Switch Theme:

What is the verdict on C'tan shards?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in no
Liche Priest Hierophant





Bergen

Hello, what is the verdict on the C'tan shards? Are there any good uses for them? I think they look very cool, but MC's are often priced quite high and there are a lott of other good options in the Necron codex. And if they are good, in what lists are they good? (One with other high damadge soak units like doom cannon and monolith etc?)

   
Made in gb
Tunneling Trygon






Writhing worldscape with tremor stave crpteks is the only real build for them that I've seen. Preferably with a monolith they can hide behind so no one can shoot them ...

"We didn't underestimate them but they were a lot better than we thought."
Sir Bobby Robson 
   
Made in no
Liche Priest Hierophant





Bergen

Writhing worldscape with tremor staves is not that impressive if you meet the good old parking lot or another gunline. It also sounds like a massive amount of point for a cool pony trick (Monolith, the C'tan, HQ and royal court.)

   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Against armies with poison (Demons, DE, and Nids) leave them at home. Against MEQ and other elite enemies they can be fantastic. Give it Pyreshards and Gaze of Death and you have a super nasty unit that can threaten everything.

The problems of course are delivery and cost. The above load out is freakin 250pts and it still only has a 6" movement. However, when I bring mine, I keep it hidden and as counter-charge since I run a phalanx and believe me, few enemies wish to tangle with that thing in CC.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Writhing Worldscape is great for shooty lists in general, as it means any enemy that's assaulting is going to take longer doing so. But to make it worth the points, you need to find something for the C'tan to break too, without dying itself.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Regular Dakkanaut




Leeds, England

I've fought the c'tan numerous times and I agree, don't get into combat with them. They cost a lot of points but it's rare for me to attack one. My firepower is usually better spent elsewhere and with only 6'' movement, I can avoid it most of the battle. If it wants to get into combat then I won't argue. It can only chomp through a squad or two per battle and against a guard player, it isn't going to make its points back like that.

Statistically, you will almost certainly die when assaulting a well-maintained fortress with a competent commander. You must strive to make your death useful.

Your foe is well equipped, well-trained, battle-hardened. He believes his gods are on his side. Let him believe what he will. We have the tanks on ours.

I hate last stands, there's never time to practise them - Major Rawne - Tanith First  
   
Made in us
Lieutenant General





Florence, KY

Remember that you automatically win if your opponent has no models on the table at the end of any game turn. If your opponent is known for taking small, elite armies then take Grand Illusion to force upto three of his units off the table into reserve and then try to wipe out what's left before the rest of the army arrives.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Daemonic Dreadnought






AL

My verdict is: They're good.

I have so far had a fair amount of success using a C'tan shard with Time's Arrow and whatnot alongside a unit of Wraiths.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Loyal Necron Lychguard






South Dakota

Ghaz wrote:Remember that you automatically win if your opponent has no models on the table at the end of any game turn. If your opponent is known for taking small, elite armies then take Grand Illusion to force upto three of his units off the table into reserve and then try to wipe out what's left before the rest of the army arrives.


Um... you can't do that. You don't get to deploy or redeploy your opponents units, sorry.

In general, I don't see C'tan making their points back in most games. I'm really surprised that they don't have a wings option as either Jump or Flying (Please, White Dwarf... please!!!)

This message was edited 1 time. Last update was at 2012/08/16 18:46:18


DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in de
Decrepit Dakkanaut





Imo, they suffer the very same fate as Monoliths: cool models, but utterly lacking gameplay-wise.

The C'tan is a huge model that comes at a huge price and barely provides your army with anything it needs. If it still had T8, it would be fine, but with T7, the only thing it's going to fight is the dust on my shelf.

   
Made in us
Daemonic Dreadnought






AL

I think people forget that the Necron codex isn't about using a single awesome unit, rather, it's about synergy and C'tan shards certainly have their place in that synergy.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in us
Frightening Flamer of Tzeentch





wel writhing worldscape plus tremor staves strat took a huge hit in 6th since you get armor against dangerous terrain so not nearly as good.
   
Made in us
Tail-spinning Tomb Blade Pilot




Where people Live Free, or Die

 King Pariah wrote:
I think people forget that the Necron codex isn't about using a single awesome unit, rather, it's about synergy and C'tan shards certainly have their place in that synergy.


This

They are phenomenal if utilized and deployed correctly. S7 T7 Monstrous Creature that can dominate a fair number of units in the game. Gaze of Death can be damned scary, along with Moulder of Worlds (24" Large Blast). Do I run one every game? No. Are they fun to use to mix up lists against repeat/common opponents? Absolutely!


Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500

How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
 
   
Made in de
Decrepit Dakkanaut





 King Pariah wrote:
I think people forget that the Necron codex isn't about using a single awesome unit, rather, it's about synergy and C'tan shards certainly have their place in that synergy.


What synergy then? Worldscape + Tremorstaff became way too expensive now vs. most armies since you can now take armor saves. The rest of the shard's powers, imo, do not synergize with anything...

   
Made in us
Longtime Dakkanaut




Stealth synergizes with shrouding, giving the C'Tan a 2+ cover save at that range of night fighting, which is always fun. Lord of Fire synergizes with Monoliths, which synergize back with LOS blacking bigness. WW isn't a world beater, but it still is a psychological deterrent.

I've always wanted to run a list with a few, plus a few mono's. Teleport them around, kill stuff. I remember seeing someone post a list they had success with that had two and 9 spyders.
   
Made in de
Decrepit Dakkanaut





What is your C'Tan doing then at 36+ range?

Monoliths are, imo, a big loser in 6th due to them losing their deepstrike immunity (which is completely slowed btw) and the introduction of hull points. They aren't worth 200 points.

My point is: when I make an army list, I think about what I'm going to need. Anti-tank, anti-infantry, objective grabbers etc. I don't see any position a C'Tan might fit in.

Especially not at its ridiculously points cost. I mean, really? He is more expensive than a f-ing monolith!

   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Ghaz wrote:
Remember that you automatically win if your opponent has no models on the table at the end of any game turn. If your opponent is known for taking small, elite armies then take Grand Illusion to force upto three of his units off the table into reserve and then try to wipe out what's left before the rest of the army arrives.

Grand illusion works on friendly units. This says my German codex.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Daemonic Dreadnought






AL

 Sigvatr wrote:
What is your C'Tan doing then at 36+ range?

Monoliths are, imo, a big loser in 6th due to them losing their deepstrike immunity (which is completely slowed btw) and the introduction of hull points. They aren't worth 200 points.

My point is: when I make an army list, I think about what I'm going to need. Anti-tank, anti-infantry, objective grabbers etc. I don't see any position a C'Tan might fit in.

Especially not at its ridiculously points cost. I mean, really? He is more expensive than a f-ing monolith!


It may not work for you, it may not work for a lot of people. However, that's the beauty of the Cron codex, there are many competitive builds. As for me, C'tan with Time's Arrow alongside Wraiths with whip coils and whatnot has yet to fail me in taking out that one particularly annoying character/unit.

Also, I have found several people (including myself) love Grand Illusion, redeploying D3 units can be quite handy and can change the dynamic of the battle before it even starts.

As for Writhing Worldscape? May not be as good as it was, but still downright dandy when used alongside Orikan for thinning out your opposition without having to waste firepower to do so. Might not be worth it to you, but to someone else? Perhaps.

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
 
Forum Index » 40K General Discussion
Go to: