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Made in us
Screamin' Stormboy




Southaven Mississippi

Duke silicus

Archon
Agonizer
Shadow field
Combat drugs
Haywire

9 trueborn
2 splinter cannons
7 shard carbines

Raider
Flicker field
Splinter racks

10 kalabite warriors
Dark lance
Raider
Splinter rack

10 wyches
Haywires
2 Hydra gauntlet
Hekatrix
Agonizer

Raider
Disentagrator

10 wyches
Haywire
2 hydra gauntlets
Hekatrix

Raider
Disentegrator

Razor wing jetfighter
Splinter cannon

Razorwing jet fighter
Splinter cannon

Ravager
3 dark lance

--ally--

Eldrad

8 Harlequin
Troupe master
Death jester
Shadowseer

5 pathfinders
   
Made in us
Executing Exarch





The Twilight Zone

On the trueborn ride, the splinter racks are worthless(only benefiting rifles and pistols) Also drop the flicker field, as you can get the benefit from moving.

I would keep your raiders with darklances, as you have plenty of anti infantary. Even terminators go down to that many wounds.

The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I'd switch to razorflails. Don't play DE myself, but my opponents really get their miles worth from them.

Otherwise the list looks like what you'd expect. :3
   
Made in us
Screamin' Stormboy




Southaven Mississippi

That is so lame rechecked the codex and your right


Automatically Appended Next Post:
Unless that was an FAQ I missed

This message was edited 2 times. Last update was at 2012/08/10 14:08:55


 
   
Made in us
Screamin' Stormboy




Southaven Mississippi

I feel like this list is pretty deadly for the most part. I will place all the eldar and wyches raiders. Everything else is in reserves. I roll for divination with eldrad and claim some decent psyker buffs. Warlord takes strategic trait. Hopefully effecting my reserve rolls. I move wyches toward objectives in the enemy deployment zone. Eldrads squad will move with the harlequins and archon hiding in any available cover. Use buffs on eldrads unit as applicable. Once available abuse any reserve bonuses pushing the whole army on the field surrounding the enemy(while in cover). Hose them down with appropriate target allocation starting with the zooming flyers( trying to get them off the table after end of shooting). Hopefully do enough damage to survive return volley. Dump wyches on objectives, pathfinders hold objective in cover, kalabite warriors jet away from threats. Eldrad buffs up unit and maledictions on targets, seperates and they assault. Clean up quite a bit till they fizzle giving eldrad chance to escape. Now the units that are on the objectives just have to weather the rest of the storm to win or even clean the stragglers up. I imagine the enemy will struggle after the second barrage comes from the flyers. Even with losses I feel this will control the tides. I don't really have any fears beyond heavy flamers and 2+ units. But volume of fire should put me at a considerable advantage.
   
Made in us
Screamin' Stormboy




Southaven Mississippi

This has become a standard for me as my brothers nurgle csm/doc army couldnt hold up to the onslaught I put on it
   
Made in us
Fresh-Faced New User




Warboss mrowl wrote:

8 Harlequin
Troupe master
Death jester
Shadowseer


I could be mistaken but I think you need to remove 1 Harlequin for that to be legal. The unit has a max of ten and you're showing 11. Besides that it seems like a competitive list!
   
Made in us
Sinewy Scourge






The special Harlies are part of the 8 Harlequins normally as they are just upgrades from normal Harlies.

40K:
5000+ points W/D/L: 10/0/6
4000+ points W/D/L: 7/0/4
1500+ points W/D/L: 16/1/4

Fantasy
4000+ points W/D/L: 1/1/2
2500+ points W/D/L: 0/0/3
Legends 2013 Doubles Tournament Champion  
   
 
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