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![[Post New]](/s/i/i.gif) 2012/08/22 18:47:08
Subject: 1500 point beastmen list
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Longrifle
somehwere in B.C
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theres a tourny comin up soon at my LGS and i have come up with a list for you guys to review, please be kind with your feedback/critizism lord-beastlord (GENERAL) w/ heavy armour, gnarled hide, enchanted shield, sword of striking-196 points with my bestigors hero-wargor BsB w/ banner of the beasts, heavy armour, gnarled hide, extra hand wep.-183 points. with my big block of gors core-1X 39 gors full command add. hand weps-337 points -1X 20 gors standard, musician, shields in ambush-175 points -1X 30 ungors full command- 165 points -2X5 ungor raiders-30 points each special-1X29 bestigors, full command, banner of flames-373 points this is 1504 points, any feedback is welcomed....what do you think?
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This message was edited 1 time. Last update was at 2012/08/22 18:48:08
- about 2000 points
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![[Post New]](/s/i/i.gif) 2012/08/22 19:29:38
Subject: Re:1500 point beastmen list
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Swap the beastlord for a GBS with the fencers blades and drop the ambushing gor. Fit in 2 lone razorgor/tuskgor chariots.
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![[Post New]](/s/i/i.gif) 2012/08/22 20:52:38
Subject: Re:1500 point beastmen list
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Paingiver
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darkavenger knows his stuff follow. Also double gifts of chaos is a no no. Give that BSB a shield he's too important.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/08/22 20:57:07
Subject: 1500 point beastmen list
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Mighty Gouge-Horn
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Are you purposely trying to go without magic? If so you might find it a bit dificult. Even at these point levels quite a bit of people run magic heavy and you will probably run into issues.
If that is the case, take some of these suggestions with a grain of salt, but Beastmen's strongest list is with quite a bit of magic.
TodtheSpaceMarine wrote:theres a tourny comin up soon at my LGS and i have come up with a list for you guys to review, please be kind with your feedback/critizism
lord-beastlord (GENERAL) w/ heavy armour, gnarled hide, enchanted shield, sword of striking-196 points with my bestigors
I am not really sure what the Beastlord is there to do. He is really not kitted out to dominate the combat phase. You would honestly be better served with a lv4 with Fencers blades, jagged dagger, and a ward save. If you can afford it give him the 4+ ward. I would run Lore of Beasts.
TodtheSpaceMarine wrote:Hero-wargor BsB w/ banner of the beasts, heavy armour, gnarled hide, extra hand wep.-183 points. with my big block of gors
This is almost our best possible build for a BSB. Go with Wargor-- Heavy Armor, Shield, Gnarled Hide, Banner of the Beast. He should cost 206. He should go with the main block of AHW Gor.
TodtheSpaceMarine wrote:core-1X 39 gors full command add. hand weps-337 points
Solid build here. Put the Beast Banner BSB in here.
TodtheSpaceMarine wrote: -1X 20 gors standard, musician, shields in ambush-175 points
Drop this. Honestly, Ambush is written horribly. Save yourself the points, and use them on better options.
TodtheSpaceMarine wrote: -1X 30 ungors full command- 165 points
Personally I would only run a block of Ungor if I was to have them be lead by a Doombull or a Gorebull. They would be there to provide steadfast, while the Doom/Gorebull is there to provide the killing power.
TodtheSpaceMarine wrote:-2X5 ungor raiders-30 points each
Solid choice here. I would even go and add two more sets of 5 raiders, so you can ambush two of them. They are really the only ones I would dare ambush with. They are cheap enough to not hurt if they dont come in, and they will annoy your opponent.
TodtheSpaceMarine wrote:special-1X29 bestigors, full command, banner of flames-373 points
Solid, the only thing I would change would be maybe swap the banner to banner of discipline but this is dependent on your meta, and what armies you will face. If you go up against a lot of units with regen keep the BotEF.
TodtheSpaceMarine wrote:this is 1504 points, any feedback is welcomed....what do you think? 
Now you should have close to 180 points left if you took my advise. With this, I would get either 3 of the following Single Razorgor's or units of 5 Harpies without scout. Or a combination of the two. Alternatively you can shave a couple points off the Bestigors and get 1 Tuskgor Chariot and two Single Razorgor's or 5 man units of Harpies.
Automatically Appended Next Post: Also, I highly recommend you take a look at this site
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This message was edited 1 time. Last update was at 2012/08/22 20:58:24
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![[Post New]](/s/i/i.gif) 2012/08/22 21:18:10
Subject: Re:1500 point beastmen list
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Paingiver
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General rule of ambush is don't do it to a unit you are willing to throw away as it may turn up late game on the wrong board edge, raiders are therefore perfect for this with maybe 10-20 man gor units an option at higher point levels.
