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![[Post New]](/s/i/i.gif) 2013/02/09 02:01:30
Subject: Re:Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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In my lurking I found your game and playtested with some 40k minis I had and LOVED it. Just some knitpicks though: Under weapons the carbine and the SMG have the same distance strength and # of shots, but the SMG is cheaper and lighter. Perhaps cut the distance for SMG  or less shots?
Also noticed the absence of swords under the Melee Weapons and as many Miniatures games come with swords but no knives (attached to an arm anyway) maybe add the option.
Did not get to use the flame or building collapse rules. Planning on doing so when some mates come over. Made me a good gang o characters for the Underspire side based on some GK death cult assassins and some IG catachean models I hadn't used in some time. We didn't have many players so we just did a campaign with a 5 man squad per person, with the "assassination" then depending on what side won either "retrieval" (Underlanders gaining some tech) or "Occupy" (Peacekeepers had to get into the gang base). PK won the assassination and went for occupy, lost and the mission went to "Interaction (Defuse)" as the assassination target set a large explosive to go off within the perimeter of our HQ. Smokey, finally being useful, managed to disarm it and the final mission "blood bowl" where we just shot until the dust settled and the Underlanders came out on top. Each mission lasted 8 rounds or until the objective was complete and we finished the whole scenario in about 2 1/2 hours including making our characters. We did find the shooting a little OP but melee racked up its fair share of casualties, Belle & Estelle (the Death Cult Assassins) doubleteamed a couple models before being shot to death, and I feel it wasn't too overweighed as long as its a character that was built on melee (we had a skirmish between two gunheads that lasted 4 turns with no success). Overall excellent job!  planning on getting more people over some time soon to play. One question though: in a campaign do you reset after each mission or only deaddies reset? we chose the latter as it made more sense, but just wanted the professional opinion!
Underland Alpha Gang
Scope
P A I S W
6 8 4 10 14
4+ armor
Sniper rifle
Sharpshooter
Belle & Estelle
P A I S W
7 0 6 15 13
4+ armor
Twin Poisoned Weapons
Operatives
Smokey
P A I S W
7 2 12 7 6
5+ armor
Small SMG
Knife
Grenade
Operative
Punisher
P A I S W
15 3 1 6 19
2+ armor
Carbine
Poisoned weapon
Juggernaut Automatically Appended Next Post: Lord Magnus wrote:Movement:
Have you thought at all about negative modifiers to armour, and increasing the range of armour available?
If you had your armour on the stat system for d12s (which is good) you could potentially represent everything from clothes (12+) as well as down to people with riot shields (maybe broken doors in case of the rebellion  .. I think it would add a little more meat to your ruleset, and vary your content a little more.
I also agree to this, and maybe vary armories? not necessarily change anything but perhaps make the Molotov's "Underspire gang only" and exotic weps like the Minigun or flamethrower "Peacekeeper" specific items whereas the more common ones (SMG, Pistol, carbine) universal? just some thoughts!
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This message was edited 1 time. Last update was at 2013/02/09 02:08:20
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![[Post New]](/s/i/i.gif) 2013/02/09 08:16:09
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Fixture of Dakka
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I think another spin on it could just be to make each weapon more expensive for the side it doesn't fit. I don't really want to block off any roads.
Also, I'll just tweak it a bit. It was different earlier, and I may have missed out the SMG... Automatically Appended Next Post: Also, what do you mean when you say reset?
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This message was edited 1 time. Last update was at 2013/02/09 08:21:29
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/09 14:45:58
Subject: Re:Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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well we decided"deployment zones" for each side, the gang HQ and a "grav lift" fo the upper levels for the underspire inhabitants and peacekeepers respectively. Just wondering if the squads had to start there after each mission or remained in the same spot as they had ended the last mission in.
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![[Post New]](/s/i/i.gif) 2013/02/09 15:43:50
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Fixture of Dakka
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You can start wherever you want, really... Automatically Appended Next Post: Oh, do you mean after objectives?
