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![[Post New]](/s/i/i.gif) 2012/08/17 01:09:30
Subject: 1500 Shooty Necrons, having a bit of trouble
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Quick-fingered Warlord Moderatus
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Hello again! So, once again I went through the Necron Codex a produced something which may work, but I'm still unsure. I leave it up to you guys to help me along with this list.
HQ
Overlord w/Res Orb - 120
2x Tremorteks - 60
VeilTek - 60
Elites
5x Deathmarks - 95
2x Triarch Stalkers - 300
Troops
15x Warriors - 195
10x Tesla Immortals - 170
10x Tesla Immortals - 170
Fast Attack
2x Wraiths, 1 Whip Coil - 80
2x Wraiths, 1 Whip Coil - 80
Heavy Support
2x Annihilation Barges - 180
Total: 1510 pts.
Overlord will be paired up with the Warrior blob, the two Tremorteks with the Immortals, and the VeilTek with the Deathmarks.
As it stands now, I am worried about the meager number of Wraiths on the field, as well as this list's ability to fend off or at least delay Close-Combat units. All suggestions would be appreciated at this time.
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This message was edited 1 time. Last update was at 2012/08/17 01:10:25
Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2012/08/17 01:19:11
Subject: 1500 Shooty Necrons, having a bit of trouble
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Proud Triarch Praetorian
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Roll the Wraiths into one squad.
IMHO you dont need two Stalkers, so you can use those points + sacrafice 5 Warriors to get a Doom Scythe. I have taken out two or more tanks with the same shot quite frequently with that death ray. @175, its a bargain.
As for CC, I think 4 wraiths should be good enough to kill off or at least tie up none-TH 'nators. If not, drop the Wraiths to get a tricked out court full of CC Lords (SW, PS, WS, RO & MSS) Again that would require dropping some points in addition to the wraiths, but it is worth it for 5 T5 TH/SS TEQ
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/08/19 03:14:35
Subject: 1500 Shooty Necrons, having a bit of trouble
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Quick-fingered Warlord Moderatus
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@IHateNids: If I remove 5 Warriors, then it would somewhat defeat the purpose of the Warrior Blob, at which point I might as well switch to 10 Immortals for 170 instead. However, perhaps if I removed one Stalker, it would allow for more points to be spent on more Wraiths or CC handlers, perhaps?
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2012/08/19 09:25:03
Subject: 1500 Shooty Necrons, having a bit of trouble
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Proud Triarch Praetorian
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Upon refletion it would be 2 warriors need to be dropped, but that would be pointless. If you are rolling the Wraiths into one squad,, I would spend 150 on 3 Wraiths with Whip Coils on each. Then you have 15 points for an upgrade of some sort.
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Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2012/08/19 14:01:54
Subject: 1500 Shooty Necrons, having a bit of trouble
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Pyro Pilot of a Triach Stalker
Somewhere over the rainbow, way up high
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What weapons are you running on the Stalkers?
I also believe you need to roll the wraiths together, isn't their minimum squad size three? (I don't have my codex on hand atm, but that was my impression)
I am confused also by what your plan is for the tremorteks, generally speaking, yes they slow people down, but they won't kill much due to being able to take armor saves vs dangerous terrain. I'd swap them for lanceteks, maybe snag a solar pulse there
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Bedouin Dynasty: 10000 pts
The Silver Lances: 4000 pts
The Custodes Winter Watch 4000 pts
MajorStoffer wrote:
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Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum. |
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![[Post New]](/s/i/i.gif) 2012/08/19 14:27:54
Subject: 1500 Shooty Necrons, having a bit of trouble
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Wicked Canoptek Wraith
Mandragora, Eastern Fringe
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Max squad size for wraiths is 6.
Honestly, I'd mix it up just a bit.
Overlord w/ Warscythe, MSS, Phase Shifter, CCB
Cryptek HoD w/ Solar Pulse
Cryptek HoD w/ Gaze of Flame (points reasons)
9 Warriors in a Ghost Ark (Cryptek here)
9 Warriors in a Ghost Ark (Cryptek here)
10 Immortals - Tesla
10 Immortals - Tesla
Annihilation Barge
Annihilation Barge
Doom Scythe
Super shooty at 1499.
