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![[Post New]](/s/i/i.gif) 2012/09/10 16:21:46
Subject: Questions after first 1000pt 6th ed game.
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Stealthy Dark Angels Scout with Shotgun
Comox Valley, BC
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Hey all, I was hoping I could get some help figuring some 40k rules now that I'm learning 6th edition. I've read the FAQ and that helped but I still need a bit of clarification.
1. Does Forest Type Area Terrain block LOS between two Units outside of and on either side of the terrain? 5+ Cover?
2. An Independent Character Charges a Unit and Challenges an attached Character. Next another unit assaults. In combat, can the assaulted unit choose between "Get 'im boss" or fighting the second assaulting unit?
3. Is an independent Character which ends its move within 2" of a unit considered part of that unit?
4. 3 of 5 Deathwing Terminators Deep Strike on the 1st turn. The second turn I roll a 5 and thus get reserves. Do I get the remaining 2? How do I place them? What if the 3 initial Termies are dead at this point?
5. If my 10 Spacemarines fire at 10 Tau in a buildings 1st floor with AP 11 it is impossible to even glance the building. Str 4 bolters + 6 on the d6 = 10 AP...
The Tau can fire back at 2 per fireing point (windows). Are the tau invincible in this situation? Can I throw a grenade in the window?
6. Continuing from #5, if I move my SM within 2" of the door to the building am I allowed to then assault inside the building during that turns assault phase?
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3000pts : 80% done. detail painting
2/6/1
2000pts : 70% done. detail painting
3/2/0
2000pts : 60% done. Dipping
1/3/1 |
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![[Post New]](/s/i/i.gif) 2012/09/10 16:31:33
Subject: Questions after first 1000pt 6th ed game.
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Longtime Dakkanaut
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PittedPanda wrote:Hey all, I was hoping I could get some help figuring some 40k rules now that I'm learning 6th edition. I've read the FAQ and that helped but I still need a bit of clarification.
1. Does Forest Type Area Terrain block LOS between two Units outside of and on either side of the terrain? 5+ Cover?
2. An Independent Character Charges a Unit and Challenges an attached Character. Next another unit assaults. In combat, can the assaulted unit choose between "Get 'im boss" or fighting the second assaulting unit?
3. Is an independent Character which ends its move within 2" of a unit considered part of that unit?
4. 3 of 5 Deathwing Terminators Deep Strike on the 1st turn. The second turn I roll a 5 and thus get reserves. Do I get the remaining 2? How do I place them? What if the 3 initial Termies are dead at this point?
5. If my 10 Spacemarines fire at 10 Tau in a buildings 1st floor with AP 11 it is impossible to even glance the building. Str 4 bolters + 6 on the d6 = 10 AP...
The Tau can fire back at 2 per fireing point (windows). Are the tau invincible in this situation? Can I throw a grenade in the window?
6. Continuing from #5, if I move my SM within 2" of the door to the building am I allowed to then assault inside the building during that turns assault phase?
1. Forest type area terrain will give units firing at a target on the other side (or inside the terrain) a 5+ cover save (which can be increased to 3+ with stealth/shrouded effects of night fighting and down to 2+ if night fighting and they have a special character that increases cover saves by 1. (vehicle facing that you are shooting at must be obscured by 25% by TLOS to get cover save though, infantry and the like just have to have LOS drawn thru the terrain to receive cover benefit)
2. only unengaged models can "git em boss" I'm pretty sure, and as the models you want to "git em boss' are engaged by being in base to base with the 2nd charging group than unfortunately you have no choice but fight.
3. Yes (as long as there is no rule saying he can't join their unit. ie. blood thirst for blood angels or if indepedent character were not a very friendly faction to an allied group they were trying to join. I believe only battle brothers can join one another's squads
4. You only roll 1 dice for each squad. so if you roll a 3+ you get all 5 termines. just 1 roll for all 5 guys.
5. Your bolters can not hurt the AV11 building as 4+6 = 10 but you could choose to have 1 guy throw a krak grenade in lieu of shooting, or when close assault it and have all use krak grenades against building. (or seargeants melta bombs/power fist etc)
6. If the "building" in question is just an occupiable building that is neutral, I think only 1 squad can be inside it at a time... Thus (i think, I may be wrong) you would have to assault the building, destory it (reducing it to ruins) which you could then move thru cover into/then assault into?
Hope it helps!!
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This message was edited 1 time. Last update was at 2012/09/10 16:32:56
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![[Post New]](/s/i/i.gif) 2012/09/10 16:55:55
Subject: Questions after first 1000pt 6th ed game.
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Stealthy Dark Angels Scout with Shotgun
Comox Valley, BC
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I does help, thank you.
I really hope the building assault rules are better than that. Hitting the outside of a building with chainswords instead of running in the door to chop-chop is totally redic.
