xSoulgrinderx wrote:Swap the Hearld of Tz. out for the scribes. Theyre cheaper for everything they do. Plus another pavane makes nice for flame templates. Organize them nice and tight and the burn them.
Speaking of flamers. Yours playing them a bit off. Flamers are
MSU of 3. Theyre suicide flamers, IE that means drop them near an
hq or a tasty blob of termies and flame away. 3x bases are MUCH easier to fit in TIGHT spaces. Go big or go home!
Good point with the Scribes, I'd second that.
Have you seen the new rules for the flamers? Them and screamers just got a huge buff, with two wounds and at their new low points cost they're definitely worth it, especially with scribes or a herald to bounce wounds around with
LoS. Alot of people are having success with the big units of flamers, especially because if you assault them their overwatch will butcher you.
@
OP - I like the big unit of screamers, that'll be a good unit to bring down first. If you're giving the herald that many upgrades then xSoulgrinderx is right, you should just use the blue scribes, they're pretty much the same but cheaper and have pavane as well. Your troops are good for 1500, 4 min units should do just fine, just put your objectives behind BLOS terrain and you're sorted. How do you split the waves?