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Sautekh Dynasty 5000 pts
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![[Post New]](/s/i/i.gif) 2012/08/19 18:01:40
Subject: Re:1500 Shooty Necrons, having a bit of trouble
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On a Canoptek Spyder's Waiting List
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Im gonna change a bit of topic but have to ask that question. Why tesla weapons on immortals? Surly tesla got those bonuses when hitting on 6 but with no AP
Gauss tho can rapid if used well with Veiltec, same STR and ap of 4 which fits well in almost all cases until SM wont show up on table. Another thing with more CC is Destroyer lord..."prefered enemy-EVERYTHING!!!" if in 6th editon (dunno much yet about new rules, forgive me), not much changed, You will hit on 3+ arming him with warscythe and full color of goodies he may offer, Destroyerlord is almost unstopable  . Attach him to wraiths and jump from enemy unit to unit LOLing all time
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This message was edited 1 time. Last update was at 2012/08/19 18:02:32
This galaxy once knelled before us, and it will do so again!! |
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![[Post New]](/s/i/i.gif) 2012/08/19 19:53:12
Subject: 1500 Shooty Necrons, having a bit of trouble
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Wicked Canoptek Wraith
Mandragora, Eastern Fringe
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Tesla is a little more reliable for those 6's being 3 for 1. You have the potential to pump out more wounds. Gauss is great for killing non MEQ and vehicles, but generally warriors go after tanks, especially when supported by Lance Teks and/ or in Ghost Arks.
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Sautekh Dynasty 5000 pts
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![[Post New]](/s/i/i.gif) 2012/08/21 19:12:55
Subject: Re:1500 Shooty Necrons, having a bit of trouble
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On a Canoptek Spyder's Waiting List
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Hmm...im still not convinced about those teslas. True that they can add much more wounds on single squad then gauss (if you lucky enough to score loads of 6  ) but that squad always gonna have their armor save (which most of time is 4+/3+) so you got like 50% chance to defend from those extra shots  ...not if you pack those gauss even if in cost of that bonus hit....Thats just my opinion ofc and i may not have right  . Dunno if all of that is worth risk but i can asure You Deciver that im gonna try out those teslas on nearest occasion and....heh maybe i gona have to send U a beer
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This galaxy once knelled before us, and it will do so again!! |
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![[Post New]](/s/i/i.gif) 2012/08/21 19:30:06
Subject: Re:1500 Shooty Necrons, having a bit of trouble
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Sneaky Kommando
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The whole thing about tesla is that they are more reliable at that 24" mark instead of the gauss, which is reliable at the 12" or lower. Granted, with a veiltek, those immortals can be in rapid fire range all day, but honestly, I don't like relying on deep striking working. Personally, when available, I like to 50/50 my tesla and gauss, so that I don't have to pick.
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This message was edited 1 time. Last update was at 2012/08/21 19:32:12
"Luck is my middle name. Mind you, my first name is Bad."- Rincewind
4000 Kahmelot Dynasty
10000 WAAAGH! Deffgubinz It's gettin bigga all da time!
3000 Pre-Heresy Alpha Legion
6000 WHFB Dwarfs
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![[Post New]](/s/i/i.gif) 2012/08/24 17:13:45
Subject: Re:1500 Shooty Necrons, having a bit of trouble
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On a Canoptek Spyder's Waiting List
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The more i think about that what You both say about teslas the more im convinced  . Truth is that most of time I stand against Tyranids, Tau or Ravenwing thats probably why my attention is focused around AP....
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This galaxy once knelled before us, and it will do so again!! |
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![[Post New]](/s/i/i.gif) 2012/08/25 22:44:08
Subject: Re:1500 Shooty Necrons, having a bit of trouble
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Quick-fingered Warlord Moderatus
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... wow, didn't expect this thread to garner any replies back! Well, then, time for response and such.
@IHateNids: Okay, the general consensus is roll all the wraiths into one squad. So, if I go for what you say, that will take the points level down to 1495, which is better, since I'm not going over the limit.
@iGuy91: The minimum squad size for wraiths is (believe it or not) 1. Uno. Ein. Ich. Don't ask me why, it's what's in the codex. Both Stalkers carry Heat-Rays. I would prefer TL Heavy Gauss Cannons, but that would require trimming the ranks a bit, something I want to try and avoid for now. And yes, I agree on taking LanceTeks instead of Tremors, again I need to reconfigure the list to accommodate for that. Lemme see what I can do...