Like has been said Level 4, Level 4, Level 4, Beastmen need the magic to support their combat. Having said that you could try it without magic support however you will be very vulnerable. I would try something like this:
Beastlord -Shield -Armor of Destiny -Crown of Command -Sword of Battle 248
Wargor -BSB -Beast Banner -Gnarled Hide -Heavy Armor -Shield 206
38 Gor -FC -AHW 329
5 Raiders 30
5 Raiders 30
5 Raiders 30
39 Bestigor -FC -Standard of Discipline 513
5 Harpies 55
1 Razorgor 55
1496
The raiders are there to get in the way of enemy units so your big hordes can divide and conquer. Harpies and Razorgor do similar rolls with added in warmachine hunting, the razorgor can also be used to tarpit S3 blocks.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/08/22 21:19:53
Subject: Re:1500 point beastmen list
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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My opinion of the beastlord is very low. He is there to carry the stubborn crown in a standard of discipline bestigor horde. Your main lord should be your level 4. My personal favourite lores for him are death and shadow. Beasts is there for wildforming gor. Unless you take a lone doombull then you savage beast and panns impenetrable pelt the world out of him and charge him into the flank of a unit. Automatically Appended Next Post: Hargus56 wrote:The raiders are there to get in the way of enemy units so your big hordes can divide and conquer. Harpies and Razorgor do similar rolls with added in warmachine hunting, the razorgor can also be used to tarpit S3 blocks.
Like corsairs....After the shadow mage has been sniped off.
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This message was edited 1 time. Last update was at 2012/08/22 21:20:55
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![[Post New]](/s/i/i.gif) 2012/08/22 21:27:35
Subject: Re:1500 point beastmen list
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Mighty Gouge-Horn
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thedarkavenger wrote:My opinion of the beastlord is very low. He is there to carry the stubborn crown in a standard of discipline bestigor horde. Your main lord should be your level 4. My personal favourite lores for him are death and shadow. Beasts is there for wildforming gor. Unless you take a lone doombull then you savage beast and panns impenetrable pelt the world out of him and charge him into the flank of a unit.
Wildform is great on any unit not just Gor's. Amber Spear is also a great spell a Str10 Magic and movable bolt thrower, yes please. Savage beasts on a GBS is not to be snuffed at either, with Fencers blades that what 5 rerollable str 6 magical attacks hitting on 3's with toughness of 4. How many Lv4s can do that? Curse of Anahir is a great spell, make units -1 to hit in CC and make them afraid to move.
The last spells are ok, but all 4 of those spells are magnificent IMO. Especially for Beastmen.
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![[Post New]](/s/i/i.gif) 2012/08/22 21:34:31
Subject: Re:1500 point beastmen list
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Sinister Shapeshifter
The Lair of Vengeance....Poole.
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Grix wrote:Wildform is great on any unit not just Gor's. Amber Spear is also a great spell a Str10 Magic and movable bolt thrower, yes please. Savage beasts on a GBS is not to be snuffed at either, with Fencers blades that what 5 rerollable str 6 magical attacks hitting on 3's with toughness of 4. How many Lv4s can do that? Curse of Anahir is a great spell, make units -1 to hit in CC and make them afraid to move. Gor benefit from Wildform the most. Amber Spear is meh. Curse is good for armies like wood elves, but Beasts should outdeploy whoever they face using raiders, harpies, chariots and lone razorgor. That means that you will engage the terms of combat. But I would rather have a GBS on death marching up and killing off characters, and soulblighting stuff. I take beasts on a level 2. And if you give your GBS the fencers blades, that is often protection enough. The 25mm base means that he won't get many models in Base To Base and he should be on a corner of the unit.
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This message was edited 1 time. Last update was at 2012/08/22 21:34:43
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![[Post New]](/s/i/i.gif) 2012/08/23 03:53:41
Subject: 1500 point beastmen list
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Longrifle
somehwere in B.C
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thanks for all the feedback guys, but i'm not sure whose feedback i should use. All the information is very helpful, i may come up with another list to post in an hour or so.
i also have low feelings for harpies as they seem very weak compared to other things, like bestigors , who are only 1 point more.
also what does the crown of command do, and where do you find it, army book or rulebook?
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This message was edited 2 times. Last update was at 2012/08/23 04:12:53
- about 2000 points
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![[Post New]](/s/i/i.gif) 2012/08/23 04:16:39
Subject: Re:1500 point beastmen list
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Paingiver
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You take harpies because they can fly, bestigor are better in combat but 20inch march, 10+3d6 charge taking the 2 highest rolls. It is their mobility and fantasy is won in the movement phase. They ain't too bad at combat they should be hitting first with their high initiative and 2 attacks each. Whether they are redirecting, march blockin or war machine or mage hunting harpies are worth it.
