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Made in us
40kenthus






Yoor Speeshawl too Gawd!

 Manchu wrote:
I thought the same and got GF9's vinyl star mat. Even more affordable is the old NASA pic + sign printer combo folks have been doing.


Indeed this only cost me 30 dollar with standard shipping.

Only now do I realize how much I prefer Pete Haines' "misprints" to Gav Thorpe's "brainfarts." :Abadabadoobaddon 
   
Made in us
Fresh-Faced New User




Honolulu, Hawaii

 Pipboy101 wrote:
Plus since you are in the US and have more than one barnes and nobles around you should be able to find most of the Wave 1 ship and some of the Wave 2 ships at MSRP. They are gouging on eBay. I think B&N has a contract with FFG with the number of expansions they seem to be getting.

Barnes & Noble seems to sell quite a bit of Fantasy Flight Games products, so it's no surprise that they get stock. The thing is though that when I checked for both Wave 1 and 2 at the stores when they were supposed to be released, the employees said that their warehouses didn't even have them yet. My nearest store actually got their stock a few months after the release dates... Weird. Supply issues from FFG I suppose. So I would imagine that they'll get Wave 3 and the star tiles late as well.

And I too noticed that they sell at MSRP. They sell LEGO Minecraft for $34.95 when it can go for quite a bit higher on eBay and such. The great thing is, if you have a membership card (or know someone who does), you can get 10% off the list price. And if you sign up to their e-mail list you can get coupons for a further 10-15% off items almost weekly. Of course, the way to get the best deal at B&N is to have friends who work there so that you can take advantage of their employee discount. In fact, that's how I acquired 3 TIE Interceptors, 2 A-Wings, 2 Firesprays, and 2 Millenium Falcons last week. 40% off, w00t!
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

update
http://www.fantasyflightgames.com/edge_news.asp?eidn=4193

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S



“Bring my shuttle.”
–Darth Vader, Star Wars: The Empire Strikes Back

Not long ago, we announced the next four starship expansions for X-Wing™. We also promised that these new starships would allow players to pursue a wide range of new tactics and strategies built around their support functions and system upgrades. Today, we’ll take a closer look at the Lambda-class Shuttle Expansion Pack, the HWK-290 Expansion Pack, and some of the ways they can strengthen your squads.

Lambda-class Shuttle



When the X-Wing design team began working with the Lambda-class Shuttle, they knew they wanted to dedicate it to squad-based synergies and skillful piloting. Accordingly, each of the shuttle’s unique pilots comes with an ability that supports his wingmen:

As long as he’s an eligible target, Captain Kagi draws target locks away from more vulnerable ships, like TIE interceptors.

Colonel Jendon helps to establish quick, deadly volleys of missiles, allowing another pilot to spend a target lock and fire the same turn he uses his action to Focus.

Captain Yorr can absorb the stress tokens other ships would take, freeing them up to take actions they might otherwise lose after executing stressful maneuvers like the Koiogran turn.


Additionally, the expansion pack’s twelve upgrades help each of these pilots serve their roles better, and they afford some other tricks as well. Some of these tricks are subtle, such as those permitted by the Intelligence Agent. Others, like those permitted by Darth Vader, are dark, ruthless, and brutal ways to finish off wounded foes.

Altogether, the Lambda-class Shuttle Expansion Pack’s various ship and upgrade cards introduce powerful support for nearly any Imperial squad, including the sample squad below, which uses Captain Yorr to hinder enemy movement and reduce the stress your other pilots suffer as they perform Koiogran turns and Push the Limit.



This squad’s tricks begin with the Intelligence Agent, who can reveal one enemy’s chosen maneuver at the beginning of each Activation phase. Captain Yorr’s Navigator then permits the Lambda-class shuttle the option to change its maneuver, adjusting its speed along its current bearing. With any luck, Captain Yorr will be able to plant himself directly in the path of an enemy starship, forcing it to overlap the shuttle. In that case, the shuttle can fire its Anti-Pursuit Lasers while the enemy ship loses the opportunities to select an action and to fire at the shuttle during the Combat phase.


Captain Yorr plans to execute a straight one-speed maneuver, but when his Intelligence Agent discovers the opposing X-wing’s maneuver, Captain Yorr calls on his Navigator to plot a new, three-speed maneuver along the same bearing to block the X-wing’s path.

Meanwhile, “Mauler Mithel” and Soontir Fel can close in upon the hindered foe to fire, ideally from Range 1. Few ships can survive such a concentrated barrage of fire.


