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![[Post New]](/s/i/i.gif) 2013/04/19 15:51:44
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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Well, it is called impossible. I would be very disappointed if it were easy. Anyone used the second wave options yet? I love using hidden potential, not created equally and absolutely critical. So much fun.
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This message was edited 1 time. Last update was at 2013/04/19 15:53:37
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/19 16:45:54
Subject: XCOM Enemy Unknown
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Dangerous Outrider
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New World Economy is fun - shakes things up a bit and makes some of the other continents more viable.
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![[Post New]](/s/i/i.gif) 2013/04/19 18:46:37
Subject: Re:XCOM Enemy Unknown
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Stone Bonkers Fabricator General
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I use damage roulette, hidden potential and not created equal.
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![[Post New]](/s/i/i.gif) 2013/04/19 19:17:38
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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Gah, just reached sectopods and muton elites on classic, without getting titan armor. I'm going to have a bad time...
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/19 19:26:27
Subject: XCOM Enemy Unknown
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Badass "Sister Sin"
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Titan Armor isn't totally necessary for them. You just need good snipers and plasma.
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![[Post New]](/s/i/i.gif) 2013/04/19 19:29:36
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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I have only 1 sniper who is any good (and he is; he has 110 aim base, and he's a major.), and my heavies are still stuck on las. I do have many high-level assaults and plas rifles though. I do have the plas cannon for the shiv, but I'm running out of alloys fast, meaning I have to use the crappy type that dies in 1 hit to most things.
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This message was edited 1 time. Last update was at 2013/04/19 19:30:41
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/19 20:14:26
Subject: XCOM Enemy Unknown
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Badass "Sister Sin"
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1 Sniper should be enough. Just means you have to move super slow on missions and be very sure of yourself.
Plasma Sniper?
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![[Post New]](/s/i/i.gif) 2013/04/19 20:16:47
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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No, laser sniper. Plasma is researched, but I haven't built one yet. I keep running out of alloys. I think I may have made a few strategic blunders. I'll start producing SHIVs. If they get the first strike with their plasma cannon, they may do enough damage.
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This message was edited 2 times. Last update was at 2013/04/19 20:18:29
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/19 20:19:37
Subject: XCOM Enemy Unknown
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Badass "Sister Sin"
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Yeah, I had a game or two where I just researched wrong or did a couple things wrong and started over.
This problem is compounded if you play in classic or imp.
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![[Post New]](/s/i/i.gif) 2013/04/19 20:41:08
Subject: XCOM Enemy Unknown
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Longtime Dakkanaut
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Classic is a great level of difficulty. Keeps you on your toes but isn't over the top. Impossible... yeah.. eff that.
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![[Post New]](/s/i/i.gif) 2013/04/19 20:44:12
Subject: XCOM Enemy Unknown
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Focused Fire Warrior
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CthuluIsSpy wrote:Currently playing on Classic Ironman, Europe start.
Its insane! I have no money, and I have 3 countries in the red, and that's only Month 3. I'm having to do an early base rush to try to lower the panic to manageable levels, and get some loot.
Its great ^^
Also, you have to do the alien base in one shot; failing that mission is game over, iirc.
No, I failed my first alien base raid. It came down between a standoff between their leader and my last remaining troop. Literally whoever shot first won and my sniper missed for the first time in ages ;_; sad times.
Regardless, the game still is going. It sucks having to rebuild your squad after a failure like that. Squaddies are so much worse than what I had before.
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![[Post New]](/s/i/i.gif) 2013/04/19 20:47:55
Subject: XCOM Enemy Unknown
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Longtime Dakkanaut
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Yeah it's not a total loss, but you are determented so hard that the already tough difficultly becomes nearly unrecoverable.