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Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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![[Post New]](/s/i/i.gif) 2012/08/23 04:27:07
Subject: 1500 point beastmen list
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Longrifle
somehwere in B.C
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ohhhh ok, thanks
any way, i hav eupdated my list
Lord- Beastlord w/ armour of detstiny, crown of command, shield, sword of battle-248points(general) with my bestigors
Heroes-Wargor w/ banner of beasts, gnarled hide, heavy armour, shield-206points with my gors
-Bray-Shaman w/ lvl 2, herdstone, AHW, lore of beasts-162 points sits back with herdstone and wildforms it up
Core-1x38 gors w/ AHW, FC
- 2x5 ungor raiders
Special-Bestigors w/ FC, Banner of flames, ironcurse icon
2 razorgors, seperate units.
total is 1498 points
anymore help is appreciated
1499 points
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This message was edited 1 time. Last update was at 2012/08/23 05:02:49
- about 2000 points
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![[Post New]](/s/i/i.gif) 2012/08/23 05:53:45
Subject: 1500 point beastmen list
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Mighty Gouge-Horn
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A little bit better, however keep in mind that while Beasts do have a strong magic phase it is only because we have a solid lv 4 and a strong magic dice battery which really needs multiple lv 1's or 2's to make work. A single level 2 is not going to get much through. If you only one caster you really need a lv 4. Otherwise I would not bother. As far as this list:
Beastlord- Solid
BSB- Solid
LV2- Weak, wont get anything through and he is too expensive. I personally would drop him.
Gor's- Solid
Ungor's- Solid
Bestigor's- Solid
Razorgor's- Solid
If you dont want a Lv4 as your general that is fine. Just realize that you are going to be at a disadvantage. And a lv2 will not do much in helping you. I would take his 162 points and put them into more chaff (Harpies, Razorgor's, Ungor Raiders) or some chariots.
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![[Post New]](/s/i/i.gif) 2012/08/23 20:57:18
Subject: 1500 point beastmen list
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Longrifle
somehwere in B.C
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how about i drop the lvl2 and add a razorgor chariot, and buff something else up with the spare points left
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- about 2000 points
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![[Post New]](/s/i/i.gif) 2012/08/23 22:45:42
Subject: 1500 point beastmen list
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Mighty Gouge-Horn
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At the end of the day its your call. But like pretty much every reply here we are all suggesting a Lv4. If you want to go with a lv2 it might be "ok" but you will be hurting to cast or dispel. If you don't take a mage at all you wont have any spells at all, and will have a +0 to dispel.
One thing I can tell you, if you do take the Lv2, drop the Herdstone. It is a waste of points with only one caster sitting around it. Not only that, if you only have a Lv2 you will need to bring a dispel scroll.
Something like:
--Lv2 Bray Shaman, Dispel Scroll, Ruby Ring of Ruin
Would be pretty good. Do not waste points on AHW or anything else. Keep it simple.
I still at the end of the day recommend a Lv4 over the Beastlord.
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![[Post New]](/s/i/i.gif) 2012/08/23 23:27:51
Subject: Re:1500 point beastmen list
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Paingiver
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Herdstone works best when you got 3-4 shaman parked around it, 1 shaman just isn't enough to justify it. I like Grix build just make sure you stick him in the opposite corner of the BSB in the gor unit. A single level 1 or 2 is tough as your opponent will be throwing as many dice as he can at only 2 spells, Ruby Ring gives you a 3rd and can take out ethereal as a single ethereal can screw up that entire gor herd.
Is there a reason why you are taking the banner of the flames? Do you face a lot of regen? While it is good it is my 2nd choice behind Discipline Banner Ld10 comes in handy especially with primal fury.
List looks much better then the first.
I'd check the points on something on a razorgor chariot, not sure how much you got in bestigors, you didn't put a number on them but you gotta keep it under the 50% for specials.
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This message was edited 1 time. Last update was at 2012/08/23 23:29:26
Thus, After having thus successively taken each member of the community in its powerful grasp and fashioned him at will, the supreme power then extends its arm over the whole community. It covers the surface of society with a network of small complicated rules, minute and uniform, through which the most original minds and the most energetic characters cannot penetrate, to rise above the crowd. The will of man is not shattered, but softened, bent, and guided; men are seldom forced by it to act, but they are constantly restrained from acting. Such a power does not destroy, but it prevents existence; it does not tyrannize, but it compresses, enervates, extinguishes, and stupefies a people, till each nation is reduced to nothing better than a flock of timid and industrious animals, of which the government is the shepherd
-Alexis de Tocqueville. |
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