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This message was edited 1 time. Last update was at 2013/02/09 16:00:53
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/09 17:26:55
Subject: Re:Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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Yeah after missions in the campaign do we figure out exp points and reset or figure out exp points and then play from the current positions
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This message was edited 1 time. Last update was at 2013/02/09 17:27:36
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![[Post New]](/s/i/i.gif) 2013/02/09 17:29:26
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Fixture of Dakka
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After an objective, you keep on playing without any interruption.
After a mission, normally you would change the board and restart with all your characters in a deployment zone.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/09 17:38:45
Subject: Re:Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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Ok got it, thanks! having more people over soon to play a couple games will let you know how it goes, also would like to know what size table you recommend right now were using a 4x4 but it seems a tad large, takes models a little too long to get to eachother
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![[Post New]](/s/i/i.gif) 2013/02/09 17:42:40
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Fixture of Dakka
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I haven't had any opportunity to try it out. If 4x4 is too big, maybe 3x4? 2x2 is definitely too small.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/09 17:45:52
Subject: Re:Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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will try games on 3x4, 3x3 and let you know which was more preferential! Automatically Appended Next Post: oh-kayyy battle report: most players preferred the 3x3 board (6/8 of us) and really enjoyed the customizable characters and background to the game. we did the Remove the Head campaign then did it in reverse, with the gangers assaulting the peacekeepers. In the original scenario the Rebel leader was flushed out and killed the guy that came in the room, only to exit and be sniped. To the rebels amazement the PK never got to touch it, their units were all tanks that moved like molasses. On the flip side, the rebels tried to assassinate but never got close. The PK positioned everyone around the building Commander Lloyd was inside and gave them 3+ armor and SAW's and shot us to death turn 5. Overall good times and enjoyment for all!
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This message was edited 1 time. Last update was at 2013/02/10 00:24:39
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![[Post New]](/s/i/i.gif) 2013/02/10 14:58:34
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Jealous that Horus is Warmaster
Cornwall UK
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I played a 3v3 on a 2'x3' board, although that was solo, it was good fun though.
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Many and varied forces in progress according to waxing & waning whims.
I may never finish an army in my life. |
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![[Post New]](/s/i/i.gif) 2013/02/15 17:29:41
Subject: Re:Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Fixture of Dakka
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Currently working on some more covers. Tell me if you prefer any of them. Not sure why there are white bars on some of them.
I really want to get this completed next week, as it's half term, and then move onto my next project...
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/15 20:51:18
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Jealous that Horus is Warmaster
Cornwall UK
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I like the second one (White and red). Looks the best.
Also, 'Uberacer' eh? Sounds interesting
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Many and varied forces in progress according to waxing & waning whims.
I may never finish an army in my life. |
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![[Post New]](/s/i/i.gif) 2013/02/15 21:45:24
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Old Sourpuss
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Not a criticism at all, but these are wargaming related, you could easily host these on dakka, and thus let all of us poor sods who are work blocked see these images
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/15 21:58:01
Subject: Re:Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Fixture of Dakka
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If you so insist...
Yes, there's a typo.
Also, Alfndrate, have you got anything to say about the game? It'd be great to have your say, seeing as you have experience in the field.
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This message was edited 1 time. Last update was at 2013/02/17 11:42:38
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/15 22:01:30
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Old Sourpuss
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Give me a few days to digest what you've got, I've got a busy weekend, but I'd love to take a look, the art on the first page really drew me in
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/15 22:16:20
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters recieve exclusive rulebook on release!
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Fixture of Dakka
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Thanks! Automatically Appended Next Post: Also, I guess seeing as I'm releasing it as open source, I would probably post the complete version in the Misc. Games forum, correct?
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This message was edited 2 times. Last update was at 2013/02/15 23:11:29
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/16 11:14:14
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Fixture of Dakka
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Anything anybody wants?
