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Made in us
Posts with Authority





South Carolina (upstate) USA

Cruentus wrote:I started when Battletech first came out, and the background was all about the loss of the Star League Technology, how everyone was barely capable of keeping mechs operational, and tech was being discovered here and there (or scientific advancements were made).

Then when FASA (and now others) forwarded the timeline, the clans arrived, etc., then it was basically a free for all, and the 'husbanding of resources, mechs as heirlooms, better to retreat than lose mechs' soon disappeared. I miss the almost dark ages feel of the game.

I was fine with the minor mech variants in 3025, and as mentioned, the ability to modify mechs using the mech creation rules. But it is fairly easy to optimize the tonnage v speed v armor v weapons to make effective mechs with little downside.

Most of my fun was had piloting riflemen, warhammers, and other funky mechs with serious heat issues, and being effective with them. Once I could run/jump and fire everything with no heat problems, I started to lose interest. Ymmv.


QFT. I used to make my own designs from the ground up, max armor, no heat issues, etc. My usual opponent would run stock or lightly modded mechs. In even tonnage battles I tended to own him. Once in a while he would pull a good strategy or get a good run of dice rolls. After a while it did get boring.

Whats my game?
Warmachine (Cygnar)
10/15mm mecha
Song of Blades & Heroes
Blackwater Gulch
X wing
Open to other games too






 
   
Made in us
Steady Space Marine Vet Sergeant




Hanging out on the Great Plains

If you wanted to rule the field a slightly modified Chamelon was the way to go.

Best looking would be the old school unseen Warhammer or Shadow Hawk.


Eastern Frontier Exploratores
224th Astra Legion (main army)
628th Praetorian Guard Cohort (wife's army)
827th Auxilia Cohort (ad mech fun)
825th Foderati Cohort (in the beginning army)
1212th Foederati Cohort - Jokaero (cause I like apes with guns) 
   
Made in us
Raging-on-the-Inside Blood Angel Sergeant





Lawrenceville, New Jersey, USA

The Highlander.

The black rage is within us all. Lies offer no shield against the inevitable. You speak of donning the black of duty for the red of brotherhood; but it is the black of rage you shall wear when the darkness comes for you. 
   
Made in us
Regular Dakkanaut






Phoenix Hawks, LAM or normal any version
   
Made in us
Wicked Ghast





Lake Charles, Louisiana

No order or some order but i would rather take a couple Rommels and a Ontos backed by Srm Carriers and Hunter light tanks

Light- Firestarter or Hermes but Flea is fun
Medium- Enforcer Or Cicada with PPC
Heavy- Hmmm Dragon or Grasshopper
Assault - Victor or Zeus mostly Zeus love the Trial by Fire Scenerio in the 25th box set
End Transmisson...And Crab Mech he just looks cool

This message was edited 1 time. Last update was at 2012/08/14 16:25:36


 
   
Made in us
Stormblade




Kensington, MD

Cruentus wrote:I started when Battletech first came out, and the background was all about the loss of the Star League Technology, how everyone was barely capable of keeping mechs operational, and tech was being discovered here and there (or scientific advancements were made).

Then when FASA (and now others) forwarded the timeline, the clans arrived, etc., then it was basically a free for all, and the 'husbanding of resources, mechs as heirlooms, better to retreat than lose mechs' soon disappeared. I miss the almost dark ages feel of the game.

I was fine with the minor mech variants in 3025, and as mentioned, the ability to modify mechs using the mech creation rules. But it is fairly easy to optimize the tonnage v speed v armor v weapons to make effective mechs with little downside.

Most of my fun was had piloting riflemen, warhammers, and other funky mechs with serious heat issues, and being effective with them. Once I could run/jump and fire everything with no heat problems, I started to lose interest. Ymmv.
This x10. I used to play BT every week back in the day. Then the Clans arrived and everything started downhill, fast. Then they lost (stopped paying for?) the license for all the Japanese designs and I was done.

Regardless, to drag things from the depths of my memory...
Light: Locust
Medium: Wolverine
Heavy: Marauder
Assault: Battlemaster

Good times, good times.

"As a rule of thumb, the designers do not hide "easter eggs" in the rules. If clever reading is required to unlock some sort of hidden option, then it is most likely just a result of wishful thinking." Pete Haines
For the love of the Emperor people, it's a TURRET. There is no such thing as a turrent!  
   