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![[Post New]](/s/i/i.gif) 2013/04/19 21:51:47
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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Ok, I think I worked out how to deal with sectopods despite my poor tech. The secret is shredder rockets + heat. The shredder will deal 8 damage (because of heat), and anything that targets the sectopod after that will get a damage bonus. A second heavy with a holo targeting thing is nice as well. Beating the alien base helped a lot. I now have satellite coverage over everywhere, and I lost only 2 countries, both of which limited to africa so I can get the bonuses from the other continents. I still lost like 40 dudes though :/ I thought losing the alien base was an instant game over?
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This message was edited 2 times. Last update was at 2013/04/19 21:58:19
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/04/24 01:00:21
Subject: XCOM Enemy Unknown
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Warning From Magnus? Not Listening!
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Just coming back to XCOM after a break, and i forgot how hilarious and often painful the panic options are. "Wow those aliens sure are scary, guess I'd better off the Major" *Then proceeds to Alloy Cannon the Major in the Eyeball*
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This message was edited 1 time. Last update was at 2013/04/24 01:00:36
Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2013/04/24 01:07:49
Subject: XCOM Enemy Unknown
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[MOD]
Madrak Ironhide
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My guys always panic and murder the VIP I'm supposed to protect.
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![[Post New]](/s/i/i.gif) 2013/04/24 01:31:44
Subject: XCOM Enemy Unknown
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Warning From Magnus? Not Listening!
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Oh man I've never had that, I've had them play catch the bullet before where #1 panics and shoots #2, who then panics and shoots #3 who then... I think you get the idea
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2013/04/24 01:56:20
Subject: XCOM Enemy Unknown
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[MOD]
Madrak Ironhide
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DA's Forever wrote:Oh man I've never had that, I've had them play catch the bullet before where #1 panics and shoots #2, who then panics and shoots #3 who then... I think you get the idea 
Well, where do you put your VIP? In the pocket.
And what's the best target for the people defending the pocket?
The pocket.
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![[Post New]](/s/i/i.gif) 2013/04/24 02:17:58
Subject: XCOM Enemy Unknown
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Warning From Magnus? Not Listening!
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I usually have my sniper or assault near the VIP, Either of those would not end well for him
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2013/04/24 05:25:05
Subject: Re:XCOM Enemy Unknown
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Stone Bonkers Fabricator General
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I guess I've been lucky my panicked guys shoot and kill aliens better than my non-panicked guys!
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This message was edited 1 time. Last update was at 2013/04/24 05:25:26
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![[Post New]](/s/i/i.gif) 2013/04/24 10:34:09
Subject: XCOM Enemy Unknown
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Warning From Magnus? Not Listening!
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I'll admit, a majority of the time they do indeed behave like that, its just anytime I NEED them to kill that alien Jimmy seems to want to get back at the Major for being an arse last Thursday in the mess hall
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2013/04/24 10:59:58
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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I generally find that if a panicking soldiers sees an alien, he will either take a shot at it, run away or hunker.
If there is no alien in sight, then he may shoot at a friendly.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/05/02 05:18:22
Subject: XCOM Enemy Unknown
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Heroic Senior Officer
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CthuluIsSpy wrote:I generally find that if a panicking soldiers sees an alien, he will either take a shot at it, run away or hunker.
If there is no alien in sight, then he may shoot at a friendly.
Are you playing the same game as me?
Because I've watched Colonel level troopers ignore a sectoid 3 tiles away to take a shot at my support on one health 10 tiles away.
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'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell |
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![[Post New]](/s/i/i.gif) 2013/05/02 06:07:39
Subject: Re:XCOM Enemy Unknown
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Stone Bonkers Fabricator General
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I just had this ridiculous battle where one guy panicked and shot another guy and then he panicked and shot another guy and it just kept chaining until everyone in my squad shot at another guy in the squad. It would have been funny but this is the first time I'm trying Classic difficulty. Everything was going fine but I have Slingshot and basically the 2nd mission is impossible now because it has like six mutons in it and I still have normal assault rifles and body armour.
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![[Post New]](/s/i/i.gif) 2013/05/02 08:42:50
Subject: Re:XCOM Enemy Unknown
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Warning From Magnus? Not Listening!
