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Made in au
Rookie Pilot






Melbourne, Australia

hi all,

sadly i'm deciding to go away frm the boyz and collect a da army. my question being what do you call a proper da army? i am not after power gaming and know the old codex is outdated but am still determined to build a "proper and realistic" force. by this i mean all fluff considered in the codex about ravenwing squads and their true misssion hunting the fallen and calling in dw when they find a large group.

at the moment my thought are leaning towards half a company (3 tac, 1 dev and an assault squad, a full strength rw squad with 6 bikes, attack bike and speeder with some dw to teleport in). i'm not interested in victory as much as creating a realistic deployment of a da company with what support they may likely receive from the 1st and 2nd companies.

what are your thoughts on what may realistically show up to a da battle of the 3rd company?? just to restate victory is not the goal nor is power gaming.

cheers for your thoughts


Automatically Appended Next Post:
just to add, generally looking in the 2000 point market

This message was edited 1 time. Last update was at 2012/09/07 08:30:07


 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

I'm not saying this because the Codex is outdated but it would be a better idea to wait for the new Codex, it should only be a couple more months according to the rumours. There's not really much point in building an army list which you're happy with now simply because in a few months time it might be completely unusable / not fun to play.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

Tactical Marines in Rhinos, deep striking Terminators, and Ravenwing bikers makes a standard, well-rounded DA army. If you want some fire support, Predators and/or Land Raiders will do ya. It might serve you to use the Space Marines codex until DA get their actual update though; right now their codex is really limiting and rigidly structured, and there's not much they can do that Space Marines can't do better, with more options, or cheaper.

Check out my Youtube channel!
 
   
Made in us
Crushing Black Templar Crusader Pilot





New Hampster, USA

 mrshl9898 wrote:


my question being what do you call a proper da army?


Automatically Appended Next Post:


Hippy Heretics.

BLACK TEMPLARS - 2000 0RkZ - 2000 NIDZ - WIP STEEL LEGION - WIP
 
   
Made in us
Fireknife Shas'el





 mrshl9898 wrote:
hi all,

sadly i'm deciding to go away frm the boyz and collect a da army. my question being what do you call a proper da army? i am not after power gaming and know the old codex is outdated but am still determined to build a "proper and realistic" force. by this i mean all fluff considered in the codex about ravenwing squads and their true misssion hunting the fallen and calling in dw when they find a large group.

at the moment my thought are leaning towards half a company (3 tac, 1 dev and an assault squad, a full strength rw squad with 6 bikes, attack bike and speeder with some dw to teleport in). i'm not interested in victory as much as creating a realistic deployment of a da company with what support they may likely receive from the 1st and 2nd companies.

what are your thoughts on what may realistically show up to a da battle of the 3rd company?? just to restate victory is not the goal nor is power gaming.

cheers for your thoughts


Automatically Appended Next Post:
just to add, generally looking in the 2000 point market


your probably looking at around 3-4 tacticals rhinos the bike squads to provide mobility and a dw squad or 2 to hit hard. Devestators generally for DA should be kitted out for a type of mission missile launchers are the best option plasma cannons are second. Assault squads aren't great but against the right areas of an opponenet they can cause mayhem. If you want an idea of what the 3rd company usually looks like on deployment get a copy of the purging of kadillus it has a diagram with the forces available to Company Master Belial.

8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 Rampage wrote:
I'm not saying this because the Codex is outdated but it would be a better idea to wait for the new Codex, it should only be a couple more months according to the rumours. There's not really much point in building an army list which you're happy with now simply because in a few months time it might be completely unusable / not fun to play.

I don't think this is the case. Dark Angels won't be changing much; what's good for Marines tends to be good for all Marines. Tacs in Rhinos always work, bikers with special weapons are almost always somewhat useful, and Terminators, especially with the nerf to power weapons, also got way better. Marines are pretty much the safest army in the game for this kinda stuff.

Check out my Youtube channel!
 
   
Made in gb
Longtime Dakkanaut






Sheffield / Oxford

 Brother SRM wrote:
 Rampage wrote:
I'm not saying this because the Codex is outdated but it would be a better idea to wait for the new Codex, it should only be a couple more months according to the rumours. There's not really much point in building an army list which you're happy with now simply because in a few months time it might be completely unusable / not fun to play.

I don't think this is the case. Dark Angels won't be changing much; what's good for Marines tends to be good for all Marines. Tacs in Rhinos always work, bikers with special weapons are almost always somewhat useful, and Terminators, especially with the nerf to power weapons, also got way better. Marines are pretty much the safest army in the game for this kinda stuff.

Ok, good to know. I'm not too familiar with Dark Angels, only played 1 game against them in my entire time in the hobby.