Made in us
Fickle Fury of Chaos



San Lorenzo, CA

Inner Sphere:
Light: Stinger
Med: Griffin
Heavy: Warhammer
Assault: Victor

I only play 3025 and we use "Unseen". I collected the original Black Widow Company in miniatures, bad choices and all. The only variants I'll use are the official ones. If you max out each mech, then it doesn't matter what its called. I like to use the Fasa guideline of 600 tonnes per company. It forces you to make some tough choices.

-K

Lurking & Posting since 1997.

 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

I would like to play a "War of 39" Campain. I find that period of time facinating

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in gb
Highlord with a Blackstone Fortress






Adrift within the vortex of my imagination.

My favourite for style first and play second, with style based on looks and play meaning the most fun not necessarily most effective.

All happen to be 3025 originals, accept no substitutes
Light: Locust and Panther
Medium: Shadow Hawk and Blackjack
Heavy: Warhammer (possibly Thunderbolt) and Quickdraw
Assault: Stalker and Banshee-S (possibly Devastator)

This message was edited 1 time. Last update was at 2012/08/19 23:47:25


n'oublie jamais - It appears I now have to highlight this again.

It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion. 
   
Made in us
Krazed Killa Kan





SoCal

Avatar

I'm not sure of the Mech's origins. I mainly know it from the old Virtual world centers. I thought I saw it was created for their game software, but turns out it's a clan vulture mech variant.

I just liked the balance of speed, power, and weaponry on that heavy. Too bad it's a clan mech.

   
Made in us
Stubborn Temple Guard






 Vertrucio wrote:
Avatar

I'm not sure of the Mech's origins. I mainly know it from the old Virtual world centers. I thought I saw it was created for their game software, but turns out it's a clan vulture mech variant.

I just liked the balance of speed, power, and weaponry on that heavy. Too bad it's a clan mech.


You sir, have bad info.

It is an Inner Sphere OmniMech designed in the Draconis Combine. It was based off of the Vulture, but is an Inner Sphere design.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Sinewy Scourge




Crawfordsville Indiana

My two favorites are the Phoenix Hawk, and the Marauder. A Warhammer follows closely behind them.

All the worlds a joke and the people merely punchlines
 
   
Made in us
Hurr! Ogryn Bone 'Ead!





SoCal

Axeman. Old, outdated tech. But nothing ever beats scoring a critical hit on your friend's opposing mech and bringing that axe down onto the head/pilot.
   
Made in us
Dakka Veteran





 Kaiserbudheim wrote:
Axeman. Old, outdated tech. But nothing ever beats scoring a critical hit on your friend's opposing mech and bringing that axe down onto the head/pilot.


I can one up that:
Any mech with hand actuators picking up a limb from the ground, preferrably formerly attached to their target, and doing the same thing.

But the Axeman does it faster.

This message was edited 1 time. Last update was at 2012/09/25 21:25:08


 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

 Kaiserbudheim wrote:
Axeman. Old, outdated tech. But nothing ever beats scoring a critical hit on your friend's opposing mech and bringing that axe down onto the head/pilot.


Only need to roll 1 . Punch table my friend.

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Hurr! Ogryn Bone 'Ead!





SoCal

Well, it's been a good 15+ years since I've played...so some details escape me. Btw, did they ever errata the LRM Cluster mine issue...where the size of the launcher determined the density of the mine field and to-Hit number? Except, the book tells you to reference a chart that just doesn't exist in the player's manual? Man, that always bugged me (to this day)! I will try to identify exactly which version of the rules I'm referring to - definitely a FASA era book
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Surtur wrote:
 Kaiserbudheim wrote:
Axeman. Old, outdated tech. But nothing ever beats scoring a critical hit on your friend's opposing mech and bringing that axe down onto the head/pilot.


Only need to roll 1 . Punch table my friend.

That changed with the latest edition.
Fist still use the Puch Table
Melee Weapons now use the normal Hit Location Table.

I like the latest edition, Partial Cover is no longer a Death Trap. Not it is just a +1 Modifier and if the weapon hits the Legs it just hits whaterver you are hiding behiend.

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stubborn Temple Guard






 Anpu42 wrote:
 Surtur wrote:
 Kaiserbudheim wrote:
Axeman. Old, outdated tech. But nothing ever beats scoring a critical hit on your friend's opposing mech and bringing that axe down onto the head/pilot.


Only need to roll 1 . Punch table my friend.

That changed with the latest edition.
Fist still use the Puch Table
Melee Weapons now use the normal Hit Location Table.