I was thinking of adding a revival mechanic. Would anybody approve?
Currently just working on fixing the doc. All these conversions are really taking their toll.
Also working on a few variations of the cover, again. And I fixed some presentation problems.
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This message was edited 3 times. Last update was at 2013/02/17 11:42:20
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/17 10:35:43
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Fixture of Dakka
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So nobody wants to pay money for a 40 page book? £5 for a black and white version, and £2.50 if you want a PDF as well? Automatically Appended Next Post: Sorry about removing all the files, I'm just planning ahead. They may well return if nobody's willing to pay...
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This message was edited 2 times. Last update was at 2013/02/17 11:45:41
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/17 18:24:34
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Wight Lord with the Sword of Kings
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Maybe you should release the main rules for free, and make expansions and ask money for those. That way people can see if they like it, and if they like it they buy more of it!
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![[Post New]](/s/i/i.gif) 2013/02/18 10:24:09
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Fixture of Dakka
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I was planning to release the rules at a very cheap price (£5, 5.80 Euros, $8) and then expansions for even less (£1 or £2).
Alright, upon research, I shall now repost the PDF.
Filename |
Uprise.pdf |
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432 Kbytes
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This message was edited 1 time. Last update was at 2013/02/18 18:30:13
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/18 22:08:42
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Old Sourpuss
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Hey, I've taken a look at it, and everything looks pretty solid. Thought I'd give some of what I was thinking as I read over it.
Turn Layout - I get the phases stuff, but do you activate and move everything, hand it over to your opponent and he moves, then you combat, and then he does, and then shooting?
Or is it kinda of like Malifaux, where you take a model/unit, and move, combat, and then shoot, and then your opponent does the same. I felt it was a little vague.
I like the interactive terrain rules, especially the igniting terrain
Personally, I don't like True Line of Sight. I realize that it makes the game slightly more realistic, but being able to draw los from base to base, makes more sense and stops los arguments, but that's a personal opinion thing.
I'd love to see a video bat rep of this game, so I can get my mind around all the mechanics at once.
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DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/18 22:27:33
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Fixture of Dakka
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That's why I'm working on clarifications.
Just to throw that little bit out there:
Who goes first?
Before anything else happens, each player rolls a D12. The player who gets the highest result will act first in deployment and phases, and the second highest will act second in deployment and phases, and so on in descending order.
Turn layout
Each player will move, shoot and assault models in the same phase, where the players act in order, to represent the constant chaotic movement of fighters in the Spires. There are 3 phases; Movement, Combat and Shooting which we shall go into detail about now. The results of the phase will be resolved afterwards.
If a player rolled for the first actions in movement and deployment, then they will move first during the movement phase, then the second will move, and so on. This is continued throughout all phases, i.e. the combat with the first player to act takes place first before others are resolved, even if with the last player, and they will also shoot first. However, if a model is killed before it’s actions, i.e. a model shoots it down, it still can fight before it is removed from the board.
Also added a different scenario, very brief to explain because of the sheer simplicity.
On wings of fire
This is a scenario designed purely for fun, which you can also innovate.
Not all of life inside the Spires is spent fighting. During moments of ceasefire, people will participate in sports. One of the most popular is the Alley Race, a fast paced race to a central point during which the models are able to fire weapons at each other, real or fake. Either way, the opposition have to stop after a while of being shot at. Occasionally, these can even take place over entire districts of the Spires. The Peacekeepers normally leave these alone due to their frequency.
The rules for this scenario are simple; each player has one model, which he can spend 15 units on. Each player starts in a different location, each an equal distance away from a marker you shall place in the exact centre of the board. After deciding the order of deployment and action in phases, the objective is simple.
Your model must make its way to the marker in the centre of the board. It can only win by being the only model in base contact with the marker at the end of a turn. This can be achieved by any means necessary; you can gun down opponents, take them on in combat, or just run their before anybody else.