-Tom Leighton
- Ireland ETC - Eldar - 2016

-Former 17 year old intro welcomer for dank post count. Pls forgive me <3 
   
Made in au
Rookie Pilot






Melbourne, Australia

thankfor the typical advice there guys but you have all missed the point, without worrying about new codecies or victory what would make up a true da 1500 point army? do rw have a place, while hunting fallen? would dw show up without a large fallen squad to confront?? what situation would you see happening for the points?


Automatically Appended Next Post:
i guess more so without saying 6 tac squads, what situation do you see happening where da are despatched with rw and dw for a typical fight and what ammounts of each do you think would be working together in a typical combat role?


Automatically Appended Next Post:
ssorry for the repost, lets say 1500-2500 points for arguments sake, cheers all

This message was edited 2 times. Last update was at 2012/09/13 11:21:06


 
   
Made in us
Longtime Dakkanaut



Beaver Dam, WI

If the rumors are true... plasma and defense will be the hallmarks of the DA.

I am building a list around the DV set.

1 Librarian (I hope they lose the dumb factor)
1 Belial ( He may end up being optional)

2 Tac w Plasma and Plasma Cannon
2 Deathwing
2 5 Man Vet Squads with Plasma and Plasma Cannon
2 Whirlwinds
1 Fortress of Redemption fully kitted out.

The plan is to have the tacs and the vets take up positions in the Fortress and have two whirlwinds behind it shooting the snot out of everything.

The two deathwing will deep strike in to steal an objective.

Another option is to take an interrogator chaplain and command squad with holy standard to provide a fearless bubble. This comes out to 1850.

However, the statement about waiting for the new codex applies. It is hard to build without knowing the powers that the DA have. Otherwise a deathwing or combo with ravenwing seems the best right now.

2000
2000
WIP
3000
8000 
   
Made in us
Regular Dakkanaut




Saint Louis Mo

 Brother SRM wrote:
 Rampage wrote:
I'm not saying this because the Codex is outdated but it would be a better idea to wait for the new Codex, it should only be a couple more months according to the rumours. There's not really much point in building an army list which you're happy with now simply because in a few months time it might be completely unusable / not fun to play.

I don't think this is the case. Dark Angels won't be changing much; what's good for Marines tends to be good for all Marines. Tacs in Rhinos always work, bikers with special weapons are almost always somewhat useful, and Terminators, especially with the nerf to power weapons, also got way better. Marines are pretty much the safest army in the game for this kinda stuff.


It's my understanding that the DA will be getting a over haul to make them stand out from nilla marines. Their going to have access to unique war gear and from what I understand be very plasma oriented.


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 DarkWind wrote:

It's my understanding that the DA will be getting a over haul to make them stand out from nilla marines. Their going to have access to unique war gear and from what I understand be very plasma oriented.

This is the rumor and it generally makes sense. However, the unit archetypes won't be changing. New ones may be added, but Tactical Marines in Rhinos will still work, Terminators will still be Terminators, and bikers will still be fast.

Check out my Youtube channel!
 
   
Made in us
Hallowed Canoness





The Void

Me personally my DA force looks like this presently: (all of this except the dread is based on DV)

HQ:
Belial w/ TH/SS
Librarian (Optional, Ezekial for higher point lists)
Elites:
1x Venerable Dread, I've been leaning towards LC for it because I feel I lack anti-tank.
Troops
2x DW w/ 1xCF, 1x AC
2x TacSquads PC/PG
Fast Attack:
1x Ravenwing (5 bikes) MG/PG/PF (modified the melta and power fist

I feel like this gives me a nice rounded force with reasonable mobility and good attack opportunity on just about everything. I do think a little heavy support would serve me well (Land Raider Crusader to stick the DW in probably, or a Pred for armor hunting) and rhinos for the tac squads would be a good option.

The list I'm building towards vaguely:
HQ:
Belial w/ TH/SS
Librarian (Optional, Ezekial for higher point lists)
Elites:
1x Venerable Dread, LC
1x Dread (varies, could be mortis for some AAA, or other stuff, strictly situational with the points "swing" needed built in)
Troops
2x DW w/ 1xCF, 1x AC
2x DW w/ 1x CF 1x Cyclone missile launcher
2x TacSquads PC/PG, Rhino
Fast Attack:
1x Ravenwing (5 bikes, 1 attack bike) MG/PG/PF/MM
Heavy support
1x LR:C

Maybe:
Predator w/ AC, 2x Sponson LC

Edit:
Of course being able to spam every troops slot with DW would be frakkin hilarious/cheesetastic but I don't think that's the best use of the DW. 2 Tac squads to hold objectives, 20 DW to sweep up the field and murder everything, with the RW coming in to crash the flanks.

This message was edited 1 time. Last update was at 2012/09/13 17:16:51


I beg of you sarge let me lead the charge when the battle lines are drawn
Lemme at least leave a good hoof beat they'll remember loud and long


SoB, IG, SM, SW, Nec, Cus, Tau, FoW Germans, Team Yankee Marines, Battletech Clan Wolf, Mercs
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