Captain Yorr has the X-wing pinned, allowing “Mauler Mithel” and Soontir Fel to swoop into close range for the kill!

HWK-290



The design team’s search for a Rebel counterpart to the Lambda-class shuttle led to the development of the game’s first starship from outside the original Star Wars trilogy, the HWK-290. This freighter was made famous by Kyle Katarn’s Moldy Crow in the classic video game, Star Wars: Dark Forces, and the game's developers closely reviewed the video game’s screenshots and engaged in conversations with Lucasfilm Ltd. to confirm the ship's official length. Accordingly, the pre-painted miniature from the HWK-290 Expansion Pack is accurately rendered at 1/270 scale.

Like the Lambda-class shuttle, the HWK-290 rewards players who can fly their squads in formation, as each of the expansion’s unique pilots focuses on supporting friendly ships within Range 1–3.

Jan Ors can take a stress token to allow one of her squad mates to roll an additional attack die during his attack.

Kyle Katarn can transfer his focus tokens to his allies.

Sometimes, it’s just necessary to fire first, and Roark Garnet can help you do just that, boosting one friendly ship’s pilot skill to “12” at the beginning of the Combat phase.


Again, like the Lambda-class shuttle, the HWK-290 comes with six upgrades that enhance and expand upon the ship’s abilities, as well as those of its various pilots. Though the HWK-290’s primary weapon is the weakest in the game, with a value of only “1,” the ship can be outfitted with either an Ion Cannon Turret or the new Blaster Turret, both of which can fire at any target within a complete 360° arc so long as it’s within range. A Saboteur can turn faceup any facedown Damage card assigned to an enemy ship, potentially crippling it, and upgrades like the Recon Specialist and Moldy Crow go a long way toward making Kyle Katarn’s ability wonderfully action-efficient.

In fact, the HWK-290 can make an entire Rebel squad wonderfully action-efficient, as demonstrated in one fashion by the sample squad below.



This Rebel squad features two unique HWK-290 pilots, Jan Ors and Kyle Katarn, who can boost each other, just as they can boost Wedge Antilles. If they both support Wedge, the Rebel ace can use his Engine Upgrade and Push the Limit to maneuver into position for a Range 1 shot with a focus token, target lock, and five attack dice, even as his ability subtracts one from his enemy’s defense dice.


During battle with a Firespray-31, Kyle Katarn takes a focus action and gains two focus tokens with the help of his Recon Specialist. Wedge Antilles then flies into position, uses his Engine Upgrade to boost out of his opponent’s firing arc, and sets up his attack by acquiring a target lock.


Wedge has a clear shot at the Bounty Hunter at Range 1, so his wingmen decide to boost his attack. Jan Ors takes a stress token to give Wedge an additional attack die, and Kyle Katarn transfers one of his focus tokens to Wedge, setting him up for a lethal attack with five attack dice and fantastic odds of connecting!

Because they can shuffle the extra attack die and focus token to whichever wingman needs them most, Jan Ors and Kyle Katarn’s abilities will keep your opponent guessing. Will Kyle Katarn transfer his focus token to Wedge, to fuel the ace’s attack, or will he shuffle it to Jan Ors, to fuel her Blaster Turret? Will Jan Ors boost Wedge’s attack, to push for the kill, or will she increase the chances of Kyle Katarn hitting with his Ion Cannon Turret?

Skill, Strategy, and Support Ships

The squad-building rules for X-Wing allow players to pursue a wide range of strategies, even starting with just a few starships, and creative players have enjoyed finding and utilizing clever combinations of unique pilot abilities and upgrades to gain an extra edge in the game’s deadly dogfights. Some squads use pilots, like Biggs Darklighter and Chewbacca, to draw fire away from their squad mates. Some squads fly in close formation to launch devastating barrages of fire, taking full advantage of abilities like those of “Howlrunner,” Squad Leader, and Swarm Tactics. Other squads may rely heavily upon the brute strength of powerful starships like the Millennium Falcon and Slave I, loading them up with missiles, modifications, and a Gunner.

Soon, the addition of the Lambda-class shuttle and the HWK-290 will permit players to focus even more tightly upon the types of squads that suit them best. Do you want to boost one primary starship, giving it the power to tear through your enemy’s fleet? You can do that. Do you want to feed your swarm tactics a little bit of espionage and treachery? You can do that, too. If you want, you can even design squads that can adapt their tactics to counter those your opponent hopes to employ.