Also, Deathwing Deepstrike allows 1/2 rounded up of the squad to deploy in the first turn. thats 3 termies. what if they die before the other 2 get reserved in?
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3000pts : 80% done. detail painting
2/6/1
2000pts : 70% done. detail painting
3/2/0
2000pts : 60% done. Dipping
1/3/1 |
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![[Post New]](/s/i/i.gif) 2012/09/10 16:59:27
Subject: Questions after first 1000pt 6th ed game.
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Storm Trooper with Maglight
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NO deathwing assault lets you get 1/2 of your squads of terminators rounded up. So if you have 1 squad you get the whole squad turn 1. You can never deploy only half of a deathwing squad. Trust me I run a 5 squad deathwing army.
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This message was edited 1 time. Last update was at 2012/09/10 17:00:05
3200 points > 5400 points
2500 points |
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![[Post New]](/s/i/i.gif) 2012/09/10 17:08:42
Subject: Questions after first 1000pt 6th ed game.
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Longtime Dakkanaut
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PittedPanda wrote:I does help, thank you.
I really hope the building assault rules are better than that. Hitting the outside of a building with chainswords instead of running in the door to chop-chop is totally redic.
Also, Deathwing Deepstrike allows 1/2 rounded up of the squad to deploy in the first turn. thats 3 termies. what if they die before the other 2 get reserved in?
Well I guess if the building is occuppado it's assumed they have locked and barricaded the doors/openings? but AV 11 isn't so hard to deal with in assault... Each marine can choose to attack once each with a S8 krak grenade instead of 2-3 normal attacks (I think)... thereby easily wrecking the building.... on fortifications they have 4 hullpoints so 4 glances kills it... and each glance/pen that lands actually strikes someone inside the building... and then when the building finally collapses they take 4D6 hits... (usually wiping the squad inside of it).... each pen also gets to roll on the building damage chart
10 marines charge a building with krak grenades thats s8+ d6 for pen (maybe 2 idk honestly)... but still they all auto hit as the building is immobile, so you're more than likely going to wreck the building... the issue is when you start attacking AV14 bastions or fortresses of redemption... you'll need something tougher than krak grenades to demolish the building in a single round..
I didn't know DW had a 1/2 rule like for drop pods with vanilla marines. pretty neat.
@ pittedpanda, if you have 5 squads of 5 terminators (25 total) you could on turn 1 deepstrike 3 squads of 5 terminators, and the other 2 squads would go into reserves (to further clarify what white ninja said if that didn't do it!
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![[Post New]](/s/i/i.gif) 2012/09/10 17:28:06
Subject: Questions after first 1000pt 6th ed game.
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Storm Trooper with Maglight
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Its not forced like drop pod assault. You have the choice. And normally I leave the two extra in land raiders on the field so they can assault when I need them to and that way if I dont need the other three right away they dont come in.
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3200 points > 5400 points
2500 points |
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![[Post New]](/s/i/i.gif) 2012/09/10 17:39:29
Subject: Questions after first 1000pt 6th ed game.
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Stealthy Dark Angels Scout with Shotgun
Comox Valley, BC
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Oh wow. Thaks White and scifi. So obvious that its SQUADS not models... jeez what a dumb first game we played lol.
So the grenades definately make buildings killable. However, we were playing kill teams another time with 6th ed rules and had such a lame situation arise.
3 of my SM with bolters jumped into a building with 2 windows and my bud put 6 thousand sons in another building 12" away with 3 windows facing my building. We then realized that this possibly epic gun fight was mathamatically impossible due to the AP 12 building protetion. We played 6's exploded (reroll and add to 6), just to get through the game. But lame...
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3000pts : 80% done. detail painting
2/6/1
2000pts : 70% done. detail painting
3/2/0
2000pts : 60% done. Dipping
1/3/1 |
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![[Post New]](/s/i/i.gif) 2012/09/10 17:46:53
Subject: Questions after first 1000pt 6th ed game.
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Captain of the Forlorn Hope
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skyfi wrote:...but AV 11 isn't so hard to deal with in assault... Each marine can choose to attack once each with a S8 krak grenade...
Krak grenades are only S6 (P.62)
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![[Post New]](/s/i/i.gif) 2012/09/10 17:48:17
Subject: Questions after first 1000pt 6th ed game.
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Longtime Dakkanaut
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PittedPanda wrote:Oh wow. Thaks White and scifi. So obvious that its SQUADS not models... jeez what a dumb first game we played lol.
So the grenades definately make buildings killable. However, we were playing kill teams another time with 6th ed rules and had such a lame situation arise.
3 of my SM with bolters jumped into a building with 2 windows and my bud put 6 thousand sons in another building 12" away with 3 windows facing my building. We then realized that this possibly epic gun fight was mathamatically impossible due to the AP 12 building protetion. We played 6's exploded (reroll and add to 6), just to get through the game. But lame...
