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Made in us
Longtime Dakkanaut





USA

I know there have been reports of video issues and bugs, I know I've had issues while inside larger UFOS and buildings.

Did it patch today? If so, I don't know if it's changed.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Consigned to the Grim Darkness





USA

Well, aside from my losing game where nearly every country left, my winning gme (played on easy-- yeah, I know...) had South Africa leave because I failed two interceptions there.

Spoiler:
That overseer class UFO is fething badass! Took down two of my fighters equipped with plasma cannons, and almost took down my firestorm equipped with EMP Cannon as well-- and I used both dodge and aim boosts! I'd hate to see what it's like in Apocalypse.

This message was edited 4 times. Last update was at 2012/10/11 19:08:51


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
[MOD]
Solahma






RVA

How long does a play-though usually take you?

   
Made in us
Consigned to the Grim Darkness





USA

 Manchu wrote:
How long does a play-though usually take you?


Uhm. I don't know? I've only finished once. The first time I played I was doing it on Classic, and I basically got destroyed by the seventh deployment. I'm guessing ten hours for a particularly fast play through? Considering I completed it on easy difficulty.


Automatically Appended Next Post:
As an aside, I really recommend to people that they capture as many thin men as they can, and then capture and interrogate a muton for plasma research credit. Research light plasma rifles.

Light plasma rifles have the exact same stats as laser rifles, BUT... they also give +10 to aim, making them extremely useful on low to mid rank soldiers. And thin men are easy to capture, having only three HP they're always vulnerable to the stun gun ,and when you capture them, you get a free light plasma rifle.

Actually, I'd say interrogate as much as you possibly can. The research credit bonuses are huge! For interrogating a muton you get 50% off time to research plasma weapons, for example. For a muton elite, it's 25% on all weapon tech. And so on and so forth. You don't necessarily need to capture any enemy after you interrogate them unless you want their weapons, though.

This message was edited 8 times. Last update was at 2012/10/11 19:20:01


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Longtime Dakkanaut





USA

The thought of interrogating a Muton makes my XCOM agents nervous. Although, having half my squad using laser rifles makes thinning the ranks that much easier.

Thanks for the research heads-up, I'm going to go home and capture me some Mutons.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Badass "Sister Sin"






Camas, WA

Wait, so the whole game takes 10 hours to play through?

Is there a lot of replay value?

That seems reaaaaaallly low. I spent days on my original X-com games.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Consigned to the Grim Darkness





USA

On easy mode, yes. I only had two failed missions that entire game, and both of them were interceptions on the overseer (although I nearly had a team wipe when I went to check that UFO when it was downed).

If you want a longer game and more replay value, you play on classic. I just played on easy so I could finish the story, gonna play another classic run (my first classic run failed miserably) later.

This message was edited 1 time. Last update was at 2012/10/11 19:42:44


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Badass "Sister Sin"






Camas, WA

So are there more missions and such in the harder difficulties?


Automatically Appended Next Post:
Just worried about spending $50 for something that is done in 10 hours.

This message was edited 1 time. Last update was at 2012/10/11 20:09:47


Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
[MOD]
Solahma






RVA

If you find yourself completing this game in only one ten-hour play-through to your complete satisfaction, I would be incredibly surprised.

   
Made in us
Badass "Sister Sin"






Camas, WA

Good to hear.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in gb
Oberstleutnant





Back in the English morass

I have probably played it for about 20 hours on normal difficulty now and I am still finding stuff to research. I think there in't much more to go though as I am probably building the thing that will lead me to the source of the invasion.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Consigned to the Grim Darkness





USA

Well, it's more like... well, easy is just too easy.

It really is.

Classic is definitely appropriate for an X-Com game. Impossible is, well... fits its name.

This message was edited 1 time. Last update was at 2012/10/11 22:47:10


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






impossible isn't impossible, its just very unforgiving I'm stuck on it on the first mission I fight a big walker mech on, I just cant slag the damn thing with its like 45hp.

When you up your arc throwers to capture drones, can you capture the other robots as well?

The thing with the difficulties is, on easy the moment you get a story mission, you can just go do it and its done, on higher difficulties you are in a constant fight for resources to actually have a chance of attempting them

Godforge custom 3d printing / professional level casting masters and design:
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Made in ca
Fixture of Dakka





Ottawa Ontario Canada

I bit the bullet and picked it up. Seems decent so far, not thrilled with the interface (very console). They really need to fix the line of sight, I'd say a third of the shots I'm taking I have no line of sight at all, it looks really wonky.

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in us
Longtime Dakkanaut





This is my first XCOM game as I didn't really have ready access to a computer until about 2002. So far I'm loving it although my first couple of playthroughs ended pretty brutally (well, not really, but when everyone except the rookies are dead it's pretty rough).

I've been playing Normal with Ironman enabled. Having real problems with the Chrysallids and juggling the missions. How long do you have to counter an alien abduction or one of the special missions? So far the rescue civilians mission for me is the hardest.