While players have found ways to use other pilots and other starships to support their squads’ aces, the Lambda-class shuttle and the HWK-290 are the first X-Wing starships designed from the ground-up as support ships, and each of their unique pilots and upgrades allow skillful players to enhance their squads’ key strategies.

Until these ships arrive, keep your eyes open for more previews and other X-Wing news, including a look at the system upgrades featured in the Lambda-class Shuttle and B-Wing expansion packs!



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut






Misery. Missouri. Who can tell the difference.

I can see alot of uses for those ships. Very much a support wave of ships. I do like the point values for what you get.

251 point Khador Army
245 points Ret Army

Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.

 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

I like these previews, I'm really looking forward to both ships now, especially the HWK-290 has gone from "meh" to "awesome" over the course of its two previews.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Longtime Dakkanaut






Misery. Missouri. Who can tell the difference.

This was posted to the unoffical x-wing FB page. They are about 99% correct when they post new cards so take it for what it is. With this card and the Col. Pilot = OMFG


251 point Khador Army
245 points Ret Army

Warmachine League Record: 85 Wins 29 Losses
A proud member of the "I won with Zerkova" club with and without Sylss.

 
   
Made in gb
Multispectral Nisse




Luton, UK

As someone who has only had a few games using the ships from the starter set, I have to say I'm blown away by how the cards you get in the various expansions open up the game.

I wish payday would hurry up so I could order some of this stuff whilst it's still in stock in places!

“Good people are quick to help others in need, without hesitation or requiring proof the need is genuine. The wicked will believe they are fighting for good, but when others are in need they’ll be reluctant to help, withholding compassion until they see proof of that need. And yet Evil is quick to condemn, vilify and attack. For Evil, proof isn’t needed to bring harm, only hatred and a belief in the cause.” 
   
Made in us
Posts with Authority





South Carolina (upstate) USA

 MajorTom11 wrote:
Yup, it is now the only wargame I am interested in playing... or miniatures game more accurately. Everything else seems like 20 steps to achieve the visceral feeling x-wing does in one.

If any of you guys are like me, hobbyists and fluffists but not experienced wargamers who are interested in getting into a game but either too busy or too inexperienced to comfortably get into 40k or warmahordes or what not, this is the game for you. Seriously.

Cheap to get into by comparison, a familiar IP, takes literally 10 minutes to learn but has the depth to make it hard to master... you don't have to worry about meeting other people with the same hobby and armies of their own, or going to the store to play... all you need is a coffee table and someone, anyone willing to sit with you for 15 mins and they will be hooked too!

Hell even my wife has 3 games under her belt now and she hates this kind of gak! lol


You guys are selling it pretty good...

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
[MOD]
Solahma






RVA

 Pipboy101 wrote:
They are about 99% correct when they post new cards so take it for what it is.

If those are real rules, that's almost certainly the wrong art. That's concept art Ralph McQuarrie did for RotJ.



So that's clearly a fan made card.

   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

The rules reflect what was on the FFG update though... These new ships sound really awesome, master units if you will that can add a whole new level to the game... liking what I am seeing so far!

   
Made in us
Screaming Shining Spear





Central Pennsylvania

I would absolutely love to one day be able to field 12 TIE Interceptors, but unless they up their production I don't see that happening anytime soon.

I'll probably buy two starters and then start with some expansions. Probably 2 TIE Interceptor, 2 A-wings, 2 X-wings, 2 Y-wings and a YT. Not a fan of the Firespray-class, so gonna pass on that. Should be a good start, or am I missing something I really need?

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

1 advanced would probably be a good idea, Vader has some useful abilities... you probably want to get at least one of every expansion pack, each one comes with some unique pilots and ability cards so even if you don't like the Firespray, it is worth it both as a ship in-game and for the 2 stealth device cards it comes with, one of the most useful cards in the game thus far IMHO -

   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

You'll probably want to get an advanced and a regular tie booster too, just one of each.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Screaming Shining Spear





Central Pennsylvania

Ah yes, also meant to say I wanted 1 TIE Fighter boosters.

Nice to know about the upgrades, I'll have to look into getting one of each now. Not a fan of the TIE Advanced x1 much either as it was a VERY limited production starfighter, quickly replaced with other TIE variants (the TIE Avenger, aka Advanced and the TIE Defender).

Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)

Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) 
   
Made in ca
Blood Angel Chapter Master with Wings






Sunny SoCal

You can get away with just the one advanced, but bear in mind it is the only TIE type with shields and target lock too, and like I said, Vader is very useful in game, especially with Swarm Tactics or Vet Instincts

   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

True, but it lets you play as Vader, and he's quite good.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in de
Trustworthy Shas'vre





Augsburg/Germany

You can´t go wrong with two of each....