@Great Deceiver: Hmm... Very shooty indeed. However, for aesthetic and fluff reasons, I do not like the Ghost Ark transport idea AT ALL. I just don't. No offense to you or your list-building skills, it's just a personal problem I have.
@Lithzur: I chose Tesla over Gauss for the reason which it allows for more hits against enemy units, which they have to take more saving rolls against. In one of my very few games I played with a squad of 10 Immortals, they were knocked down to 8 in their unit during the enemy shooting phase. Then, when they fired their weapons, I rolled enough 6's to increase to 14 hits! There are more non-Marine players at my FLGS where I can make the justification that armor saves aren't as big a problem, except in the case of FNP (Dark Eldar).
@DragonFodder: Thanks to 6th Edition, rapid-fire weapons can now fire the full 24" range, even if the model moved in the Movement Phase. Because of this, I would be more inclined to take Gauss Blasters if I wanted the AP power. If I wasn't worried about AP, or I'm up against Marines, then AP 4 doesn't make a difference, and I might as well take Tesla for more hits.
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Lord Judicator Valdrakh of the Atun Dynasty (6th Ed: W:3, L:4, D:0)
H.B.M.C. wrote:Well GW were mostly responsible for the Berlin Wall, so it's natural for some people to harbour resentment towards them. |
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![[Post New]](/s/i/i.gif) 2012/08/26 05:06:11
Subject: Re:1500 Shooty Necrons, having a bit of trouble
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Wicked Canoptek Wraith
Mandragora, Eastern Fringe
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Lithzur wrote:Hmm...im still not convinced about those teslas. True that they can add much more wounds on single squad then gauss (if you lucky enough to score loads of 6  ) but that squad always gonna have their armor save (which most of time is 4+/3+) so you got like 50% chance to defend from those extra shots  ...not if you pack those gauss even if in cost of that bonus hit....Thats just my opinion ofc and i may not have right  . Dunno if all of that is worth risk but i can asure You Deciver that im gonna try out those teslas on nearest occasion and....heh maybe i gona have to send U a beer
Most units are going to have a save of some kind, be it armour, inv, or cover. Gauss Blasters will rip through anything non MEQ, but still, they will probably have a 5+ or 4+ cover, so AP 4 won't matter. I'd rather have the potential to plop down a ton more wounds at range and keeping these guys in cover or at least with a res orb lord. It's all up to you, but the fact is that Gauss immortals need to be 12" away from their target to be really effective against squads and glancing vehicles. In general, I see tesla Immortals as anti infantry and sticking warriors in a ghost ark so that you are faster, better protected, and can more reliably threaten vehicles with glancing. Automatically Appended Next Post: Dr. Temujin wrote:... wow, didn't expect this thread to garner any replies back! Well, then, time for response and such.
@Great Deceiver: Hmm... Very shooty indeed. However, for aesthetic and fluff reasons, I do not like the Ghost Ark transport idea AT ALL. I just don't. No offense to you or your list-building skills, it's just a personal problem I have.
Any particular reason? Ghost Arks are sweet in a tactical sense, giving the warriors and crypteks the protection (fething AV13  ) that they need from getting blasted off of the board.
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This message was edited 1 time. Last update was at 2012/08/26 05:09:33
Sautekh Dynasty 5000 pts
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![[Post New]](/s/i/i.gif) 2012/08/26 16:16:22
Subject: Re:1500 Shooty Necrons, having a bit of trouble
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On a Canoptek Spyder's Waiting List
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Dr. Temujin wrote:
@DragonFodder: Thanks to 6th Edition, rapid-fire weapons can now fire the full 24" range, even if the model moved in the Movement Phase. Because of this, I would be more inclined to take Gauss Blasters if I wanted the AP power. If I wasn't worried about AP, or I'm up against Marines, then AP 4 doesn't make a difference, and I might as well take Tesla for more hits.
I think You wrong Dr.T, rapid-fire weapons still shots twice only on half of their full range. I finally had some time to spend over 6th ed rulebook  and now gotta find some time to make my DM squad on foot asap  . By reading 'sniper' special rule my smile get bigger and bigger...those guys will nail (probably imo) any annoying MC's Nids.
10 man squad would do?
And yeah i Must admit that You guys finally convinced me to teslas  (love the look of gauss blasters tho but WYSIWYG is more important to me)
....so how many beers do I have to send?
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This galaxy once knelled before us, and it will do so again!! |
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