There are no teams, the game is a free for all, and it lasts indefinitely.
I've also decided that this is going to be honourware. As in, you pay what you think it deserves. Free to download, just pay what you feel like, even if it's zero.
Filename |
Uprise.pdf |
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680 Kbytes
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This message was edited 1 time. Last update was at 2013/02/18 22:33:42
BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/19 11:09:31
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Fixture of Dakka
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Oh, also, my reasoning behind TLOS is just ease. I haven't had any experience outside of it.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/19 12:46:11
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Old Sourpuss
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BlapBlapBlap wrote:Oh, also, my reasoning behind TLOS is just ease. I haven't had any experience outside of it. And that's totally okay  . If TLoS is what you want to go with, it's your game, and anyone that plays it will know that coming into it. It's just been in my experiences that a game with large amounts of models like 40k can get away with TLoS because you've got so many models on such a large table, that it's going to be impossible to hide everything. In a skirmish level game, if you use TLoS, there tends to be more terrain on the board, because cover becomes far more integral to the flow of the game. In 40k it is still very much the same, with how deadly weapons tend to be, but if 1 guy dies in a unit, that's 1/10th of that unit (or less). If 1 guy in your 7 man crew dies... that's far more debilitating to the crew as a whole, so if you use TLoS, many of the models are going to try their hardest to get out of the way. So, generally, it makes sense to include some form of cover rules, like if you're within x inches of terrain of x height, you get some bonus to your defensive roll/save. Edit: Looking at some of the rules, more closely this morning, I would probably change the name of Snap Fire, simply to avoid any headache that might be caused by GW. The mechanic can stay, because I think it's worth keeping a defensive fire to represent someone not being able to line up their shot as accurately as possible.
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This message was edited 2 times. Last update was at 2013/02/19 14:30:21
DR:80+S++G+M+B+I+Pwmhd11#++D++A++++/sWD-R++++T(S)DM+

Ask me about Brushfire or Endless: Fantasy Tactics |
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![[Post New]](/s/i/i.gif) 2013/02/19 18:47:32
Subject: Re:Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Fixture of Dakka
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Latest update Equipment, revival and clarifications!
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Uprise Rules Doc.pdf |
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917 Kbytes
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/02/21 21:23:13
Subject: Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Fixture of Dakka
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Hopefully, I'll finally get to playtest this soon...
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/03/06 22:17:28
Subject: Re:Blap's Uprise Thread - Come and have a look! - Projected time until completion: 1 week max!
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Fixture of Dakka
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I lieded. Sorry.
Remember, I am always looking for playtesters, and anybody who does gets a free exclusive rulebook, in the sense that it will be an actual book rather than a PDF, with thanks inside.
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/03/06 22:30:47
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters always needed!
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Terrifying Doombull
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So I tested the game, and I liked it. It somehow reminds me of Mordheim, but only with guns and fancy stuff. Oh and setting things on fire made me giggel in joy!
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![[Post New]](/s/i/i.gif) 2013/03/06 22:44:50
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters always needed!
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Fixture of Dakka
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That's awesome!
So, are there any problems or exceptional good points? Is there anything that you think could be added?
Also, what did your friends think?
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BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.
BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant? |
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![[Post New]](/s/i/i.gif) 2013/03/06 22:54:55
Subject: Blap's Uprise Thread - Come and have a look! - Playtesters always needed!
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Terrifying Doombull
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The only thing we had a disagreement about was true line of sigth, but that was quickly sorted out. Its a fun game if somewhat rough around the edges. But that just makes it more fun, and it has some fun mechanics as the setting things on fire and such.
My friends liked it, we have similar tastes in games so it was a fun experience. Although we still need to learn the rules to make the game flow better. But for a Norse like me it helps that they are simple. But we need to have more games to make up our final minds on it
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This message was edited 1 time. Last update was at 2013/03/06 22:55:40
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