Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
pretre wrote: I prefer to yell 'Sneak Attack, Biznatch!'
You clearly aren't manly enough then.
This is very true. Does it help that when I fire the Blaster Launcher, I yell 'Cock Rocket!!!!'?
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
pretre wrote: I prefer to yell 'Sneak Attack, Biznatch!'
You clearly aren't manly enough then.
This is very true. Does it help that when I fire the Blaster Launcher, I yell 'Cock Rocket!!!!'?
That'll do
Automatically Appended Next Post:
Trondheim wrote: Damnation this game is without mercy! After a very long break I took it up once more, and tried the second wave options. And I dare say they made the game a lot more enjoyably. Until Germany went into panic mode and the rest of the world fell down the drain when all my veteran team members died due to alien grenades to the face.
Anyway, better give some advice.
1) Did you have only one team of vets? That may have been your problem. Its generally advisable to spread promotions around by taking a few rookies with you on small missions.
2) Don't try to save everyone. Its better to sacrifice some countries and to keep the game going, then to try to save them all and lose everyone. I know it sounds strange, but it usually works.
3) If everything is going wrong, you can try to risk an assault on the enemy base. If successful, there's a sizable worldwide decrease in panic. If you fail...well, you're boned anyway, so who cares?
4) How was your sat coverage, and what difficulty were you? You can change the difficulty in the options menu, btw.
DA's Forever wrote: Oh alright, so does it just extend it by making things take longer then? Healing, Research, building?
Yes, everything takes longer to do. I don't like it at the beggining of the game because in the normal game you're like a lean, mean Spec Ops team that can complete an objective every mission. You do a lot more treading water in marathon. Anyway, every wrinkle adds more replay value so it's still worth checking out. South America might be a good starting location because it lets you do some research faster.
DA's Forever wrote: Oh alright, so does it just extend it by making things take longer then? Healing, Research, building?
Yes, everything takes longer to do. I don't like it at the beggining of the game because in the normal game you're like a lean, mean Spec Ops team that can complete an objective every mission. You do a lot more treading water in marathon. Anyway, every wrinkle adds more replay value so it's still worth checking out. South America might be a good starting location because it lets you do some research faster.
Yeah, SA is great. Especially if you are looking for an easier game, since you can get all those research credits early
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
DA's Forever wrote: Yeah SA was my first one i did it from. Made research so much easier! Doing NA now, Its helping me keep the skies a lot cleaner, dirt cheap firestorms
Oh yeah, its pretty hilarious to see Firestorms costing 75 credits a craft
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Yeah, if you can handle the early fights, Slingshot is huge.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
It is kinda fun and adds a bit of a challenge at first. If you can get through the missions it gives you a big boost.
Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
1) Did you have only one team of vets? That may have been your problem. Its generally advisable to spread promotions around by taking a few rookies with you on small missions.
No I had several I keept in reserve, but on one particular blood drenched terror mission several Crystal things made mince meat of everyone but a lone assault trooper. The next mission went along similar lines, leaving me with only two living vets.
2) Don't try to save everyone. Its better to sacrifice some countries and to keep the game going, then to try to save them all and lose everyone. I know it sounds strange, but it usually works.
I had world panic kept low until I lost my best troops, after that all went down the drain alongside with a lack of weapons to shoot down those UFOs, this was mainly due to my somewhat sort sighted research plans.
3) If everything is going wrong, you can try to risk an assault on the enemy base. If successful, there's a sizable worldwide decrease in panic. If you fail...well, you're boned anyway, so who cares?
Did this and won with most of my people alive and well.
4) How was your sat coverage, and what difficulty were you? You can change the difficulty in the options menu, btw.
Normal. I had two or three sat link hubs up and running. And I know but thanks anyhow.
I guess you can say I am better when I am given a gun and pointed in the general direction of the enemy
Trondheim wrote: 1) Did you have only one team of vets? That may have been your problem. Its generally advisable to spread promotions around by taking a few rookies with you on small missions.
No I had several I keept in reserve, but on one particular blood drenched terror mission several Crystal things made mince meat of everyone but a lone assault trooper. The next mission went along similar lines, leaving me with only two living vets.
2) Don't try to save everyone. Its better to sacrifice some countries and to keep the game going, then to try to save them all and lose everyone. I know it sounds strange, but it usually works.
I had world panic kept low until I lost my best troops, after that all went down the drain alongside with a lack of weapons to shoot down those UFOs, this was mainly due to my somewhat sort sighted research plans.
3) If everything is going wrong, you can try to risk an assault on the enemy base. If successful, there's a sizable worldwide decrease in panic. If you fail...well, you're boned anyway, so who cares?
Did this and won with most of my people alive and well.
4) How was your sat coverage, and what difficulty were you? You can change the difficulty in the options menu, btw.
Normal. I had two or three sat link hubs up and running. And I know but thanks anyhow.
I guess you can say I am better when I am given a gun and pointed in the general direction of the enemy
Ouch, sounds like you got dealt a bad hand then :/
That happened to me once in my first C/I game; suffered 3 failed missions in a row, and a terror mission came up when I still had ballistics. I just restarted the game.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
Trondheim wrote: 1) Did you have only one team of vets? That may have been your problem. Its generally advisable to spread promotions around by taking a few rookies with you on small missions.
No I had several I keept in reserve, but on one particular blood drenched terror mission several Crystal things made mince meat of everyone but a lone assault trooper. The next mission went along similar lines, leaving me with only two living vets.
2) Don't try to save everyone. Its better to sacrifice some countries and to keep the game going, then to try to save them all and lose everyone. I know it sounds strange, but it usually works.
I had world panic kept low until I lost my best troops, after that all went down the drain alongside with a lack of weapons to shoot down those UFOs, this was mainly due to my somewhat sort sighted research plans.
3) If everything is going wrong, you can try to risk an assault on the enemy base. If successful, there's a sizable worldwide decrease in panic. If you fail...well, you're boned anyway, so who cares?
Did this and won with most of my people alive and well.
4) How was your sat coverage, and what difficulty were you? You can change the difficulty in the options menu, btw.
Normal. I had two or three sat link hubs up and running. And I know but thanks anyhow.
I guess you can say I am better when I am given a gun and pointed in the general direction of the enemy
Ouch, sounds like you got dealt a bad hand then :/
That happened to me once in my first C/I game; suffered 3 failed missions in a row, and a terror mission came up when I still had ballistics. I just restarted the game.
Yes I suppose playing on that mode that only gives you one save did not help either But I did enjoy it though will try again! Em aliens are gonna burn!
DA's Forever wrote: Oh alright, so does it just extend it by making things take longer then? Healing, Research, building?
Everything.
As in, imagine 84 days to research laser weapons with the starting amount of scientists level long.
It'll also dramatically raise the cost on some items to slow you down. Things like satellites get much more expensive if I remember right. I think I remember medpacks being 50 bucks for example.
Construction times also take much longer.
Getting a ton of scientists and workshops is mandatory if you want to beat that option and preserve your sanity.
Also, beating any difficulty mode without using Ironman doesnt count. Everybody knows that
This message was edited 1 time. Last update was at 2013/05/05 04:08:36
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
The last I read was that that announcements are coming soon, but nothing yet has surfaced that I have read.
I think we have accept there's not going to be any new DLC despite that teaser a while back. I think it's been quietly cancelled. It's just been way too long. Slingshot wasn't well received and I don't think this game had blockbuster sales so the powers that be probably just don't think it's worth it to produce new DLC.