, would need to change the weapon loadout though or make it a one stat line generic choice like the looted tank. Mainly as i wouldn't want to see an ork vendetta armed with lascannons, but zzap guns instead etc! Otherwise we may not see any other flyer but vendettas!

It's good though nick, i'll work on it over the next few days!

Also, once we've got Ullanor sorted i'll alter the pack slightly and make all the ork options available for future events too so we can see more gargants at other apocalypse games!

Thinking of making a rule about pairs, (mork and gork) in which when similar gargants operate side by side their powerfield overlap for a bonus! Any thoughts?

   
Made in gb
Ork Boy Hangin' off a Trukk





Newark, Nottinghamshire

You're going to cost me a fortune if you keep this up. I have loads of things I want to build now.

You might want to set a minimum point percentage for troops though or you might just get a wall of Stompas and Garnants and not a Boy in sight.

7000 points Death guard
10 K points speed freaks
< /img> 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

bignickex wrote:


You're going to cost me a fortune if you keep this up. I have loads of things I want to build now. - I must be doing something right somewhere!

You might want to set a minimum point percentage for troops though or you might just get a wall of Stompas and Garnants and not a Boy in sight.It would look cool though!



   
Made in gb
Ork Boy Hangin' off a Trukk





Newark, Nottinghamshire

Good point,you could give the choice of;
Up to three Twin linked; Supper shootas, big shootas, rockets, or Zapp/ supper Zapp guns at an appropriate cost.
The random nature of the Zapp weapons would stop them from being too overpowered.

This message was edited 2 times. Last update was at 2013/02/10 11:17:48


7000 points Death guard
10 K points speed freaks
< /img> 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

bignickex wrote:
Good point,you could give the choice of;
Up to three Twin linked; Supper shootas, big shootas, rockets, or Zapp/ supper Zapp guns at an appropriate cost.
The random nature of the Zapp weapons would stop them from being too overpowered.


Yup, thats the way to go!

I'll adjust them to suit but they won't be available as a squadron.

   
Made in gb
Ork Boy Hangin' off a Trukk





Newark, Nottinghamshire

I'm going to raid the bitz box and have a go at some mad boyz. i'll post some WIP pics.

7000 points Death guard
10 K points speed freaks
< /img> 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

Sweet! I look forward to seeing the work, and how your Urrlak is coming on too!

   
Made in gb
Ork Boy Hangin' off a Trukk





Newark, Nottinghamshire

I could only find three sets of legs but with a little bit of work I have my first mad Boyz made up. What do you think, are they mad enough?
[Thumb - 001.JPG]

[Thumb - 003.JPG]

[Thumb - 004.JPG]

[Thumb - 005.JPG]

This message was edited 1 time. Last update was at 2013/02/10 16:18:45


7000 points Death guard
10 K points speed freaks
< /img> 
   
Made in gb
Veteran Knight Baron in a Crusader






UK

Yeah... great effort! My favourite is the one with the stikkbomb in his gob!

   
 
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