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Stalwart Tribune





TOMAHAWC Sliderul: an alternent event scoring system for 40K

TOMAHAWC uses a unique system for scoring games and seating rounds in there tournaments. We call it the TOMAHAWC sliderul. It scores the players game based off a series of win conditions. Each game has five conditions that progressivel get easier to achieve. Every player will receive a score between 1 and 10 for each game played. The score is determined by the condition the game ended on and if the player won or lost.



Condition:________Win points:___________Loss points:

1_______________1___________________10

2_______________2___________________9

3_______________3___________________8

4_______________4___________________7

5_______________5___________________6

Fore example, if a player wins on condition 3 they would be awarded a score of 3. There opponent would receive a score of 8. A condition 5 win, nearly a draw, the winner would score a 5 and there opponent would only receive a 6.

In some cases a bonus condition may exist to modify your score further to better your standings. Generally this bonus condition is achievable by both the winning and loosing players. If a senareo does contain a bonus condition it will be worth -1 to the player score.

Many TOMAHAWC Scenarios contain the mission special rule “Wipeout”. “Wipeout” takes effect if a player ends a game by destroying every opposing model on the table at the end of a game turn. A player that has achieved a “Wipeout” automatically wins the game and is awarded a condition 3 win unless they have met the requirements for a condition 1 or 2 win.

The point score is used to determine round seeding and overall winner. The lower your point score the better your standing. At the end of the tournament the players with the lowest scores are named the winners.

It is common to have more then one player with an equal Condition score. When this is the case, determine placing by the use of FOC score.

A players FOC score is equal to the points spent on the opposing players destroyed units. If units are in reserve or falling back count them as destroyed for the purpose of FOC scores. Units ending the game at half or less of their total starting wounds reward half their points (rounding up) to the opposing players FOC score.

You will often find FOC scores use to set a condition five win, but these should still be figured at the end of all games.

if you are interested in seeing some example scenarios to use with this system feel free to ask and ill put some up.

This message was edited 1 time. Last update was at 2012/08/23 05:29:32


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Not sure if I care for penalising someone for having troops in reserve still, as in my opinion it shows much more talent if someone only had lets say 1500 points on the field in a 2000 point match.


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Anti-Armour Swiss Guard






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Are "tomahawk" and "slide-rule" intentionally misspelled?

I wouldn't put much faith in the ability of the TOs if they can't spell - as it just puts their numeracy skills into doubt as well.

Besides, if you have no models left on the table in a single turn, don't you lose anyway under 6th ed 40k? Reserves or otherwise.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

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 chromedog wrote:
Are "tomahawk" and "slide-rule" intentionally misspelled?

I wouldn't put much faith in the ability of the TOs if they can't spell - as it just puts their numeracy skills into doubt as well.

Besides, if you have no models left on the table in a single turn, don't you lose anyway under 6th ed 40k? Reserves or otherwise.


Yes, both TOMAHAWC and sliderul are intentionally misspelled. TOMAHAWC is an acronym. the rule set isn't technically a sliderule.
as for wipeout, yes you loose, but a loss means nothing unless you are running swiss parings or a bracket. your win or loss still needs to be measured in some way.


Automatically Appended Next Post:
 Wardragoon wrote:
Not sure if I care for penalising someone for having troops in reserve still, as in my opinion it shows much more talent if someone only had lets say 1500 points on the field in a 2000 point match.


I do understand why they did this. It was becoming common for 2ed player to roll full reserves. This made it impossible for 1st player to damage there opponent for two rounds. Some forces like IG would drop in a special rule for a +1 and force an alpha strike that no one could prevent. Now this would be nearly unstopable in 6th; we come in on a base 3+ roll. GW had to put in some counter for this. I know we have lost the DOA, pure Dreigo wing, death wing armies, but we still have drop pods and deamonic assault if you really want to run a "turn 2" type list.

This message was edited 2 times. Last update was at 2012/08/23 15:19:25


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here are some scenarios from our last tournament. these aren't favorite to show you, but its easier to just link out to an event then try and drop in a bunch of PDF files.

http://tomahawc.wordpress.com/2012/08/16/6th-ed-redux-senario/

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 Wardragoon wrote:
Not sure if I care for penalising someone for having troops in reserve still, as in my opinion it shows much more talent if someone only had lets say 1500 points on the field in a 2000 point match.

You mean the same way 5th counted the units as destroyed? And 6th does too?

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