 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

What is the ironman mode? I seen that but just played it on normal.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in us
Consigned to the Grim Darkness





USA

Ironman mode autosaves regularly, you cannot have any save other than the autosave. Basically, ironman mode is-- you screw up, you live with it, because you can't retreat back to an old save.

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
[DCM]
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

 lord_blackfang wrote:
Hm, first time a game of mine got patched before I was even allowed to play it. Can anyone tell me what's changed?


The majority of the patch was new video clips, it seems. It will now play them in 1080 when it can.
There are patch notes up on the 2k forums though, and they list a few game changes.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in gb
Oberstleutnant





Back in the English morass

Nothing major but there have been various 'visability/hiding optimisations'.

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Longtime Dakkanaut





USA

I've found that the easiest way to play is to choose 2-3 continents to spend time defending. It's taken me two play-throughs to figure this out, you can't save everyone. I stuck with Europe, North America and Australia. Was hard, spent a lot of money on satellites and Interceptors, but I'm sitting pretty on something like 400 monthly income and my 6-man squad is Majors/Captains with a couple of Captains as fill-ins for casualties.

Just started on Light Plasma Rifles...should make for some pwnage when I get them done.

Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
[MOD]
Solahma






RVA

Had a throw-the-controller moment last night. Having suffered through a few instances of serious under-performance (how does a sniper shooting with 75%+ chances to hit miss that often?), my squad launched into a difficult mission and did brilliantly. After promoting everyone back at base, I went to install a satellite over Egypt (which was in the red, panic-wise) only to slip up and put it over a grateful but already safe China. My last save was halfway through that difficult mission. I feel like this team is just not meant to have things go off without a hitch.

   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

(how does a sniper shooting with 75%+ chances to hit miss that often?)



I swear I thought it was just me. I have had mine miss with 90% chance before. It's funny but my two medics are the best fighters, snipers wiff more then hit.

This message was edited 1 time. Last update was at 2012/10/12 14:09:49


Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
Made in us
[MOD]
Solahma






RVA

Maybe it's just confirmation bias? Every time it's my sniper turn to shoot, I find myself talking to the TV:

Me: Now, I'm asking you as a friend not just ordering you as a superior officer, to actually make this shot.

*POW*

Sniper: That did not just happen.

Me: So we're not friends, huh?

   
Made in gb
Oberstleutnant





Back in the English morass

I have discovered a good way to find out how good your guys are; have one of them mind controlled. One of my Colonel assault troopers managed to take out 4 other colonels. I will be reloading that game

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Consigned to the Grim Darkness





USA

When one of your units gets mind controlled, use your sniper to disable their weapon. It'll buy you a turn to get everyone at least in to cover, if not the hell away from them. If you're lucky, they'll just switch to their pistol instead, which will do one to two damage.

Although ti's not quite as good for the heavy weapons carrier for obvious reasons.

This message was edited 1 time. Last update was at 2012/10/12 15:52:11


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Oberstleutnant





Back in the English morass

Unfortunately it was inside a UFO and his first victim was my sniper

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Consigned to the Grim Darkness





USA

Hm. I never let my sniper getthat close...I admit that I used a rocket to blast a hole in the wall to the central chamber though

The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in gb
Oberstleutnant





Back in the English morass

I had set up a kill zone outside the door, unfortunately it was a little bit too good

RegalPhantom wrote:
If your fluff doesn't fit, change your fluff until it does
The prefect example of someone missing the point.
Do not underestimate the Squats. They survived for millenia cut off from the Imperium and assailed on all sides. Their determination and resilience is an example to us all.
-Leman Russ, Meditations on Imperial Command book XVI (AKA the RT era White Dwarf Commpendium).
Its just a shame that they couldn't fight off Andy Chambers.
Warzone Plog 
   
Made in us
Longtime Dakkanaut





USA

Had a stupid fight inside one of the large UFOs last night.

Squad makes its way up to the downed ship, leapfrogging 2x2x2 through cover. As soon as my assaulter gets past the first shield/door all hell breaks loose.

Six, yes six, of the jump pack guys appear, jumping all over the place and behind my squad. One of the bots accompanied by the little bots flanks me from the right (all 2 of my sniper shots wiff).

Through some gratuitous usage of hi-explosive I secure the flank, and waste 5/6 of the jumpers.

I was swearing and sweating the whole time. I love this game.

This message was edited 1 time. Last update was at 2012/10/12 18:50:19


Shadowkeepers (4000 points)
3rd Company (3000 points) 
   
Made in us
Humorless Arbite




Outside the DarkTower, amongst the roses.

How good would a Warhammer version of this game be, is all I keep thinking about. I hope someone makes a chaos gate mod at the very least.

Every Dakkanaught gets a 4+ Pinch of Salt save.
When you suffer a Falling Sky hit, roll a D6 - on a 4+ the hit is ignored as per the Pinch of Salt save. On a 1-3 panic insues - you automatically fail common sense tests for the next 2 weeks and get +7 to your negativity stat. -Praxiss


 
   
 
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