Sorry for confusion about DW stuff! I assumed when you said about the 1/2 rule that it was forced to come in on turn 1! THat's pretty cool!
I have never personally played kill team so this is all greek to me!
I have actually only ever encountered an occupy-able building that was neutral/not a fortification like once or twice in all of my 40k playing. Maybe people just don't like to deal with it as much around here? IDK.
Normally only fortification you will run into will be AV14 and require some sort of a melta shota for str8 + 2d6 armor pen, or a chain fist for the str8+ 2d6 pen in combat (can do it with normal str 8 power fists but typically will need weight of attacks to destroy bastion in a single turn)
Automatically Appended Next Post: DeathReaper wrote:skyfi wrote:...but AV 11 isn't so hard to deal with in assault... Each marine can choose to attack once each with a S8 krak grenade...
Krak grenades are only S6 (P.62)
Thanks! Melta bombs are the s8 ones then right? (not too familiar with SM these days)
(more or less just trying to illustrate that av11 isn't unkillable with a standard marine) but as you have stated, destorying a building with av11 in a single turn of assault would be more difficult.
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This message was edited 1 time. Last update was at 2012/09/10 17:51:32
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![[Post New]](/s/i/i.gif) 2012/09/10 21:22:11
Subject: Questions after first 1000pt 6th ed game.
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Stealthy Dark Angels Scout with Shotgun
Comox Valley, BC
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Alright so I actually just stopped by GW in the eaton centre to ask about the building stuff. Basically they echoed what was said here.
* Bolters cant touch AP 11+ buldings or troops in them
* Grenades are the way to kill the building from afar with a SM
* No two units can occupy the same bulidings, thus you cannot assault the troops in the building from the door. However, if they are on the roof they are considered in a different "room" of the buliding, specifically the "battlement". In this case, the troops may embark into the building and then assault the battlement in their assault phase. I can deal with this; thanks for the imagery of the buliding being boarded up to help me cope with this redicness.
I have a new question though:
If a character rolls a 6 to hit when shooting, he is allowed to choose his target. Can he choose a target he has LOS to within the building? The same is true with "Sniper" units. Can they "Snipe" people from the windows? If not, I'm house ruling this. If a sniper in one building cant snipe out troops standing in the windows of another building... 40k is broken.
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3000pts : 80% done. detail painting
2/6/1
2000pts : 70% done. detail painting
3/2/0
2000pts : 60% done. Dipping
1/3/1 |
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![[Post New]](/s/i/i.gif) 2012/09/11 00:50:01
Subject: Questions after first 1000pt 6th ed game.
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Abhorrent Grotesque Aberration
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Yes, the character can choose a target he has LOS to for wound allocation. That model will have a cover save due to being in the building. He cannot choose a model he does NOT have LOS to. As you can't hit what you can't see.
Note that the marines can hit the troops they see as well. So in this case, if your marines can see his troops through the windows then you can shoot them. To "see" those troops you have to be able to see a head, body, arm or leg.
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This message was edited 1 time. Last update was at 2012/09/11 00:50:45
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"Why me?" Gideon begged, falling to his knees.
"Why not?" - Asdrubael Vect |
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![[Post New]](/s/i/i.gif) 2012/09/11 00:56:48
Subject: Questions after first 1000pt 6th ed game.
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Stealthy Dark Angels Scout with Shotgun
Comox Valley, BC
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Clively, I really want to believe what your saying is 6th ed Cannon. However, the rules state that troops in buildings cannot be directly targeted. Right?
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3000pts : 80% done. detail painting
2/6/1
2000pts : 70% done. detail painting
3/2/0
2000pts : 60% done. Dipping
1/3/1 |
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![[Post New]](/s/i/i.gif) 2012/09/11 01:49:18
Subject: Re:Questions after first 1000pt 6th ed game.
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Longtime Dakkanaut
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The room inside the building is the people who can't be targeted with shooting. The ones on the roof you can shoot and snipe members of as long as you have LOS to the wounded model.
This is in reference to occupy-able buildings / player bought fortifications... Again if someone in a ruins you can snipe/shoot at them because ruins = cover and building = destroy able AV 11 (aside from battlements on top which act like ruins providing cover saves
I think, at least.
I never knew you could occupy middle room then assault troops on battlements/roof (but then again I never play with buildings aside from bastions once in a while)
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This message was edited 1 time. Last update was at 2012/09/11 01:56:49
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![[Post New]](/s/i/i.gif) 2012/09/11 20:03:39
Subject: Questions after first 1000pt 6th ed game.
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Stealthy Dark Angels Scout with Shotgun
Comox Valley, BC
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I got it!
I think we can still play RAW 6th ed if we just agree all rooms in buildings are battlements!
Only treat things like bunkers as buildings...
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3000pts : 80% done. detail painting
2/6/1
2000pts : 70% done. detail painting
3/2/0
2000pts : 60% done. Dipping
1/3/1 |
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