I like the latest edition, Partial Cover is no longer a Death Trap. Not it is just a +1 Modifier and if the weapon hits the Legs it just hits whaterver you are hiding behiend.


Must fix this error. Hatchets and melee weapons NEVER hit on the punch location table. Ever. EVER!!!!!!!!

Many played it wrong. It's OK.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Mattlov wrote:
 Anpu42 wrote:
 Surtur wrote:
 Kaiserbudheim wrote:
Axeman. Old, outdated tech. But nothing ever beats scoring a critical hit on your friend's opposing mech and bringing that axe down onto the head/pilot.


Only need to roll 1 . Punch table my friend.

That changed with the latest edition.
Fist still use the Puch Table
Melee Weapons now use the normal Hit Location Table.

I like the latest edition, Partial Cover is no longer a Death Trap. Not it is just a +1 Modifier and if the weapon hits the Legs it just hits whaterver you are hiding behiend.


Must fix this error. Hatchets and melee weapons NEVER hit on the punch location table. Ever. EVER!!!!!!!!

Many played it wrong. It's OK.

This only started with the latest edition done by Catylist Game Labs

Space Wolf Player Since 1989
My First Impression Threads:
https://www.dakkadakka.com/dakkaforum/posts/list/727226.page;jsessionid=3BCA26863DCC17CF82F647B2839DA6E5

I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Stubborn Temple Guard






Sorry to disappoint, but you are wrong. It has always been that way.

The only time you could make the argument is with the oldest editions of Battletech, where it never said what table you rolled on.

Master Rules (and Revised), Battletech Compendium both explicitly say you roll on the standard hit location table.

I'm a Demo Agent, and many other Demo Agents didn't know it either. Hatchets, swords, any club has ALWAYS hit on the standard hit location chart, not the punch chart.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

 Mattlov wrote:
Sorry to disappoint, but you are wrong. It has always been that way.

The only time you could make the argument is with the oldest editions of Battletech, where it never said what table you rolled on.

Master Rules (and Revised), Battletech Compendium both explicitly say you roll on the standard hit location table.

I'm a Demo Agent, and many other Demo Agents didn't know it either. Hatchets, swords, any club has ALWAYS hit on the standard hit location chart, not the punch chart.


You can choose to roll on punch or kick chart with hatchets, retractable blade and swords by eating a +4 penalty. Also spot welders hit on punch table.

This message was edited 1 time. Last update was at 2012/09/26 16:34:29


(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Stubborn Temple Guard






 Surtur wrote:
 Mattlov wrote:
Sorry to disappoint, but you are wrong. It has always been that way.

The only time you could make the argument is with the oldest editions of Battletech, where it never said what table you rolled on.

Master Rules (and Revised), Battletech Compendium both explicitly say you roll on the standard hit location table.

I'm a Demo Agent, and many other Demo Agents didn't know it either. Hatchets, swords, any club has ALWAYS hit on the standard hit location chart, not the punch chart.


You can choose to roll on punch or kick chart with hatchets, retractable blade and swords by eating a +4 penalty. Also spot welders hit on punch table.


That bit right there is the new part for Total Warfare.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
Made in us
Big Fat Gospel of Menoth





The other side of the internet

 Mattlov wrote:
 Surtur wrote:
 Mattlov wrote:
Sorry to disappoint, but you are wrong. It has always been that way.

The only time you could make the argument is with the oldest editions of Battletech, where it never said what table you rolled on.

Master Rules (and Revised), Battletech Compendium both explicitly say you roll on the standard hit location table.

I'm a Demo Agent, and many other Demo Agents didn't know it either. Hatchets, swords, any club has ALWAYS hit on the standard hit location chart, not the punch chart.


You can choose to roll on punch or kick chart with hatchets, retractable blade and swords by eating a +4 penalty. Also spot welders hit on punch table.


That bit right there is the new part for Total Warfare.


Isn't that the important book though?

(╯°□°)╯︵ ┻━┻

RAGE

Be sure to use logic! Avoid fallacies whenever possible.
http://en.wikipedia.org/wiki/List_of_fallacies 
   
Made in us
Stubborn Temple Guard






Yes. Technically the only book you need to play Battletech.

Although a few record sheets would help.


What was under disagreement was club/hatchet attacks hitting on the Punch Location Table. Until TW came out there were almost no practical situations where you could get a club attack on the Punch Table.

27th Member of D.O.O.M.F.A.R.T.
Resident Battletech Guru. 
   
 
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