Ahtman wrote:I'm just relating the story as told to me by the man on the mountain. When you played were the Warlock and Sorcerer classes available?
We had a sorcerer in our playtest group, but i did not read that class description. In an effort to be as cliched as possible, our group had a Dwarf Fighter, a Dwarf Cleric, my Halfling Rogue, a human archer-type fighter*, a human wizard, and I believe a human sorcerer. The sorcerer was a lone player, so we didn't talk to him as much as we did each other (I'm sorry... it was a quick session, so minimal kibitzing!) but he seemed a bit more versatile (some 'at will' casting) and tougher (more
HP, at least, and less restricted armor).
Characters currently selecting a 'background' and 'specialty' in addition to race/class. Each class may have some options (Rogue could be either 'thief' or 'thug' I believe) but I found the specialties were really vital ti make the character work. I briefly set up with a fun Background called (
IIRC) 'Charlatan' to make my character more of a charismatic dual-identity type, btu found that in doing so I gave up basic thief skills. I changed back to the Thief background to cover the basics.
I'm guessing they want to stick to 4th's "quick character generation" as the playtest docs have a LOT of pre-written material to make quick character creation possible. There's suggested backgrounds and specialties for each class, for example, and these have attached suggested equipment lists. Character creation could be arguably faster than 4.0 due to the lack of power selection.
One bad thing is it looks like there may be 'dead levels' where a character advances but doesn't get anything interesting. I truly hope they can work around this. One big fun part of 4th is every level has something, even if it's a relatively simple power selection, for every class.
My rogue was theoretically a skill-monkey for the group. Instead of more skills or points, rogues get a 'skill mastery' ability so they're competent but not greart at every skill automatically. I'd want to reread this before using it in regular campaign game, though.
*A fighter who used a bow, NOT a ranger. Apparently this is still a bit incomplete (the special ability was described to me was very special-use compared to normal fighters), but they seem to be interested in supporting this option, which has always been kind of fighting the tide in previous editions.