André Winter
L'Art Noir - Game Design and Translation Studio 
   
Made in us
2nd Lieutenant




San Jose, California

 Manchu wrote:
 Pipboy101 wrote:
They are about 99% correct when they post new cards so take it for what it is.

If those are real rules, that's almost certainly the wrong art. That's concept art Ralph McQuarrie did for RotJ.



So that's clearly a fan made card.


Or it could actually be the real card because Lucas let them use the artwork for the card. We'll just have to wait for the Lambda to go on sale to see if it's true or not.


Automatically Appended Next Post:
 Pipboy101 wrote:
This was posted to the unoffical x-wing FB page. They are about 99% correct when they post new cards so take it for what it is. With this card and the Col. Pilot = OMFG



And you can add the Weapons Engineer for OMFG x 2.

This message was edited 1 time. Last update was at 2013/06/15 16:04:15


Solve a man's problem with violence and help him for a day. Teach a man how to solve his problems with violence, help him for a lifetime - Belkar Bitterleaf 
   
Made in gb
Drop Trooper with Demo Charge





Surbiton

Love the HWK-290 and the fact it means further expanded universe vessels may become available.

Is it just me or is it on the small side though?
   
Made in gb
Fixture of Dakka







There was a big discussion about that ages ago.

Basically, "No."
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

The ships are at 1:270 scale though, I can buy that it can carry up to six people.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
[MOD]
Solahma






RVA

 Zathras wrote:
Or it could actually be the real card because Lucas let them use the artwork for the card. We'll just have to wait for the Lambda to go on sale to see if it's true or not.
Completely implausible. No other FFG SW product uses anything but original art.

   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Agreed, all art thus far has been created explicitly for the game thus far.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in nl
Zealous Knight







I do like how you save us the effort of emphasizing "thus far"
   
Made in gb
Lesser Daemon of Chaos





Hampshire, uk

I do love x-wing. I'm really into it. the game is so fluid and fast paced its awesome.

However I'm actually really exited, as a company has gotten the rights to use the system in x-wing (fighting and movement) for there startrek game. And that should also make for some great space battles as well.

Now we just need someone to do a Battlestar Galactica range And I think my 40k armies are going to stay on the shelf.

Latest Blog Post: 7th edition first thoughts and pictures.

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 cerbrus2 wrote:
I do love x-wing. I'm really into it. the game is so fluid and fast paced its awesome.

However I'm actually really exited, as a company has gotten the rights to use the system in x-wing (fighting and movement) for there startrek game. And that should also make for some great space battles as well.

Now we just need someone to do a Battlestar Galactica range And I think my 40k armies are going to stay on the shelf.


Supposedly SW and ST will not be compatible to play against each others. I don't believe this. We're gamers: we'll find a way.

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Douglas Bader






 Manchu wrote:
 Zathras wrote:
Or it could actually be the real card because Lucas let them use the artwork for the card. We'll just have to wait for the Lambda to go on sale to see if it's true or not.
Completely implausible. No other FFG SW product uses anything but original art.


Nope. Just to name an obvious one, take a look at your marksmanship card. It's a re-used book cover:




There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
[MOD]
Solahma






RVA

Nice catch. Also makes sense that they used a X-Wing novel cover considering the game is definitely using characters from there. Maybe the MacQuarrie art will make it but it seems a little strange because, at least in this example, the art doesn't have much to do with the rule -- just emhpasizing that it's the shuttle Vader took from the Executor to the DS2.

   
Made in gb
Lesser Daemon of Chaos





Hampshire, uk

 timetowaste85 wrote:
 cerbrus2 wrote:
I do love x-wing. I'm really into it. the game is so fluid and fast paced its awesome.

However I'm actually really exited, as a company has gotten the rights to use the system in x-wing (fighting and movement) for there startrek game. And that should also make for some great space battles as well.

Now we just need someone to do a Battlestar Galactica range And I think my 40k armies are going to stay on the shelf.


Supposedly SW and ST will not be compatible to play against each others. I don't believe this. We're gamers: we'll find a way.


Ha although you know we are going to try and see who would win in a fight the enterprise VS Falcon. I am more happy about the prospect of just having a startrek battle game that works properly.

The scale difference would be massive lol for instance the X wing is probably around the same size as one of the enterprises shuttles.

Latest Blog Post: 7th edition first thoughts and pictures.

 
   
 
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