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KamikazeCanuck wrote:I just had this ridiculous battle where one guy panicked and shot another guy and then he panicked and shot another guy and it just kept chaining until everyone in my squad shot at another guy in the squad. It would have been funny but this is the first time I'm trying Classic difficulty. Everything was going fine but I have Slingshot and basically the 2nd mission is impossible now because it has like six mutons in it and I still have normal assault rifles and body armour.
Yeah one bad timed panic on classic can really screw things up, especially before carapace armour when the destroy most of each others health.
I haven't tried to many of the second wave options yet, been wanting to actually beat classic before i dived into them too much. Damage roulette and marathon sound fun. How much farther does marathon make the game go?
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2013/05/02 10:08:30
Subject: XCOM Enemy Unknown
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Trazyn's Museum Curator
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MrMoustaffa wrote: CthuluIsSpy wrote:I generally find that if a panicking soldiers sees an alien, he will either take a shot at it, run away or hunker.
If there is no alien in sight, then he may shoot at a friendly.
Are you playing the same game as me?
Because I've watched Colonel level troopers ignore a sectoid 3 tiles away to take a shot at my support on one health 10 tiles away.
That's what I observed. I never had a soldier shoot at another when there's an alien in sight.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2013/05/02 10:39:56
Subject: XCOM Enemy Unknown
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Warning From Magnus? Not Listening!
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I spent so much time preparing that i had to skip capturing a sectoid. There were none around by the time I had the money to focus on other things.
Example: Everyone has Titan armour and laser guns, Just now got the containment facility built
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2013/05/02 13:37:46
Subject: XCOM Enemy Unknown
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Huge Bone Giant
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This boggles my mind. I find it rare to have a soldier shoot an alien when an ally is in sight. Especially "ally" not "squadmate" in escort missions.
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This message was edited 1 time. Last update was at 2013/05/02 13:38:09
"It is not the bullet with your name on it that should worry you, it's the one labeled "To whom it may concern. . ."
DQ:70S++G+++MB+I+Pwhfb06+D++A+++/aWD-R++++T(D)DM+ |
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![[Post New]](/s/i/i.gif) 2013/05/02 14:59:32
Subject: Re:XCOM Enemy Unknown
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Stone Bonkers Fabricator General
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DA's Forever wrote: KamikazeCanuck wrote:I just had this ridiculous battle where one guy panicked and shot another guy and then he panicked and shot another guy and it just kept chaining until everyone in my squad shot at another guy in the squad. It would have been funny but this is the first time I'm trying Classic difficulty. Everything was going fine but I have Slingshot and basically the 2nd mission is impossible now because it has like six mutons in it and I still have normal assault rifles and body armour.
Yeah one bad timed panic on classic can really screw things up, especially before carapace armour when the destroy most of each others health.
I haven't tried to many of the second wave options yet, been wanting to actually beat classic before i dived into them too much. Damage roulette and marathon sound fun. How much farther does marathon make the game go?
Really long time. I don't really recommend it but one cool thing is injuries last longer. I know that doesn't sound cool but you end up with this huge roster of guys because of it which ended up being kind of fun.
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![[Post New]](/s/i/i.gif) 2013/05/02 21:28:18
Subject: XCOM Enemy Unknown
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Warning From Magnus? Not Listening!
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Oh alright, so does it just extend it by making things take longer then? Healing, Research, building?
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Emperors Faithful wrote:
metallifan wrote:Maybe it's not the ROFLSTOMP that Americans are used to...
Best summary of foeign policy. Ever. |
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![[Post New]](/s/i/i.gif) 2013/05/02 21:32:03
Subject: XCOM Enemy Unknown
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Terrifying Doombull
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Damnation this game is without mercy! After a very long break I took it up once more, and tried the second wave options. And I dare say they made the game a lot more enjoyably. Until Germany went into panic mode and the rest of the world fell down the drain when all my veteran team members died due to alien grenades to the face.
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