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![[Post New]](/s/i/i.gif) 2012/09/07 18:41:01
Subject: So how do Tyranid Lash Whips work now with 1.1?
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Fixture of Dakka
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In the Tyranid FAQ I believe the Tyranid Lash Whips worked as anyone in base to base struck at I1. If the opponent had a war gear that would bring their mini to I10, then the lash whips would work 50% of the time since you would roll to see whose ability you get to use.
Now reading the Tyranid FAQ 1.1, for lash whips, all I see, is the mini in base to base strike at I1 no matter what now. Am I missing something here now? Can you guys please explain to this slow person here?
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:53:44
Subject: Re:So how do Tyranid Lash Whips work now with 1.1?
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Loyal Necron Lychguard
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Nothing changed here. From Tyranid FAQ 1.1
"Q: If a model with lash whips is attacking a model with an Initiativeboosting
rule/piece of wargear (e.g. Furious Charge, an Eldar Banshee
Mask etc.), which order are the Initiatives modified? (p83)
A: As a ‘set value modifier’ the lash whip effect is applied after
all other modifiers. If the model is affected by another set value
modifier, roll off to see which is applied first at the start of each
Fight sub-phase."
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2012/09/07 18:55:18
Subject: So how do Tyranid Lash Whips work now with 1.1?
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Badass "Sister Sin"
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Actually, there was a significant clarification. Lash whips and similar wargear only work for models that were in base at the start of the fight sub-phase. If you pile-in to a model with lash whips, you don't get moved down to I1.
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![[Post New]](/s/i/i.gif) 2012/09/07 18:57:11
Subject: So how do Tyranid Lash Whips work now with 1.1?
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Fixture of Dakka
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Thanks guys, I thought the wording in Magenta over ridden what was before. So we still use both together.
Thanks again, greatly appreciate the quick responses.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2012/09/07 20:04:23
Subject: So how do Tyranid Lash Whips work now with 1.1?
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Raging Ravener
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pretre wrote:Actually, there was a significant clarification. Lash whips and similar wargear only work for models that were in base at the start of the fight sub-phase. If you pile-in to a model with lash whips, you don't get moved down to I1.
You might want to keep reading the FAQ...
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Lots and lots and lots. |
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![[Post New]](/s/i/i.gif) 2012/09/07 20:07:55
Subject: So how do Tyranid Lash Whips work now with 1.1?
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Badass "Sister Sin"
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That is a typo.
Page 83 – Close Combat Weapon, Lash Whips.
Change the second paragraph to read “Any enemy model that
is in base contact with a Tyranid with one or more lash whips at
the beginning of the Fight sub-phase counts their Initiative
value as 1 until the end of the Assault phase, regardless of their
actual Initiative.”
Q: If a model with a lash whip is slain by enemy models not in base
contact and at a higher Initiative step, when do the enemy models that
were initially in base contact and affected by the lash whip (and
therefore reduced to Initiative 1) actually fight? (p83)
A: The effects of the whip coils/lash whips take place at the
beginning of the Fight sub-phase and last until the end of the
Assault phase, so the affected models would still fight at
Initiative step 1 that turn.
Q: If a model makes a Pile In move which brings it into base contact
with a model with a lash whip, does it then fight at its normal
Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative 1 step.
If you read this you will note that Lash Whips only work at the start of the Fight Sub Phase now, the first pasted quote is the Errata for them. So you have to be in base at the start of the phase for them to work. Add to that the necron FAQ for Whip Coils which looks like this:
Page 44 – Canoptek Wraiths, Whip Coils.
Change the second paragraph to read “Any enemy model that is
in base contact with a Canoptek Wraith with whip coils at the
beginning of the Fight sub-phase counts their Initiative value as
1 until the end of the Assault phase, regardless of their actual
Initiative.”
Q: If a Canoptek Wraith with whip coils is slain by enemy models not
in base contact and at a higher Initiative step, when do the enemy
models that were initially in base contact and affected by the whip coils
(and therefore reduced to Initiative 1) actually fight? (p44)
A: The effects of the whip coils/lash whips take place at the
beginning of the Fight sub-phase and last until the end of the
Assault phase, so the affected models would still fight at
Initiative step 1 that turn.
Q: If a model makes a Pile In move which brings it into base contact
with a Canoptek Wraith with whip coils, does it then fight at its
normal Initiative step or must it wait until the Initiative 1 step? (p44)
A: It fights at its normal Initiative.
Notice anything interesting?
They guy doing the FAQs cut and pasted from the Necron faq and messed up one of the find replaces.
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![[Post New]](/s/i/i.gif) 2012/09/07 20:07:56
Subject: So how do Tyranid Lash Whips work now with 1.1?
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The Hive Mind
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Kwosge wrote: pretre wrote:Actually, there was a significant clarification. Lash whips and similar wargear only work for models that were in base at the start of the fight sub-phase. If you pile-in to a model with lash whips, you don't get moved down to I1.
You might want to keep reading the FAQ...
You should too.
Tyranid FAQ wrote:Q: If a model makes a Pile In move which brings it into base contact
with a model with a lash whip, does it then fight at its normal
Initiative step or must it wait until the Initiative 1 step? (p83)
A: It fights at its normal Initiative step.
I removed the obvious typo so it's less confusing.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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